KDD Cup 2021で開催された時系列異常検知コンペ
Multi-dataset Time Series Anomaly Detection (https://compete.hexagon-ml.com/practice/competition/39/) に参加して
5位入賞した解法の紹介と上位解法の整理のための資料です.
9/24のKDD2021参加報告&論文読み会 (https://connpass.com/event/223966/) の発表資料です.
KDD Cup 2021で開催された時系列異常検知コンペ
Multi-dataset Time Series Anomaly Detection (https://compete.hexagon-ml.com/practice/competition/39/) に参加して
5位入賞した解法の紹介と上位解法の整理のための資料です.
9/24のKDD2021参加報告&論文読み会 (https://connpass.com/event/223966/) の発表資料です.
Transforming Construction Projects: The Crucial Role of Drone Mapping and Mod...Eye-bot
Are you wondering and asking, "Can we do the site inspection with drone technology? If so, let us tell you the pivotal role of drone mapping and modeling in construction sites for ensuring a multitude of critical measures.
Public Relations - It is important to maintain information for all stakeholders involved in construction. Progress reports are a great way to keep track of your projects, keep investors engaged, and save money by always keeping track.Drones can also capture accurate and timely data and translate it into reports for future use. The information is displayed as a 3D model of the site, orthographic maps and other photogrammetric data so that you can verify the site drone survey in India.
ICC2017 Washington - http://icc2017.org/
5604.2
GeoFARA: design, development and evaluation of a mobile human geography fieldwork application
Barend Köbben
ITC – University of Twente, Netherlands
Xiaoling Wang
PhD student
Faculty of Geo-Information Science and Earth Observation (ITC), University of Twente
Corné van Elzakker
University of Twente, Faculty ITC
Menno-Jan Kraak
Univerity of Twente
This paper examines the concept of Augmented reality and its various applications in civil engineering. The concept envisages reducing, or rather eliminating errors that creep in during construction process due to human and other technical errors. The concept of AR helps in recreating the architectural and structural drawings in actual scale on the field. This uses the techniques of holographic projections and other mobile applications to create a 3D image of the drawing. The Concept is to create an image of the structure as envisaged on the basis of calculations and compare it in real time with the actual construction, which can help in identifying errors quickly and efficiently.
Integration of a Structure from Motion into Virtual and Augmented Reality for...Tomohiro Fukuda
Proceedings (Full paper reviewed)
Tomohiro Fukuda, Hideki Nada, Haruo Adachi, Shunta Shimizu, Chikako Takei, Yusuke Sato, Nobuyoshi Yabuki, and Ali Motamedi: 2017, Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation: Demonstrated in Real Architectural and Urban Projects, Future Trajectories of Computation in Design: 17th International Conference CAAD Futures 2017, p.596, 2017.7
Book (Book contribution)
Tomohiro Fukuda, Hideki Nada, Haruo Adachi, Shunta Shimizu, Chikako Takei, Yusuke Sato, Nobuyoshi Yabuki, and Ali Motamedi: 2017, Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation: Demonstrated in Real Architectural and Urban Projects, Computer-Aided Architectural Design - Future Trajectories,pp.60-77,Springer (Communications in Computer and Information Science 724), ISSN 1865-0929,ISBN 978-981-10-5196-8,2017.7
Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive visual simulation tools in architectural and urban design studies and presentations. In this study, a demonstration is performed to integrate structure from motion (SfM) into VR and AR. A 3D modeling method is explored by SfM under real-time rendering as a solution for the modeling cost in large-scale VR. The study examines the application of camera parameters of SfM to realize an appropriate registration and tracking accuracy in marker-less AR to visualize full-scale design projects on a planned construction site. The proposed approach is applied to plural real architectural and urban design projects, and results indicate the feasibility and effectiveness of the proposed approach.
CAAD FUTURES 2015: Development of High-definition Virtual Reality for Histo...Tomohiro Fukuda
This slide is our research presentation in the 16th CAAD Futures 2015 Conference, at MASP, Sao Paulo, Brazil.
Keywords: Cultural heritage, digital reconstruction, Virtual Reality, visualization, 3D modeling, presentation.
Abstract: This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.
CAADRIA2014: A Synchronous Distributed Design Study Meeting Process with Anno...Tomohiro Fukuda
This research investigated the impact of synchronous distributed non immersive cloud-VR (cloud computing type of Virtual Reality) meetings using the annotation function by noting an architectural design process. The experimentation of collaborative design work at the early stage of a housing renovation project was executed by three designers. The synchronously distributed meetings using cloud-VR and a freehand sketching function were completed in two days. The annotation function was used effectively when a designer wished to show the space composition and volume shape of the planned building and so on. The proposed design environment, sharing a 3D virtual space with viewpoints, plans, sketches and other information synchronously and remotely, was feasible and effective.
Availability of Mobile Augmented Reality System for Urban Landscape SimulationTomohiro Fukuda
This slide is presented in CDVE2012 (The 9th International Conference on Cooperative Design, Visualization, and Engineering).
Abstract. This research presents the availability of a landscape simulation method for a mobile AR (Augmented Reality), comparing it with photo montage and VR (Virtual Reality) which are the main existing methods. After a pilot experiment with 28 subjects in Kobe city, a questionnaire about three landscape simulation methods was implemented. In the results of the questionnaire, the mobile AR method was well evaluated for reproducibility of a landscape, operability, and cost. An evaluation rated as better than equivalent was obtained in comparison with the existing methods. The suitability of mobile augmented reality for landscape simulation was found to be high.
GOAR: GIS Oriented Mobile Augmented Reality for Urban Landscape AssessmentTomohiro Fukuda
This slide is presented in CMC2012 (2012 4th International Conference on
Communications, Mobility, and Computing).
Abstract. This research presents the development of a mobile AR system which realizes geometric consistency
using GIS, a gyroscope and a video camera which are mounted in a smartphone for urban landscape assessment. A low cost AR system with high flexibility is developed.
Geometric consistency between a video image and 3DCG are verified. In conclusion, the proposed system was evaluated as feasible and effective.
SOAR: SENSOR ORIENTED MOBILE AUGMENTED REALITY FOR URBAN LANDSCAPE ASSESSMENTTomohiro Fukuda
This slide is presented in CAADRIA2012 (The 17th International Conference on Computer Aided Architectural Design Research in Asia).
Abstract. This research presents the development of a sensor oriented mobile AR system which realizes geometric consistency using GPS, a gyroscope and a video camera which are mounted in a smartphone for urban landscape assessment. A low cost AR system with high flexibility is realized. Consistency of the viewing angle of a video camera and a CG virtual camera, and geometric consistency between a video image and 3DCG are verified. In conclusion, the proposed system was evaluated as feasible and effective.
DISTRIBUTED AND SYNCHRONISED VR MEETING USING CLOUD COMPUTING: Availability a...Tomohiro Fukuda
This slide is presented in CAADRIA2012 (The 17th International Conference on Computer Aided Architectural Design Research in Asia).
Abstract. The mobility of people's activities, and cloud computing technologies are becoming advanced in the modern age of information and globalisation. This study describes the availability of discussing spatial design while sharing a 3-dimensional virtual space with stakeholders in a distributed and synchronised environment. First of all, a townscape design support system based on a cloud computing type VR system is constructed. Next, an experiment of a distributed and synchronised discussion of townscape design is executed with subjects who are specialists in the townscape design field. After the experiment, both qualitative mental evaluation and quantitative evaluation were carried out. The conclusions are as follows: 1. Users who use VR frequently and who use videoconferencing consider that the difference with face-to-face discussion is small. 2. A Moiré pattern may occur in a gradation picture. 3. The availability of distributed and synchronised discussions with cloud computing type VR is high.
A STUDY OF VARIATION OF NORMAL OF POLY-GONS CREATED BY POINT CLOUD DATA FOR A...Tomohiro Fukuda
This slide is presented in CAADRIA2011 (The 16th International Conference on Computer Aided Architectural Design Research in Asia).
Abstracts: Acquiring current 3D space data of cities, buildings, and rooms rapidly and in detail has become indispensable. When the point cloud data of an object or space scanned by a 3D laser scanner is converted into polygons, it is an accumulation of small polygons. When object or space is a closed flat plane, it is necessary to merge small polygons to reduce the volume of data, and to convert them into one polygon. When an object or space is a closed flat plane, each normal vector of small polygons theoretically has the same angle. However, in practise, these angles are not the same. Therefore, the purpose of this study is to clarify the variation of the angle of a small polygon group that should become one polygon based on actual data. As a result of experimentation, no small polygons are converted by the point cloud data scanned with the 3D laser scanner even if the group of small polygons is a closed flat plane lying in the same plane. When the standard deviation of the extracted number of polygons is assumed to be less than 100, the variation of the angle of the normal vector is roughly 7 degrees.
DEVELOPMENT OF USE FLOW OF 3DCAD/VR SOFTWARE FOR CITIZENS WHO ARE NON-SPECIAL...Tomohiro Fukuda
This slide is presented in CAADRIA2010 (The 13th International Conference on Computer Aided Architectural Design Research in Asia).
The purpose of this study is development of a tool by which citizens who are non-specialists can design a regional revitalization project. Therefore, a 3DCAD/VR (3-Dimensional Computer Aided Design/Virtual Reality) combination system was developed by using SketchUP Pro, GIMP, and UC-win/Road. This system has the advantages of low cost and easy operation. The utility of the system was verified as a result of applying the developed prototype system in the Super Science High School program for high school students created by the Ministry of Education, Culture, Sports, Science and Technology, Japan. It has been used for two years, since 2007. In addition, the characteristics of the VR made by the non-specialists were considered.
Citizen Participatory Design Method Using VR and BlogTomohiro Fukuda
This slide is presented in CAADRIA2008 (The 13th International Conference on Computer Aided Architectural Design Research in Asia).
This research concerned the establishment of a citizen participatory design
method using VR and CGM. For this, problems in the citizen participatory design are
addressed, and the continuous study method using VR and a blog is shown. Then, evaluation
is conducted by considering an actual design project as a case study. Furthermore, VR
functions needed through the case study are developed. Using this method, a small patio
on which parasols were permanently and lawfully set up on a road lot was completed.
Development and Evaluation of a Representation Method of 3DCG Pre-Rendering A...Tomohiro Fukuda
This ppt is presented in CAADRIA2008 (The 13th International Conference on Computer Aided Architectural Design Research in Asia).
As a method of dissemination of environmental symbiosis design towards
environmental problem solutions, 3DCG pre-rendering animation (3DCGPRA) which has
a high quality of representation and has a powerful appeal, is expected to be particularly
effective. After arranging components required in an environmental symbiosis design, the
representation targets which needed to be developed were clarified. In addition,
representation methods of shade and shadow, grass, human activity, and symbiosis methods
etc. were developed. In a real project, a 7’ 3DCGPRA was created applying these new
methods, and its validity was evaluated.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
2. Contents
1. Introduction
1.1. Background
1.2. Literature Review
1.3. Objective
2. Overview
2.1. Design Flow
2.2. Implementing Flow
2.3. Logic Flow in Android Studio
3. Implementation
3.1. Test of the Performance of AR Toolkits
3.2. Outdoor Stability Analysis by Using Kudan AR
3.3. Integrating Kudan, UAV Video and Construction Model
3.4. Implementing System in Real Time
4. Conclusion & Future Work
3. Introduction
4
Building process
The entire process from planning, design to construction is carried out through a
water-fall model with very low reversibility.
If there are some errors or omissions to correct after the construction begins, it will
cause many unnecessary losses.
We need a method to find and correct more errors in the design stage.
Set the purpose and
conditions of the
construction
……
Client
Concept drawings
Developed plans
Working drawings and
specifications
……
Architect/Designer
Start building according
to the design drawing
……
Builder
Background
4. Introduction
5
Augmented Reality (AR)
Superimposing virtual models into corresponding real scene by registering
and tracking accurately
Access limitation: AR viewpoints must be set near the user
Can AR viewpoints move more freely apart from the user's position?
Present
Design proposal
CAADRIA2018
Thermal simulation after renovation
A user wearing optical see-through HMD
5. Introduction
6
Unmanned Aerial Vehicle (UAV)
An aircraft without a human pilot aboard.
Applications: Architecture, Agriculture, Commerce, Military, Recreation, Science
1. UAV aircraft
2. Ground-based controllerUnmanned Aircraft System
3. Communication system between 1 and 2
Simultaneous Localization and Mapping (SLAM)
Generating an environmental map while estimating the self-position without a maker
Realizing a marker-less AR
Map Initialization
Tracking Map Updating
Camera Calibration
CAADRIA2017
6. Literature Review
7
Construction with UAV
Siebert et al (2014) tested the performance of UAVs in civil engineering, estimated
location, etc., and identified the feasibility of UAV development in the construction
industry.
Ham et al (2016) simplifies the process of collecting visual data by using UAV for
visual monitoring of buildings, using 3D reconstruction to save time.
Insufficient: Not using UAV data in real time
① Simulation angles and heights are
limited to 2D display.
② UAV/AR is used to improve user's
interface experirence
③ Collecting data and using data is not
in the same time
Construction
AR UAV
①
②
③
?
Ham, Y., Han, K.K., Lin, J J., Mani Golparvar-Fard. (2016). Visual monitoring of civil infrastructure systems via camera-equipped Unmanned Aerial Vehicles
(UAVs): a review of related works, Visualization in Engineering 2016 4:1Novitski, B. (1994). Virtual Reality for Architects, Architecture
Siebert, S., Teizer, J. (2014). Mobile 3D mapping for surveying earthwork projects using an Unmanned Aerial Vehicle (UAV) system, Automation in Construction,
Volume 41, pages 1-14
7. Introduction
8
Objective
Design a landscape tele-simulation system that integrates AR and UAV technology
To
• free the limitation of
simulating angle
and height
• save time and
reduce potential loss
image
8. Overview
9
Marker-less AR processing
3D model creating
Portable Device Controller connection Aircraft connection
Android development platform
UAV developing tools
System Design Flow
Preprocess
10. Overview
11
Logic Flow in Android Studio
Android Studio
Request Permission
Registration
Record video function
calling
Layout Jumping
Aircraft Connecting
UAV video stream
returns in real time
Stream data shows on
screen in UAV view
AR function calling
UAV video stream
returns to AR view
Detect plane and
determine where 3D
model appears
SLAM tracking starts
11. Implementation
12
Test of the Performance of AR Toolkits
Table 1. Similarities and differences between AR algorithms
NAME PLATFORM HOW TO
START SLAM
TRACKING
PLANE
DETECTION
USING
VIRTUAL
MARKER
HARDWARE
CONDITION
Kudan Unity 5.6.6 Click button Horizontal Yes Compass
Vuforia
Unity
2018.3.2 Touch screen Horizontal No
Compass,
Accelerometer
Wikitude
Unity
2018.3.2
Click button Horizontal
& Vertical
No
Compass,
Accelerometer,
Quad-Core
CPU
12. Implementation
13
Performance test of AR Toolkits
Location: Miyazaki Muhara River Green Park (Recorded)
Hardware: Phantom 4 from DJI Company
Angle: 30° , Max height: 11m, Moving speed: 2m/s, Aircraft route: rises vertically
Best Result: Kudan
Kudan Wikitude
Vuforia (1) Vuforia (2)
H
A
13. Implementation
14
Front view
Plan view
Hardware Android tablet Nexus 9
Software
Unity5.6.6
Kudan AR
Floor Height (H) Meter Angle (α) Degree
1.7 6.046
6.7 22.658
10.3 32.691
13.9 40.894
17.5 47.475
1H 1
2H 2
3H 3
4H 4
5H 5
L=16.05m
Outdoor Stability Analysis by Using Kudan AR
Hardware and software Data measurement and calculation results
14. Implementation
15
Outdoor Stability Analysis by Using Kudan AR
Best Result: from 5th floor
The size of the 3D model
generated later is related
to the size of the
auxiliary marker shown
on the display.
As the height increases,
the angle α increases, the
marker size becomes
closer to the set value.
When the angle α is too
small, the stability will
be greatly reduced.
1F 2F
3F 4F
5F
16. Implementation
17
Implementing System in Real Time
Android Studio
Request Permission
Registration
Record video function
calling
Layout Jumping
Aircraft Connecting
UAV video stream
returns in real time
Stream data shows on
screen in UAV view
AR function calling
UAV video stream
returns to AR view
Detect plane and
determine where 3D
model appears
SLAM tracking starts
Streaming data
back to device
Markerless AR
function using
tablet’s camera
17. Conclusion & Future Work
18
Conclusion
Complete the design of landscape simulation system by integrating UAV
developing with AR.
A series of experiments were directly carried out by combining with the UAV
record video, and which AR Toolkit to use is confirmed.
Real time system is functionally completed.
Future Work
Streaming data resource replacement
Telecommunication implementation
Acknowledgments
This research has been partly supported by
JSPS KAKENHI Grant Number
JP16K00707.