SlideShare a Scribd company logo
MAKING RETENTION FUN :
HOW GAMES GET PLAYERS
COMING BACK FOR MORE
Sebastian Pattom
ABOUT ME
 8+ years in Product Management
 Started out as a Product Planning Engineer in a two-wheeler
manufacturing company
 At EA, worked on various successful mobile free-to-play games such
as Need for Speed: No Limits, Real Racing 3, The Sims Freeplay
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 2
AGENDA
Introduction
How do Games retain players?
Summary
Questions
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 3
INTRODUCTION
 What are free-to-play games?
 Retention definition
 Why is retention so important for free-to-play games?
 The Core Loop – Fun (value), Reward, Progression
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 4
WHAT ARE FREE-TO-PLAY GAMES?
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 5
WHAT ARE FREE-TO-PLAY GAMES?
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 6
Easily Accessible Hooked fast Continued usage
WHAT IS RETENTION?
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 7
 Retention rate refers to the percentage of users who continue to use an app after a certain period
of installing it
Daily Active Users (DAU)
Monthly Active Users (MAU)
Stickiness =
Number of users active on day n
Number of installs on the first day, D0
D(n)
Retention
=
 Most often, user retention is measured in 4 intervals:
 1-day retention (D1)
 7-day retention (D7)
 30-day retention (D30)
 90-day retention (D90)
For example, 30-day retention would be the percentage of users returning to the
app on the 30th day out of the users who installed on the first day.
WHAT IS GOOD RETENTION?
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 8
 Social on Android and iOS has the unique distinction of having the highest consistent retention
out of all categories appearing and alternating in the top two on Day 1, 7, and 30.
 Finance & Business on iOS reaches the second-highest retention of apps on Day 7 and takes the
top-ranking spot on Day 30. It’s only one of two to feature twice in the top three.
 Games for iOS dominate retention rates, taking the number one slot on Day 1, and Day 7, and is
listed in Day 30’s top two.
Good Retention Rate
Day (out of 30)
42%
1
17%
7
12%
14
8%
30
Top 10% - Gaming (iOS)
Good Retention Rate
Day (out of 30)
28%
1
13%
7
10%
14
7%
30
Top 10% - Non-Gaming (iOS)
WHY IS RETENTION SO IMPORTANT FOR
FREE-TO-PLAY GAMES?
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 9
WHY IS RETENTION SO IMPORTANT FOR
FREE-TO-PLAY GAMES?
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 10
 Good retention reflects high player engagement, interest and
loyalty
 Average conversion rate (spenders) for games is 2%. Important
to keep the funnel as large as possible to improve
monetisation
 Retaining users for a longer period increases LTV per user
 Lower cost per acquisition
 Apps with higher retention rates are more likely to be
recommended to users, leading to increased visibility and
downloads.
THE CORE LOOP
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 11
THE CORE LOOP
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 12
 Do something (hopefully fun) > build rewards for that action >
redeem reward
 Keeps a user engaged while showing progress
 All core loops peak with a pleasurable experience
 Resulting dopamine hit brings us joy and inspires us to start
again
AGENDA
Introduction
How do Games retain players?
Summary
Questions
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 13
MAKE A GREAT
FIRST IMPRESSION
1
MAKE A GREAT FIRST IMPRESSION
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 15
50% users retained
after Day 1 abandon
the app after a week
It takes just 2
minutes for a user to
define whether they
like your app or not
Game tutorials puts
the user directly into
the game without
forms/logins
MAKE A GREAT FIRST IMPRESSION : SET THE BACKGROUND
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 16
Immersive opening trailer/
dynamic loading screens
Enhancing the tutorial with
characters narrating events
Weaving the player’s tasks
inside the story
MAKE A GREAT FIRST IMPRESSION :
OBSESS OVER ONBOARDING
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 17
Tutorials demonstrate game mechanics
and core loop AND upsell the progression
Directs attention to what needs to be
showcased
HABITUATION
2
HABITUATION
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 19
HABITUATION : SKINNER BOX
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 20
• Developed by B.F. Skinner in the 1930s,
laboratory experiment to study animal
behaviour
• Rats in the study continued to press lever
even if sometimes it meant getting a small
electric shock
• Further applied to humans as Operant
Conditioning (why it’s considered
controversial)
HABITUATION : APPOINTMENT MECHANICS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 21
Repetitive Short -> Medium -> Long Term Goals
HABITUATION : APPOINTMENT MECHANICS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 22
• Time Interval
• Level of Involvement
• Progression
• Reward Randomness
HABITUATION : LOGIN/PLAY REWARDS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 23
FOMO
(FEAR OF MISSING OUT)
3
FEAR OF MISSING OUT
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 25
FEAR OF MISSING OUT
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 26
• Create a Limited Time Deal
• Apply Peer Pressure
• Show Scarcity
• Make It Exclusive
FOMO : LIMITED TIME EVENTS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 27
FOMO : SEASONAL EVENTS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 28
FOMO : TEMPORARY BOOSTS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 29
ENDOWED
PROGRESS EFFECT
4
ENDOWED PROGRESS EFFECT
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 31
START HERE
ENDOWED PROGRESS EFFECT
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 32
START HERE
1 is your new 0.
ENDOWED PROGRESS EFFECT
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 33
START
When did I fill up the first 3 bars?
Feels great! Only 4 more to go!
ENDOWED PROGRESS EFFECT :
LOGIN/STREAK REWARDS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 34
ENDOWED PROGRESS EFFECT : PIGGY BANKS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 35
• Player completes in-game actions which fill up
the piggy bank with rewards
• Player sees their efforts = Winnings + Time spent
in the game increments the amount of rewards
the Pig holds
• As Player keeps playing the game the Piggy
bank keeps swelling (remember players every
spin, time spent in the game adds free coins in
to the pig)
• Effective way of tying retention to monetisation
(pay real money to break the piggy bank)
SOCIAL
INTERACTIONS
5
SOCIAL INTERACTIONS : INSIDE THE GAME
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 37
Viewing other players/
Showcasing successful players
Interacting/ Creating teams with
communal mechanics
Synchronous Player Vs Player
SOCIAL INTERACTIONS : OUTSIDE THE GAME
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 38
• Official Community guides/posts/notifications
• Unofficial Communities - Reddit/ Discord/
Whatsapp/ Facebook
• Great way for your game to be “top-of-mind” for
the player
NOTIFICATIONS
6
NOTIFICATIONS
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 40
• Timely
• Personalised
• Actionable
• Drive notifications from outside (social)
AGENDA
Introduction
How do Games retain players?
Summary
Questions
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 41
BRINGING IT ALL TOGETHER
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 42
SOURCES
Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 43
• https://www.applovin.com/glossary/retention-rate/
• https://www.applovin.com/blog/what-is-retention-rate/
• https://www.plotline.so/blog/retention-rates-mobile-apps-by-industry
• https://andrewchen.com/new-data-shows-why-losing-80-of-your-mobile-users-is-normal-and-that-the-best-apps-
do-much-better/
• https://www.adjust.com/blog/what-makes-a-good-retention-rate/
• https://www.appsflyer.com/resources/reports/app-retention-benchmarks/#daily-app-retention-benchmarks
• https://www.plotline.so/blog/retention-rates-mobile-apps-by-industry
• https://appodeal.com/blog/tips-increase-user-retention-mobile-games/
• https://medium.com/googleplaydev/why-the-first-ten-minutes-is-crucial-if-you-want-to-keep-players-coming-back-
to-your-mobile-game-4a89031b6308
• https://www.sailthru.com/marketing-blog/core-loop-mobile-apps/
• https://www.gamerefinery.com/first-impression-seals-the-deal-onboarding-best-practices-part-1/
• https://matthewshadbolt.com/itchy-triggers-learning-from-destinys-habituation-tactics
• https://clevertap.com/blog/fomo/
• https://www.gamedeveloper.com/business/ux-review-piggy-bank-endowment-effect-unique-monetisation-hooks-of-
slotomania#close-modal
• https://www.gamerefinery.com/why-add-social-elements-to-your-mobile-game/
• https://clevertap.com/blog/push-notification-best-practices/
QUESTIONS
Seb Pattom
pattom@gmail.com
Jun 2023 IT’S SUPER EFFECTIVE : 5 WAYS FREE-TO-PLAY GAMES KEEP PLAYERS PLAYING 44

More Related Content

Similar to Making Retention Fun - How Games Get Players Coming Back For More.pdf

Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
Raf Keustermans
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
InstantTechInfo
 
New tools and services to take your live ops to the next level
New tools and services to take your live ops to the next levelNew tools and services to take your live ops to the next level
New tools and services to take your live ops to the next level
Crystin Cox
 
Beyond The Badge: Architecting Engagement Through Game Design Thinking
Beyond The Badge: Architecting Engagement Through Game Design ThinkingBeyond The Badge: Architecting Engagement Through Game Design Thinking
Beyond The Badge: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game Metrics
TELKOMNIKA JOURNAL
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
Charles Pyo
 
Place your bets sxsw2016 teaser
Place your bets sxsw2016 teaserPlace your bets sxsw2016 teaser
Place your bets sxsw2016 teaser
Matthew Pierce
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games Forum
Dave Bisceglia
 
Why Social Games for Brand Engagement & Facebook Advertisements
Why Social Games for Brand Engagement & Facebook AdvertisementsWhy Social Games for Brand Engagement & Facebook Advertisements
Why Social Games for Brand Engagement & Facebook Advertisements
Sorav Jain
 
Advergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A BrandAdvergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A Brand
Zach Klein
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave bisceglia
Elizabeth Cormack
 
How I Made My Game No Fun
How I Made My Game No FunHow I Made My Game No Fun
How I Made My Game No Fun
Amazon Appstore Developers
 
Building Games for the Long-Term
Building Games for the Long-TermBuilding Games for the Long-Term
Building Games for the Long-Term
emily_greer
 
CSR Presentation
CSR PresentationCSR Presentation
CSR Presentation
kesterlayug
 
References Gaming
References GamingReferences Gaming
References Gaming
SuErl
 
Effective Brand Engagement Through Social Games
Effective Brand Engagement Through Social GamesEffective Brand Engagement Through Social Games
Effective Brand Engagement Through Social Games
Swami Venkat
 
Make your social games virile!
Make your social games virile!Make your social games virile!
Make your social games virile!
Sriram Krishnan
 
An Intro to eSports
An Intro to eSportsAn Intro to eSports
An Intro to eSports
Stryve Digital Marketing
 
7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx
Red Apple Technologies
 
The 4 Keys to Fun: Increasing Engagement with Games
The 4 Keys to Fun: Increasing Engagement with GamesThe 4 Keys to Fun: Increasing Engagement with Games
The 4 Keys to Fun: Increasing Engagement with Games
Nicole Lazzaro
 

Similar to Making Retention Fun - How Games Get Players Coming Back For More.pdf (20)

Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
 
New tools and services to take your live ops to the next level
New tools and services to take your live ops to the next levelNew tools and services to take your live ops to the next level
New tools and services to take your live ops to the next level
 
Beyond The Badge: Architecting Engagement Through Game Design Thinking
Beyond The Badge: Architecting Engagement Through Game Design ThinkingBeyond The Badge: Architecting Engagement Through Game Design Thinking
Beyond The Badge: Architecting Engagement Through Game Design Thinking
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game Metrics
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
Place your bets sxsw2016 teaser
Place your bets sxsw2016 teaserPlace your bets sxsw2016 teaser
Place your bets sxsw2016 teaser
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games Forum
 
Why Social Games for Brand Engagement & Facebook Advertisements
Why Social Games for Brand Engagement & Facebook AdvertisementsWhy Social Games for Brand Engagement & Facebook Advertisements
Why Social Games for Brand Engagement & Facebook Advertisements
 
Advergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A BrandAdvergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A Brand
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave bisceglia
 
How I Made My Game No Fun
How I Made My Game No FunHow I Made My Game No Fun
How I Made My Game No Fun
 
Building Games for the Long-Term
Building Games for the Long-TermBuilding Games for the Long-Term
Building Games for the Long-Term
 
CSR Presentation
CSR PresentationCSR Presentation
CSR Presentation
 
References Gaming
References GamingReferences Gaming
References Gaming
 
Effective Brand Engagement Through Social Games
Effective Brand Engagement Through Social GamesEffective Brand Engagement Through Social Games
Effective Brand Engagement Through Social Games
 
Make your social games virile!
Make your social games virile!Make your social games virile!
Make your social games virile!
 
An Intro to eSports
An Intro to eSportsAn Intro to eSports
An Intro to eSports
 
7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx
 
The 4 Keys to Fun: Increasing Engagement with Games
The 4 Keys to Fun: Increasing Engagement with GamesThe 4 Keys to Fun: Increasing Engagement with Games
The 4 Keys to Fun: Increasing Engagement with Games
 

More from Product Anonymous

ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Product Anonymous
 
Helping Product Teams Do Product - Product Anonymous
Helping Product Teams Do Product - Product AnonymousHelping Product Teams Do Product - Product Anonymous
Helping Product Teams Do Product - Product Anonymous
Product Anonymous
 
Product-Led In Practice
Product-Led In PracticeProduct-Led In Practice
Product-Led In Practice
Product Anonymous
 
Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...
Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...
Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...
Product Anonymous
 
Moving into product leadership
Moving into product leadershipMoving into product leadership
Moving into product leadership
Product Anonymous
 
Products don’t last forever by Ana Rowe
Products don’t last forever by Ana RoweProducts don’t last forever by Ana Rowe
Products don’t last forever by Ana Rowe
Product Anonymous
 
Product Led Transformation - Steve Bauer
Product Led Transformation - Steve BauerProduct Led Transformation - Steve Bauer
Product Led Transformation - Steve Bauer
Product Anonymous
 
Stakeholder engagement - Eadaoin Doherty
Stakeholder engagement - Eadaoin Doherty Stakeholder engagement - Eadaoin Doherty
Stakeholder engagement - Eadaoin Doherty
Product Anonymous
 
Borrowing from Wardley: how PM's can leverage this tool - Craig Brown
Borrowing from Wardley: how PM's can leverage this tool - Craig BrownBorrowing from Wardley: how PM's can leverage this tool - Craig Brown
Borrowing from Wardley: how PM's can leverage this tool - Craig Brown
Product Anonymous
 
Managing folk in a workshop - Nosh Dabari
Managing folk in a workshop - Nosh DabariManaging folk in a workshop - Nosh Dabari
Managing folk in a workshop - Nosh Dabari
Product Anonymous
 
Product manager interview tips - Jen Leibhart
Product manager interview tips - Jen LeibhartProduct manager interview tips - Jen Leibhart
Product manager interview tips - Jen Leibhart
Product Anonymous
 
How to design powerful experiments - Ying Zhang
How to design powerful experiments - Ying ZhangHow to design powerful experiments - Ying Zhang
How to design powerful experiments - Ying Zhang
Product Anonymous
 
Learnings from a lockdown hobby - Ambily Menon
Learnings from a lockdown hobby - Ambily MenonLearnings from a lockdown hobby - Ambily Menon
Learnings from a lockdown hobby - Ambily Menon
Product Anonymous
 
Customer feedback: practical advice
Customer feedback: practical adviceCustomer feedback: practical advice
Customer feedback: practical advice
Product Anonymous
 
Using Continuous Discovery IRL
Using Continuous Discovery IRLUsing Continuous Discovery IRL
Using Continuous Discovery IRL
Product Anonymous
 
How to overcome floccinaucinihilipilification
How to overcome floccinaucinihilipilificationHow to overcome floccinaucinihilipilification
How to overcome floccinaucinihilipilification
Product Anonymous
 
Prioritisation: the ultimate hamster wheel
Prioritisation: the ultimate hamster wheel Prioritisation: the ultimate hamster wheel
Prioritisation: the ultimate hamster wheel
Product Anonymous
 
Product Anon - Marketing does USP's part II
Product Anon - Marketing does USP's part IIProduct Anon - Marketing does USP's part II
Product Anon - Marketing does USP's part II
Product Anonymous
 
Product Anon - Marketing does USPs part I
Product Anon - Marketing does USPs part IProduct Anon - Marketing does USPs part I
Product Anon - Marketing does USPs part I
Product Anonymous
 
Ken Sandy - Ten tips to lead as a PM through influence
Ken Sandy - Ten tips to lead as a PM through influenceKen Sandy - Ten tips to lead as a PM through influence
Ken Sandy - Ten tips to lead as a PM through influence
Product Anonymous
 

More from Product Anonymous (20)

ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Helping Product Teams Do Product - Product Anonymous
Helping Product Teams Do Product - Product AnonymousHelping Product Teams Do Product - Product Anonymous
Helping Product Teams Do Product - Product Anonymous
 
Product-Led In Practice
Product-Led In PracticeProduct-Led In Practice
Product-Led In Practice
 
Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...
Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...
Product Anonymous - Level Up with a Bespoke Product Management Capability Fra...
 
Moving into product leadership
Moving into product leadershipMoving into product leadership
Moving into product leadership
 
Products don’t last forever by Ana Rowe
Products don’t last forever by Ana RoweProducts don’t last forever by Ana Rowe
Products don’t last forever by Ana Rowe
 
Product Led Transformation - Steve Bauer
Product Led Transformation - Steve BauerProduct Led Transformation - Steve Bauer
Product Led Transformation - Steve Bauer
 
Stakeholder engagement - Eadaoin Doherty
Stakeholder engagement - Eadaoin Doherty Stakeholder engagement - Eadaoin Doherty
Stakeholder engagement - Eadaoin Doherty
 
Borrowing from Wardley: how PM's can leverage this tool - Craig Brown
Borrowing from Wardley: how PM's can leverage this tool - Craig BrownBorrowing from Wardley: how PM's can leverage this tool - Craig Brown
Borrowing from Wardley: how PM's can leverage this tool - Craig Brown
 
Managing folk in a workshop - Nosh Dabari
Managing folk in a workshop - Nosh DabariManaging folk in a workshop - Nosh Dabari
Managing folk in a workshop - Nosh Dabari
 
Product manager interview tips - Jen Leibhart
Product manager interview tips - Jen LeibhartProduct manager interview tips - Jen Leibhart
Product manager interview tips - Jen Leibhart
 
How to design powerful experiments - Ying Zhang
How to design powerful experiments - Ying ZhangHow to design powerful experiments - Ying Zhang
How to design powerful experiments - Ying Zhang
 
Learnings from a lockdown hobby - Ambily Menon
Learnings from a lockdown hobby - Ambily MenonLearnings from a lockdown hobby - Ambily Menon
Learnings from a lockdown hobby - Ambily Menon
 
Customer feedback: practical advice
Customer feedback: practical adviceCustomer feedback: practical advice
Customer feedback: practical advice
 
Using Continuous Discovery IRL
Using Continuous Discovery IRLUsing Continuous Discovery IRL
Using Continuous Discovery IRL
 
How to overcome floccinaucinihilipilification
How to overcome floccinaucinihilipilificationHow to overcome floccinaucinihilipilification
How to overcome floccinaucinihilipilification
 
Prioritisation: the ultimate hamster wheel
Prioritisation: the ultimate hamster wheel Prioritisation: the ultimate hamster wheel
Prioritisation: the ultimate hamster wheel
 
Product Anon - Marketing does USP's part II
Product Anon - Marketing does USP's part IIProduct Anon - Marketing does USP's part II
Product Anon - Marketing does USP's part II
 
Product Anon - Marketing does USPs part I
Product Anon - Marketing does USPs part IProduct Anon - Marketing does USPs part I
Product Anon - Marketing does USPs part I
 
Ken Sandy - Ten tips to lead as a PM through influence
Ken Sandy - Ten tips to lead as a PM through influenceKen Sandy - Ten tips to lead as a PM through influence
Ken Sandy - Ten tips to lead as a PM through influence
 

Recently uploaded

Energy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing InstancesEnergy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing Instances
Alpen-Adria-Universität
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Safe Software
 
UI5 Controls simplified - UI5con2024 presentation
UI5 Controls simplified - UI5con2024 presentationUI5 Controls simplified - UI5con2024 presentation
UI5 Controls simplified - UI5con2024 presentation
Wouter Lemaire
 
Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)
Jakub Marek
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
panagenda
 
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development ProvidersYour One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
akankshawande
 
Skybuffer SAM4U tool for SAP license adoption
Skybuffer SAM4U tool for SAP license adoptionSkybuffer SAM4U tool for SAP license adoption
Skybuffer SAM4U tool for SAP license adoption
Tatiana Kojar
 
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdf
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfNunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdf
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdf
flufftailshop
 
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStrDeep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
saastr
 
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...
alexjohnson7307
 
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...
Tatiana Kojar
 
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
saastr
 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc
 
Nordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptxNordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptx
MichaelKnudsen27
 
GenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizationsGenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizations
kumardaparthi1024
 
Generating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and MilvusGenerating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and Milvus
Zilliz
 
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with SlackLet's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
shyamraj55
 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Malak Abu Hammad
 
Operating System Used by Users in day-to-day life.pptx
Operating System Used by Users in day-to-day life.pptxOperating System Used by Users in day-to-day life.pptx
Operating System Used by Users in day-to-day life.pptx
Pravash Chandra Das
 
Serial Arm Control in Real Time Presentation
Serial Arm Control in Real Time PresentationSerial Arm Control in Real Time Presentation
Serial Arm Control in Real Time Presentation
tolgahangng
 

Recently uploaded (20)

Energy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing InstancesEnergy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing Instances
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
 
UI5 Controls simplified - UI5con2024 presentation
UI5 Controls simplified - UI5con2024 presentationUI5 Controls simplified - UI5con2024 presentation
UI5 Controls simplified - UI5con2024 presentation
 
Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
 
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development ProvidersYour One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
 
Skybuffer SAM4U tool for SAP license adoption
Skybuffer SAM4U tool for SAP license adoptionSkybuffer SAM4U tool for SAP license adoption
Skybuffer SAM4U tool for SAP license adoption
 
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdf
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfNunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdf
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdf
 
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStrDeep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
 
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...
 
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...
 
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
 
Nordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptxNordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptx
 
GenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizationsGenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizations
 
Generating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and MilvusGenerating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and Milvus
 
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with SlackLet's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
 
Operating System Used by Users in day-to-day life.pptx
Operating System Used by Users in day-to-day life.pptxOperating System Used by Users in day-to-day life.pptx
Operating System Used by Users in day-to-day life.pptx
 
Serial Arm Control in Real Time Presentation
Serial Arm Control in Real Time PresentationSerial Arm Control in Real Time Presentation
Serial Arm Control in Real Time Presentation
 

Making Retention Fun - How Games Get Players Coming Back For More.pdf

  • 1. MAKING RETENTION FUN : HOW GAMES GET PLAYERS COMING BACK FOR MORE Sebastian Pattom
  • 2. ABOUT ME  8+ years in Product Management  Started out as a Product Planning Engineer in a two-wheeler manufacturing company  At EA, worked on various successful mobile free-to-play games such as Need for Speed: No Limits, Real Racing 3, The Sims Freeplay Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 2
  • 3. AGENDA Introduction How do Games retain players? Summary Questions Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 3
  • 4. INTRODUCTION  What are free-to-play games?  Retention definition  Why is retention so important for free-to-play games?  The Core Loop – Fun (value), Reward, Progression Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 4
  • 5. WHAT ARE FREE-TO-PLAY GAMES? Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 5
  • 6. WHAT ARE FREE-TO-PLAY GAMES? Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 6 Easily Accessible Hooked fast Continued usage
  • 7. WHAT IS RETENTION? Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 7  Retention rate refers to the percentage of users who continue to use an app after a certain period of installing it Daily Active Users (DAU) Monthly Active Users (MAU) Stickiness = Number of users active on day n Number of installs on the first day, D0 D(n) Retention =  Most often, user retention is measured in 4 intervals:  1-day retention (D1)  7-day retention (D7)  30-day retention (D30)  90-day retention (D90) For example, 30-day retention would be the percentage of users returning to the app on the 30th day out of the users who installed on the first day.
  • 8. WHAT IS GOOD RETENTION? Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 8  Social on Android and iOS has the unique distinction of having the highest consistent retention out of all categories appearing and alternating in the top two on Day 1, 7, and 30.  Finance & Business on iOS reaches the second-highest retention of apps on Day 7 and takes the top-ranking spot on Day 30. It’s only one of two to feature twice in the top three.  Games for iOS dominate retention rates, taking the number one slot on Day 1, and Day 7, and is listed in Day 30’s top two. Good Retention Rate Day (out of 30) 42% 1 17% 7 12% 14 8% 30 Top 10% - Gaming (iOS) Good Retention Rate Day (out of 30) 28% 1 13% 7 10% 14 7% 30 Top 10% - Non-Gaming (iOS)
  • 9. WHY IS RETENTION SO IMPORTANT FOR FREE-TO-PLAY GAMES? Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 9
  • 10. WHY IS RETENTION SO IMPORTANT FOR FREE-TO-PLAY GAMES? Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 10  Good retention reflects high player engagement, interest and loyalty  Average conversion rate (spenders) for games is 2%. Important to keep the funnel as large as possible to improve monetisation  Retaining users for a longer period increases LTV per user  Lower cost per acquisition  Apps with higher retention rates are more likely to be recommended to users, leading to increased visibility and downloads.
  • 11. THE CORE LOOP Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 11
  • 12. THE CORE LOOP Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 12  Do something (hopefully fun) > build rewards for that action > redeem reward  Keeps a user engaged while showing progress  All core loops peak with a pleasurable experience  Resulting dopamine hit brings us joy and inspires us to start again
  • 13. AGENDA Introduction How do Games retain players? Summary Questions Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 13
  • 14. MAKE A GREAT FIRST IMPRESSION 1
  • 15. MAKE A GREAT FIRST IMPRESSION Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 15 50% users retained after Day 1 abandon the app after a week It takes just 2 minutes for a user to define whether they like your app or not Game tutorials puts the user directly into the game without forms/logins
  • 16. MAKE A GREAT FIRST IMPRESSION : SET THE BACKGROUND Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 16 Immersive opening trailer/ dynamic loading screens Enhancing the tutorial with characters narrating events Weaving the player’s tasks inside the story
  • 17. MAKE A GREAT FIRST IMPRESSION : OBSESS OVER ONBOARDING Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 17 Tutorials demonstrate game mechanics and core loop AND upsell the progression Directs attention to what needs to be showcased
  • 19. HABITUATION Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 19
  • 20. HABITUATION : SKINNER BOX Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 20 • Developed by B.F. Skinner in the 1930s, laboratory experiment to study animal behaviour • Rats in the study continued to press lever even if sometimes it meant getting a small electric shock • Further applied to humans as Operant Conditioning (why it’s considered controversial)
  • 21. HABITUATION : APPOINTMENT MECHANICS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 21 Repetitive Short -> Medium -> Long Term Goals
  • 22. HABITUATION : APPOINTMENT MECHANICS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 22 • Time Interval • Level of Involvement • Progression • Reward Randomness
  • 23. HABITUATION : LOGIN/PLAY REWARDS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 23
  • 25. FEAR OF MISSING OUT Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 25
  • 26. FEAR OF MISSING OUT Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 26 • Create a Limited Time Deal • Apply Peer Pressure • Show Scarcity • Make It Exclusive
  • 27. FOMO : LIMITED TIME EVENTS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 27
  • 28. FOMO : SEASONAL EVENTS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 28
  • 29. FOMO : TEMPORARY BOOSTS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 29
  • 31. ENDOWED PROGRESS EFFECT Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 31 START HERE
  • 32. ENDOWED PROGRESS EFFECT Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 32 START HERE 1 is your new 0.
  • 33. ENDOWED PROGRESS EFFECT Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 33 START When did I fill up the first 3 bars? Feels great! Only 4 more to go!
  • 34. ENDOWED PROGRESS EFFECT : LOGIN/STREAK REWARDS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 34
  • 35. ENDOWED PROGRESS EFFECT : PIGGY BANKS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 35 • Player completes in-game actions which fill up the piggy bank with rewards • Player sees their efforts = Winnings + Time spent in the game increments the amount of rewards the Pig holds • As Player keeps playing the game the Piggy bank keeps swelling (remember players every spin, time spent in the game adds free coins in to the pig) • Effective way of tying retention to monetisation (pay real money to break the piggy bank)
  • 37. SOCIAL INTERACTIONS : INSIDE THE GAME Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 37 Viewing other players/ Showcasing successful players Interacting/ Creating teams with communal mechanics Synchronous Player Vs Player
  • 38. SOCIAL INTERACTIONS : OUTSIDE THE GAME Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 38 • Official Community guides/posts/notifications • Unofficial Communities - Reddit/ Discord/ Whatsapp/ Facebook • Great way for your game to be “top-of-mind” for the player
  • 40. NOTIFICATIONS Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 40 • Timely • Personalised • Actionable • Drive notifications from outside (social)
  • 41. AGENDA Introduction How do Games retain players? Summary Questions Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 41
  • 42. BRINGING IT ALL TOGETHER Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 42
  • 43. SOURCES Jul 2023 MAKING RETENTION FUN - HOW GAMES GET PLAYERS COMING BACK FOR MORE 43 • https://www.applovin.com/glossary/retention-rate/ • https://www.applovin.com/blog/what-is-retention-rate/ • https://www.plotline.so/blog/retention-rates-mobile-apps-by-industry • https://andrewchen.com/new-data-shows-why-losing-80-of-your-mobile-users-is-normal-and-that-the-best-apps- do-much-better/ • https://www.adjust.com/blog/what-makes-a-good-retention-rate/ • https://www.appsflyer.com/resources/reports/app-retention-benchmarks/#daily-app-retention-benchmarks • https://www.plotline.so/blog/retention-rates-mobile-apps-by-industry • https://appodeal.com/blog/tips-increase-user-retention-mobile-games/ • https://medium.com/googleplaydev/why-the-first-ten-minutes-is-crucial-if-you-want-to-keep-players-coming-back- to-your-mobile-game-4a89031b6308 • https://www.sailthru.com/marketing-blog/core-loop-mobile-apps/ • https://www.gamerefinery.com/first-impression-seals-the-deal-onboarding-best-practices-part-1/ • https://matthewshadbolt.com/itchy-triggers-learning-from-destinys-habituation-tactics • https://clevertap.com/blog/fomo/ • https://www.gamedeveloper.com/business/ux-review-piggy-bank-endowment-effect-unique-monetisation-hooks-of- slotomania#close-modal • https://www.gamerefinery.com/why-add-social-elements-to-your-mobile-game/ • https://clevertap.com/blog/push-notification-best-practices/
  • 44. QUESTIONS Seb Pattom pattom@gmail.com Jun 2023 IT’S SUPER EFFECTIVE : 5 WAYS FREE-TO-PLAY GAMES KEEP PLAYERS PLAYING 44