This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
MMS2401 - Multimedia system and Communication NotesPratik Pradhan
This is the subject notes for the module, MMS2401 - Multimedia system and Communication Notes, taught in Bachelors of Media Technology in Shepherd College of Media Technology Affiliated with Purbanchal University.
A font is a graphical representation of text that may include a different typeface, point, size, weight, color, or design. The picture shows some examples of different computer fonts.
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
The MIDI Protocol - Musical Instrument Digital InterfaceBhaumik Bhatt
This presentation walks you through the basics of the MIDI protocol. An abbreviation for Musical Instrument Digital Interface, MIDI is an industry standard communications protocol used for electronic musical instruments and other stage, sound, control equipment, to talk to each other.
Multimedia data and information must be stored in a disk file using formats similar to image file formats. Multimedia formats, however, are much more complex than most other file formats because of the wide variety of data they must store. Such data includes text, image data, audio and video data, computer animations, and other forms of binary data, such as Musical Instrument Digital Interface (MIDI), control information, and graphical fonts. (See the "MIDI Standard" section later in this chapter.) Typical multimedia formats do not define new methods for storing these types of data. Instead, they offer the ability to store data in one or more existing data formats that are already in general use.
For example, a multimedia format may allow text to be stored as PostScript or Rich Text Format (RTF) data rather than in conventional ASCII plain-text format. Still-image bitmap data may be stored as BMP or TIFF files rather than as raw bitmaps. Similarly, audio, video, and animation data can be stored using industry-recognized formats specified as being supported by that multimedia file format.
Planning, Designing, Producing, And CostingMarlin Sugama
Planning, Designing, Producing, And Costing was developed for Bina Nusantara students, the goal is to give them insight on how it feels to be a developer (in this case animation and game developer)
MMS2401 - Multimedia system and Communication NotesPratik Pradhan
This is the subject notes for the module, MMS2401 - Multimedia system and Communication Notes, taught in Bachelors of Media Technology in Shepherd College of Media Technology Affiliated with Purbanchal University.
A font is a graphical representation of text that may include a different typeface, point, size, weight, color, or design. The picture shows some examples of different computer fonts.
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
The MIDI Protocol - Musical Instrument Digital InterfaceBhaumik Bhatt
This presentation walks you through the basics of the MIDI protocol. An abbreviation for Musical Instrument Digital Interface, MIDI is an industry standard communications protocol used for electronic musical instruments and other stage, sound, control equipment, to talk to each other.
Multimedia data and information must be stored in a disk file using formats similar to image file formats. Multimedia formats, however, are much more complex than most other file formats because of the wide variety of data they must store. Such data includes text, image data, audio and video data, computer animations, and other forms of binary data, such as Musical Instrument Digital Interface (MIDI), control information, and graphical fonts. (See the "MIDI Standard" section later in this chapter.) Typical multimedia formats do not define new methods for storing these types of data. Instead, they offer the ability to store data in one or more existing data formats that are already in general use.
For example, a multimedia format may allow text to be stored as PostScript or Rich Text Format (RTF) data rather than in conventional ASCII plain-text format. Still-image bitmap data may be stored as BMP or TIFF files rather than as raw bitmaps. Similarly, audio, video, and animation data can be stored using industry-recognized formats specified as being supported by that multimedia file format.
Planning, Designing, Producing, And CostingMarlin Sugama
Planning, Designing, Producing, And Costing was developed for Bina Nusantara students, the goal is to give them insight on how it feels to be a developer (in this case animation and game developer)
Presentation is about genetic algorithms. Also it includes introduction to soft computing and hard computing. Hope it serves the purpose and be useful for reference.
This lesson provides concise introduction into the study of computer multimedia application systems. The lesson touches on elements of a digital multimedia which include text, images, audio, video, animation and graphics
Value Stream Mapping – Stories From the TrenchesDevOps.com
Value stream mapping is an enormously rewarding process for finding bottlenecks in your software delivery pipelines and for aligning the team’s efforts in improving pipeline shortcomings. In prior webinars, we learned that in order to be effective, you must involve the team and need to maximize the time invested. Preparation is vital and learning from other value stream mapping experiences will give you the knowledge and experience you need to move your organization forward.
In this presentation, it will cover different software development methodologies. These include the common types of SDM, and the pros and cons.
A software development methodology involves several steps. These include planning, structuring, and performance tracking.
In some instances, it may also include extreme programming. The objective is to streamline the process when developing software or any product.
Almost all software development methodologies are non-technical. This means they do not deal with the technical aspects of software design and development. They focus more on the internal operations, and other processes involved in the project.
Take note that each has its specific features. Gauge your options, and choose the best one that suits your needs.
Lecture on Interaction Design Prototyping and Evaluation taught by Mark Billinghurst as part of the COMP 4026 Advanced HCI class at the University of South Australia. Taught on August 11th 2016.
DI-EVP Educational Video production 20181122Mike Hamilton
How to approach the production of Educational Videos. Whether using an LMS or not, whether to include Tops and Tails, approaches for packaging and integrating videos are discussed. How to structure and prepare educational videos to fit in with course, module and lesson planning. Addresses course development methodology as an introduction.
Contact mike@digitalinclusion.co.za if interested in sponsoring the delivery of the course.
8. Program Goals into Storyboard Program Goals Outline Logic Flow Chart Storyboard Program script or concept Plan User interface Prepare Scripts for narrations, text, video Consider Copyrights Music, audio, video production planning Prepare project time lines and budget
14. Logic Flow Opening Animation & Audio Main Menu View Bio Albums Play Video Website & FAQ Biography Discography Video Resources Exit Info & Audio Credits End
16. Storyboard Main Menu Menu Items Picture Albums Menu Menu Items (Pictures) Album Info Text Picture Biography Text Pictures Video Video Website & FAQ Text Credits Text