eLearning Services at NIU provides a variety of online learning tools and resources to support online courses, including audio slideshows, simulations, case studies, games, lecture capture, virtual meetings, accessibility features, and support from the Digital Convergence Lab. They have a team of 10 staff with expertise in educational technology and work with graduate and undergraduate students. Their goal is to provide engaging, accessible content that meets multiple learning styles.
The world of eLearning is littered with jargon and acronyms, the Nine Lanterns Top 12 eLearning Phrases will help you understand the different terminology to help you get started in eLearning.
This presentation was created to highlight the important aspects of the Technology for Students with Disabilities Tutorial. This tutorial was featured on Blackboard and created for EDET 755, Summer I 2009.
Slides from the Introduction and Theoretical Foundations of New Media course of the Interactive Media and Knowledge Environments master program (Tallinn University).
The world of eLearning is littered with jargon and acronyms, the Nine Lanterns Top 12 eLearning Phrases will help you understand the different terminology to help you get started in eLearning.
This presentation was created to highlight the important aspects of the Technology for Students with Disabilities Tutorial. This tutorial was featured on Blackboard and created for EDET 755, Summer I 2009.
Slides from the Introduction and Theoretical Foundations of New Media course of the Interactive Media and Knowledge Environments master program (Tallinn University).
A mapping of Microsoft resources to the Jisc digital capabilities framework working closely with colleagues at the University of Leicester and Milton Keynes College.
As we embark on the development and implementation of the "Tele-Education System," we'll be embracing new learnings and enhancing our skillsets to ensure the project's success. Here are some key areas we'll focus on during this journey
Official Microsoft E-Learning products provide a thorough learning experience by incorporating features designed to improve your product proficiency and boost your productivity. Assessments, hands-on virtual labs, expert advice, and an interactive, non-linear approach all contribute to make Microsoft E-Learning an engaging and flexible learning experience.
Using Multimedia in Interactive Educational Software for Kindergarten Stage-E...Mohamed Gehad Dorgham
Recognizing the importance of the kindergarten as a foundational transition stage, guides child behavior and habitude, as builds integrated and balanced character, to prepare children for the primary school. Using learning through play theories and the potential of multimedia in the delivery of information with an interesting way, as the multimedia educational software becomes a basic component of the educational processes. Depending of that ReDSOFT designed and developed three projects of rich interactive multimedia software related to Kindergarten stage. As this paper describe project phase’s processes including the project design details and ticks (graphics and characters design, control panel, login and teachers menu). Also describes project technical and educational standards, ending with project implementation description and browsing samples of final work. Hoping to add a valued input in this field.
1. eLearning Services
eLearning Services was established in
1998 with 4 SPS, current team has
10 Supportive Professional
Staff.
The College of Education’s ETRA
department provides access to graduate
assistants highly skilled in educational
technology best practices.
Talented undergraduate students are
also hired from computer science and the
art department as needed. Learn more
2. Example: Audio Slideshows
Audio slideshows are the bulk of content presentation in most courses. For our
online courses we include branding, supporting images, video, audio,
transcriptions, printable PDF of the slides, and easy navigation of slides
View demo
3. Example: Simulations
Simulation-based learning has been a staple of military training, and
more recently for college students studying and training in specific
subjects including medicine.
View demo View demo
The above are examples of simulations developed by eLearning.
4. Example: Case Studies
Case studies are an excellent tool for introducing students to a topic or
working through process.
View demo View demo
5. Example: Games
“Game-based learning reflects a number of important skills higher
education institutions strive for their students to acquire: collaboration,
problem solving, communication, critical thinking, and digital literacy.”
View demo View demo
eLearning has been developing games to support online courses since 2003.
New Media Consortium (2012). Horizon Report: 2012 Higher Education Edition. Found online:
http://www.nmc.org/pdf/2012-horizon-report-HE.pdf
6. Lecture Capture
Two types of lecture capture:
1. Desktop recordings (with
Adobe Presenter)
2. Classroom live lecture recordings
(click on a demo to the right)
NIU Digital Convergence Lab and Media Services
This partnership came together to develop a classroom model for distance
learning and live classroom lecture capture using a scalable software solution.
This classroom includes a follow camera, ceiling mounted directional
microphones, speakers, and mixer. Any desktop conferencing and capture
software can be used in this classroom.
7. Synchronous Virtual Meetings
Adobe Connect – provides virtual meetings for BOTH Blackboard courses
AND business meetings, such as:
– Online course collaboration
– Department meetings
– Faculty meetings
– Grant collaboration
– Dissertation meetings
Additional capabilities:
– Recordable meetings and lectures
– Accessible from iPads and Android devices
8. Accessibility
Online courses developed at eLearning Services comply with the Illinois
Information Technology Accessibility Act (IITAA) to accommodate
students with disabilities.
Online courses developed by eLearning include:
– Transcriptions of all recorded audio
– Alternative text for graphics
– Text version of games and simulations
We also strive to meet multiple learning styles by providing interactive
learning and multimedia, not just text-based content.
9. Digital Convergence Lab
• Community Engagement - through workshops
and camps.
• Experiential Learning Teams – small
multidisciplinary team of NIU students work under
a faculty coach to design and develop a real
product.
• Research and Development – the DCL team
supports a faculty, staff, or NIU partner on
research and develop of a product usually
supported by a grant.
10. Examples
Game-based learning
Virtual worlds
Mobile app development
Kinect camera full body games
Interactive windows
Editor's Notes
This slide provides a short welcome video (avatar like) of the instructor and all the features that make audio slide shows better than being there (or lecture capture).
The links take you to more information and sometimes actual access to the simulations. Research Mentor was developed for Faculty Development. Note Jason Rhode and Murali appear as characters in the simulation.
http://connect.niunt.niu.edu
We can integrate social network capabilities depending on faculty/client needs. For example a Facebook group might be a good place for students to have some information sharing (doctoral cohort in ETRA). And Twitter feeds can provide a place for a back channel. Virtual Worlds provide new ways for students to interact with each other and with content through 2D and 3D simulations, Examples: Second Life – Glidden Campus OpenSimulator – HIVE Jibe – Ashfall 2D virtual spaces – NIU View