3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
2+3D Photography 2017 – INV 13 A critical reflection on the use of 3D technol...rijksmuseum
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddha’s of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
iBeaken is a visitor engagement and activation program making it possible to publish content around heritage, nature, tourism, museums to the visitor's own smartphones.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
Exposé présenté au 4ème Sommet mondial pour l'Internet et le Multimédia de la FIAM qui s'est déroulé du 18 au 20 Octobre 2004 à Pékin (Beijing) dans le nouveau Centre des Congrès du "Media Boulevard".
Networks into artworks by the artist Elena ParouchevaElena Paroucheva
The projects of Elena Paroucheva aim at emphasizing the above ground networks of energy distribution.
Instead of trying to hide them in the landscape, she transforms them into artworks. These projects involve
the support of networks and pylons:- Low, medium and high voltage power lines - Renewable energy
windmills - Cellular Relay - Antennas - Lighting – highways, stadiums, public spaces, etc.
Her are of two kinds:
Art Installations: This solution treats the transformation of existing building in the environment. They are
investigated according to reception area and allow the modification of the visual aspect of the infrastructure
into artistic works.
Sculptures: This way explores new forms for pylons to be implanted in the landscape, urban and rural
areas. Sculptures use "symbolically" the same modules of metallic construction for the realization of
« pylons - sculptures », « antennas - sculptures », « wind energy - sculptures » and “lighting – sculptures”.
Website : http://www.electric-art.eu/
The Future for our Past: ICT supports cultural heritage understanding (Daniel...heritageorganisations.eu
The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition ‘The Future for our Past’. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.
Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the do’s and don’ts of these new technologies.
Visual Dimension
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Sharing is Caring. Societal impact of open collections? Merete Sanderhoff
Presentation for the seminar Open Collections, arranged by the Nationalmuseum in Stockholm, on the occasion of the launh of their Public Domain policy, 7 October 2016
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt geïnstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
2+3D Photography 2017 – INV 13 A critical reflection on the use of 3D technol...rijksmuseum
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddha’s of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
iBeaken is a visitor engagement and activation program making it possible to publish content around heritage, nature, tourism, museums to the visitor's own smartphones.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
Exposé présenté au 4ème Sommet mondial pour l'Internet et le Multimédia de la FIAM qui s'est déroulé du 18 au 20 Octobre 2004 à Pékin (Beijing) dans le nouveau Centre des Congrès du "Media Boulevard".
Networks into artworks by the artist Elena ParouchevaElena Paroucheva
The projects of Elena Paroucheva aim at emphasizing the above ground networks of energy distribution.
Instead of trying to hide them in the landscape, she transforms them into artworks. These projects involve
the support of networks and pylons:- Low, medium and high voltage power lines - Renewable energy
windmills - Cellular Relay - Antennas - Lighting – highways, stadiums, public spaces, etc.
Her are of two kinds:
Art Installations: This solution treats the transformation of existing building in the environment. They are
investigated according to reception area and allow the modification of the visual aspect of the infrastructure
into artistic works.
Sculptures: This way explores new forms for pylons to be implanted in the landscape, urban and rural
areas. Sculptures use "symbolically" the same modules of metallic construction for the realization of
« pylons - sculptures », « antennas - sculptures », « wind energy - sculptures » and “lighting – sculptures”.
Website : http://www.electric-art.eu/
The Future for our Past: ICT supports cultural heritage understanding (Daniel...heritageorganisations.eu
The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition ‘The Future for our Past’. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.
Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the do’s and don’ts of these new technologies.
Visual Dimension
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Sharing is Caring. Societal impact of open collections? Merete Sanderhoff
Presentation for the seminar Open Collections, arranged by the Nationalmuseum in Stockholm, on the occasion of the launh of their Public Domain policy, 7 October 2016
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt geïnstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
The integration of virtual environments and digitally restored objects in museums benefits largely from interfaces that are intuitive, engaging and very easy to grasp, so that these digital assets can be combined with the real museum objects and the related storytelling.
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
Preliminary findings _OECD field visits to ten regions in the TSI EU mining r...OECDregions
Preliminary findings from OECD field visits for the project: Enhancing EU Mining Regional Ecosystems to Support the Green Transition and Secure Mineral Raw Materials Supply.
About Potato, The scientific name of the plant is Solanum tuberosum (L).Christina Parmionova
The potato is a starchy root vegetable native to the Americas that is consumed as a staple food in many parts of the world. Potatoes are tubers of the plant Solanum tuberosum, a perennial in the nightshade family Solanaceae. Wild potato species can be found from the southern United States to southern Chile
Synopsis (short abstract) In December 2023, the UN General Assembly proclaimed 30 May as the International Day of Potato.
Working with data is a challenge for many organizations. Nonprofits in particular may need to collect and analyze sensitive, incomplete, and/or biased historical data about people. In this talk, Dr. Cori Faklaris of UNC Charlotte provides an overview of current AI capabilities and weaknesses to consider when integrating current AI technologies into the data workflow. The talk is organized around three takeaways: (1) For better or sometimes worse, AI provides you with “infinite interns.” (2) Give people permission & guardrails to learn what works with these “interns” and what doesn’t. (3) Create a roadmap for adding in more AI to assist nonprofit work, along with strategies for bias mitigation.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
RFP for Reno's Community Assistance CenterThis Is Reno
Property appraisals completed in May for downtown Reno’s Community Assistance and Triage Centers (CAC) reveal that repairing the buildings to bring them back into service would cost an estimated $10.1 million—nearly four times the amount previously reported by city staff.
Monitoring Health for the SDGs - Global Health Statistics 2024 - WHOChristina Parmionova
The 2024 World Health Statistics edition reviews more than 50 health-related indicators from the Sustainable Development Goals and WHO’s Thirteenth General Programme of Work. It also highlights the findings from the Global health estimates 2021, notably the impact of the COVID-19 pandemic on life expectancy and healthy life expectancy.
Donate to charity during this holiday seasonSERUDS INDIA
For people who have money and are philanthropic, there are infinite opportunities to gift a needy person or child a Merry Christmas. Even if you are living on a shoestring budget, you will be surprised at how much you can do.
Donate Us
https://serudsindia.org/how-to-donate-to-charity-during-this-holiday-season/
#charityforchildren, #donateforchildren, #donateclothesforchildren, #donatebooksforchildren, #donatetoysforchildren, #sponsorforchildren, #sponsorclothesforchildren, #sponsorbooksforchildren, #sponsortoysforchildren, #seruds, #kurnool
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
2. Visual Dimension bvba
• Active in digital heritage and architecture
• Created in 2003 (Ename, Belgium)
• Active on European scale as innovation company
• Active in commercial & European projects
3. Ir. Daniel Pletinckx
https://be.linkedin.com/in/danielpletinckx
• Civil engineer ICT & Communication Technology
• Active in digital heritage since 1997
• Awards
• Flemish Monument Award 1998
• VGI ICT Innovation Award 2004
• Tartessos Award 2009 for
virtual archaeology (Sevilla)
• Heritage in Motion 2016
(2nd in games & interactives)
4. 3D Digital and Virtual museums
• What does 3D offers to museums?
– Digitise existing buildings and objects
– Recreate and visualise the past (monuments, sites, landscapes)
– Digitally restore museum objects
– Explore virtual spaces
– See evolution in time until today
– Digital repatriation
– Connect with powerful interactive storytelling
• Wide use of 3D technology
• TimeMachine approach
6. 3D virtual reconstruction
• Only a very small part of the past is preserved
– Many materials perish => iconography, texts from digital libraries
– Many objects were recycled => modelling
– Damage to objects => digital restoration
– Many techniques and details are lost => experimental archaeology
– Intangible heritage => storytelling
• Monuments & landscapes are essential part of
digital & virtual museums
• Provide context of museum objects
• Provide a visual reference framework for 2 people out of 3
• Very multi-disciplinary approach
50. Digital restoration
Crosier of Ename – digital restoration of the original form of the object (1175)
https://sketchfab.com/3d-models/2d3500a046484714af9b5c533adcd7c5
51. Digital restoration
Crosier of Ename – digital restoration of the repaired state (1180-1390)
(https://sketchfab.com/3d-models/686f6e1d7970469fb446f33991f89b24)
52. Digital restoration
Crosier of Ename – Flemish Masterpiece – integrated in game
https://enameabbey.wordpress.com/eham-1291-game/
65. GroupVR
Ename 1290 game (Kinect) in action in the Ename Heritage Centre
https://enameabbey.wordpress.com/1290-game/
https://enameabbey.wordpress.com/timegate/
66. Archives come alive
Eham 1291 – educational game – Veil Rentier (Flemish Masterpiece) in context
75. Object with a story (intangible heritage)
Pass glass Rijksmuseum (https://www.europeana.eu/portal/nl/record/90402/BK_NM_705.html)
76. Object with a story (intangible heritage)
Pass glass (https://sketchfab.com/3d-models/pass-glass-2nd-half-17th-century-
102f0b69974143148850a4a3b53845da)
77. Object with a story (intangible heritage)
Rijksmuseum + Europeana (https://www.rijksmuseum.nl/collection/SK-A-2568)
78. Object with a story (intangible heritage)
Rijksmuseum + Europeana (https://www.rijksmuseum.nl/collection/SK-A-2568)
79. Object with a story (intangible heritage)
Rijksmuseum + Europeana (https://www.rijksmuseum.nl/en/collection/SK-A-3297)
80. Object with a story (intangible heritage)
The Swann Inn of Ename in 1666
(https://sketchfab.com/3d-models/731e5a85379a40f1b1797ac43640da2a)
81. Object with a story (intangible heritage)
The Swann inn of Ename in 1666 (https://www.youtube.com/watch?v=tM29hGycE-w)
82. The Ename carillon (intangible heritage)
Guest quarters of the Ename abbey around 1665 with carillon tower
83. The Ename carillon (intangible heritage)
https://enameabbey.wordpress.com/2019/06/20/the-world-of-abbot-de-loose/
84. The Ename carillon (intangible heritage)
https://www.youtube.com/watch?v=_hFEgJwR51c
85. The Ename carillon (intangible heritage)
Structure and keyboard of the Ename carillon tower - WIP
86. The Ename carillon (intangible heritage)
Clockwork and automat of Brielle, Netherlands (RCE)
87. The Ename carillon (intangible heritage)
About 150 documents are preserved (City of Amsterdam Archive) about the Ename carillon
88. The Ename carillon (intangible heritage)
Carillon play is Intangible World Heritage since 2014 (virtual carillon on March 21, 2020)
89. Virtual reconstruction
• Is a scientific and curatorial process
• Is highly multidisciplinary (input from experts)
• Can be integrated at low cost in museums
• Can be re-used in many ways (online, 3D printing)
• Storytelling tool – story is crucial
• As virtual guiding system or game
• As touchscreen application or online (https://share3d.eu)
• Sketchfab as online 3D engine/repository
(https://sketchfab.com/visualdimension/models)
• Euopean TimeMachine initiative
(https://www.timemachine.eu)
90. You can do this too!
• 3D virtual reconstruction ≠ fiction
• 3D virtual reconstruction = collaboration
• 3D virtual reconstruction = heritage
• A new generation of 3D professionals helps you
• Many training sessions and guidelines to come
• Correctly reconstructed assets available in the
Sketchfab Asset Store
• Provide us your email, we’ll send you this
presentation
• … and keep you informed on new events
91. Experience or heritage tool?
• It’s both !!!
• It’s research, preservation, documentation
• …and great visualisation/interaction
• But we need to maintain the highest quality
of our virtual reconstructions
• …and preserve them on the long term
• …otherwise it’s not cultural heritage!