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Back to the Shire:
Lego Dimensions and Intertextual
Transmedia Play
Anastasia Salter
@anasalter
Future Lab research has shown that kids no longer
make meaningful distinctions between digital play, like
Minecraft, and physical play, like snapping together a
Nindroid MechDragon (a half-robot, ,half-pterodactyl
ninja nemesis, obviously) out of Legos.
"How Lego Became the Apple of Toys", Fast Company,
Jonathan Ringen - January 8, 2015
Wyldstyle: It's almost like...
like we're in a video game.
Batman: That is the single
most ridiculous thing I've
ever heard.
Emmet Brickowoski: Hey -
you seem familiar, have we
met?
Owen Grady: I dunno, did
you work on the park?
LEGO is more than just a popular line of toys, it is a
medium, a mediating substance through which ideas
can be expressed, and with which art can be
created...it is arguably as much a sculptural medium as
clay or marble. As a medium, LEGO bricks are also a
venue for adaptations from other media, and one into
which an increasing number of franchises have been
adapted.
Mark Wolf - Lego Studies introduction, xxii
Lego is transmedial and transfranchisal
Other transfranchisal projects, like Who Framed Roger
Rabbit (1988), have featured characters from many
different franchises, but the Lego Movie is unique in
that while chracters within it are characters from other
franchises, they are simultaneously also based on the
LEGo minifigures from the franchised sets, making
them adaptations distinct and different from their
source material, which all find common ground in the
minifigure format.
Mark Wolf - Lego Studies introduction, xxiii
Lego Dimensions as appropriation of
Transformative Practices
Top Crossover Fandoms
(Archive of Our Own, 2016)
Lego (Dimensions?) as Medium
TheMooseFigs
Back to the Shire: Lego Dimensions and Intertextual Transmedia Play

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Back to the Shire: Lego Dimensions and Intertextual Transmedia Play

  • 1. Back to the Shire: Lego Dimensions and Intertextual Transmedia Play Anastasia Salter @anasalter
  • 2.
  • 3.
  • 4. Future Lab research has shown that kids no longer make meaningful distinctions between digital play, like Minecraft, and physical play, like snapping together a Nindroid MechDragon (a half-robot, ,half-pterodactyl ninja nemesis, obviously) out of Legos. "How Lego Became the Apple of Toys", Fast Company, Jonathan Ringen - January 8, 2015
  • 5.
  • 6.
  • 7. Wyldstyle: It's almost like... like we're in a video game. Batman: That is the single most ridiculous thing I've ever heard.
  • 8.
  • 9.
  • 10. Emmet Brickowoski: Hey - you seem familiar, have we met? Owen Grady: I dunno, did you work on the park?
  • 11.
  • 12. LEGO is more than just a popular line of toys, it is a medium, a mediating substance through which ideas can be expressed, and with which art can be created...it is arguably as much a sculptural medium as clay or marble. As a medium, LEGO bricks are also a venue for adaptations from other media, and one into which an increasing number of franchises have been adapted. Mark Wolf - Lego Studies introduction, xxii
  • 13.
  • 14.
  • 15.
  • 16. Lego is transmedial and transfranchisal
  • 17.
  • 18.
  • 19.
  • 20. Other transfranchisal projects, like Who Framed Roger Rabbit (1988), have featured characters from many different franchises, but the Lego Movie is unique in that while chracters within it are characters from other franchises, they are simultaneously also based on the LEGo minifigures from the franchised sets, making them adaptations distinct and different from their source material, which all find common ground in the minifigure format. Mark Wolf - Lego Studies introduction, xxiii
  • 21.
  • 22. Lego Dimensions as appropriation of Transformative Practices
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. Top Crossover Fandoms (Archive of Our Own, 2016)