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KANBAN GLOBAL SUMMIT | AUG. 24, 2022 | MATTHEW PHILIP
Designing Experiments for Organizational Learning
NO(LAB)JACKETREQUIRED
TODAY’SAGENDA
Time Activity
8:45am Introductions
Experiment-Thinking Activities
Improvement Kata
Identifying Experiments
Experiment Canvases
Connecting Experiments to Strategy
12pm Lunch
* 10-minute break approximately every hour
WHO’STALKINGABOUTEXPERIMENTS?
IN COMPLEX ENVIRONMENTS, YOU CAN’T FOLLOW RECIPES OR CONDUCT DETAILED ANALYSIS
TO UNDERSTAND THE SITUATION. RATHER, YOU MUST EXPERIMENT (PROBE). Cynefin
IMPROVE COLLABORATIVELY, EVOLVE EXPERIMENTALLY. Kanban Method
EACH FEATURE INCLUDES A BENEFIT HYPOTHESIS. SAFe
EXPERIMENT AND LEARN RAPIDLY. Modern Agile
…A CULTURE THAT FOSTERS … CONTINUAL EXPERIMENTATION, TAKING RISKS AND LEARNING FROM FAILURE…
DevOps
PLAN, DO, CHECK (STUDY), ACT Deming
SCALE EXPERIMENTING-LEARNING-ADAPTING-EVOLVING GUIDED BY COMPLEXITY, LEAN AND AGILE.
Generative
Scaling
PIVOTING …. A STRUCTURED COURSE CORRECTION DESIGNED TO TEST … HYPOTHESIS ABOUT THE
PRODUCT, STRATEGY, AND ENGINE OF GROWTH.
Lean Startup
BUTINSPITEOFTHELIPSERVICETHATISPAIDTO…
‘LEARNINGFROMFAILURE,’TODAY’SORGANIZATIONS,
PROCESSES,ANDMANAGEMENTOFINNOVATION
OFTENIMPEDEEXPERIMENTATION.
— STEFAN THOMKE, EXPERIMENTATION MATTERS: UNLOCKING THE POTENTIAL OF NEW TECHNOLOGIES
WHATISANEXPERIMENTMINDSET?
WHATISSCIENTIFICMETHOD?
Scientific thinking is a skill – a habit – that empowers us to better navigate complexity:
1. Acknowledging that our comprehension is always incomplete and possibly wrong.
2. Assuming that answers will be found by test rather than just deliberation. (You make
predictions and test them with experiments.)
3. Appreciating that differences between a prediction and what actually happens can be a
useful source of learning and adjustment.
WHATISANEXPERIMENTMINDSET?SCIENTIFICTHINKING?
WARMUP:WORDLE
WHATDIDWELEARN?
WHAT HAPPENED IN THAT GAME?
HOW DID YOU APPROACH SOLVING IT?
ANYTHING UNEXPECTED HAPPEN?
ELEUSISEXPEDITIOUS:
AGAMEABOUTHYPOTHESES
- Each round, one player is chosen as the oracle, who has a secret rule for which the
cards must be played. (The oracle does not play any cards.)
- For example: Each card has to be a different color from the card before it.
- Other players lay down cards to discover the pattern. If a player lays down a card
correctly, he or she can try to guess the rule.
OBJECT
— Based on Eleusis Express, which itself is a modification of Robert Abbott’s game Eleusis
- The oracle places the pile of cards face down, turns over the top
card, and puts it on the table.
- The player to the left of the oracle goes first, then the play
continues clockwise.
- A player turns the top card from the deck and lays it on the table.
He or she asserts whether it is follows the rule or not, and the
oracle accepts or rejects:
- If the card follows the rule, the card is placed horizontally to
the right of the last card on the mainline.
- If the card does not follow the rule, the card is placed below
the last correct card (it either starts a new sideline or it adds
to a sideline).
- Whenever a player makes a correct assertion, he or she can
guess aloud the rule.
- All cards are played to a central layout that grows as the round
progresses.
- The round ends when a player guesses the rule.
- Ace is 1 (odd), jack is 11 (odd), queen is 12 (even), and king is 13
(odd)
GAMEPLAY
WHATDIDWELEARN?
HOW DID IT FEEL TO BE WRONG? RIGHT?
WHAT IF WE MAPPED THE RESULTS OF OUR LEARNING?
SCIENTIFICMETHODANDELEUSISEXPEDITIOUS
Define a question “What is the rule?"
Gather information and resources
(observe)
“This card apparently follows the
rule, this other one doesn’t.”
Form an explanatory hypothesis “The rule is only number cards.”
Test hypothesis by experimenting
(replicating)
“Numbers 1-10 would follow rule, face
cards would not.”
Analyze the data “2 and 6 followed the rule, but 5 did
not.”
Interpret and form new hypothesis “The rule is only even numbers.”
Share results and learnings
“WELLIAIN'TOFTENRIGHT,
BUTI'VENEVERBEENWRONG.”
GRATEFUL DEAD
INFORMATIONTHEORY
Probability of Success
Information
0% 100%
Low
High
- Belief -> bet -> [Set of outcomes]
- Belief -> bet ->
- outcome A (probability of likelihood
%)
- outcome B (probability of likelihood
%)
- outcome C(probability of likelihood %)
THINKINGINBETS
Probability of Success
Information 0% 100%
Low
High
A B C
TRUNCATEUNPRODUCTIVEPATHS
QUICKLY.
DONREINERTSEN
REINERTSEN’SFRONT-LOADEDLOTTERYOPTION
OPTION1 OPTION2
Pay $3 to select all three digits at once Pay $1 for the first digit, find out if it is
correct, then choose if you wish to pay
$1 for the second digit, and then
choose if you wish to pay $1 for the
third digit.
5 8 4 5 ? ?
$$$ $ $ $
IMPROVEMENTKATA
- A Kata is a routine you practice
at the start, to help you
develop new skills!
LET’SPRACTICESCIENTIFIC
THINKINGWITHAKATA!
www.katatogrow.com
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
1
2
3
4
THE FOUR STEPS OF
THE IMPROVEMENT KATA APPROACH
www.katatogrow.com
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
1
2
3
4
A FEW KEY POINTS
• You don't have to reach the overall challenge right away.
• The path is not predictable or straight.
• You experiment to get to the next goal,
which makes it scientific.
www.katatogrow.com
For this exercise we'll build this 15-piece puzzle
several times, and experiment with ways
to do it faster
www.katatogrow.com
Do the entire exercise
without the
puzzle frame
Go ahead and build the
puzzle one time!
Put the Frame Aside
• Take the puzzle out and study the picture.
• Remove the puzzle pieces from the frame.
• Put the frame away.
• Build the puzzle once, without timing it.
www.katatogrow.com
Choose a Team Name
Select a Data Recorder
! Write your team name
on the forms in the kit
Select a Timekeeper
! Each gets a stopwatch
THREE THINGS TO DO NEXT:
www.katatogrow.com
TODAY'S GROUND RULES
(1) "START Position" =
- Puzzle pieces shuffled in random order
- Pieces face down in one stack
- Hands flat on the table
- No talking, you're ready to go
(2) All Teams Start Together
a. Instructor calls "START"
b. Build the puzzle (talking allowed)
c. Note the elapsed time on your form
(3) Don't Write on the Puzzle
www.katatogrow.com
LET'S ESTABLISH A
BASELINE TIME FOR YOUR TEAM
Record your
times here
Use this
form
www.katatogrow.com
Now let's do
the four steps of
the Improvement Kata
www.katatogrow.com
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
1
Step 1:
UNDERSTAND THE CHALLENGE
15
SECONDS
www.katatogrow.com
Key Points About:
UNDERSTANDING THE CHALLENGE
• We often face challenges in life.
No need to worry, because you
don't need to get all the way
there right away!
• A challenge often even gives us
a useful sense of direction.
www.katatogrow.com
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
Step 2:
GRASP THE CURRENT CONDITION
2
What was your
team's last
baseline time?
www.katatogrow.com
• It's important to understand where
you currently are, before you set
your next goal.
• Don't pull goals randomly out of the
air. A team should feel like its goals
are meaningful.
Key Points About:
GRASPING THE CURRENT CONDITION
www.katatogrow.com
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
Step 3:
ESTABLISH YOUR NEXT
TARGET CONDITION
3
www.katatogrow.com
• Break a big challenge down into
smaller goals.
• Set an easier and closer goal
that's on the way to your
challenge. When you get there
you can set the next goal.
Key Points About:
ESTABLISHING YOUR NEXT
TARGET CONDITION
www.katatogrow.com
What puzzle build
time does your team
want to reach by the
end of today's class?
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
LET'S DEFINE YOUR TEAM'S
NEXT TARGET CONDITION
We can do five (5) rounds of experimenting today
www.katatogrow.com
TIME'S
UP
www.katatogrow.com
LET'S ASK EACH TEAM
www.katatogrow.com
DRAW YOUR TARGET CONDITION LINE
ON THE 'EXPERIMENTING' FORM
TC
www.katatogrow.com
Conduct
Experiments
to get there
Grasp the
Current
Condition
Establish
your Next
Target
Condition
Get the
Direction or
Challenge
Step 4:
CONDUCT EXPERIMENTS
TO GET THERE
4
www.katatogrow.com
• You never know in advance exactly
how you will achieve a goal.
• We need to test the ideas we have.
A good way to reach a goal is to
experiment rapidly. Try something,
see what happens, and then adjust
based on what you learn.
• To learn from an experiment you
should write down what you expect
and what actually happens, so you
can compare those two things.
Key Points About:
EXPERIMENTING TO GET THERE
www.katatogrow.com
HOW WE'LL EXPERIMENT
Three Steps, and 3 Minutes per Experimenting Round
1) Instructor calls "START"
- Build the puzzle
- Note the elapsed time on your form
2) Based on what happened, discuss what
you plan to do next. Write the ideas you
want to test onto the form.
3) Then we’ll ask one team the
reflection questions on the card.
www.katatogrow.com
(Before)
Write down the
next ideas you
want to test
(After)
Write in how
much the time
changed
compared to
the last round
(After)
Mark the
elapsed
time
THE EXPERIMENTING FORM
What to record in each round
www.katatogrow.com
PLEASE PLAN YOUR FIRST EXPERIMENT
Write the ideas you want to test next
on your 'Experimenting' form
Write down
the ideas you
want to test
www.katatogrow.com
TIME'S
UP
www.katatogrow.com
-- HAVE YOUR CARD READY --
After each experimenting round we'll ask
one team this pattern of Reflection Questions
www.katatogrow.com
-- NEXT EXPERIMENT --
Please get into starting position
• Instructor calls "START"
Build the puzzle
Note the elapsed time on your form
• Teams discuss what they plan to do next
Write ideas you want to test on the form
• Time's up... ask the Reflection Questions!
(Start each round of experimenting on this slide. The 3-minute timer starts on the next slide.)
This
cycle
repeats
www.katatogrow.com
TIME TO REFLECT
One person asks the others the Reflection Questions.
NOW GO BACK TO THE “NEXT EXPERIMENT” SLIDE
DEBRIEF:
WHATDIDWELEARN?
WHAT ARE THE FOUR STEPS OF THE IMPROVEMENT KATA?
HOW DID YOU APPROACH THIS CHALLENGE?
WHAT HAPPENED WHEN THINGS DIDN’T GO THE WAY WE THOUGHT THEY WOULD?
WHAT SHORTCUTS DID WE TAKE IN CONDUCTING EXPERIMENTS?
WHATTHINGSAREGOODFOREXPERIMENTATION?
- Quickly write a dozen or more outcomes onto sticky notes, spread out in front of you
such that they all can be read easily
STARTWITHOUTCOMES
— Agendashift: Outcome-oriented change and continuous transformation
- Start at the bottom right hand corner of your square.
- Carefully choose from your list the strongest single example of an outcome where
there’s an approach you can all see and agree on.
- If you’re not 100% confident in the reliability of the approach or if there’s not complete
consensus that’s ok; choose the closest example you can find.
- Now place that single best example in the bottom right corner.
BOTTOMRIGHT
— Agendashift: Outcome-oriented change and continuous transformation
- Select the strongest single example of an outcome where you’re confident that an
expert or some research will determine a good approach.
- As with the first corner, “good” implies confidence that the outcome will be delivered,
and it’s predicated on the availability (by whatever means) of someone who has the
necessary expertise.
TOPRIGHT
— Agendashift: Outcome-oriented change and continuous transformation
- Carefully choose the strongest single example of an outcome where there’s no one
right approach – experts will disagree. 10 experts will give you 20 different ideas, and
even though some of them might be really great, typical of this kind of outcome is the
sense that no single idea is sure to get you the whole way to your outcome.
- Much as you might wish it to be otherwise, you couldn’t just delegate this outcome to
an expert and reasonably expect a reliable plan to be laid out for you.
TOPLEFT
— Agendashift: Outcome-oriented change and continuous transformation
- Choose the strongest single example of an outcome where no known approach is
immediately apparent.
- Beyond symptomatic fixes (stem the bleeding, put out the fire, etc) you’re not sure that
an expert will help you in the time available. You don’t know which of your ideas will
stick. You don’t know how things will settle down after they have been disrupted –
whether the source of disruption is accidental or deliberate, internal or external. You
don’t know where to start!
BOTTOMLEFT
— Agendashift: Outcome-oriented change and continuous transformation
- Now choose another sticky at random – just one.
- Imagine this new sticky being drawn by imaginary lines of force towards the corner
stickies to which it is most similar in terms of the kind of approach.
- It might end up next to one of them, between two, or somewhere towards the middle,
drawn in various degrees towards three or four corners.
YOURNEXTSTICKY…
— Agendashift: Outcome-oriented change and continuous transformation
- Now add your remaining stickies one at a time, trying to place them relative to those
you’ve placed already, rearranging as necessary.
- Some will have a strong affinity approach-wise with one of your four exemplars and will
be easy to place near one of the corners. Others will seem to have a natural position
somewhere relative to two or three existing stickies.
- Any that really won’t be placed authentically this way should be arranged in a central
region.
REMAININGSTICKIES
— Agendashift: Outcome-oriented change and continuous transformation
SENSEMAKING
CYNEFIN:“HABITAT”
- Allow ideas that are
not useful to fail in
small, contained
and tolerable ways
(Dave Snowden)
- Make decisions in
situations of high
uncertainty.
PROBE
SENSE
RESPOND
SENSE
ANALYZE
RESPOND
SENSE
CATEGORIZE
RESPOND
ACT
SENSE
RESPOND
WHATDIDWELEARN?
THOUGHTS?
OBSERVATIONS?
EXPERIMENTSANDPRODUCTMANAGEMENT
- Done means coded/tested/released (not Validated)
- Releases are celebrated more than user success
- No feature ever fails
- Planning starts with feature ideas
SIGNSOFBLACK-HOLEAGILE
— Elizabeth Ayer
AGILEVALUEPROPWHENWEVALIDATE
THEONLYREALRISKISTHINKINGYOU
HAVEAWINNINGSTRATEGYWHENYOU
HAVEALOSINGONE.
DAN VACANTI
TRUEBUSINESSVALUECANBEDETERMINEDONLYAFTER
DELIVERYTOTHECUSTOMER.CHOICESABOUTWHATTOWORK
ONANDWHEN,THEN,AREREALLYJUSTYOUPLACINGBETSON
WHATYOUTHINKTHECUSTOMERWILLFINDVALUABLE.
DAN VACANTI
WHATIS“DONE”FORYOU?
-- John Cutler
THEREALITYISTHATYOUDON’TKNOWINADVANCE
WHICHPROJECTSORFEATURESWILLSUCCEED:
THEAVERAGEFAILURERATEISANYWHERE
BETWEEN50AND80%.
EVALUATINGWELL-DESIGNEDANDEXECUTED
EXPERIMENTSTHATWEREDESIGNEDTOIMPROVEA
KEYMETRIC,ONLYABOUT1/3WERESUCCESSFULAT
IMPROVINGTHEKEYMETRIC!
RONNY KOHAVI, “ONLINE EXPERIMENTATION AT MICROSOFT”
HYPOTHESIS-DRIVENDEVELOPMENT
GENERATINGEXPERIMENTS
• Time-based
• Measurable
• Single variable (Control!)
• Provable (and disprovable) hypothesis
• Psychological safety to fail
• Learning is the outcome
ELEMENTSOFGOODEXPERIMENTS
• Company policy to give a bonus to employees who refer new hires
• Implementing SAFe
• A new team-leadership model
• Work-from home policy
• [Your own example from earlier]
HOWWOULDYOUDESIGNTHESEASEXPERIMENTS?
SCOTLANDCANVAS
Karl Scotland Ltd Experiment A3 https://availagility.co.uk/templates
Context Our problem is… Actions
Hypothesis We believe we can solve it by… Results
Failure
Rationale We believe this because… Follow-up
Failure
Title: Owner:
Success
Success
To prove/disprove the hypothesis we will…
We will declare success or failure when…
As a result of success or failure we will…
LEADERBACKBRIEFING
AGENDASHIFTCANVAS
NORTONCANVAS
WHATDIDWELEARN?
HOW DID THAT GO?
CONNECTINGEXPERIMENTSTOSTRATEGY
The orientation
that informs all of
our decisions
Empowered and engaged people 
delivering customer-centric products 
fast, fluidly and frequently
The results we hope
to achieve,
organizational impact ,
outcomes (lagging
indicators)
The
guiding
policies that
enable us to
achieve the
results.
The coherent
activities that we act
on to implement
change
(experiments)
Evidence
that the
strategies are
working,
leading
indicators of
Correlation,
Coherence,
Contribution
How well do
the elements
correlate with
each other?
Where do we
have strong
alignment? No
alignment?
For each Tactic,
we generate an A3
Experiment
Canvas.
Options Trying (2) Validated Key Result
Strategy 1
(limit=1)
Strategy 2
(limit=1)
Strategy 3
(limit=1)
Strategy 4
(limit=1)
Experiments
linked to
outcomes
Each
item on the
board is an
experiment
THEEXPERIMENTBOARD
OPTIONS TRYING (2) VALIDATED
Strategy
1
(limit=1)
Strategy
2
(limit=1)
Strategy
3
(limit=1)
Strategy
4
(limit=1)
This experiment solved the problem/
delivered the key result.
Goals can be
expressed as
OKRs, problems
to be solved.
Limit work-in-
progress for each
goal to one
experiment.
Now that we’ve solved the problem
with a previous option, we can trash
this one, maximizing the amount of
work not done.
Limit work-in-progress
across all goals.
Each item on the
board is an A3
Experiment canvas.
The first option
didn’t solve the
problem, so we
pulled in the next
option.
TYPESOFFAILURE
Preventable Complex Intelligent
Definition
Deviations from known
process that produce
unwanted outcomes
Unique and novel
combinations of events
and actions that give
rise to unwanted
outcomes
Novel forays into new
territory that lead to
unwanted outcomes
Common Causes
Behavior, skill, attention
deficiencies
Complexity, variability,
novel factors imposed
on familiar situations
Uncertainty,
experimentation, risk
taking
AKA Process deviation System breakdown Unsuccessful trial
Contexts Where Each Is
Most Salient
Production line
manufacturing
Fast-food services
Basic utilities and
services
NASA shuttle program
Aircraft carrier
Nuclear power plant
Drug development
New product design
— Amy Edmondson, The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth
DESTIGMATIZINGFAILURE
Traditional Frame Destigmatizing Frame
Concept of Failure Failure is not acceptable.
Failure is a natural by-product of
experimentation.
Beliefs About Effective
Performance
Effective performers don’t fail.
Effective performers produce, learn
from and share the lessons from
intelligent failures.
Goal Prevent failure. Learn fast.
Impact of Frame
People hide failures to protect
themselves.
Open discussion, fast learning and
innovation.
— Amy Edmondson, The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth
PRODUCTIVERESPONSESTOFAILURE
Preventable Failure Complex Failure Intelligent Failure
- Training
- Retraining
- Process improvement
- System redesign
- Sanctions, if repeated or
otherwise blameworthy
actions are found
- Failure analysis from
diverse perspectives
- Identification of risk factors
to address
- System improvement
- Failure parties
- Failure awards
- Thoughtful analysis of
results to figure out
implications
- Brainstorming of new
hypotheses
- Design of next steps or
additional experiments
— Amy Edmondson, The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth
CELEBRATIONGRID
-- Jurgen Appelo
SCIENCEFAIR
YOKOTEN:“HORIZONTALDEPLOYMENT”
• Language: “Fail Fast” ! “Prove/disprove hypothesis”
• Leaders SETT the boundaries (“Safe Enough To Try”)
• Organizational experiments board
• “Goldratt User Stories”
• Finding your optimal WIP limit
• Retrospective actions
• A/B tests
OTHERCONSIDERATIONS
BEWARE
AKA Observer Effect
HAWTHORNEEFFECT
- 1. Any experiment must be something you can do something about and that you believe
stands a chance of having a positive effect.
- 2. Secondly, it has to be a change with an observable or measurable effect – so that
you can see if the change was good or bad.
- 3. The experiment must be something you believe you can dampen down if it goes
wrong (ie safe to fail) or amplify the effect if it goes well.
SELECTINGSAFE-TO-FAILEXPERIMENTS
—Snowden, D and Boone, M (2007) A leader's framework for decision making, Harvard Business Review
- Product Owners: Measurable outcomes from user stories
- Coaches: Impact on people, teams, departments
- Transformation Agents: Evolutionary organizational fitness
- Developers
- Teams: Retrospective actions
- Organizations: Leverage scale by running multiple experiments
WHOCANBENEFITFROMEXPERIMENTS?
WEDONOTDOPROJECTSANYMORE,
ONLYEXPERIMENTS.
BARRYO’REILLY
1. Eleusis Expeditious and Eleusis Express (https://
availagility.co.uk/resources/games/eleusis-expeditious/)
2.A3 Experiment Canvas from Karl Scotland (https://
availagility.co.uk/)
3.Safe-to-Fail Probes (http://cognitive-edge.com/methods/
safe-to-fail-probes/)
4.How to Fail like a Pro, Freakonomics Radio: 370.
5.Unlearn by Barry O’Reilly
6.Company-wide Agility with Beyond Budgeting, Open
Space & Sociocracy by John Buck and Jutta Eckstein
7. Principles of Product Development Flow by Don
Reinertsen
8.How to Measure Anything by Douglas W. Hubbard
9.pretty much anything from John Cutler
10.Jurgen Appelo: https://management30.com/practice/
celebration-grids/
11.The Surprising Power of Online Experiments (https://
hbr.org/2017/09/the-surprising-power-of-online-
experiments)
12.Online Controlled Experiments: Lessons from Running
A/B/n Tests for 12 years (http://bit.ly/KDD2015Kohavi)
13.Thinking in Bets by Annie Duke
14.How to Implement Hypothesis-Driven Development
(https://barryoreilly.com/how-to-implement-hypothesis-
driven-development/)
15.Beyond the Black Hole: Product Management for
Continuous Delivery, Elizabeth Ayer, FlowCon 2019
16.The Fearless Organization by Amy Edmondson
17.Don’t Be a Ditka, Dan Vacanti (https://www.infoq.com/
presentations/prioritization-scarcity-stress-uncertainty/)
18.Goldratt User Stories (https://yorkesoftware.com/
2018/03/09/goldratt-user-stories/)
19."Online Experimentation at Microsoft" Kohavi et al
(http://stanford.io/130uW6X)
20.Robert Hooke, first Curator of Experiments (https://
royalsociety.org/science-events-and-lectures/2003/
summer-science/mr-hooke/)
21.https://itrevolution.com/the-three-ways-principles-
underpinning-devops/
22.Complexity Thinking Dimitar Bakhardzhiev
23.Mike Burrows, Agendashift
24.Adam Light
25.https://www.katatogrow.com
26.https://docondev.com/blog/2019/11/8/the-experiment-
canvas
27.mattphilip.wordpress.com

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  • 4. WHO’STALKINGABOUTEXPERIMENTS? IN COMPLEX ENVIRONMENTS, YOU CAN’T FOLLOW RECIPES OR CONDUCT DETAILED ANALYSIS TO UNDERSTAND THE SITUATION. RATHER, YOU MUST EXPERIMENT (PROBE). Cynefin IMPROVE COLLABORATIVELY, EVOLVE EXPERIMENTALLY. Kanban Method EACH FEATURE INCLUDES A BENEFIT HYPOTHESIS. SAFe EXPERIMENT AND LEARN RAPIDLY. Modern Agile …A CULTURE THAT FOSTERS … CONTINUAL EXPERIMENTATION, TAKING RISKS AND LEARNING FROM FAILURE… DevOps PLAN, DO, CHECK (STUDY), ACT Deming SCALE EXPERIMENTING-LEARNING-ADAPTING-EVOLVING GUIDED BY COMPLEXITY, LEAN AND AGILE. Generative Scaling PIVOTING …. A STRUCTURED COURSE CORRECTION DESIGNED TO TEST … HYPOTHESIS ABOUT THE PRODUCT, STRATEGY, AND ENGINE OF GROWTH. Lean Startup
  • 6.
  • 8. Scientific thinking is a skill – a habit – that empowers us to better navigate complexity: 1. Acknowledging that our comprehension is always incomplete and possibly wrong. 2. Assuming that answers will be found by test rather than just deliberation. (You make predictions and test them with experiments.) 3. Appreciating that differences between a prediction and what actually happens can be a useful source of learning and adjustment. WHATISANEXPERIMENTMINDSET?SCIENTIFICTHINKING?
  • 10.
  • 11. WHATDIDWELEARN? WHAT HAPPENED IN THAT GAME? HOW DID YOU APPROACH SOLVING IT? ANYTHING UNEXPECTED HAPPEN?
  • 13. - Each round, one player is chosen as the oracle, who has a secret rule for which the cards must be played. (The oracle does not play any cards.) - For example: Each card has to be a different color from the card before it. - Other players lay down cards to discover the pattern. If a player lays down a card correctly, he or she can try to guess the rule. OBJECT — Based on Eleusis Express, which itself is a modification of Robert Abbott’s game Eleusis
  • 14. - The oracle places the pile of cards face down, turns over the top card, and puts it on the table. - The player to the left of the oracle goes first, then the play continues clockwise. - A player turns the top card from the deck and lays it on the table. He or she asserts whether it is follows the rule or not, and the oracle accepts or rejects: - If the card follows the rule, the card is placed horizontally to the right of the last card on the mainline. - If the card does not follow the rule, the card is placed below the last correct card (it either starts a new sideline or it adds to a sideline). - Whenever a player makes a correct assertion, he or she can guess aloud the rule. - All cards are played to a central layout that grows as the round progresses. - The round ends when a player guesses the rule. - Ace is 1 (odd), jack is 11 (odd), queen is 12 (even), and king is 13 (odd) GAMEPLAY
  • 15. WHATDIDWELEARN? HOW DID IT FEEL TO BE WRONG? RIGHT? WHAT IF WE MAPPED THE RESULTS OF OUR LEARNING?
  • 16. SCIENTIFICMETHODANDELEUSISEXPEDITIOUS Define a question “What is the rule?" Gather information and resources (observe) “This card apparently follows the rule, this other one doesn’t.” Form an explanatory hypothesis “The rule is only number cards.” Test hypothesis by experimenting (replicating) “Numbers 1-10 would follow rule, face cards would not.” Analyze the data “2 and 6 followed the rule, but 5 did not.” Interpret and form new hypothesis “The rule is only even numbers.” Share results and learnings
  • 19. - Belief -> bet -> [Set of outcomes] - Belief -> bet -> - outcome A (probability of likelihood %) - outcome B (probability of likelihood %) - outcome C(probability of likelihood %) THINKINGINBETS Probability of Success Information 0% 100% Low High A B C
  • 21. REINERTSEN’SFRONT-LOADEDLOTTERYOPTION OPTION1 OPTION2 Pay $3 to select all three digits at once Pay $1 for the first digit, find out if it is correct, then choose if you wish to pay $1 for the second digit, and then choose if you wish to pay $1 for the third digit. 5 8 4 5 ? ? $$$ $ $ $
  • 23. - A Kata is a routine you practice at the start, to help you develop new skills! LET’SPRACTICESCIENTIFIC THINKINGWITHAKATA!
  • 24. www.katatogrow.com Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge 1 2 3 4 THE FOUR STEPS OF THE IMPROVEMENT KATA APPROACH
  • 25. www.katatogrow.com Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge 1 2 3 4 A FEW KEY POINTS • You don't have to reach the overall challenge right away. • The path is not predictable or straight. • You experiment to get to the next goal, which makes it scientific.
  • 26. www.katatogrow.com For this exercise we'll build this 15-piece puzzle several times, and experiment with ways to do it faster
  • 27. www.katatogrow.com Do the entire exercise without the puzzle frame Go ahead and build the puzzle one time! Put the Frame Aside • Take the puzzle out and study the picture. • Remove the puzzle pieces from the frame. • Put the frame away. • Build the puzzle once, without timing it.
  • 28. www.katatogrow.com Choose a Team Name Select a Data Recorder ! Write your team name on the forms in the kit Select a Timekeeper ! Each gets a stopwatch THREE THINGS TO DO NEXT:
  • 29. www.katatogrow.com TODAY'S GROUND RULES (1) "START Position" = - Puzzle pieces shuffled in random order - Pieces face down in one stack - Hands flat on the table - No talking, you're ready to go (2) All Teams Start Together a. Instructor calls "START" b. Build the puzzle (talking allowed) c. Note the elapsed time on your form (3) Don't Write on the Puzzle
  • 30. www.katatogrow.com LET'S ESTABLISH A BASELINE TIME FOR YOUR TEAM Record your times here Use this form
  • 31. www.katatogrow.com Now let's do the four steps of the Improvement Kata
  • 32. www.katatogrow.com Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge 1 Step 1: UNDERSTAND THE CHALLENGE 15 SECONDS
  • 33. www.katatogrow.com Key Points About: UNDERSTANDING THE CHALLENGE • We often face challenges in life. No need to worry, because you don't need to get all the way there right away! • A challenge often even gives us a useful sense of direction.
  • 34. www.katatogrow.com Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge Step 2: GRASP THE CURRENT CONDITION 2 What was your team's last baseline time?
  • 35. www.katatogrow.com • It's important to understand where you currently are, before you set your next goal. • Don't pull goals randomly out of the air. A team should feel like its goals are meaningful. Key Points About: GRASPING THE CURRENT CONDITION
  • 36. www.katatogrow.com Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge Step 3: ESTABLISH YOUR NEXT TARGET CONDITION 3
  • 37. www.katatogrow.com • Break a big challenge down into smaller goals. • Set an easier and closer goal that's on the way to your challenge. When you get there you can set the next goal. Key Points About: ESTABLISHING YOUR NEXT TARGET CONDITION
  • 38. www.katatogrow.com What puzzle build time does your team want to reach by the end of today's class? Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge LET'S DEFINE YOUR TEAM'S NEXT TARGET CONDITION We can do five (5) rounds of experimenting today
  • 41. www.katatogrow.com DRAW YOUR TARGET CONDITION LINE ON THE 'EXPERIMENTING' FORM TC
  • 42. www.katatogrow.com Conduct Experiments to get there Grasp the Current Condition Establish your Next Target Condition Get the Direction or Challenge Step 4: CONDUCT EXPERIMENTS TO GET THERE 4
  • 43. www.katatogrow.com • You never know in advance exactly how you will achieve a goal. • We need to test the ideas we have. A good way to reach a goal is to experiment rapidly. Try something, see what happens, and then adjust based on what you learn. • To learn from an experiment you should write down what you expect and what actually happens, so you can compare those two things. Key Points About: EXPERIMENTING TO GET THERE
  • 44. www.katatogrow.com HOW WE'LL EXPERIMENT Three Steps, and 3 Minutes per Experimenting Round 1) Instructor calls "START" - Build the puzzle - Note the elapsed time on your form 2) Based on what happened, discuss what you plan to do next. Write the ideas you want to test onto the form. 3) Then we’ll ask one team the reflection questions on the card.
  • 45. www.katatogrow.com (Before) Write down the next ideas you want to test (After) Write in how much the time changed compared to the last round (After) Mark the elapsed time THE EXPERIMENTING FORM What to record in each round
  • 46. www.katatogrow.com PLEASE PLAN YOUR FIRST EXPERIMENT Write the ideas you want to test next on your 'Experimenting' form Write down the ideas you want to test
  • 48. www.katatogrow.com -- HAVE YOUR CARD READY -- After each experimenting round we'll ask one team this pattern of Reflection Questions
  • 49. www.katatogrow.com -- NEXT EXPERIMENT -- Please get into starting position • Instructor calls "START" Build the puzzle Note the elapsed time on your form • Teams discuss what they plan to do next Write ideas you want to test on the form • Time's up... ask the Reflection Questions! (Start each round of experimenting on this slide. The 3-minute timer starts on the next slide.) This cycle repeats
  • 50. www.katatogrow.com TIME TO REFLECT One person asks the others the Reflection Questions. NOW GO BACK TO THE “NEXT EXPERIMENT” SLIDE
  • 51. DEBRIEF: WHATDIDWELEARN? WHAT ARE THE FOUR STEPS OF THE IMPROVEMENT KATA? HOW DID YOU APPROACH THIS CHALLENGE? WHAT HAPPENED WHEN THINGS DIDN’T GO THE WAY WE THOUGHT THEY WOULD? WHAT SHORTCUTS DID WE TAKE IN CONDUCTING EXPERIMENTS?
  • 53. - Quickly write a dozen or more outcomes onto sticky notes, spread out in front of you such that they all can be read easily STARTWITHOUTCOMES — Agendashift: Outcome-oriented change and continuous transformation
  • 54. - Start at the bottom right hand corner of your square. - Carefully choose from your list the strongest single example of an outcome where there’s an approach you can all see and agree on. - If you’re not 100% confident in the reliability of the approach or if there’s not complete consensus that’s ok; choose the closest example you can find. - Now place that single best example in the bottom right corner. BOTTOMRIGHT — Agendashift: Outcome-oriented change and continuous transformation
  • 55. - Select the strongest single example of an outcome where you’re confident that an expert or some research will determine a good approach. - As with the first corner, “good” implies confidence that the outcome will be delivered, and it’s predicated on the availability (by whatever means) of someone who has the necessary expertise. TOPRIGHT — Agendashift: Outcome-oriented change and continuous transformation
  • 56. - Carefully choose the strongest single example of an outcome where there’s no one right approach – experts will disagree. 10 experts will give you 20 different ideas, and even though some of them might be really great, typical of this kind of outcome is the sense that no single idea is sure to get you the whole way to your outcome. - Much as you might wish it to be otherwise, you couldn’t just delegate this outcome to an expert and reasonably expect a reliable plan to be laid out for you. TOPLEFT — Agendashift: Outcome-oriented change and continuous transformation
  • 57. - Choose the strongest single example of an outcome where no known approach is immediately apparent. - Beyond symptomatic fixes (stem the bleeding, put out the fire, etc) you’re not sure that an expert will help you in the time available. You don’t know which of your ideas will stick. You don’t know how things will settle down after they have been disrupted – whether the source of disruption is accidental or deliberate, internal or external. You don’t know where to start! BOTTOMLEFT — Agendashift: Outcome-oriented change and continuous transformation
  • 58. - Now choose another sticky at random – just one. - Imagine this new sticky being drawn by imaginary lines of force towards the corner stickies to which it is most similar in terms of the kind of approach. - It might end up next to one of them, between two, or somewhere towards the middle, drawn in various degrees towards three or four corners. YOURNEXTSTICKY… — Agendashift: Outcome-oriented change and continuous transformation
  • 59. - Now add your remaining stickies one at a time, trying to place them relative to those you’ve placed already, rearranging as necessary. - Some will have a strong affinity approach-wise with one of your four exemplars and will be easy to place near one of the corners. Others will seem to have a natural position somewhere relative to two or three existing stickies. - Any that really won’t be placed authentically this way should be arranged in a central region. REMAININGSTICKIES — Agendashift: Outcome-oriented change and continuous transformation
  • 61. CYNEFIN:“HABITAT” - Allow ideas that are not useful to fail in small, contained and tolerable ways (Dave Snowden) - Make decisions in situations of high uncertainty. PROBE SENSE RESPOND SENSE ANALYZE RESPOND SENSE CATEGORIZE RESPOND ACT SENSE RESPOND
  • 64. - Done means coded/tested/released (not Validated) - Releases are celebrated more than user success - No feature ever fails - Planning starts with feature ideas SIGNSOFBLACK-HOLEAGILE — Elizabeth Ayer
  • 69.
  • 71.
  • 75. • Time-based • Measurable • Single variable (Control!) • Provable (and disprovable) hypothesis • Psychological safety to fail • Learning is the outcome ELEMENTSOFGOODEXPERIMENTS
  • 76. • Company policy to give a bonus to employees who refer new hires • Implementing SAFe • A new team-leadership model • Work-from home policy • [Your own example from earlier] HOWWOULDYOUDESIGNTHESEASEXPERIMENTS?
  • 77. SCOTLANDCANVAS Karl Scotland Ltd Experiment A3 https://availagility.co.uk/templates Context Our problem is… Actions Hypothesis We believe we can solve it by… Results Failure Rationale We believe this because… Follow-up Failure Title: Owner: Success Success To prove/disprove the hypothesis we will… We will declare success or failure when… As a result of success or failure we will…
  • 83. The orientation that informs all of our decisions Empowered and engaged people  delivering customer-centric products  fast, fluidly and frequently
  • 84. The results we hope to achieve, organizational impact , outcomes (lagging indicators)
  • 85. The guiding policies that enable us to achieve the results.
  • 86. The coherent activities that we act on to implement change (experiments)
  • 89.
  • 90. How well do the elements correlate with each other? Where do we have strong alignment? No alignment?
  • 91. For each Tactic, we generate an A3 Experiment Canvas.
  • 92. Options Trying (2) Validated Key Result Strategy 1 (limit=1) Strategy 2 (limit=1) Strategy 3 (limit=1) Strategy 4 (limit=1) Experiments linked to outcomes Each item on the board is an experiment
  • 93. THEEXPERIMENTBOARD OPTIONS TRYING (2) VALIDATED Strategy 1 (limit=1) Strategy 2 (limit=1) Strategy 3 (limit=1) Strategy 4 (limit=1) This experiment solved the problem/ delivered the key result. Goals can be expressed as OKRs, problems to be solved. Limit work-in- progress for each goal to one experiment. Now that we’ve solved the problem with a previous option, we can trash this one, maximizing the amount of work not done. Limit work-in-progress across all goals. Each item on the board is an A3 Experiment canvas. The first option didn’t solve the problem, so we pulled in the next option.
  • 94. TYPESOFFAILURE Preventable Complex Intelligent Definition Deviations from known process that produce unwanted outcomes Unique and novel combinations of events and actions that give rise to unwanted outcomes Novel forays into new territory that lead to unwanted outcomes Common Causes Behavior, skill, attention deficiencies Complexity, variability, novel factors imposed on familiar situations Uncertainty, experimentation, risk taking AKA Process deviation System breakdown Unsuccessful trial Contexts Where Each Is Most Salient Production line manufacturing Fast-food services Basic utilities and services NASA shuttle program Aircraft carrier Nuclear power plant Drug development New product design — Amy Edmondson, The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth
  • 95. DESTIGMATIZINGFAILURE Traditional Frame Destigmatizing Frame Concept of Failure Failure is not acceptable. Failure is a natural by-product of experimentation. Beliefs About Effective Performance Effective performers don’t fail. Effective performers produce, learn from and share the lessons from intelligent failures. Goal Prevent failure. Learn fast. Impact of Frame People hide failures to protect themselves. Open discussion, fast learning and innovation. — Amy Edmondson, The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth
  • 96.
  • 97. PRODUCTIVERESPONSESTOFAILURE Preventable Failure Complex Failure Intelligent Failure - Training - Retraining - Process improvement - System redesign - Sanctions, if repeated or otherwise blameworthy actions are found - Failure analysis from diverse perspectives - Identification of risk factors to address - System improvement - Failure parties - Failure awards - Thoughtful analysis of results to figure out implications - Brainstorming of new hypotheses - Design of next steps or additional experiments — Amy Edmondson, The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth
  • 99.
  • 102. • Language: “Fail Fast” ! “Prove/disprove hypothesis” • Leaders SETT the boundaries (“Safe Enough To Try”) • Organizational experiments board • “Goldratt User Stories” • Finding your optimal WIP limit • Retrospective actions • A/B tests OTHERCONSIDERATIONS
  • 103. BEWARE
  • 105. - 1. Any experiment must be something you can do something about and that you believe stands a chance of having a positive effect. - 2. Secondly, it has to be a change with an observable or measurable effect – so that you can see if the change was good or bad. - 3. The experiment must be something you believe you can dampen down if it goes wrong (ie safe to fail) or amplify the effect if it goes well. SELECTINGSAFE-TO-FAILEXPERIMENTS —Snowden, D and Boone, M (2007) A leader's framework for decision making, Harvard Business Review
  • 106. - Product Owners: Measurable outcomes from user stories - Coaches: Impact on people, teams, departments - Transformation Agents: Evolutionary organizational fitness - Developers - Teams: Retrospective actions - Organizations: Leverage scale by running multiple experiments WHOCANBENEFITFROMEXPERIMENTS?
  • 108. 1. Eleusis Expeditious and Eleusis Express (https:// availagility.co.uk/resources/games/eleusis-expeditious/) 2.A3 Experiment Canvas from Karl Scotland (https:// availagility.co.uk/) 3.Safe-to-Fail Probes (http://cognitive-edge.com/methods/ safe-to-fail-probes/) 4.How to Fail like a Pro, Freakonomics Radio: 370. 5.Unlearn by Barry O’Reilly 6.Company-wide Agility with Beyond Budgeting, Open Space & Sociocracy by John Buck and Jutta Eckstein 7. Principles of Product Development Flow by Don Reinertsen 8.How to Measure Anything by Douglas W. Hubbard 9.pretty much anything from John Cutler 10.Jurgen Appelo: https://management30.com/practice/ celebration-grids/ 11.The Surprising Power of Online Experiments (https:// hbr.org/2017/09/the-surprising-power-of-online- experiments) 12.Online Controlled Experiments: Lessons from Running A/B/n Tests for 12 years (http://bit.ly/KDD2015Kohavi) 13.Thinking in Bets by Annie Duke 14.How to Implement Hypothesis-Driven Development (https://barryoreilly.com/how-to-implement-hypothesis- driven-development/) 15.Beyond the Black Hole: Product Management for Continuous Delivery, Elizabeth Ayer, FlowCon 2019 16.The Fearless Organization by Amy Edmondson 17.Don’t Be a Ditka, Dan Vacanti (https://www.infoq.com/ presentations/prioritization-scarcity-stress-uncertainty/) 18.Goldratt User Stories (https://yorkesoftware.com/ 2018/03/09/goldratt-user-stories/) 19."Online Experimentation at Microsoft" Kohavi et al (http://stanford.io/130uW6X) 20.Robert Hooke, first Curator of Experiments (https:// royalsociety.org/science-events-and-lectures/2003/ summer-science/mr-hooke/) 21.https://itrevolution.com/the-three-ways-principles- underpinning-devops/ 22.Complexity Thinking Dimitar Bakhardzhiev 23.Mike Burrows, Agendashift 24.Adam Light 25.https://www.katatogrow.com 26.https://docondev.com/blog/2019/11/8/the-experiment- canvas 27.mattphilip.wordpress.com