The document discusses e-resources for education, including types of e-learning, e-learning authoring tools, learning management systems (LMS), and mobile apps for education. It describes synchronous and asynchronous learning, the SAMR model for technology integration, benefits of e-learning, and popular open-source LMS like Moodle, Canvas, and Open edX. Authoring tools like Adobe Captivate, Articulate Storyline, and iSpring Suite are presented for developing interactive e-content. The use of LMS, H5P interactive content plugins, and apps like Google Classroom, Evernote and ClassDojo in mobile learning are also summarized.
1. E-Resources for Education
- Session II
Dr.M.Gethsiyal Augasta
Asst. Prof. of Computer Science
Kamaraj College, Thoothukudi
E-mail: augastaglady@gmail.com
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2. Agenda
ā¢ Types of E-Learning
ā¢ E-Learning Authoring Tools
ā¢ Learning Management System (LMS)
ā¢ Publishing E-Content using LMS
ā¢ Mobile Apps for Education
ā¢ Useful links
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3. SAMR Model
ā¢ One of the most popular models for integration of E-
Resources for Education
ā¢ Substitution - replacement of manual practices with ICT
based ones such as usage of projectors instead of traditional
chalkboards.
ā¢ Augmentation - substitution but with functional
improvements. This includes usage of word processors with
spell checkers and using search engines.
ā¢ Modification - significant re-designing of tasks. An example
would be the usage of Google Classroom as a paperless way
to create, distribute and grade assignments.
ā¢ Redefinition - creation of new tasks that would be
inconceivable without the use of ICT. These include
simulations, games, open education resources and online
tutoring systems.
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4. E-Learning
ā¢ The letter `eā in e-learning stands for the word
`electronicā.
ā¢ E-learning pioneer BERNARD LUSKIN(2001)
explains
`eā as exciting, energetic, enthusiastic,
emotional, extended and educational.
ā¢ E-learning is internet-enabled learning.
ā¢ It is a store house of education, information,
communication, training, knowledge and
performance management.
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5. E-Learning - Benefits
ā¢ self-service (mix and match)
ā on-demand (anytime, anywhere)
ā private learning
ā self-paced
ā¢ Flexibility: (modular package)
ā¢ Consistent
ā Same quality of content for all
ā Same quality of education for all
ā¢ media-rich
ā Easier to understand & more engaging
ā¢ repeatable
ā As many times as you like
ā easier to monitor progress
ā¢ less administrative work
ā¢ can be more precise25/11/2019 SER@ MS University 5
6. Truth of E-Learning
ā¢ Internet has started reshaping education.
ā¢ Education will not be the same in the next
decade
ā¢ There is no going back. The traditional
classroom has to be transformed
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7. Synchronous Learning
refers to a learning event in which a group of students are
engaging in learning at the same time
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9. ā¢ A virtual classroom is a teaching and learning
environment where participants can interact,
communicate, view and discuss presentations,
and engage with learning resources while
working in groups, all in an online setting.
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10. Asynchronous learning
- a student-centered teaching method that
uses online learning resources to facilitate
information sharing outside the constraints of
time and place among a network of people
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11. ā¢ Adaptive learning,
Adaptive teaching, is
an educational method which uses
computer algorithms to orchestrate the
interaction with the learner and deliver
customized resources
and learning activities to address the
unique needs of each learner
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12. E-Content - Intro
E-content refers to the content developed
digitally or electronically
Content Curation
Curation means nothing but collecting,
organizing the work of an individual.
Content Authoring
Authoring is a process where the individual
write or compose the material which is
required as per the objectives and
content/curriculum by his or her own.
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13. E-teaching
ā¢ E-teaching is the appreciation of live teaching
with streaming lectures, whiteboards,
downloadable slide sets and discussion forum.
ā¢ E-teaching is an automation of an existing
teacher centered educational approach.
ā¢ The real work is in creating content and
learning management systems (LMS) that
support e-learning.
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14. Authoring Tools
ā¢ An e-learning authoring tool is software
packages which can be used to create and
modify web content for the use by other
people. Examples are blogging, wiki online
forums etc.
ā¢ Using these tools e-content can be developed
and transferred easily.
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15. Why PPT Is Not Enough For eLearning
ā¢ It is difficult to distribute heavy .ppt files among a
big number of learners.
ā¢ If you convert a presentation into a video, you
risk losing all the interactivities.
ā¢ Presentations are not adapted for smartphones
and iPads.
ā¢ Thus, to publish your presentation with
animations, you need to convert it to an LMS
compatible format, for example, SCORM
(Sharable Content Object Ref. Model), AICC, or
Tin Can API.
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16. Authoring Tools
ā¢ AdobeCaptivate
ā Easily create engaging eLearning content that works across all devices by
adding interactivity to existing PowerPoint slides and videos that you record
yourself or bring in from YouTube.
ā https://elearning.adobe.com/2018/08/adobe-captivate-2019-release-
tutorials/
ā¢ Articulate Storyline
ā is a good tool to use to allows you to copy all the slide transition effects
including 3-D effects from the PPT.
ā¢ iSpring Suite
ā is available as an add-in for MS PowerPoint.
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21. More Authoring Tools
ā¢ eXe Learning is a free software tool that can be
used to create educational interactive web
contents.
ā¢ to assist teachers and academics in the publishing
of web content without the need to become
proficient in HTML or XML markup.
ā¢ Xerte is a free and open source authoring tool
which provides a full suite of open source tools
for e-Learning developers and content authors
producing interactive learning materials.
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22. LMS
ā¢ A learning management system (LMS) is a
software application for the administration,
documentation, tracking, reporting and
delivery of educational courses, training
programs, or learning and development
programs.
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27. LMS
Top Open-Source Learning Management Systems
Moodle
ā¢ create online training courses and teach with
Moodle, as well as a large community of Moodle
users who interact on various topics.
Canvas
ā¢ An open-source LMS that is free for instructors. It
makes teaching and learning easier in terms of
implementation, adoption, customer support, and
success.
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28. LMS-Contd.,
Open edX
ā¢ The Open edX is a tool empowering learners to access online course content,
including videos and textbooks, plus checking their progress in the online training
course. The Open edX LMS also has a discussion forum and a wiki at your disposal,
that both learners and course team members can contribute to. There is also a
dashboard through which the online instructor can enroll online learners, produce
reports, and administer an online training course as it runs.
Docebo
ā¢ Highly acclaimed Learning Management System, endorsed by reputable
companies such as Thomson Reuters, Bloomberg and Sharp. Docebo is an ardent
supporter of the importance of gamification in learner engagement. Badges,
awards and rankings are applied to increase involvement and course success.
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29. LMS ā contd.,
Adobe Captivate Prime
ā¢ Full control over the eLearning courseās setup, delivery and
learner progress tracking along with functional features such as
the Fluidic Player that take learning to the next level. Free 30-day
trial available
iSpring Learn
ā¢ With this platform, you can make use of a variety of LMS reports,
ranging from course enrollment and online training activities
tracking, to course completion rates, keeping a constant eye on
the progress made by each individual online learner.
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35. Interactive Video
ā¢ Interactions such as images, elaborating text,
links and quizzes pop up while the learner
watches the video.
ā¢ Demo: https://h5p.org/interactive-video
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36. Easygenerator
e-Learning Software allows you to start creating courses fast!
Create, Publish and track results all
within Easygenerator
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39. Mobile Apps for Education
Mobile Apps for organsing the classrooms:
ā¢ 1. ClassDojo: It is a virtual classroom environment. It allows
teachers, students and parents to interact with one another.
Teachers can use the platform to send feedback to their students
and send alters to parents about their children grade. The best part
of the platform is that itās free for everybody. itās a way to help keep
everybody communication with one another.
ā¢ 2. Edmodo:. Using it, we can create a virtual classroom where
students can post and turn in assignments, collaborate with
teachers, track progress, and everyone can upload files, photos and
videos. There is also a built in grade book. There are also features to
help parents, teachers, and students communicate better.
ā¢ 3. Google Classroom:
ā¢ This Classroom app is used by the teachers for storing the class
materials in g drive so that the students can have an easy access to
the materials in case of urgent requirements. The teachers also use
this app for making certain announcements and debates.
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40. Mobile Apps for Education
ā¢ Dropbox: allows the teachers to upload the presentation photos,
videos, assignments and the students can have an easy access to
the materials in the classroom or at their homes.
ā¢ Padlet: Essentially a virtual bulletin board, Padlet is perfect for
collaborative discussions. Teachers or students start by posing an
open-ended question. Students respond with words, images, audio,
or video. All responses appear on the original āwallā in real time,
and students can comment on one anotherās posts.
ā¢ Evernote: This immensely popular note-taking app is a hot favorite
among students and teachers. It gives them the option to jot down
their ideas and keep a record of important information for later use.
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41. Google Classroom
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https://classroom.google.com
Itās a free web service developed by Google for schools that aim to
simplify creating, distributing and grading assignments in a paperless
way. It streamlines the process of sharing files between teachers and
student .
42. Mobile Apps to enhance teacherās
professional growth:
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45. Conclusion
ā¢ Educators should improve the ICT skills, develop the
academic carrier and improve e-knowledge through
the available e-resources as the todayās teachers are
to be a future e-teacher for future generation
community.
ā¢ Teachers should understand the needs of students
in different aspects of their learning style.
ā¢ Teachers should consistently and continuously
exercise excellence in utility of e-resources and
improves a positive working attitude among our
students.
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