This document summarizes Nicolae Denut's bachelor's thesis on optimal photon behavior in virtual environments for architectural visualization. The thesis introduces global illumination as a method to create more realistic lighting in virtual scenes. It focuses on practical applications of global illumination technologies in architectural visualization software. The document provides background on 3D computer graphics and modeling workflows. It also explains different lighting options like local illumination and global illumination. Finally, it describes several global illumination methods like radiosity, ray-tracing, photon mapping, and their implementations in render engines like Mental Ray and V-Ray. The thesis aims to determine optimal technologies for architectural visualization by comparing results of case studies using different render engines and methods.