The document discusses using mobile devices to enhance collaboration in K-12 science classrooms. It notes that over half of children have access to mobile devices and many teachers are using devices for things like audience response systems, cameras, and educational apps. Mobile learning is defined as learning that occurs anywhere and anytime using mobile technologies. The benefits of mobile learning include personalization, social interaction, and learning anywhere. Constructivism, behaviorism, situated learning, and social-cultural learning theories support collaborative mobile learning. Effective strategies include establishing group goals and roles, managing data amounts, and using real-world problems.
SMILE is an open-source mobile inquiry-based learning environment.
Learn more at http://www.smileconsortium.org/
Talk from: http://www.unesco.org/new/en/unesco/themes/icts/m4ed/unesco-mobile-learning-week/webinar/paul-kim/
SMILE is an open-source mobile inquiry-based learning environment.
Learn more at http://www.smileconsortium.org/
Talk from: http://www.unesco.org/new/en/unesco/themes/icts/m4ed/unesco-mobile-learning-week/webinar/paul-kim/
Nowadays, technology plays an important role in our daily life. It affects human activities, such as entertainment, work, education, etc. For education, we introduce technology into teaching instead of teaching children how to use the technology. However, there may be some potential risks of using ICT in teaching young children. This essay would discuss how to use technology appropriately and the role of using ICT in early childhood education.
interactive white board is a large display that is connected to the computer and a digital projector. it is mounted on a wall or floor stand. most computers are connected to interactive white boards via usb cables some are connected via bluetooth technology
Using socrative and smartphones for the support of collaborative learningIJITE
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning
process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers
due to its effects on student learning performance. In this study, our primary objective is to investigate the
effect of Socrative with combination of smartphones on student learning performance. We also observed
the benefits of interactivity between the teacher and the students and among classmates, which positively
influences collaborative learning and engagement of students in the class. We test these relationships
experimentally in a community college class environment using data from a survey answered by students in
information technology associate degree. The results of our study reveal that collaborative learning and
engagement of student in the class improves student learning performance. We highly recommend these
tools in educational settings to support the learning process.
We are currently preparing students for jobs that don't yet exist, using technologies that haven't been invented, in order to solve problems we don't even know are problems yet. (Education and the Future of Technology n.d.)
Using technology to support the flipped classroomAbelardo Pardo
Learning experiences are increasingly relying in technology. At the same time, active learning, in which students participate in activities in the classroom has been shown to increase learning gains. Flipped classrooms refer to the paradigm in which certain activities are scheduled for the students before the classroom so that the face to face time is devoted to more active ones. In this talk we will review how technology can be used to support this paradigm and the challenges and issues that need to be addressed.
Teaching Integrated Science to 21st century learnersRonadane Liwanag
Sharing best practices, lesson planning techniques, and inspiring quotations to students teaching class of MST123 - Teaching of Math and Science
Some Pictures and cliparts are lifted from google image search. Thanks to the owners. :)
Nowadays, technology plays an important role in our daily life. It affects human activities, such as entertainment, work, education, etc. For education, we introduce technology into teaching instead of teaching children how to use the technology. However, there may be some potential risks of using ICT in teaching young children. This essay would discuss how to use technology appropriately and the role of using ICT in early childhood education.
interactive white board is a large display that is connected to the computer and a digital projector. it is mounted on a wall or floor stand. most computers are connected to interactive white boards via usb cables some are connected via bluetooth technology
Using socrative and smartphones for the support of collaborative learningIJITE
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning
process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers
due to its effects on student learning performance. In this study, our primary objective is to investigate the
effect of Socrative with combination of smartphones on student learning performance. We also observed
the benefits of interactivity between the teacher and the students and among classmates, which positively
influences collaborative learning and engagement of students in the class. We test these relationships
experimentally in a community college class environment using data from a survey answered by students in
information technology associate degree. The results of our study reveal that collaborative learning and
engagement of student in the class improves student learning performance. We highly recommend these
tools in educational settings to support the learning process.
We are currently preparing students for jobs that don't yet exist, using technologies that haven't been invented, in order to solve problems we don't even know are problems yet. (Education and the Future of Technology n.d.)
Using technology to support the flipped classroomAbelardo Pardo
Learning experiences are increasingly relying in technology. At the same time, active learning, in which students participate in activities in the classroom has been shown to increase learning gains. Flipped classrooms refer to the paradigm in which certain activities are scheduled for the students before the classroom so that the face to face time is devoted to more active ones. In this talk we will review how technology can be used to support this paradigm and the challenges and issues that need to be addressed.
Teaching Integrated Science to 21st century learnersRonadane Liwanag
Sharing best practices, lesson planning techniques, and inspiring quotations to students teaching class of MST123 - Teaching of Math and Science
Some Pictures and cliparts are lifted from google image search. Thanks to the owners. :)
Collaborative learning activity involves learners working together in order to complete a task. Collaboration increases the opportunities a student has to use the target language, and thereby develop their skills in it. Employ teaching and learning strategies and collaborative activities in your classroom and be an innovative teacher.
Detailed Lesson Plan (ENGLISH, MATH, SCIENCE, FILIPINO)Junnie Salud
Thanks everybody! The lesson plans presented were actually outdated and can still be improved. I was also a college student when I did these. There were minor errors but the important thing is, the structure and flow of activities (for an hour-long class) are included here. I appreciate all of your comments! Please like my fan page on facebook search for JUNNIE SALUD.
*The detailed LP for English is from Ms. Juliana Patricia Tenzasas. I just revised it a little.
For questions about education-related matters, you can directly email me at mr_junniesalud@yahoo.com
This presentation was created for the 2012 ICTEV Annual State Conference: Creative Connections. It suggests some tools that can be used to make science learning more creative in the middle years.
Using Socrative and Smartphones for the support of collaborative learning IJITE
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning
process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers
due to its effects on student learning performance. In this study, our primary objective is to investigate the
effect of Socrative with combination of smartphones on student learning performance. We also observed
the benefits of interactivity between the teacher and the students and among classmates, which positively
influences collaborative learning and engagement of students in the class. We test these relationships
experimentally in a community college class environment using data from a survey answered by students in
information technology associate degree. The results of our study reveal that collaborative learning and
engagement of student in the class improves student learning performance. We highly recommend these
tools in educational settings to support the learning process.
Using Socrative and Smartphones for the support of collaborative learning IJITE
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning
process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers
due to its effects on student learning performance. In this study, our primary objective is to investigate the
effect of Socrative with combination of smartphones on student learning performance. We also observed
the benefits of interactivity between the teacher and the students and among classmates, which positively
influences collaborative learning and engagement of students in the class. We test these relationships
experimentally in a community college class environment using data from a survey answered by students in
information technology associate degree. The results of our study reveal that collaborative learning and
engagement of student in the class improves student learning performance. We highly recommend these
tools in educational settings to support the learning process.
I prepared this presentation to support a paper I prepared for the Wellington Primary Principals association. It compares the article "Pockets of Potential," against the NZ Curriculum. You can find the paper on my BLOG. http://raumatiedublog.blogspot.com/
A fifth standard teacher used digital tools to make an age-old topic interactive, collaborative and engaging for students. What we are seeing is a shift from the traditional learning environment to a new learning environment where technology plays a vital role in enabling students to explore, experiment and create
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Mobile Learning: Enhanced Collaboration through Mobile Devices in K-12 Science Classrooms
1. Mobile Learning: Enhanced
Collaboration through Mobile
Devices in K-12 Science
Classrooms
Sylvia Suh-Ngounou
Idaho State University
WyTECC Conference
Rock Springs, April 26th
, 2014
2. Raise your hand if….
• Live with aor K-12 learner(s)?
• Teach or know someone who teaches science classes?
• If you own a mobile device?
• Had more than 5 mobile gadgets (mobile phones,
laptops, iPads, iPods, ...) in your house last night ?
• Have ever used a mobile device in teaching or
learning?
3. Common Sense Media
•52% of children from 0-8 years have access to mobile devices at home.
• 41% smartphones
• 21% video iPods,
• 8% iPad/tablet
•29% of parents have downloaded “apps” for their children to use.
•38% of children have used mobile devices.
•75% of teenagers own a mobile device.
According to the Horizon report in 2012,
•61% of Americans age 12 and up own a mobile device,
•44% own smartphone
•2000 school districts in the US have integrated mobile devices
4. What is Mobile Learning?
Any sort of learning that happens when the learner is
not at a fixed predetermined location, or learning that
happens when the learner takes advantage of the
learning opportunities offered by mobile technologies.
O'Malley et al (2003)
5. Why do I want to take advantage of
mobile learning to teach science?
Possible reasons:
You like (=LOVE) technology
You want to try out something new with your learners
You have seen your learners all have smart phones or
iPods/iTouches/ iPads already. Why not get them to use these for
learning?
A few of your learners have asked you to recommend apps, games
and other mobile-friendly content they can use out of class.
You’ve read/heard about the benefits of informal learning
6. Why Use a Mobile Device?
• It personalizes the learning process
• It enhances social interactions
• Independence
• Anytime and Anywhere learning,
• For easy communication (peers, teachers, other devices).
• Instant notification
• Learning takes place “at” and “around” the mobile device.
7. Why Enhance Collaboration?
Collaboration happens when students work in groups
toward a common academic goal (Dooly, 2008).
•Collaborative learning teams are said to attain higher level
thinking and preserve information for longer times than
students working individually. Why is this so?
•Students are actively exchanging, debating and negotiating
ideas within their groups increases students’ interest in
learning.
•There is an age old proverb that says “two heads are better
than one”.
8. K-12 Science Teachers andK-12 Science Teachers and
Mobile DevicesMobile Devices
K-12 science teachers are finding out that mobile devices offer
many exciting options for their professional lives (Lucking,
Christmann, & Wighting, 2010).
•Being used in education for
1. Audience Response Systems
2. Camera: Stills/Videos
3. Voice Recorders: Podcasts, etc.
4. Applications
5. Research via the internet (Google, Wiki’s, blogs, discussion
boards etc.)
6. Emergency warning systems
7. Enroll in courses
9. Pedagogical Paradigms
Lets consider many of the current pedagogical
paradigms that support learning and in particular
collaborative learning, and give some clues to
help understand the potential of using mobile
devices in this context.
10. Constructivism
Constructivist’s central idea is that human learning is
constructed rather than received, that learners build
new knowledge upon the foundation of previous
learning (Bruner,1996).
•Discover
•Build new knowledge
•Using appropriate tools
Mobile devices provide this unique opportunity.
11. Considering a Collaborative
Science Project?
Have students use their Smartphones/iPad/tablets to
access discussion boards and wikis to elaborate the
activity being performed.
Exchange of ideas
Justify and refine own contributions
Acquire new knowledge
iPads for simulations where the learners play an
active role in the simulation of a dynamic system or
process.
Apps
12. Behaviorism
Within the behaviorism paradigm, learning is thought to be
best facilitated through the reinforcement of an association
between a particular stimulus and a response (Caballé,
Xhafa,& Barolli, 2010).
• Use it to reward or punish student behaviors
• Stimulate students with the presentation of engaging
teaching materials and tasks, obtaining responses
from learners, and providing appropriate feedback
(reinforcement)
13. Considering a Collaborative
Science Project?
• Use a smartphone to provide real time
feedback to your students through
Poll Everywhere (www.polleverywhere.com).
14. Situated Learning
Learning takes place through the relationships between
people and connecting prior knowledge with authentic,
informal, and often unintended contextual learning.
•It encourages cognitive apprenticeship where teachers
(the experts) work alongside students (the apprentices) to
create situations where the students can begin to work on
problems even before they fully understand them.
15. Considering a Collaborative
Science Project?
• Use a smartphone/tablet/iPad to take
observational notes, pictures, compare data about
animals and plants, etc.
• Use an iPod to support field-based activities, like
listening to pre-loaded instructions, observational
notes, reflections, podcasts, explanation of key
concepts/ terminologies, background information
about the subject, questions students should be
thinking about before the class, etc.
16. Social-cultural Learning
The sociocultural theory of learning views that learning takes place
in a social context (Rogers, 2002).
•collaborative group work and sharing with peers (and others).
•The mobile environment can make a significant contribution to
this process.
18. Effective Mobile Collaborative
Strategies in the Science Classroom
• Establish a group goal
• Establish flexible group rules
• Manageable amount of data
• Use real world problems
• Use a collaboration script with assigned tasks, roles, and groups
• problem solving and critical thinking skills
• Incorporate free savvy tools
http://www.missiontolearn.com/2009/08/free-online-collaboration/
• Have a back up plan
19. Science should be taught in whatever way is most likely to engage the
active involvement of learners and make them feel willing to take on the
serious intellectual work of reconstructing meaning.
(Millar et al., 2001, p 289)
Ideally science instruction will ensure that students learn complex
science in the context of inquiry and have an experience of
mastering new topics or technologies relevant to their personal
needs or goals
(Linn, 2004, p 9)
21. References
Caballé, S., Xhafa, F., & Barolli, L. (2010). Using mobile devices to support
online collaborative learning. Mobile Information Systems, 6(1), 27-47.
Common Sense Media, retrieved March 24th, 2014 from
http://www.commonsensemedia.org/
Lucking, B., Christmann, E., & Wighting, M. (2010). Hang up and learn: Cell
phones in the science classroom. Science Scope, 33(9), 82-85.
Scanlon,E., Jones, A. & Waycott, J. (2005). Mobile technologies: prospects
for their use in learning in informal science settings.
Traxler, J. (2009). The evolution of mobile learning. The evolution of mobile
teaching and learning, 1-14.
(a) technocentric –mobile learning is primarily seen as learning supported by mobile devices, and the focus is on the technology; (b) mobile learning is seen as an extension or a subset of e-learning
, and mobile learning research is primarily part of e-learning research ; (c) mobile devices are used just to complement and augment formal education ; and (d) mobile learning is student -centered and it is
about mobility and context
.
Demonstrate ability to work effectively and respectfully with diverse teams.
Exercise flexibility and willingness to be helpful in making necessary compromises to accomplish a common goal.
Assume shared responsibility for collaborative work, and value the individual contributions made by each team member
Focus is on observatble behavior
Situated learning essentially is a matter of creating meaning from the real activities of daily living.
Gordin, and Pea (1999) stated that inquiry experiences can provide valuable opportunities for students to improve their understanding of both science content and scientific practices.
.
A community of practice is, according to cognitive anthropologists Jean Lave and Etienne Wenger, a group of people who share a craft and/or a profession. .
Gordin, and Pea (1999) stated that inquiry experiences can provide valuable opportunities for students to improve their understanding of both science content and scientific practices.