New Technology Summer 2020
Course Introduction
Ólafur Andri Ragnarsson
Consultant, Author, Speaker
Lecturer at Reykjavik University
Board of Directors: Solid Clouds, Raw Fury,
Aha Retail Partners
M.Sc. Computer Science from University of Oregon
Founder: Margmiðlun hf (1993) and Betware (1998)
Teacher
Ólafur Andri Ragnarsson
andri@ru.is
http://www.olafurandri.com
http://twitter.com/olandri
@olandri
is.linkedin.com/in/olandri
Teacher
If you have questions:
Piazza — in English
General questions where the answer might be relevant to anyone
Private questions if personal or irrelevant to others
Email or Canvas Inbox
Teacher
TAs TBA
Teacher
Adjacent Possible
Disruptive Technology
Software and Machine Learning
Becoming Invisible
Evolution of Technology Exponential World
The Rise of the Machine
How Innovation Happens
Diffusion of Innovation
Big Data and Visualisation
Innovator´s Dilemma
Software and Artificial Intelligence
Augmented and Virtual Reality
The Broadcast Century
A Worldwide Network
Mobile
Social
Games
The Internet of Things
Digital TransformationGamifcation
Future Trends
Robotics and Drones
Contents
Blockchain
Module 1 - Technology Evolution
Module 2 - Innovation
Module 3 - Business Transformation
Module 4 - Infrastructure
Module 5 - Algorithms and Platforms
Module 6 - Play and Work
Teacher
State of technology
Nature of disruptionsWhy study technology
L01 Introduction
MODULE 1
TECHNOLOGY
EVOLUTION
Why do good companies fail?
What does technology mean?
How do we define technology?The Study of People
L02 Evolution of Technology
MODULE 1
TECHNOLOGY
EVOLUTION
Waves of development
What exponential means?
Local and linear vs.
global and exponential
Moore’s Law
L03 Exponential World
MODULE 1
TECHNOLOGY
EVOLUTION
Why are things invented when they are?
Layers of technology
L04 Adjacent Possible
MODULE 1
TECHNOLOGY
EVOLUTION
How does technology evolve?
The Slow Hunch
Liquid NetworkSerendipity
L05 Innovation
MODULE 2
INNOVATION
Why do people adopt new technology?
Why do good technologies fail and inferior succeed?
What are
customers really
buying?
Crossing the Chasm
The Hype Cycle
L06 Diffusion of Innovation
MODULE 2
INNOVATION
When products mature, technology is irrelevant
Importance of style and emotion
Why engineers are bad designers
L07 Becoming Invisible
MODULE 2
INNOVATION
Elements of revolutions
L08 Technological Revolutions
INSTALLATION
PERIOD
TURNING

POINT
DEPLOYMENT
Age of 

Information
1971
Internet mania and
financial casino
2000 & 2008 The New Golden Age?
Importance of crashes
Installation and deployment periods
Are we in a new Golden Age?
MODULE 2
INNOVATION
Technologies that change everything
Why do businesses always fail to respond?
Reactions to disruptive technologies
L09 Disruptive Technology
MODULE 3
BUSINESS
TRANSFORMATION
Making all the right decisions and still failing
Why listening to your customers is fatal
L10 The Innovator's Dilemma
Why sell cheap version when you have high-end product?
MODULE 3
BUSINESS
TRANSFORMATION
The transformation of the
TV industry is beginning
TV of the Future
The Cognitive Surplus
End of the Movie Start
The Long Tail
L11 The Broadcast Century
The Power Law
MODULE 3
BUSINESS
TRANSFORMATION
L12 Digital Transformation
The Business of Music
Beyond selling digital copies
Freeconomics
Freemiums
Sharing
Economics of connecting
Millennials
MODULE 3
BUSINESS
TRANSFORMATION
From adding machines to
electronic brains to
general purpose computersDisruption of Automation
Birth of the IT industry
MITS Altair 8800
How IBM created an industry
L13 The Rise of the Machine
MODULE 4
INFRASTRUCTURE
The Accidental network
Brief History of the Internet
The Future of the Internet
The Wi-Fi revolution
Standards
RFID
Near-field communications
L14 A worldwide Network
MODULE 4
INFRASTRUCTURE
Cellular networks
Generations
Smartphones
The iPhone effect
L15 The Mobile Revolution
The most powerful technology of the 21st century (so far)
MODULE 4
INFRASTRUCTURE
Everything connected
From Products to smart to ecosystems
L16 Internet of Things
Devices communicating
The Smart Home
Hacking the Refrigerator
The Intelligent Doornop
MODULE 4
INFRASTRUCTURE
Xerox Parc
Beginning of GUIs
L17 Algorithms and AI
Artificial Intelligence
Mobile
Machine Learning
Importance of software
Rise of algorithms
MODULE 4
ALGORITHMS
AND
PLATFORMS
Rise of data
L18 Big Data and Analytics
Analysing data
Digital Footsteps
Intelligent data
Visualisations
MODULE 4
ALGORITHMS
AND
PLATFORMS
P2P
UGC
Collaboration
Crowdsourcing
The Long Tail
Folksonomy
L19 Network Platforms
MODULE 4
ALGORITHMS
AND
PLATFORMS
Checking in
Mining the digital footprint
Exploiting context
Machine learning
The Local in SoLoMo
Predictive Intelligence
Big Data
L20 Personalised World
MODULE 4
ALGORITHMS
AND
PLATFORMS
Your personal data is being exploited
The rise of computer games
The crash of 1986
Multiplayer games
Serious games
Casual games
Future of games
Gamification
Why you’re surgeon should play video games
Status and rewards
Player types
Player emotions
L22 Games and Gamification
Beyond the Desktop
Touch, gesture and audio
New User Interfaces
Displays anywhere
L22 Augmented and Virtual Reality
The DEMO of the Century
Race against the machine
Personal programmable robots
Drones
Future of Work
L23 Robotics and Drones
What’s next?
Virtual reality is more real than reality
Your phone will tell you
what you need to know
L24 The Future
New Technology Summer 2020
Course Introduction
Textbook
New Technology textbook available free as PDF
Reading material are articles or videos from the Internet
Some are posted on http://olafurandri.com
Reading is either required or optional
All readings will be posted on the course web
The book covers the first 12 lectures
see http://www.olafurandri.com/?cat=3
Interesting books
Alasdair Nairn:
Engines That Move Markets
Clayton M. Christensen:
The Innovators Dilemma
Geoffrey A. Moore:
Crossing the Chasm
Malcolm Gladwell:
The Tipping Point
The Invisible Computer:
Donald A. Norman
see http://www.olafurandri.com/?cat=3
Steve Johnson:
Where do good ideas come from
Kevin Kelly:
What Technology Wants
Jane McGonigal:
Reality is Broken
Ray Kurzweil:
The Singularity is Near
Jonathan Zittrain:
The Future of the Internet and how to Stop it
Interesting books
see http://www.olafurandri.com/?cat=3
Simon Sinek:
Start with why
Steven Johnson:
How we got to now
Eric Schmidt et. al.:
The New Digital Age
Peter Thiel:
Zero to one
Nick Bilton:
I live in the Future
Interesting books
http://www.olafurandri.com/?page_id=1490
Economist - http://www.economist.com
Technology Review - http://www.technologyreview.com
NY Times - http://www.nytimes.com
Businessweek - http://www.businessweek.com/
ZDNet technology News - http://news.zdnet.com/
CNet - http://www.cnet.com
Google News - http://news.google.com
Financial Times - https://www.ft.com/technology
Ars Technica - http://arstechnica.com
Wired - http://www.wired.com/
Guardian - http://www.guardian.co.uk/technology
Technology Trends - http://olafurandri.com
Interesting web sites
Grading
Quizzes 50%
Each lecture has a quiz (24 quizzes) 25 points each, 600 points
Research Paper - 50% — TBD
Outline
Draft
Review
Research paper
You have to turn in Research Paper to pass the course
Research
Objectives
Term project
Study or research of a particular topic chosen by the student
Must be approved by the teacher
Area of study
Can be a device, a concept, a trend, a standard, philosophy or
a metaphor, or a particular product
Gather information and write a paper
Best papers will be published
Your research starts now!
Research
Milestones:
Research Topic Selection due 15.06.2020 — Assignment in Canvas
Research Outline due 29.06.2020 — Turnitin
Research Draft due 13.07.2020 — Turnitin
Research Review due 20.07.2020 — Turnitin
Research Report due : 30.07.2020 — Turnitin
Research Paper is an individual work and is 50% of the course grade
Web Site
Course Web Site in Canvas
Teacher’s web site: http://www.olafurandri.com
Online Resources
Canvas - primary source
Piazza for discussions
Turnitin for research
Slides are in Slideshare
Audio slides on Vimeo
Recordings are from spring
term
NEXT
MODULE 1 - Technology Evolution
Start working on research

New Technology Summer 2020 Course Introduction

  • 1.
    New Technology Summer2020 Course Introduction
  • 2.
    Ólafur Andri Ragnarsson Consultant,Author, Speaker Lecturer at Reykjavik University Board of Directors: Solid Clouds, Raw Fury, Aha Retail Partners M.Sc. Computer Science from University of Oregon Founder: Margmiðlun hf (1993) and Betware (1998) Teacher
  • 3.
  • 4.
    If you havequestions: Piazza — in English General questions where the answer might be relevant to anyone Private questions if personal or irrelevant to others Email or Canvas Inbox Teacher
  • 5.
  • 6.
    Adjacent Possible Disruptive Technology Softwareand Machine Learning Becoming Invisible Evolution of Technology Exponential World The Rise of the Machine How Innovation Happens Diffusion of Innovation Big Data and Visualisation Innovator´s Dilemma Software and Artificial Intelligence Augmented and Virtual Reality The Broadcast Century A Worldwide Network Mobile Social Games The Internet of Things Digital TransformationGamifcation Future Trends Robotics and Drones Contents Blockchain
  • 7.
    Module 1 -Technology Evolution Module 2 - Innovation Module 3 - Business Transformation Module 4 - Infrastructure Module 5 - Algorithms and Platforms Module 6 - Play and Work Teacher
  • 8.
    State of technology Natureof disruptionsWhy study technology L01 Introduction MODULE 1 TECHNOLOGY EVOLUTION Why do good companies fail?
  • 9.
    What does technologymean? How do we define technology?The Study of People L02 Evolution of Technology MODULE 1 TECHNOLOGY EVOLUTION
  • 10.
    Waves of development Whatexponential means? Local and linear vs. global and exponential Moore’s Law L03 Exponential World MODULE 1 TECHNOLOGY EVOLUTION
  • 11.
    Why are thingsinvented when they are? Layers of technology L04 Adjacent Possible MODULE 1 TECHNOLOGY EVOLUTION
  • 12.
    How does technologyevolve? The Slow Hunch Liquid NetworkSerendipity L05 Innovation MODULE 2 INNOVATION
  • 13.
    Why do peopleadopt new technology? Why do good technologies fail and inferior succeed? What are customers really buying? Crossing the Chasm The Hype Cycle L06 Diffusion of Innovation MODULE 2 INNOVATION
  • 14.
    When products mature,technology is irrelevant Importance of style and emotion Why engineers are bad designers L07 Becoming Invisible MODULE 2 INNOVATION
  • 15.
    Elements of revolutions L08Technological Revolutions INSTALLATION PERIOD TURNING
 POINT DEPLOYMENT Age of 
 Information 1971 Internet mania and financial casino 2000 & 2008 The New Golden Age? Importance of crashes Installation and deployment periods Are we in a new Golden Age? MODULE 2 INNOVATION
  • 16.
    Technologies that changeeverything Why do businesses always fail to respond? Reactions to disruptive technologies L09 Disruptive Technology MODULE 3 BUSINESS TRANSFORMATION
  • 17.
    Making all theright decisions and still failing Why listening to your customers is fatal L10 The Innovator's Dilemma Why sell cheap version when you have high-end product? MODULE 3 BUSINESS TRANSFORMATION
  • 18.
    The transformation ofthe TV industry is beginning TV of the Future The Cognitive Surplus End of the Movie Start The Long Tail L11 The Broadcast Century The Power Law MODULE 3 BUSINESS TRANSFORMATION
  • 19.
    L12 Digital Transformation TheBusiness of Music Beyond selling digital copies Freeconomics Freemiums Sharing Economics of connecting Millennials MODULE 3 BUSINESS TRANSFORMATION
  • 20.
    From adding machinesto electronic brains to general purpose computersDisruption of Automation Birth of the IT industry MITS Altair 8800 How IBM created an industry L13 The Rise of the Machine MODULE 4 INFRASTRUCTURE
  • 21.
    The Accidental network BriefHistory of the Internet The Future of the Internet The Wi-Fi revolution Standards RFID Near-field communications L14 A worldwide Network MODULE 4 INFRASTRUCTURE
  • 22.
    Cellular networks Generations Smartphones The iPhoneeffect L15 The Mobile Revolution The most powerful technology of the 21st century (so far) MODULE 4 INFRASTRUCTURE
  • 23.
    Everything connected From Productsto smart to ecosystems L16 Internet of Things Devices communicating The Smart Home Hacking the Refrigerator The Intelligent Doornop MODULE 4 INFRASTRUCTURE
  • 24.
    Xerox Parc Beginning ofGUIs L17 Algorithms and AI Artificial Intelligence Mobile Machine Learning Importance of software Rise of algorithms MODULE 4 ALGORITHMS AND PLATFORMS
  • 25.
    Rise of data L18Big Data and Analytics Analysing data Digital Footsteps Intelligent data Visualisations MODULE 4 ALGORITHMS AND PLATFORMS
  • 26.
    P2P UGC Collaboration Crowdsourcing The Long Tail Folksonomy L19Network Platforms MODULE 4 ALGORITHMS AND PLATFORMS
  • 27.
    Checking in Mining thedigital footprint Exploiting context Machine learning The Local in SoLoMo Predictive Intelligence Big Data L20 Personalised World MODULE 4 ALGORITHMS AND PLATFORMS Your personal data is being exploited
  • 28.
    The rise ofcomputer games The crash of 1986 Multiplayer games Serious games Casual games Future of games Gamification Why you’re surgeon should play video games Status and rewards Player types Player emotions L22 Games and Gamification
  • 29.
    Beyond the Desktop Touch,gesture and audio New User Interfaces Displays anywhere L22 Augmented and Virtual Reality The DEMO of the Century
  • 30.
    Race against themachine Personal programmable robots Drones Future of Work L23 Robotics and Drones
  • 31.
    What’s next? Virtual realityis more real than reality Your phone will tell you what you need to know L24 The Future
  • 32.
    New Technology Summer2020 Course Introduction
  • 33.
    Textbook New Technology textbookavailable free as PDF Reading material are articles or videos from the Internet Some are posted on http://olafurandri.com Reading is either required or optional All readings will be posted on the course web The book covers the first 12 lectures
  • 34.
    see http://www.olafurandri.com/?cat=3 Interesting books AlasdairNairn: Engines That Move Markets Clayton M. Christensen: The Innovators Dilemma Geoffrey A. Moore: Crossing the Chasm Malcolm Gladwell: The Tipping Point The Invisible Computer: Donald A. Norman
  • 35.
    see http://www.olafurandri.com/?cat=3 Steve Johnson: Wheredo good ideas come from Kevin Kelly: What Technology Wants Jane McGonigal: Reality is Broken Ray Kurzweil: The Singularity is Near Jonathan Zittrain: The Future of the Internet and how to Stop it Interesting books
  • 36.
    see http://www.olafurandri.com/?cat=3 Simon Sinek: Startwith why Steven Johnson: How we got to now Eric Schmidt et. al.: The New Digital Age Peter Thiel: Zero to one Nick Bilton: I live in the Future Interesting books
  • 37.
    http://www.olafurandri.com/?page_id=1490 Economist - http://www.economist.com TechnologyReview - http://www.technologyreview.com NY Times - http://www.nytimes.com Businessweek - http://www.businessweek.com/ ZDNet technology News - http://news.zdnet.com/ CNet - http://www.cnet.com Google News - http://news.google.com Financial Times - https://www.ft.com/technology Ars Technica - http://arstechnica.com Wired - http://www.wired.com/ Guardian - http://www.guardian.co.uk/technology Technology Trends - http://olafurandri.com Interesting web sites
  • 39.
    Grading Quizzes 50% Each lecturehas a quiz (24 quizzes) 25 points each, 600 points Research Paper - 50% — TBD Outline Draft Review Research paper You have to turn in Research Paper to pass the course
  • 40.
    Research Objectives Term project Study orresearch of a particular topic chosen by the student Must be approved by the teacher Area of study Can be a device, a concept, a trend, a standard, philosophy or a metaphor, or a particular product Gather information and write a paper Best papers will be published Your research starts now!
  • 41.
    Research Milestones: Research Topic Selectiondue 15.06.2020 — Assignment in Canvas Research Outline due 29.06.2020 — Turnitin Research Draft due 13.07.2020 — Turnitin Research Review due 20.07.2020 — Turnitin Research Report due : 30.07.2020 — Turnitin Research Paper is an individual work and is 50% of the course grade
  • 42.
    Web Site Course WebSite in Canvas Teacher’s web site: http://www.olafurandri.com
  • 43.
    Online Resources Canvas -primary source Piazza for discussions Turnitin for research Slides are in Slideshare Audio slides on Vimeo Recordings are from spring term
  • 45.
    NEXT MODULE 1 -Technology Evolution Start working on research