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3. STRATEGIES FOR CREATING
INTERACTIVE MULTIMEDIA
Designing and building multimedia project.
Feedback loops and good communication between the
design and production effort.
Spends more effort in rendering the project
Methods chosen scopes
size
style of the team
Detailed design- separated design team with development
team.
4. RENDERING
Rendering is the process of generating an image from
a model, by means of computer programs.
The model is a description of three-dimensional
objects in a strictly defined language or data structure.
It would contain geometry
viewpoint
texture
lightening
shading information
The image is a digital image or raster graphic image.
5. DESIGNING MULTIMEDIA PROJECT
Requires knowledge
computer skills
talent graphics
arts
video
music
ability to conceptualize logical pathways
Involves thinking
choosing
making
doing
6. DESIGNING MULTIMEDIA PROJECT
Designing Structure
• The manner in which project material is
organized has just as great an impact on the
viewer as the content itself.
User Interface
• The user interface of a project is a blend of its
graphic elements and its navigation system.
7. DESIGNING THE STRUCTURE
Navigation maps
Architectural Drawing
Hotspots
Through Hyperlinks
Image Maps
Icons and Buttons
8. NAVIGATION MAPS/SITE MAPS
Done early in the planning phase.
Help organize the content and messages.
Provide a hierarchical table of contents and a chart of
the logical flow of the interactive interface.
Essentially non-linear.
9. Organizing
Structures
Hierarchical/
Linear Liner with Non-linear Composite
branching
Users navigate along Users may navigate
Users navigate Users navigate freely
the branches of a tree non-linearly, but are
sequentially, from one through the content,
structure that is occasionally
frame of information unbound by
shaped by the natural constrained to linear
to another predetermined routes.
logic of the content. presentations.
Structures
11. DESIGNING THE STRUCTURE
Navigation maps
Architectural Drawing
Hotspots
Through Hyperlinks
Image Maps
Icons and Buttons
12. ARCHITECTURAL DRAWING
Storyboards and navigation maps.
Storyboards are linked to navigation maps during the
design process, and help to visualize the information
architecture.
14. Types of Structure
Depth structure Surface structure
Represents the complete
Represents the structures
navigation map and
actually realized by a user
describes all the links
while navigating the depth
between all the
structure.
components of the project.
15. DESIGNING THE STRUCTURE
Navigation maps
Architectural Drawing
Hotspots
Through Hyperlinks
Image Maps
Icons and Buttons
16. HOTSPOTS
Add interactivity to a multimedia project.
Categories of hotspots text
graphic
icon
The simplest hot spots on the Web are the text anchors
that link a document to other documents.
Example
17. DESIGNING THE STRUCTURE
Navigation maps
Architectural Drawing
Hotspots
Through Hyperlinks
Image Maps
Icons and Buttons
18. HYPERLINKS
A hotspot that connects a viewer to another part of the
same document, a different document, or another Web
site.
Example: Hyperlink
19. DESIGNING THE STRUCTURE
Navigation maps
Architectural Drawing
Hotspots
Through Hyperlinks
Image Maps
Icons and Buttons
20. IMAGE MAPS
Larger images that are sectioned into hot areas with
associated links.
Example
21. DESIGNING THE STRUCTURE
Navigation maps
Architectural Drawing
Hotspots
Through Hyperlinks
Image Maps
Icons and Buttons
22. ICONS AND BUTTONS
Icons are fundamental graphic objects symbolic of an
activity or concept.
A graphic image that is a hotspot is called a button.
Plug-ins such as Flash, Shockwave, or JavaScripts
enable users to create plain or animated buttons.
Small JPEG or GIF images that are themselves anchor
links can also serve as buttons on the Web.
23. DESIGNING THE USER INTERFACE
Is a blend of graphic elements and navigation system.
Can contain plenty of navigational power, which provides
access to content and tasks for users at all levels.
The interface should be simple and user-friendly.
24. GRAPHICAL USER INTERFACES
The GUIs of Macintosh and Windows are successful
due to their simplicity, consistency, and ease of use.
GUIs offer built-in help systems, and provide
standard patterns of activity that produce the
standard expected results.
25. GRAPHICAL APPROACHES THAT WORK
Plenty of "non-information areas," or white space in
the screens.
Neatly executed contrasts.
Gradients.
Shadows.
Eye-grabbers.
Example of a good website interface.
26. GRAPHICAL APPROACHES TO
AVOID
Clashes of color.
Busy screens.
Requiring more than two button clicks to quit.
Too many numbers and words.
Too many substantive elements presented too
quickly.
Example of a insufficient website interface.
27. AUDIO INTERFACE
A multimedia user interface can include sound
elements.
Sounds can be background music, special effects for
button clicks, voice-overs, effects synced to
animation.
Always provide a toggle switch to disable sound.
Example