This document summarizes and categorizes games created in response to the 2016 US election. It divides the games into three categories: informative games that spread knowledge, satirical games that engage in parody/stereotyping, and reflective games that share personal experiences of injustice. It acknowledges that many of these games served as an outlet for catharsis among designers and players in response to the polarizing election. In closing, it thanks the readers for their time.