The document discusses different types of games and code that promote diversity and inclusion. It mentions how smaller, indie games have more freedom to be experimental compared to bigger budget games. It also discusses three types of feminist code: code for feminist purposes, code-like works not meant to be executed, and code that allows for a different feminist approach to software development. The document reflects on how playing games where you can damage characters can feel like "killing my babies," but explores how representing diverse experiences through games, even if imperfect, expands representation and is valuable.