This document provides definitions and descriptions of common storytelling genres including folktales, fables, legends, myths, and urban legends. It explains the key characteristics of each genre, such as folktales often beginning with "once upon a time" and involving magic or talking animals, while fables typically feature animal characters and convey a moral lesson. Examples are given like Aesop's fables, legends of King Arthur, and Greek myths. Archetypes that frequently appear across stories are also outlined, such as the hero's journey, battle of good versus evil, and supernatural intervention. The document analyzes how these storytelling elements appear in the film Shrek.
Definition of nonfiction; types of nonfiction text; strategies for reading nonfiction; features and structure of nonfiction text...Contact me for original ppt slides; these are screenshot images to retain fonts & spacing during conversion/upload.
Definition of nonfiction; types of nonfiction text; strategies for reading nonfiction; features and structure of nonfiction text...Contact me for original ppt slides; these are screenshot images to retain fonts & spacing during conversion/upload.
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3. Definitions: Folktale
• Folklore, Folktale, & Fairytale
• Folklore (noun) 1. the traditional beliefs,
customs, and stories of a community, passed
through the generations by word of mouth.
(Synonyms) mythology, lore, oral history,
tradition, folk tradition
• Folktale (noun) 1. a story originating in popular
culture, typically passed on in oral tradition
• Fairytale or Fairy Tale (noun) 1. a children's
story about magical and imaginary beings and
lands.
4. Folktales
Ø Includes Fairy
Tales and Folklore
Ø Stories that have
been passed down
for hundreds of
years
Ø Magic, imaginary
creatures, and
talking animals
can be included
Ø Example:
Goldilocks and the
Three Bears
5. Characteristics of
a Folktale
ØBegins with a phrase such
as, “Once upon a time . . .”, or
“There once was . . .”
ØAbout ordinary people (or
animals) and everyday life
ØThe number three is
significant and repeated
often
ØThere are good and bad
characters
ØGood characters have a
problem to solve
7. Definitions: Fable
• Fable (‘fābəl) noun: fable; plural
noun: fables
• 1. a short story, typically with
animals as characters, conveying a
moral.
• Example: Aesop’s Fables – “The
Lion and the Mouse”, The Fox and
the Grapes”, & “The Tortoise and
the Hare”
8. Fables
Ø Short story that teaches
a lesson (called a moral)
that people should apply
to their own lives
Ø Characters are usually
animals
Ø Aesop is the most well-
known author
Ø Example: The Tortoise
and the Hare
9. Definitions: Legend
• Legend (‘lejǝnd) noun: legend; plural noun:
legends
• 1. a traditional story sometimes popularly
regarded as historical but unauthenticated.
• Example: The Legend of King Arthur and the
Knights of the Round Table
10. Legends
Always about humans but can have
magic or supernatural events
Based on real people who are
considered heroes
Story handed down for many years
Passed off as a true story
Example: Sleepy Hollow
11. Characteristics of a
Legend ØA story from the
past about a
subject that was,
or is believed to
have been,
historical
ØMany legends
tell about human
beings who meet
supernatural
creatures
ØHistorical but
not always
factual
12. Urban
Legend
ØModern folklore consisting of
stories believed by their
tellers to be true
ØSet in today’s time; not
historical
ØContains an element of
mystery, horror, fear or
humor
ØRarely able to be traced to
original origins and if they
can be traced, the
connections are often
obscured by later
embellishment or adaptation
13. Elements
of
Urban
Legends
Often told on behalf of
the original witness or
participant. Ex. “I know
someone who…”
Dire warnings are often
given to those who
might not heed the
legend’s warning
Include a degree of
plausibility
15. Myths
Ø Stories about gods,
goddesses, and spirits
Ø Try to explain how
things in the world
were created
Ø Happened before the
world we now live in
Ø May be connected to a
religious belief system
Ø Example: Pandora’s Box
16. Characteristics of
Myths
The gods and goddesses
have human emotions
Myths contain magic
Gods and goddesses
often appear in
disguises
Myths teach a lesson or
explain the natural
world
17. Can You Determine Which Is
Which?
Atlantis
• Myth, Fable, Legend or Folktale?
• Why?
The Tortoise and The Hare
• Myth, Fable, Legend or Folktale?
• Why?
Hercules
• Myth, Fable, Legend or Folktale?
• Why?
19. Can You Determine Which Is
Which?
Fountain of Youth
• Myth, Fable, Legend or Folktale?
• Why?
Sun, Moon and Wind go out to Dinner
• Myth, Fable, Legend or Folktale?
• Why?
Goldilocks and the Three Bears
• Myth, Fable, Legend or Folktale?
• Why?
23. Which Of These Is A
Folktale?
Arabian Nights
Star Wars
Cinderella
24. Which Of These Is A
Folktale?
Folktale
Myth
• Modern day myths like this and Lord of The Rings, Finding Nemo,
and Monsters Inc. have many components of ancient/classic
myths
Folktale
• Remember Fairytales are also considered under the classification
of Folktales!
25. Archetype
ØBasic building blocks of
stories that all writers
use to create a world to
which readers can
escape.
ØAll cultures around the
world use them to build
their stories.
ØExamples of archetypes
include: the hero, the
damsel in distress, the
battle between good
and evil, bargaining
with the devil,etc.
26. Situational Archetypes
• THE JOURNEY—the hero goes in search of some
truth or information to restore life to the kingdom;
• THE QUEST—search for someone or some object,
which when it is found and brought back will
restore life to a wasted land, the desolation of
which is shown by a leader’s illness and disability.
27. Situational Archetypes
•DEATH AND REBIRTH—grows out of a parallel
between the cycle of nature and the cycle of life.
Thus, morning and springtime represent birth, youth,
or rebirth; evening and winter suggest old age or
death.
•BATTLE BETWEEN GOOD AND EVIL—
Obviously the battle between two primal forces.
Mankind shows eternal optimism in the continual
portrayal of good triumphing over evil despite great
odds.
•THE RITUAL—The actual ceremonies the initiate
experiences that will mark his rite of passage into
another state (weddings, funerals)
28. Symbolic Archetypes
•LIGHT VS. DARKNESS—light
suggests hope, renewal, or intellectual
illumination; darkness suggests the
unknown, ignorance, or despair.
•HEAVEN VS. HELL—gods live in
the skies or mountaintops; evil forces
live in the bowels of the earth
30. Character Archetypes
•THE HERO—circumstances of birth
are unusual, some attempt is made at
birth to kill him; raised by foster
parents, returns to his kingdom to right
wrongs, marries a princess, becomes
king
•MENTOR—teacher or counselor to
the hero; often are father or mother
figures to the hero or heroine
31. SHREK Archetypes
•DEATH AND REBIRTH—when they escape the dragon,
morning is dawning suggesting hope and rebirth
•BATTLE BETWEEN GOOD AND EVIL—Shrek and
Donkey vs the Dragon and then later Farquaad
•STAR-CROSSED LOVERS—Dragons and Donkeys aren’t
supposed to be together. . .eew
•EVIL FIGURE WITH A GOOD HEART—Dragon appears at
first as an Evil Figure, especially with the remains of the
knights, but Donkey saves her and converts her to good
•CREATURE OF NIGHTMARE—Dragon before she falls in
love with Donkey
•THE JOURNEY—Shrek and Donkey face their fears and
conquer the dragon, finding Fiona to accomplish their task
32. SHREK Archetypes
•HERO—Shrek…literally doing superhuman deeds ( fighting
fire breathing dragon)
•QUEST—to find and rescue Princess Fiona
•TASK—to get his swamp back from the fairy creatures
•HUNTING GROUP OF COMPANIONS—Donkey is there to
make Shrek’s humanity come out and show that he is not just
an ogre at heart
•FRIENDLY BEAST—Donkey
•DAMSEL IN DISTRESS—Princess Fiona in the highest tower
•HEAVEN VS. HELL—glowing embers and fire are shown to
be the habitat of the dragon.
•LIGHT VS. DARKNESS—the castle is dark to represent evil;
Fiona is first seen in a ray of light; as soon as they escape, they
emerge into daytime since they have escaped evil