This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Survey in the new millennium: Tools for the 21st century archaeologistPaul Cripps
A talk given at Digital Past: New Technologies in Heritage, Interpretation and Outreach. RCHMW Seminar. A seminar organised to guide heritage managers, education and outreach officers, and museum and local government officers in Wales and further
afield through some of the newest technologies available for researching and promoting heritage sites. This was done through the medium of papers presented by key speakers who talked through practical examples where such technologies have been used, what their problems and experiences may have been and the practical outcomes for communities or heritage managers
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Survey in the new millennium: Tools for the 21st century archaeologistPaul Cripps
A talk given at Digital Past: New Technologies in Heritage, Interpretation and Outreach. RCHMW Seminar. A seminar organised to guide heritage managers, education and outreach officers, and museum and local government officers in Wales and further
afield through some of the newest technologies available for researching and promoting heritage sites. This was done through the medium of papers presented by key speakers who talked through practical examples where such technologies have been used, what their problems and experiences may have been and the practical outcomes for communities or heritage managers
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Please feel the Museum: 3D technologies in the MuseumElizabeth Neely
Presentation by Liz Neely and Miriam Langer for Museums and the Web 2013 in Portland, OR. The corresponding paper can be found at http://bit.ly/11h1okZ.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
museofabber.com: Curate & publish 3d printable museum collectionsNikolaos Maniatis
My presentation at the 3D Publishing Conference, Amsterdam, The Netherlands (27/03/2014). Making culture touchable! http://www.3dpublishingconference.com/
Forge - DevCon 2016: Implementing Rich Applications in the BrowserAutodesk
Sebastian Dunkel, Autodesk
Cloud based web applications running in the browser have fundamental advantages over their desktop based siblings: They run on any device and are not tied to a certain operating system. The transition to web applications can solve many of the deployment problems and facilitates effortless real-time collaboration in a connected world.
However, implementing rich browser applications is challenging. Besides general technical limitations, leveraging existing technology is far from trivial. In this presentation we will discuss these and other challenges based on selected browser-based applications developed at Autodesk. Moreover, we will show how Forge technology can help to accelerate application development and improve the development experience.
Forge - DevCon 2016: Creating your next VR Walkthrough with Cloud Rendered St...Autodesk
Michael Beale, Autodesk
If you are building a VR walkthrough like Google Street View, learn how you can use Forge to generate your stereo-panorama assets. A simple cube-map is all you need to display on your mobile device to experience depth and immersion. Using the API, you can learn how to extract alpha maps and depth maps to create parallax effects with camera translation, and blend in real 3D geometry into the scene.
Adopting a Single Bill of Materials (BOM) Strategy for Engineering and Manufacturing Integration
BOM creation and transfer remains a big challenge for a smooth PLM deployment. Many are wary of bringing BOM management into PLM as it can raise a lot of challenges in management, time and cost. However, with the demand for better integration and collaboration, companies soon may not have a choice as they attempt to close the loops between engineering and manufacturing.
This session will explain how, with demonstrative examples, developing a single BOM across multiple disciplines will reap benefits across the whole product life cycle.
Explaining BOM in its many forms
An integrated approach in design, manufacturing, planning and production
BOM in closing the loop in PLM-ERP connectivity and interoperability
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Franco Niccolucci, 'The integration and management of archaeological datasets...3D ICONS Project
Franco Niccolucci, 'The integration and management of archaeological datasets: the Europeana projects CARARE and 3D ICONS', a position paper given at the World Archaeology Congress, Jordan, January 2013
Please feel the Museum: 3D technologies in the MuseumElizabeth Neely
Presentation by Liz Neely and Miriam Langer for Museums and the Web 2013 in Portland, OR. The corresponding paper can be found at http://bit.ly/11h1okZ.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
museofabber.com: Curate & publish 3d printable museum collectionsNikolaos Maniatis
My presentation at the 3D Publishing Conference, Amsterdam, The Netherlands (27/03/2014). Making culture touchable! http://www.3dpublishingconference.com/
Forge - DevCon 2016: Implementing Rich Applications in the BrowserAutodesk
Sebastian Dunkel, Autodesk
Cloud based web applications running in the browser have fundamental advantages over their desktop based siblings: They run on any device and are not tied to a certain operating system. The transition to web applications can solve many of the deployment problems and facilitates effortless real-time collaboration in a connected world.
However, implementing rich browser applications is challenging. Besides general technical limitations, leveraging existing technology is far from trivial. In this presentation we will discuss these and other challenges based on selected browser-based applications developed at Autodesk. Moreover, we will show how Forge technology can help to accelerate application development and improve the development experience.
Forge - DevCon 2016: Creating your next VR Walkthrough with Cloud Rendered St...Autodesk
Michael Beale, Autodesk
If you are building a VR walkthrough like Google Street View, learn how you can use Forge to generate your stereo-panorama assets. A simple cube-map is all you need to display on your mobile device to experience depth and immersion. Using the API, you can learn how to extract alpha maps and depth maps to create parallax effects with camera translation, and blend in real 3D geometry into the scene.
Adopting a Single Bill of Materials (BOM) Strategy for Engineering and Manufacturing Integration
BOM creation and transfer remains a big challenge for a smooth PLM deployment. Many are wary of bringing BOM management into PLM as it can raise a lot of challenges in management, time and cost. However, with the demand for better integration and collaboration, companies soon may not have a choice as they attempt to close the loops between engineering and manufacturing.
This session will explain how, with demonstrative examples, developing a single BOM across multiple disciplines will reap benefits across the whole product life cycle.
Explaining BOM in its many forms
An integrated approach in design, manufacturing, planning and production
BOM in closing the loop in PLM-ERP connectivity and interoperability
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Franco Niccolucci, 'The integration and management of archaeological datasets...3D ICONS Project
Franco Niccolucci, 'The integration and management of archaeological datasets: the Europeana projects CARARE and 3D ICONS', a position paper given at the World Archaeology Congress, Jordan, January 2013
Developing mobile applications for the City of LuxembourgEuropeana
Guy Breden (Project Leader for digital platforms communicating with citizens, ICT, City of Luxembourg), 'Europeana for Smart Cities' Luxembourg Presidency, 14-15 October 2015, Luxembourg
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
Digitalisation at Royal Pavilion & Museumsfauxtoegrafik
Presentation given to Swale Museums Group, Saturday 14 November 2015.
Contains an overview of recent digital work at the Royal Pavilioon & Museums, and an introduction to a Digital Ideas Map that formed the basis of a workshop with the group.
This presentation describes Bulgariana, an aggregator to Europeana. This is also a community building initiative aiming at concerting activities in the realm of digtalization, preservation and presentation of cultural heritage in Bulgaria.
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt geïnstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
The integration of virtual environments and digitally restored objects in museums benefits largely from interfaces that are intuitive, engaging and very easy to grasp, so that these digital assets can be combined with the real museum objects and the related storytelling.
Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
Digital heritage assets of the Keys2Rome exhibition
1. Digital Heritage Assets
in Keys2Rome
Daniel Pletinckx
Visual Dimension bvba
Belgium
Stan Verbeek
Allard Pierson Museum
Netherlands
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
4. 3D Digital & Virtual Museums
• What does 3D offers to digital & virtual museums?
– Digitise existing buildings, traces and objects
– Recreate and visualise the historical context
– See evolution in time until today
– Digitally restore museum objects
– Explore virtual spaces
– Put in online repositories (Europeana)
• Monuments & landscapes are essential part of
digital & virtual museums
• Provide better understanding of museum objects
• Provide a visual reference framework for 2 people out of 3
5. Virtual reconstruction
• We want to show and experience the past
• We can’t reconstruct the past
• Available data is (extremely) insufficient
• We only have a partial knowledge of a certain period
(many things don’t leave archaeological or historical traces)
• The effort to reconstruct the past requires a very large budget
“Only Hollywood can reconstruct the past”
• We can show what we know of the past
• We can combine sources from different disciplines
• We can use the best experts to interpret these sources
• We need to make a consistent image of the past,
so we need to fill in the missing parts
6. Sustainable historical reconstruction
• Reconstruction of
• Buildings and man-made structures (immovable)
• Objects (movable)
• Behaviour (immaterial)
• Landscape (nature, altered by man)
• Sustainable
• Virtual reconstruction is a never ending story
• Concatenation of different high-end software packages => flexible
• Use of standards (.obj, Collada) and OpenSource software (Blender)
• High-level documentation of process and data
• Transmedia approach
21. 3D Visual Artists in Digital Heritage
Materials
• Mook
• Inhouse specialist: Wim Hupperetz
• Publication: “Romeins Nijmegen boven het
maaiveld”, Valkhof Museum
• External specialist: Lara Laken (murals)
• Karanis
• Inhouse specialist: Branko van Oppen
• Publication: “Domestic Life at Karanis” –
University of Michigan
• External specialist: Olaf Kaper
22. Virtual reconstruction of Cim (Mostar)
• Early Christian basilica (5th – 6th century)
• Basilica and memoria
• Seat of a bishop
• Excavated in 1970s
• Published in 1974, excavation log books available
• Archaeological park
• Remains poorly preserved
• Silver & ivory objects disappeared in the 1992-1995 war
• Should be significant community
• Only one house excavated
36. Digital restoration
• Digital restoration is necessary for
recontextualisation
• Digital restoration
• can go further than physical restoration
• can provide hypotheses or multiple alternatives
• can reveal aesthetics or the original object
• Documentation is very similar to
virtual reconstruction
• Tools
• Digital sculpting
• Restoration of material