This document discusses new technologies for experiencing heritage sites through 3D digitization. It provides examples of virtual museums created from 3D scans of archaeological sites like Ename Abbey in Belgium. Technologies discussed include virtual reconstructions over time, interactive storytelling applications, natural interaction techniques, and digital restoration of artifacts. The goal is to digitally preserve cultural heritage and provide novel ways to explore archaeological sites and better understand the past.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
The integration of virtual environments and digitally restored objects in museums benefits largely from interfaces that are intuitive, engaging and very easy to grasp, so that these digital assets can be combined with the real museum objects and the related storytelling.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
Exposé présenté au 4ème Sommet mondial pour l'Internet et le Multimédia de la FIAM qui s'est déroulé du 18 au 20 Octobre 2004 à Pékin (Beijing) dans le nouveau Centre des Congrès du "Media Boulevard".
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
The integration of virtual environments and digitally restored objects in museums benefits largely from interfaces that are intuitive, engaging and very easy to grasp, so that these digital assets can be combined with the real museum objects and the related storytelling.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
Exposé présenté au 4ème Sommet mondial pour l'Internet et le Multimédia de la FIAM qui s'est déroulé du 18 au 20 Octobre 2004 à Pékin (Beijing) dans le nouveau Centre des Congrès du "Media Boulevard".
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
Global impact of the Gender Flip on Partnering PatternsLeanna Wolfe
As more women worldwide earn salaries that overtake those of their husbands and partners, family dynamics will change in regards to increased numbers of men becoming house husbands as well as growing numbers of women living independent lives visa finances and sexual choices.
3D World Heritage at your fingertips: what to expect? Online solutions to the...3D ICONS Project
3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013
J. Kaminsky, D. Pitzalis and F. Niccolucc
FOCUS K3D Conference on Semantic 3D Media and Content, February 11-12, 2010, INRIA Sophia Antipolis - Méditerranée, France
The new method of solid 3d modelling presented in this study allows new statistical perspectives for archaeological, geophysical and geochemical records in a 3D GIS environment. The micro-scale analysis investigates archaeological excavation trenches of the West Porticus in Ostia.
Valeria Vitale (King's College London)
'An Ontology for 3D Visualization in Cultural Heritage'.
Digital Classicist London & Institute of Classical Studies seminar 2013, Friday June 14th.
To date, 3D computer graphics and modelling techniques have been used in the study of the ancient world mainly as a means to display traditional research. The value of these digital techniques has been often assessed merely on the degree of graphic aesthetic quality.
The pursuit of "photorealism" has proven ineffective in engaging the audience but also scientifically misleading, as it suggests that is possible to reproduce an artefact or scene "exactly as it was" in the past.
Behind every scholarly 3D visualisation is a thorough study of excavation records, iconographic documentation, ancient literary sources, artistic canons and precedents. However, this valuable research (that may lead to new discoveries in the field) is not always detectable in the final visual outcome.
The London Charter for the Computer-based Visualisation of Cultural Heritage made a huge step forward in the regulation of scholarly 3D visualisation—prescribing that researchers' choices and motivation must all be documented. No 3D model could be considered a scholarly resource if its research method was not "transparent".
The London Charter presents methodological guidelines for recording this data, but does not go as far as to offer a formal framework in which to place this information; each modeller is left to simply follow their own style. Moreover, the clients who commissioned the 3D model (such as museums or other cultural institutions) are frequently more interested in the final product than in the rationale which is often completely overlooked and not circulated (or, in the worst case, dropped from the budget line altogether).
Since there are programming languages that enable 3D environments to successfully interact with html, I propose that it would be useful to create one or more ontologies to standardise the verbal component of the documentation, embedding it in the 3D model itself.
3D Acquisition and Modeling in Cultural HeritageGabriele Guidi
Gabriele Guidi is responsible for the “Computer Vision and Reverse Engineering Laboratory” at Politecnico di Milano (Italy). Since the late 1990s, it has focused on 3D acquisition and modeling techniques of cultural heritage artifacts on very small to very large scales. An interesting quality of a polytechnic institution like the one in Milan is to have in its DNA both a technical mind, coming from the Engineering departments, and a humanistic soul, linked to its departments of Architecture and Design. This dual point of view is critical when applying advanced technologies such as 3D data capture, opto-electronics, image processing, metrology and computer graphics to 3D documentation of a cultural artifact in a way that is useful for archaeologists, architects and officers of institutions responsible for the conservation of cultural heritage.
This presentation introduces the research group at Politecnico di Milano and presents an overview of the technological evolution of 3D capturing techniques since 2000. Several major examples of the researches done are shown, as well as how such discoveries have been applied to concrete problems of cultural heritage documentation and visualization. In the conclusion some of the major challenges we intend to confront in the near future are mentioned.
Learning in 3D
Curious about 3D printing, but not sure why/how to get started? This session will share from a beginner's perspective how 3D printing can impact learning in K - 8 classrooms. Learn about real examples of motivating lessons from our classroom, including projects that connect 3D design with creative writing. Resources, apps, and hints from our first year using a 3D printer will be shared.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Global impact of the Gender Flip on Partnering PatternsLeanna Wolfe
As more women worldwide earn salaries that overtake those of their husbands and partners, family dynamics will change in regards to increased numbers of men becoming house husbands as well as growing numbers of women living independent lives visa finances and sexual choices.
3D World Heritage at your fingertips: what to expect? Online solutions to the...3D ICONS Project
3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013
J. Kaminsky, D. Pitzalis and F. Niccolucc
FOCUS K3D Conference on Semantic 3D Media and Content, February 11-12, 2010, INRIA Sophia Antipolis - Méditerranée, France
The new method of solid 3d modelling presented in this study allows new statistical perspectives for archaeological, geophysical and geochemical records in a 3D GIS environment. The micro-scale analysis investigates archaeological excavation trenches of the West Porticus in Ostia.
Valeria Vitale (King's College London)
'An Ontology for 3D Visualization in Cultural Heritage'.
Digital Classicist London & Institute of Classical Studies seminar 2013, Friday June 14th.
To date, 3D computer graphics and modelling techniques have been used in the study of the ancient world mainly as a means to display traditional research. The value of these digital techniques has been often assessed merely on the degree of graphic aesthetic quality.
The pursuit of "photorealism" has proven ineffective in engaging the audience but also scientifically misleading, as it suggests that is possible to reproduce an artefact or scene "exactly as it was" in the past.
Behind every scholarly 3D visualisation is a thorough study of excavation records, iconographic documentation, ancient literary sources, artistic canons and precedents. However, this valuable research (that may lead to new discoveries in the field) is not always detectable in the final visual outcome.
The London Charter for the Computer-based Visualisation of Cultural Heritage made a huge step forward in the regulation of scholarly 3D visualisation—prescribing that researchers' choices and motivation must all be documented. No 3D model could be considered a scholarly resource if its research method was not "transparent".
The London Charter presents methodological guidelines for recording this data, but does not go as far as to offer a formal framework in which to place this information; each modeller is left to simply follow their own style. Moreover, the clients who commissioned the 3D model (such as museums or other cultural institutions) are frequently more interested in the final product than in the rationale which is often completely overlooked and not circulated (or, in the worst case, dropped from the budget line altogether).
Since there are programming languages that enable 3D environments to successfully interact with html, I propose that it would be useful to create one or more ontologies to standardise the verbal component of the documentation, embedding it in the 3D model itself.
3D Acquisition and Modeling in Cultural HeritageGabriele Guidi
Gabriele Guidi is responsible for the “Computer Vision and Reverse Engineering Laboratory” at Politecnico di Milano (Italy). Since the late 1990s, it has focused on 3D acquisition and modeling techniques of cultural heritage artifacts on very small to very large scales. An interesting quality of a polytechnic institution like the one in Milan is to have in its DNA both a technical mind, coming from the Engineering departments, and a humanistic soul, linked to its departments of Architecture and Design. This dual point of view is critical when applying advanced technologies such as 3D data capture, opto-electronics, image processing, metrology and computer graphics to 3D documentation of a cultural artifact in a way that is useful for archaeologists, architects and officers of institutions responsible for the conservation of cultural heritage.
This presentation introduces the research group at Politecnico di Milano and presents an overview of the technological evolution of 3D capturing techniques since 2000. Several major examples of the researches done are shown, as well as how such discoveries have been applied to concrete problems of cultural heritage documentation and visualization. In the conclusion some of the major challenges we intend to confront in the near future are mentioned.
Learning in 3D
Curious about 3D printing, but not sure why/how to get started? This session will share from a beginner's perspective how 3D printing can impact learning in K - 8 classrooms. Learn about real examples of motivating lessons from our classroom, including projects that connect 3D design with creative writing. Resources, apps, and hints from our first year using a 3D printer will be shared.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
The Future for our Past: ICT supports cultural heritage understanding (Daniel...heritageorganisations.eu
The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition ‘The Future for our Past’. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.
Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the do’s and don’ts of these new technologies.
Visual Dimension
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
2+3D Photography 2017 – INV 13 A critical reflection on the use of 3D technol...rijksmuseum
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddha’s of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
3D data acquisition and archaeological documentation, Alberto Sanchez, France...3D ICONS Project
3D data acquisition and archaeological documentation, presentation given by Alberto Sanchez, Francesco Gomez, Ana Martinez and Arturo Ruiz at the 3D ICONS workshop at the XVIII Borso Mediterranea del Turismo Archeologico conference in Paestrum.
The presentation describes the contribution of the University of Jaen Research Institute for Iberian Archaeology to the 3D ICONS project and the methodology used.
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt geïnstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
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• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
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GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
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The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
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Bob Boule
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Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
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Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
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What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
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Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
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https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Paper: https://eprint.iacr.org/2023/1886
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Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
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GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
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In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
1. New technologies
for heritage:
Experiencing the past by
3D digisitation of
heritage sites
Dries Nollet
Carlotta Capurro
Daniel Pletinckx
Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
2. 3D Virtual museums
• What does 3D offers to virtual museums?
– Digitise existing buildings and objects
– Recreate and visualise the past
– Digitally restore museum objects
– Explore virtual spaces
– See evolution in time until today
• Monuments & landscapes are essential part of
virtual museums
• Provide context of museum objects
• Provide a visual reference framework for 2 people out of 3
51. Virtual reconstruction of Cim (Mostar)
• Early Christian basilica (5th – 6th century)
• Basilica and memoria
• Seat of a bishop
• Excavated in 1970s
• Published in 1974, excavation log books available
• Archaeological park
• Remains poorly preserved
• Silver & ivory objects disappeared in the 1992-1995 war
• Should be significant community
• Only one house excavated