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Nico Perez Mixcloud Co-founder
Contents Revenue - Models - Checking assumptions - Tips from Mixcloud - Challenges - Mix/single streams - Ad space models - Transactional models Costs - Customer acquisition - Conversion funnels - Social + partnerships - People costs Profits
REVENUE
Revenue Models ,[object Object],[object Object],[object Object]
Tip: Check your assumptions ,[object Object],[object Object],[object Object]
Four main categories ,[object Object],[object Object],[object Object],[object Object]
The simple model Revenue – Direct costs = Gross profit Gross Profit – Overheads = EBITDA
The simple model Revenue – Direct costs = Gross profit Ads Freemium Services E-commerce Servers Licenses Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
The complex (acronyms) model Net sales revenue –  Cost of goods sold   =  Gross profit   –  SG&A  expenses (costs of operating the company)  =  EBITDA –  Depreciation & amortization  =  EBIT   –  Interest expense  (cost of borrowing money)  =  EBT   –  Tax expense  = Net income (EAT)
Mixcloud tips (context)
Mixcloud tips (context)
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
Think about: Revenue Stream Mix ,[object Object],[object Object],[object Object]
PIRACY! Mixcloud Mixcloud Example: The Online Radio/Music Space Mass market Consumer pays Someone else pays Specialist
Ad-funded content: Challenges and ideas ,[object Object],[object Object],[object Object],[object Object]
Ad Networks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The need for FOCUS The mix within  ad revenue Direct Sales Self serve
Freemium/Transactional Models
Freemium/Transactional Models “ We believe the future business model for social games will be primarily transactions… consumers play for free supported by advertising but have the option to pay for virtual items and premium features ” Kristian @ Playfish, July 2008
Freemium Model Learnings and Tips Distribution  platforms Don ’ t force them to pay Access not ownership Gaming as a  service , not product  “ Virtual goods  have a value that ’ s very tangible… maximised around social emotion and social expression ”  - Sebastian, COO Quality control  on ads
COSTS
What you can control Revenue – Direct costs = Gross profit Ads Freemium Services E-commerce Servers Licenses Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
What you can control Revenue – Direct costs = Gross profit Ads Freemium Services Servers Licenses Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
Customer  acquisition costs: ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
Visitor Registered user Integrate with FB + Twitter Invite friends 18% <20% 10% Conversion funnel + Viral loop (see also Dave McClure on metrics)
Social lessons & tips from Mixcloud ,[object Object],[object Object],[object Object],[object Object]
Mixcloud <3 partnerships
 
Biggest cost = Biggest Asset ,[object Object],[object Object],[object Object]
PROFITS
Profits ,[object Object],[object Object],[object Object]
What we covered Revenue - Models - Checking assumptions - Tips from Mixcloud - Challenges - Mix/single streams - Ad space models - Transactional models Costs - Customer acquisition - Conversion funnels - Social + partnerships - People costs Profits
5 Questions to  think about ,[object Object],[object Object],[object Object],[object Object],[object Object]
In business: “ If it doesn’t make dollars it doesn’t make sense” (But do it for the love!)
The end. Flickr CC credits: http://www.flickr.com/photos/thomashawk/228228018/ http://www.flickr.com/photos/8078381@N03/3279725831/ http://en.wikipedia.org/wiki/History_of_radio http://www.flickr.com/photos/9948354@N08/763399258/ http://www.flickr.com/photos/emry/369409914 http://informationarchitects.jp/web-trend-map-4-final-beta/
Please get in touch Keen to hear your thoughts Email:  [email_address] Twitter: @nicoperez / @mixcloud

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Nico Perez + Founders Institute talk: Revenue, Costs & profits

  • 1. Nico Perez Mixcloud Co-founder
  • 2. Contents Revenue - Models - Checking assumptions - Tips from Mixcloud - Challenges - Mix/single streams - Ad space models - Transactional models Costs - Customer acquisition - Conversion funnels - Social + partnerships - People costs Profits
  • 4.
  • 5.
  • 6.
  • 7. The simple model Revenue – Direct costs = Gross profit Gross Profit – Overheads = EBITDA
  • 8. The simple model Revenue – Direct costs = Gross profit Ads Freemium Services E-commerce Servers Licenses Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
  • 9. The complex (acronyms) model Net sales revenue – Cost of goods sold = Gross profit – SG&A expenses (costs of operating the company) = EBITDA – Depreciation & amortization = EBIT – Interest expense (cost of borrowing money) = EBT – Tax expense = Net income (EAT)
  • 12.
  • 13.
  • 14.
  • 15. PIRACY! Mixcloud Mixcloud Example: The Online Radio/Music Space Mass market Consumer pays Someone else pays Specialist
  • 16.
  • 17.
  • 19. Freemium/Transactional Models “ We believe the future business model for social games will be primarily transactions… consumers play for free supported by advertising but have the option to pay for virtual items and premium features ” Kristian @ Playfish, July 2008
  • 20. Freemium Model Learnings and Tips Distribution platforms Don ’ t force them to pay Access not ownership Gaming as a service , not product “ Virtual goods have a value that ’ s very tangible… maximised around social emotion and social expression ” - Sebastian, COO Quality control on ads
  • 21. COSTS
  • 22. What you can control Revenue – Direct costs = Gross profit Ads Freemium Services E-commerce Servers Licenses Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
  • 23. What you can control Revenue – Direct costs = Gross profit Ads Freemium Services Servers Licenses Customer acquisition Gross Profit – Overheads = EBITDA Salaries Rent
  • 24.
  • 25.
  • 26. Visitor Registered user Integrate with FB + Twitter Invite friends 18% <20% 10% Conversion funnel + Viral loop (see also Dave McClure on metrics)
  • 27.
  • 29.  
  • 30.
  • 32.
  • 33. What we covered Revenue - Models - Checking assumptions - Tips from Mixcloud - Challenges - Mix/single streams - Ad space models - Transactional models Costs - Customer acquisition - Conversion funnels - Social + partnerships - People costs Profits
  • 34.
  • 35. In business: “ If it doesn’t make dollars it doesn’t make sense” (But do it for the love!)
  • 36. The end. Flickr CC credits: http://www.flickr.com/photos/thomashawk/228228018/ http://www.flickr.com/photos/8078381@N03/3279725831/ http://en.wikipedia.org/wiki/History_of_radio http://www.flickr.com/photos/9948354@N08/763399258/ http://www.flickr.com/photos/emry/369409914 http://informationarchitects.jp/web-trend-map-4-final-beta/
  • 37. Please get in touch Keen to hear your thoughts Email: [email_address] Twitter: @nicoperez / @mixcloud