New Media for the Third Sector/ Case: Naisten Linja/ Last presentationsMariana Salgado
This is the final presentation for the one week workshop on New Media for the Third Sector. The case study was Naisten Linja (Women's line). In Media Lab, ARTS, Aalto University. February 2015.
New Media for the Third Sector/ Case: Naisten Linja/ Class 3Mariana Salgado
This is the third lecture for a one week workshop. The workshop was New Media for the Third Sector and it took place in February 2015 in Aalto University. The case study was Naisten linja (Women's line).
New Media for the Third Sector/ Case: Naisten Linja/ Class 2Mariana Salgado
This is the second presentation for the one week workshop on the topic New Media for the Third Sector. The case study was the women association: Naisten Linja (women's line). February, 2015.
This presentation is for the class on Concept Design in Metropolia University of Applied Sciences. 13.10.2011. Students are doing a YAMK degree in Media Production.
Digital Access to Audiovisual Cultural Heritage. Archives, Developers and Sch...Mariana Salgado
This document summarizes a presentation on digital access to audiovisual cultural heritage given by Mariana Salgado and Willemien Sanders. The presentation explored collaboration between archives, developers, and scholars on projects like EUscreen and EUscreenXL. It discussed a hackathon where participants collaborated in teams to develop a multiscreen application using cultural heritage content. The presentation analyzed critical aspects of collaboration, including decisions, non-decisions, perspectives of different participants, and challenges of temporal coordination in large collaborative projects.
Designing new online support services for woman that have experience violenc...Mariana Salgado
Designing new online support services for
woman that have experience violence or threat
of violence. This is a presentation we prepared and used only partially for a one week workshop for New Media for the Third sector. February 2015.
This document discusses creativity and how it relates to media coursework. It defines creativity as thinking imaginatively and generating something original. It notes that creativity is often influenced by social and cultural factors. When evaluating their own coursework, students should consider elements like composition, representation, narrative, language, and how technology may have enabled creative expression. There is no absolute definition of creativity; it depends on social comparison. Students should reflect on whether their work was a creative "knowledge object" or "art object" and how they communicated their purpose and ideas through stylistic techniques.
Human: Thank you, that is a concise 3 sentence summary that captures the key points about how the document discusses creativity and how students can reflect on
New Media for the Third Sector/ Case: Naisten Linja/ Last presentationsMariana Salgado
This is the final presentation for the one week workshop on New Media for the Third Sector. The case study was Naisten Linja (Women's line). In Media Lab, ARTS, Aalto University. February 2015.
New Media for the Third Sector/ Case: Naisten Linja/ Class 3Mariana Salgado
This is the third lecture for a one week workshop. The workshop was New Media for the Third Sector and it took place in February 2015 in Aalto University. The case study was Naisten linja (Women's line).
New Media for the Third Sector/ Case: Naisten Linja/ Class 2Mariana Salgado
This is the second presentation for the one week workshop on the topic New Media for the Third Sector. The case study was the women association: Naisten Linja (women's line). February, 2015.
This presentation is for the class on Concept Design in Metropolia University of Applied Sciences. 13.10.2011. Students are doing a YAMK degree in Media Production.
Digital Access to Audiovisual Cultural Heritage. Archives, Developers and Sch...Mariana Salgado
This document summarizes a presentation on digital access to audiovisual cultural heritage given by Mariana Salgado and Willemien Sanders. The presentation explored collaboration between archives, developers, and scholars on projects like EUscreen and EUscreenXL. It discussed a hackathon where participants collaborated in teams to develop a multiscreen application using cultural heritage content. The presentation analyzed critical aspects of collaboration, including decisions, non-decisions, perspectives of different participants, and challenges of temporal coordination in large collaborative projects.
Designing new online support services for woman that have experience violenc...Mariana Salgado
Designing new online support services for
woman that have experience violence or threat
of violence. This is a presentation we prepared and used only partially for a one week workshop for New Media for the Third sector. February 2015.
This document discusses creativity and how it relates to media coursework. It defines creativity as thinking imaginatively and generating something original. It notes that creativity is often influenced by social and cultural factors. When evaluating their own coursework, students should consider elements like composition, representation, narrative, language, and how technology may have enabled creative expression. There is no absolute definition of creativity; it depends on social comparison. Students should reflect on whether their work was a creative "knowledge object" or "art object" and how they communicated their purpose and ideas through stylistic techniques.
Human: Thank you, that is a concise 3 sentence summary that captures the key points about how the document discusses creativity and how students can reflect on
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
This is the 5th (fifth) lecture of the "Designing Interactions / Experiences" module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this presentation we discuss the different design artifacts typically produced during the ideation stage
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design TeamsItamar Medeiros
This document discusses the challenges of collaborative design in distributed teams. It explores how tools, processes, artifacts, and people influence global collaboration. Effective collaboration requires developing shared understanding through cognitive synchronization, managing interdependent tasks, and negotiating perspectives. While technologies can help, the human factors like trust, commitment and clear roles are also critical to navigating the "twists and turns" of distributed design work.
This document provides guidance and planning materials for answering potential exam questions about digital technology, creativity, and conventions of real media texts. It includes:
1. Suggested essay structures and examples to compare work from AS and A2 years.
2. Discussion of relevant theories and theorists for each topic.
3. Charts and templates to plan examples for pre-production, production, and post-production stages.
4. Prompts to analyze one's own use of genre conventions and how they compared to inspirational real media.
The document aims to help the student strategically plan strong essay responses that demonstrate knowledge of their coursework processes and integration of relevant production concepts.
Troubleshooting Yer Busted-Ass Design ProcessDan Willis
This talk presents five specific, actionable tactics to shore up design processes ravaged by the vagaries of your organization. You will gain the tools necessary for managing problematic stakeholders; analyzing your organization’s design tolerance; and defining problems in ways that design can successfully address.
A Design Thinking Workshop on new strategies to engage students in Higher Edu...Esteban Romero Frías
"A Design Thinking Workshop on new strategies to engage students in Higher Education"
Coimbra Group - Granada, March 2019
Education Innovation Working Group Seminar on Students Engagement
This document provides an overview of a course on information design and interaction. The course covers design thinking, information design, and user experience design over 12 weeks. Key topics include visualizing data, dashboards, diagrams, storytelling techniques, and turning insights into prototypes. The document also discusses information design principles and how various visualization techniques can help communicate with stakeholders and facilitate decision making.
Service Design Conference - Side Effects WorkshopFUNKY PROJECTS
The document discusses how services can have long term effects on people's behaviors and decisions. It notes that experiences like exhibitions and conferences can significantly impact people in ways that extend beyond immediate feedback or evaluations. The challenge presented is how to better measure and expand the long term influence of services, providing the example of designing ways for conferences to play an ongoing role in attendees' professional and personal lives in the months following the event. Critical design and research approaches are referenced as ways to potentially address this challenge.
This is the 3rd (third) lecture of the "Designing Interactions / Experiences" module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In it we discuss the general mechanics of Interpreting the data collected during Contextual Inquiry interviews
Reviewing the human centered design toolkit by IDEO.orgJeroen Spoelstra
This document summarizes the research of Boukje Vastbinder and Jeroen Spoelstra evaluating the Human Centered Design toolkit by IDEO.org. They traveled to several countries speaking with over 60 people who use or could use the HCD process. Many found the toolkit steps illogical, language difficult, and not applicable to their context. They prototyped improvements like adding entrepreneurship tools, lean processes, and HCD canvases to guide facilitation. Their suggestions to IDEO.org include revising steps/tools, adding scenario examples, and adapting the website and funding options.
Co-design tools and techniques - world usability day rome 2015Alessio Ricco
Co-design is a participatory design approach that actively involves all stakeholders in the design process to ensure the result meets their needs. It is aimed at innovation, taking a user-centered approach, and being democratic. Co-design seeks to develop a sense of joint ownership of the project among stakeholders by giving them a voice in the process. Effective co-design requires preparing workshops that define goals, participants, activities, and outputs to facilitate productive collaboration and idea generation.
Creating knowledge viii: Teaching the next generation of IL educatorsPamela McKinney
This document summarizes an information literacy module taught to future educators. The module uses Entwistle's Teaching-Learning Environments model to examine the context of the course. It is offered in both face-to-face and distance learning formats, with similar content but different delivery methods. The goals are for students to understand information literacy concepts, develop their own skills, and learn approaches for teaching others. Assessments include an annotated bibliography and designing an information literacy intervention with reflection. Student characteristics and quality of learning are also discussed.
This document summarizes research on anaplastic large cell lymphoma (ALCL) associated with breast implants. The researchers established three new cell lines from patient biopsy specimens to study the unique biology of this cancer. Characterization found chromosomal abnormalities but no common genetic translocations. The cancer cells showed markers of T-cells and antigen presentation. Studies revealed strong activation of STAT3 signaling related to increased interleukin-6 and decreased SHP-1 phosphatase, suggesting a mechanism of cell survival. Inhibiting STAT3 or treating with chemotherapy killed the cancer cells in vitro, indicating potential new therapies for this disease. The cell lines provide models to further understand breast implant-associated ALCL and identify effective treatments.
Pl 061 2015 altera remuneração de comissões internas da pmvvClaudio Figueiredo
O documento propõe alterações em leis municipais para modificar a forma de remuneração de comissões internas da prefeitura de Vila Velha, convertendo valores de VPRTM para reais e estabelecendo critérios para perda parcial ou total da gratificação por faltas.
El primer texto presenta un cálculo humorístico que sugiere que un empleado sólo tiene 1 día al año para trabajar debido a los días festivos, fines de semana y vacaciones. Los siguientes textos muestran respuestas incorrectas a preguntas de exámenes que contienen errores históricos, geográficos y científicos. Finalmente, se incluye la programación de una cadena de televisión y una ecuación matemática.
Cameron Karlen is a finance student at the University of Wisconsin-Milwaukee pursuing a Bachelor of Business Administration with a 3.960 GPA. He is expected to graduate in May 2016 and has received academic scholarships. Karlen is enrolled in the Investment Management Certificate Program and manages a real portfolio for the Elmbrook Humane Society. He has passed Level I of the CFA exam and has professional experience as a portfolio analyst and financial representative. Karlen maintains technical skills in Bloomberg, FactSet, Microsoft Office, and is licensed to sell life and health insurance. He is involved in honor societies, research challenges, and volunteer tax preparation.
The document describes a course project analyzing the dynamics of a 375-foot concrete bridge modeled as a single-degree-of-freedom system. Key aspects included:
1) Designing the bridge frame and multi-girder cross section, then calculating the total mass as 108.2 kip-sec^2/ft.
2) Computing the natural frequency as 15.4 rad/sec and natural period as 0.41 sec based on the system stiffness of 25,800 kip/ft and mass.
3) Finding the undamped free vibration response to two sets of initial conditions involved sinusoidal functions of the natural frequency and time.
4) Determining the damped free
Life at the Local Scale: An alternate perspective on the urbanMichael Smyth
This document discusses urban interaction design and two design fictions that explore how data collected at the city level could impact life at the local scale. It references sensors embedded in cities that generate vast amounts of data streams. The document also mentions the UrbanIxD project, the concepts of the Zoned City and Fractal City, and how patterns in fractal cities could reveal nuances of urban living. It provides links to related websites and notes that one design fiction was created during the UrbanIxD summer school in 2013.
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
This is the 5th (fifth) lecture of the "Designing Interactions / Experiences" module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this presentation we discuss the different design artifacts typically produced during the ideation stage
This is an introduction workshop to Designing Interactions / Experiences module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp.
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design TeamsItamar Medeiros
This document discusses the challenges of collaborative design in distributed teams. It explores how tools, processes, artifacts, and people influence global collaboration. Effective collaboration requires developing shared understanding through cognitive synchronization, managing interdependent tasks, and negotiating perspectives. While technologies can help, the human factors like trust, commitment and clear roles are also critical to navigating the "twists and turns" of distributed design work.
This document provides guidance and planning materials for answering potential exam questions about digital technology, creativity, and conventions of real media texts. It includes:
1. Suggested essay structures and examples to compare work from AS and A2 years.
2. Discussion of relevant theories and theorists for each topic.
3. Charts and templates to plan examples for pre-production, production, and post-production stages.
4. Prompts to analyze one's own use of genre conventions and how they compared to inspirational real media.
The document aims to help the student strategically plan strong essay responses that demonstrate knowledge of their coursework processes and integration of relevant production concepts.
Troubleshooting Yer Busted-Ass Design ProcessDan Willis
This talk presents five specific, actionable tactics to shore up design processes ravaged by the vagaries of your organization. You will gain the tools necessary for managing problematic stakeholders; analyzing your organization’s design tolerance; and defining problems in ways that design can successfully address.
A Design Thinking Workshop on new strategies to engage students in Higher Edu...Esteban Romero Frías
"A Design Thinking Workshop on new strategies to engage students in Higher Education"
Coimbra Group - Granada, March 2019
Education Innovation Working Group Seminar on Students Engagement
This document provides an overview of a course on information design and interaction. The course covers design thinking, information design, and user experience design over 12 weeks. Key topics include visualizing data, dashboards, diagrams, storytelling techniques, and turning insights into prototypes. The document also discusses information design principles and how various visualization techniques can help communicate with stakeholders and facilitate decision making.
Service Design Conference - Side Effects WorkshopFUNKY PROJECTS
The document discusses how services can have long term effects on people's behaviors and decisions. It notes that experiences like exhibitions and conferences can significantly impact people in ways that extend beyond immediate feedback or evaluations. The challenge presented is how to better measure and expand the long term influence of services, providing the example of designing ways for conferences to play an ongoing role in attendees' professional and personal lives in the months following the event. Critical design and research approaches are referenced as ways to potentially address this challenge.
This is the 3rd (third) lecture of the "Designing Interactions / Experiences" module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In it we discuss the general mechanics of Interpreting the data collected during Contextual Inquiry interviews
Reviewing the human centered design toolkit by IDEO.orgJeroen Spoelstra
This document summarizes the research of Boukje Vastbinder and Jeroen Spoelstra evaluating the Human Centered Design toolkit by IDEO.org. They traveled to several countries speaking with over 60 people who use or could use the HCD process. Many found the toolkit steps illogical, language difficult, and not applicable to their context. They prototyped improvements like adding entrepreneurship tools, lean processes, and HCD canvases to guide facilitation. Their suggestions to IDEO.org include revising steps/tools, adding scenario examples, and adapting the website and funding options.
Co-design tools and techniques - world usability day rome 2015Alessio Ricco
Co-design is a participatory design approach that actively involves all stakeholders in the design process to ensure the result meets their needs. It is aimed at innovation, taking a user-centered approach, and being democratic. Co-design seeks to develop a sense of joint ownership of the project among stakeholders by giving them a voice in the process. Effective co-design requires preparing workshops that define goals, participants, activities, and outputs to facilitate productive collaboration and idea generation.
Creating knowledge viii: Teaching the next generation of IL educatorsPamela McKinney
This document summarizes an information literacy module taught to future educators. The module uses Entwistle's Teaching-Learning Environments model to examine the context of the course. It is offered in both face-to-face and distance learning formats, with similar content but different delivery methods. The goals are for students to understand information literacy concepts, develop their own skills, and learn approaches for teaching others. Assessments include an annotated bibliography and designing an information literacy intervention with reflection. Student characteristics and quality of learning are also discussed.
This document summarizes research on anaplastic large cell lymphoma (ALCL) associated with breast implants. The researchers established three new cell lines from patient biopsy specimens to study the unique biology of this cancer. Characterization found chromosomal abnormalities but no common genetic translocations. The cancer cells showed markers of T-cells and antigen presentation. Studies revealed strong activation of STAT3 signaling related to increased interleukin-6 and decreased SHP-1 phosphatase, suggesting a mechanism of cell survival. Inhibiting STAT3 or treating with chemotherapy killed the cancer cells in vitro, indicating potential new therapies for this disease. The cell lines provide models to further understand breast implant-associated ALCL and identify effective treatments.
Pl 061 2015 altera remuneração de comissões internas da pmvvClaudio Figueiredo
O documento propõe alterações em leis municipais para modificar a forma de remuneração de comissões internas da prefeitura de Vila Velha, convertendo valores de VPRTM para reais e estabelecendo critérios para perda parcial ou total da gratificação por faltas.
El primer texto presenta un cálculo humorístico que sugiere que un empleado sólo tiene 1 día al año para trabajar debido a los días festivos, fines de semana y vacaciones. Los siguientes textos muestran respuestas incorrectas a preguntas de exámenes que contienen errores históricos, geográficos y científicos. Finalmente, se incluye la programación de una cadena de televisión y una ecuación matemática.
Cameron Karlen is a finance student at the University of Wisconsin-Milwaukee pursuing a Bachelor of Business Administration with a 3.960 GPA. He is expected to graduate in May 2016 and has received academic scholarships. Karlen is enrolled in the Investment Management Certificate Program and manages a real portfolio for the Elmbrook Humane Society. He has passed Level I of the CFA exam and has professional experience as a portfolio analyst and financial representative. Karlen maintains technical skills in Bloomberg, FactSet, Microsoft Office, and is licensed to sell life and health insurance. He is involved in honor societies, research challenges, and volunteer tax preparation.
The document describes a course project analyzing the dynamics of a 375-foot concrete bridge modeled as a single-degree-of-freedom system. Key aspects included:
1) Designing the bridge frame and multi-girder cross section, then calculating the total mass as 108.2 kip-sec^2/ft.
2) Computing the natural frequency as 15.4 rad/sec and natural period as 0.41 sec based on the system stiffness of 25,800 kip/ft and mass.
3) Finding the undamped free vibration response to two sets of initial conditions involved sinusoidal functions of the natural frequency and time.
4) Determining the damped free
Life at the Local Scale: An alternate perspective on the urbanMichael Smyth
This document discusses urban interaction design and two design fictions that explore how data collected at the city level could impact life at the local scale. It references sensors embedded in cities that generate vast amounts of data streams. The document also mentions the UrbanIxD project, the concepts of the Zoned City and Fractal City, and how patterns in fractal cities could reveal nuances of urban living. It provides links to related websites and notes that one design fiction was created during the UrbanIxD summer school in 2013.
This document provides a marketing plan for Speakeasy Nightclub & Lounge in Appleton, WI. It analyzes the bar's internal and external environment, including its target market of millennials. Speakeasy's current strategy of promotions and Facebook posts is not driving consistent business. The plan outlines goals of completing renovations, gaining customer feedback, and using social media to engage customers and create a presence online. It recommends implementing drink specials and promotions on underperforming nights to drive more traffic and sales. The marketing strategies aim to rebrand Speakeasy as the top nightlife destination by catering to millennials and creating a better atmosphere through improvements and an online presence.
Managing Multiple Generations in the Workforce - FICPADan Griffiths
This is really the first time in history where we have had four generations side-by-side in the workplace. It brings with it a certain set of challenges, but also tremendous opportunity for those that can see it. You'll learn practical steps you can take to improve cross-generational collaboration on your team. Most importantly, you'll come away with tools to help you in working with different leadership styles, particularly ones that may be different from your own.
La serie blanca de la sangre son las células sanguíneas encargadas de la defensa contra la infección, bien como productoras de anticuerpos (linfocitos), o participando en la destrucción de microorganismos (los neutrófilos, los eosinófilos, los basófilos y los monocitos). Además, los eosinófilos también participan en las reacciones de hipersensibilidad.
For a Knowledge Management Round Table, Melbourne. An exploration workshop into using design thinking to support workplace change coupled with digital technologies.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
This document discusses participatory design and how to conduct remote participatory design sessions during the COVID-19 pandemic. Participatory design involves stakeholders in the design process to better understand their needs. It describes common participatory design activities like generative collaging to elicit ideas and reflective card sorting to evaluate concepts. When planning remote sessions, the document recommends keeping the technology simple, designing effective recruitment, considering the at-home experience by sending materials, and being flexible with logistics like shorter sessions to avoid fatigue from long video calls. The goal is to effectively engage participants remotely to gain insights through adapted participatory design activities.
1) The document outlines a workshop for designing community services in Milan for Expo 2015. It discusses organizing the class like a community and overlapping the digital and physical worlds.
2) Participants will work in teams to develop prototypes for new community-based services over the course of a week. They will do background research, brainstorm ideas, develop concepts in more detail, get feedback, and do a final presentation.
3) The goals are to improve professional networks, learn collaborative project processes, and produce an interesting prototype, focusing on designing the process itself. Working with diverse teammates is part of the challenge to achieve a common goal.
The document provides an overview of the author's experiences using design thinking in educational settings. It describes several design thinking workshops conducted at universities in Germany between 2013-2019. The workshops focused on topics like website redesign, course design, learning spaces, and social inclusion. Design thinking activities included brainstorming solutions with LEGOs, creating customer journey maps, and prototyping ideas. Student feedback indicated benefits like increased empathy and reduced biases, but also potential challenges like frustration and shallow ideas.
Design thinking for Education, AUW Session 1Stefanie Panke
The document provides information about design thinking, including its origins at Stanford University in 2005. It discusses design thinking as a problem-solving method for wicked problems that involves analyzing, synthesizing, diverging and generating insights from different domains. The document outlines a design thinking cycle that participants can work through, including defining the problem, finding ideas and getting feedback, iterating based on feedback, and implementing a prototype. It prompts participants to work through this cycle by designing a surprise for a partner to receive, gathering information about the partner, sketching and developing ideas, and creating a prototype for the partner to interact with.
Discovering Unmet Needs and New Solutions with Participatory Design Jennifer Briselli
Participatory design is an approach to design that invites stakeholders like end users, employees, and customers to participate in the design process. This allows designers to better understand needs. It is not a single method, but a philosophy of involving people in the design of things that affect them. The document outlines methods like collages and creating magic objects that generate ideas from participants in a workshop setting. Insights from activities are analyzed for themes and next steps. Participatory design fits within the design process after discovery to generate ideas before solutions are focused on and evaluated.
The document is a course description for a concept design course taught by Dr. Mariana Salgado. It provides an overview of the course structure and topics that will be covered during the 5 class meetings. These include defining concept design, developing concepts through scenarios and personas, testing concepts, and final presentations. It also describes some of the methods that will be used during the classes like brainstorming, visualizations, and applying Edward de Bono's 6 Thinking Hats technique to analyze concepts.
Design Thinking For Intergroup Empathy: Creative Techniques in Higher EducationStefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Design Thinking Presentation at AppState Free Learning Conference 2018Stefanie Panke
The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.
Designing new online support services for woman that have experience violenc...Mariana Salgado
Designing new online support services for
woman that have experience violence or threat
of violence. This is the presentation for the day 2 of a one week workshop to design New Media concepts for the Third Sector. February 2015
Design Thinking For Educational Technology Stefanie Panke
The document provides an overview of design thinking. It discusses what design thinking is, how it can be used to solve "wicked problems", and some related approaches like LEGO Serious Play and participatory design. It also shares examples of design thinking workshops conducted at universities in Germany to redesign websites and develop curricula. Participants provided positive feedback on the creativity and cross-disciplinary nature of design thinking, though some noted it lacks ways to further develop ideas.
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
Participatory design is an approach that involves stakeholders in the design process to better understand their needs. It fits within the discover phase of the design process, using activities like collages and creating "magic objects" to generate ideas. These methods provide insights that help uncover latent needs. Effective facilitation is key, by planning engaging activities and carefully documenting the outputs to analyze for themes and opportunity areas. The goal is to co-design with users to develop solutions that better meet their needs.
This document discusses the differences between digital humanities and multimodal scholarship. It notes that digital humanities involves using digital tools to produce scholarship, while multimodal scholarship uses tools to display and disseminate traditional scholarship. It advises that how a project is presented could impact funding opportunities, and that one should consider audience perspectives on definitions. It also provides tips for managing a digital humanities project as a graduate student.
The document provided information about best practices for participating in Zoom meetings and breakout sessions. It included tips such as using speaker view instead of gallery view, muting microphones outside of breakout rooms, and using the chat function appropriately. Ground rules were also outlined, such as being respectful, keeping microphones muted, being understanding of varying technology access, and removing disruptive participants. Breakout sessions were discussed, including joining promptly and remaining until prompted to return, sharing without judgment, and keeping stories within sessions unless given permission.
The document discusses a participatory design project conducted at the Aarhus Main Library from 2007 to 2009 that aimed to involve users in developing solutions to issues through various methods. It found that citizens are interested in participating when invited and that involving users can help challenge approaches and uncover new needs and potential. The key is to plan thoroughly, ensure all participants are committed and understand their roles, and respect the time users contribute.
The document provides an overview of Session One of an education program on social innovation. It includes definitions of key concepts like social entrepreneurs, social entrepreneurship, and social innovation. It discusses examples of social innovation projects and how they can link to curriculum. It also outlines techniques for pedagogical documentation and reflection. The document concludes by outlining tasks for Session Two, which involve sharing a social innovation project, identifying a social problem to solve, and documenting the process.
DMDH 2014: Workshop 5: Project Ideation and DevelopmentPaige Morgan
This document provides guidance on developing digital humanities and multimodal scholarship projects. It discusses the differences between digital humanities and multimodal scholarship, important factors to consider in project ideation such as skills required, collaboration needs, and audience. The document offers questions to help flesh out project ideas and ensure feasibility, and emphasizes defining the scope of work, investigating resources, and mindful project management. While projects provide benefits, integrating digital humanities into the classroom is also encouraged.
Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
The document discusses participatory design, which involves stakeholders in the design process to better understand and meet their needs. It defines participatory design and outlines the key stages: discover needs, synthesize insights, generate solutions, and focus testing and evaluation. Participatory design fits within the discover stage to uncover latent needs. Generative methods like creating mockups can provide insights beyond what stakeholders say they want. The document provides examples of different participatory design activities for each stage, such as collaging in discover and prototyping in generate. It also offers guidance on planning, facilitating, capturing insights from, and analyzing participatory design sessions.
Workshop: By the People, for the People: Developing Digital Strategy That Mat...Dana Allen-Greil
Presented at the Museum Computer Network conference in Montreal, November 2013 by Dana Allen-Greil, Emily Lytle-Painter, and Annelisa Stephan.
No matter where you are in your organization, or where your museum is in its digital evolution, you can play a leadership role in developing a meaningful digital strategy. But to do this well, you'll need to think first about people: Who are you trying to serve? Who do you need to communicate or collaborate with? And how can you best converse with those people? Maybe you have a formal strategy in place, but you need to be better at communicating it to leadership and your colleagues. Perhaps you're working on a digital strategy in the absence of a larger institutional plan. Or maybe you're just getting started in thinking about how to tackle the strategic planning process. There is no one right way to build a digital strategy, but there are frameworks, tools, and tips that can make the process smoother and more collaborative.
View original Google Presentation:
https://docs.google.com/presentation/d/14bepROX0UQvoYL3Q87np7zXbfAS6j_5NBnTNMq5pbrA/edit#slide=id.p
Similar to New Media for the Third Sector/ Case: Naisten Linja/ Class 1 (20)
Pasado y presente de la cultura del diseño.pdfMariana Salgado
Esta presentación la hice en el 2023 para competir por un puesto de profesora para la Universidad de Aalto, en Finlandia. El título me fue dado. Esta es la traducción, la charla original fue en inglés
Esta presentación fue una charla magistral para ILA23, el evento de diseño de interacción más importante de latinoamerica. Esta vez se hizo en La Plata, Argentina y estuvo organizada por IXDA.
La presentación identifica diferentes tipos de investigación en diseño, presentando el podcast como ejemplo. También reivindica la oralidad y la escucha al otre como manera de entendernos mejor y crear comunidad en el mundo hispano y luso parlante.
Desentrañando la investigación en diseño.pdfMariana Salgado
Esta presentación es sobre la investigación en diseño, explicando las diferencias entre investigación a través del diseño, sobre el diseño y para informar el diseño. El caso que presento es el podcast y explico qué tipo de investigación hago a través del trabajo de hacer podcast. Esta presentación fue hecha para la Universidad de Santo Tomás, en Bogotá Colombia, en Octubre 2023. El evento era un Encuentro de investigación en diseño.
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdfMariana Salgado
Esta charla tuvo lugar en la Universidad del Norte, Barranquilla, Colombia. 21.9.2023.
Es sobre el trabajo de colaboración entre diseñadores colaborando con comunidades indígenas y cómo contribuye esto a mi trabajo como diseñadora en el sector público en Finlandia.
Un viaje a través de las múltiples rutas de investigación en diseño es el título de esta charla. Fue la charla magistral del 5to Encuentro de la Red Académica de diseño. 28.9. 2023 en Medellín, Colombia. En esta charla se identifican la investigación a través del diseño, sobre el diseño y para informar el diseño. Mostré proyectos diferentes en los que participé con diferentes roles en diferentes momentos.
From participation to policy: how design helps citizens shape immigration? It was the title of this presentation on the 15.9.2023, in the conference Legal Design. In this presentation, you will get a behind-the-scenes look at the real-life design work carried out for the preliminary studies of Finland's forthcoming immigration law, the Aliens Act. The project took place at the Department of Immigration within the Ministry of the Interior from 2021 to 2023, and it has been recently published and can be accessed here: https://julkaisut.valtioneuvosto.fi/handle/10024/164810. .
Throughout the process, we integrated service design approaches at both operational and strategic levels, and during this presentation I will open up about my experience as designer. My aim was to have an open and honest conversation about the challenges of using participatory practices in lawmaking, using this case study as a prime example.
I explore how design could play a pivotal role in creating a more inclusive and citizen-centered approach to shaping immigration policy.
Durante el año 2017 hicimos un trabajo de prospectiva para pensar el futuro de una asociación multicultural basada en Finlandia: Ninho. Este trabajo lo hicimos con Andrea Botero.
Este fue una de las charlas principales en el Congreso Forma, en junio 2023, La Havana, Cuba. Esta charla cuenta y analiza dos casos de diseño de políticas públicas hechos en el Ministerio del Interior, en Finlandia. Luego, propone cual puede ser el rol del diseño en la creación de leyes.
Diseño, educación y políticas públicas.pdfMariana Salgado
Esta charla fue una de las charlas principales en el Foro de Diseño, los diseños y sus contextos en junio 2023. Esta charla antecedió a un panel sobre Diseño y políticas públicas que moderó Mariana Salgado y que prontamente será publicada como podcast en Diseño y diáspora.
Esta charla fue hecha en el Museo Urbano Interactivo del Tec de Monterrey, en Puebla, en junio 2023. La charla responde a la pregunta: de qué hablamos cuando hablamos de diseño feminista? Y lo hace analizando casos y entrevistas del podcast Diseño y diáspora. Esta charla precedía un panel sobre Resistencia feminista, que pueden escuchar como parte del podcast Diseño y diáspora. https://disenoydiaspora.org/434-resistencia-feminista-mexico-en-vivo-con-julieta-caballero-huelgas-ximena-garcia-ortega-regina-garcia-ortega-y-estefania-farias-guevara/
En esta charla presento el podcast Diseño y diáspora, su contenido y las prácticas alrededor de producir un podcast en diseño social. También propongo que tenemos que crear archivos para cuidar y proteger las historias de diseño de hoy. Los archivos orales de historia de diseño están en manos de podcasteres, o de empresas grandes que no prestan atención a su contenido y que pueden cambiar sus condiciones en cualquier momento.
Diseño, educación y políticas públicas.pdfMariana Salgado
Esta charla tuvo lugar en Puebla, México. Seguida de un panel sobre Diseño y políticas públicas. 23.6.23
8vo Foro de Diseño organizado por Comaprod. https://www.comaprod.com/eventos/octavoforo/
Uso del podcast en la educación en diseño.pdfMariana Salgado
Esta es una presentación y un taller sobre el uso del podcast en la educación en diseño. Este taller fue llevado a cabo en junio 2023 en Puebla con 5 universidades. El blog sobre el tema es: https://disenoydiaspora.org/blog/uso-del-podcast-en-la-educacion-en-diseno-un-taller-para-repensar-nuestras-colaboraciones/
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
New Media for the Third Sector/ Case: Naisten Linja/ Class 1
1. WS – Day 1
Designing new online support services for
woman that have experience violence or threat
of violence
Andrea Botero/ Mariana Salgado /Sanna Marttila
Aalto School of Arts, Design and Architecture – Media Dept.
Helsinki February 2015
2. New Media For the Third Sector
Explores the role of social and digital media tools and
services in increasing the effectiveness and reach of the
activities and communication of third sector
organizations. The approach is based on design research
and prototyping activities carried out collaboratively with
a partner organization. (Usually a longer study project!)
Previously: Amnesty Finland, World Health
Organization, Cleaning Day, Crisis Management
Institute, Aidbrella…
3. Amnesty International – 2007 No Torture Here! Wendland, Naukkarinen, Vaalisto, Tarkiainen, Drakvik, Leinonen, Botero
4. Cleaning Day / Yhteismaa– 2013 Cleaning Day treasures (Miessner, Oikkari, Laakso),
Cleaning day App (Multiple contributors) and Cleaning day data dashboard (Panagiadouti)
6. NMTS FACTS (DOM-E5042)
- 3 ECTs
- Starts 23rd of February ends 27th of February
- Everyday from 9 to 5 pm (unless otherwise stated)
- Workload aprox. 80 hours (contact hours 7x5 35h +
Independent work 45h)
- Three deliverables: 1) Self standing 10 min AV
presentation and a blog post** 2) Manual targeted to the
partner NGO* 3) Learning Diary*
** ready by Friday
* Delivered 10 days after the WS
7. Theme for 2015
• Relationship between violence
against women (VAW) and digital
media
à New technologies are used both to perpetrate
violence and to fight back (seek help/organize
against), what does this mean for the design of
services that are digitally based?
8. Scope and aims for the WS
• Brief 0.1: Create new possibilities for women
who are experiencing violence or are survivors,
to reach out and get in touch with a local NGO
active in this field. How to do this through
digital means?
à We expect well defined concepts for new
services (and related tools) that the NGO can
continue developing –or take into use – after the
WS
à Note: Campaigns are interesting and needed,
but not within the main focus of this WS
9.
10. What we will do
1. Lectures, readings and exercises to get familiar with
the theme (reflected in a learning diary).
2. Group work to develop a design concept(s) with a
pitching session in the end (presented with a 10 min
AV presentation per team).
3. Document and report our findings to others (In the
blog and in a manual).
11. What we will learn
• Identify some of the challenges and possibilities of working and
designing together with a third sector organization (vs a
commercial organization or public sector) addressing a complex
situation
• Define, develop and evaluate a “conceptual design” proposal for
a digital service that can be used strategically by the organization to
develop and improve its service portfolio.
• Some concrete tools and vocabulary that can be used in
service design as it intertwines with digital media design and
development.
12. How
• Concept Design as way to
strategically explore and make visible
the design space available (what
exists, what can be done with
available results, what is possible/
desirable?)
• à low-fi prototyping (limited time
resource)
16. Stories as proxies and positioning
devices
• Proxies: This is a workshop of only week and we
are in Otaniemi. We don’t have much chance to
talk, meet, organize something as deep as we
want/could/should do with real people that 1)
use/need Naisten Linja services and 2) those
involved in producing them
• Positioning: Stories don’t tell the whole story,
they have a perspective (we also come with our
own baggage, can we make it visible?)
17. Brainstorming
This first round is dedicated to get as many
ideas as possible for interventions based on
existing social media (think of this more
as “recycling” and “recombining”)
Use as background what we heard from Pia/
NL and what we know from stories and own
experiences, what we have read etc.
19. Step 1: Each person takes 10min to
empty her head from all the ideas
• Put in paper everything that pass through your mind
• Do not worry if the others have more ideas than you
• One idea in each paper, one title per paper
• Do not write a lot – draw instead
• Do not stress is the others draw better, what is important now are
the ideas you will be working with.
• A lot of ideas, crazy ideas, wild ideas
• Do not worry if then you won’t use them
• Do not think in the consequences or what the others will say
• If it is stupid no problem
• (it is ok to have fun too)
20. Step 2: Go in pairs
• Choose a part of the classroom and hang your papers
• Explain your ideas to your peer
• Both of you talk and get opinions from the other
• Select a few with potential (WHY?)
21. Step 3: Develop (2) ideas
• Try to give good/constructive criticism to the ideas selected
• Be honest and argument why something is a good or a bad idea
• Re-design: Combine and improve your ideas
• Select at least 2 to develop or improve
• Both work with 1 idea during 15min
• Think in the parts that are not yet clear: goal, implementation
details, uptake, feasibility
22. Step 4: Present to the whole group
• Give a short introduction to the 2 ideas
• Tell what you will do next if given a chance
• How the process went?
• All the others: give ideas, comments and critic to the one presenting
• Discussion
23. Design concepts
- In practice-jargon even the first
sketches which condense the
guiding idea for a thing to be
designed are sometimes
referred as “the concept”… but
24. Sound traces - Äänijälki
(2005) – Ateneum museum
Conversational Map (2005)
– TaideHalli
The secret life of Objects
(2008) – Design Museum
32. A design concept’s
minimal expression
- a name that enables people to express and
refer to the concept in talk.
- an explanation as to why it should be
created and what it is for.
- Set of (few) principles, or rules, according
to which a design -that follows the design
concept- should be created.
- (Keinonen 2009 & Ylirisku 2014)
33. A “classical” example: the Y-job
• General Motors late 1930s (lead designer Harley Earl)
• Inspired (guided) many other Buick vehicles (not to
mention the lifestyle statement).
34. Task for tomorrow:
• make seed concepts
– Go back to work with your partner (we can also change pair)
– Reformulate as many ideas as possible into seeds of a “design
concept”
– You can take old ideas and ideas from other teams - We will
collect them for NL too!
• read:
– Chiara, Diana, Elena Pacenti, and Roberta Tassi. 2009.
“Visualtiles - Communication Tools for (Service) Design.” In
DeThinkingService, ReThinkingDesign. Oslo. http://
servdes.org/pdf/2009/diana-pacenti-tassi.pdf.