This document provides information about a learning module on multimedia development. It discusses the following:
1. The module is intended for students taking ICT as an elective and those interested in ICT. It aims to teach students how to produce an interactive educational multimedia project.
2. The module will go through the six phases of multimedia production - analysis, design, implementation, testing, evaluation, and publishing. It provides details on each phase and the requirements such as hardware, software, and worksheets needed.
3. References for additional learning are also included, such as relevant books and websites. The document then begins explaining the first phase of analysis, providing an example and activity for students to practice applying analysis to
Perlembagaan Pertubuhan KRS (MPU3062 koko-unit beruniform)FaFai S.
MPU3062 koko-unit berunifom
Kadet remaja semilhnya
Perlembagaan Pertubuhan KRS
Prinsip-prinsip
Perlembagaan pertubuhan ( Nama dan lagu pertubuhan)
Alamat
tempat tinggal
cogan kata (Ilmu Iman Amal)
bendera
lagu pertubuhan
Kadet Remaja SekolahMenuju satu ikatan bersaudaraBersatu menjulang keamanan negaraMenjayakan Ilmu, Iman dan AmalMarilah kita membina peribadiMembentuk insan yang kreatifKe arah kecemerlangan diriSepanjang masa yang berterusan
Remaja, sambutlah cabaranMenjadi bangsa MalaysiaMaju dan cemerlangRemaja berwawasanJangan kita lupa kepada penciptaRemaja, hayati budayaIlmu, Iman dan AmalKekalkan di hati dan jiwamuWawasan Kadet Remaja Sekolah
persetiaan / ikrar pertubuhan
undang-undang pertubuhan
Nota Padat EDUP3073 - Budaya dan PembelajaranAhmad Fahmi
Nota padat dan ringkas bagi subjek ini. Sesuai untuk digunakan sebagai bahan ulangkaji. Bukan disediakan oleh saya. Segala kredit ditujukan kepada pemilik asal.
Perlembagaan Pertubuhan KRS (MPU3062 koko-unit beruniform)FaFai S.
MPU3062 koko-unit berunifom
Kadet remaja semilhnya
Perlembagaan Pertubuhan KRS
Prinsip-prinsip
Perlembagaan pertubuhan ( Nama dan lagu pertubuhan)
Alamat
tempat tinggal
cogan kata (Ilmu Iman Amal)
bendera
lagu pertubuhan
Kadet Remaja SekolahMenuju satu ikatan bersaudaraBersatu menjulang keamanan negaraMenjayakan Ilmu, Iman dan AmalMarilah kita membina peribadiMembentuk insan yang kreatifKe arah kecemerlangan diriSepanjang masa yang berterusan
Remaja, sambutlah cabaranMenjadi bangsa MalaysiaMaju dan cemerlangRemaja berwawasanJangan kita lupa kepada penciptaRemaja, hayati budayaIlmu, Iman dan AmalKekalkan di hati dan jiwamuWawasan Kadet Remaja Sekolah
persetiaan / ikrar pertubuhan
undang-undang pertubuhan
Nota Padat EDUP3073 - Budaya dan PembelajaranAhmad Fahmi
Nota padat dan ringkas bagi subjek ini. Sesuai untuk digunakan sebagai bahan ulangkaji. Bukan disediakan oleh saya. Segala kredit ditujukan kepada pemilik asal.
RANCANGAN PENGAJARAN HARIAN BAHASA MELAYU
Mata Pelajaran : Bahasa Melayu
Tahun : 4 Bestari
Bil. Murid : 38 orang
Masa : 7.40 pagi – 8.40 pagi
Tarikh : 12/ 09 / 2014
Tema : Keselamatan
Tajuk : Panduan Keselamatan untuk Murid
RANCANGAN PENGAJARAN HARIAN BAHASA MELAYU
Mata Pelajaran : Bahasa Melayu
Tahun : 4 Bestari
Bil. Murid : 38 orang
Masa : 7.40 pagi – 8.40 pagi
Tarikh : 12/ 09 / 2014
Tema : Keselamatan
Tajuk : Panduan Keselamatan untuk Murid
1. To become CSM CyberSAFE Ambassador and roll out CyberSAFE programs and activities in schools
2. To educate school students to be become responsible digital citizen and cyber safety savvy
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2. DRAFT
1.
What is it?
This is a learning module for a specific Learning Outcome as stipulated in the
HSP that is:
4.3 MULTIMEDIA DEVELOPMENT
2.
Who is it for?
This module is for students who are taking the ICT subject as their elective
and for those who are interested in ICT.
3.
What can be achieved?
Upon completion of this module, you should be able to produce an interactive
educational multimedia project.
4.
Is previous knowledge necessary?
No. The content of this module will enable you to acquire the knowledge.
1
3. DRAFT
TOPIC:
4.3
SUBTOPIC:
Multimedia Development
4.3.3 Multimedia Production
LEARNING OUTCOMES
You should be able to:
4.3.3.2
Apply all the phases of multimedia production to produce an
interactive educational multimedia project.
A.
B.
C.
D.
E.
F.
DURATION:
4.3.3
Phase 1 – Analysis
Phase 2 – Design
Phase 3 – Implementation
Phase 4 – Testing
Phase 5 – Evaluation
Phase 6 – Publishing
22 periods
MULTIMEDIA PRODUCTION
OVERVIEW
Multimedia can be defined as a computer based interactive communications
process that incorporates text, graphics, animation, video and audio. Multimedia
provides an environment in which the user can interact with the program. Multimedia
can be delivered in the form of CDs or web-based using the Internet. The
production of multimedia involves 6 phases. They are analysis, design,
implementation, testing, evaluation and publishing phases. In this module, we will go
through each phase in detail to produce a multimedia production that will be
delivered in the form of CD.
2
4. DRAFT
REQUIREMENTS
A.
Hardware
Multimedia PC
Digital Video Camera
Digital Camera
Scanner
Printer
CD Writer / DVD Writer
CD-R / CD-RW
B.
Software
Graphic Editor
Video Editor
Audio Editor
Multimedia Authoring Software
C.
Worksheet
Analysis form
Storyboard Template (hardcopy/softcopy)
Evaluation Form
REFERENCES
A. Books
1.
Stephen McGloughlin (2001) Multimedia Concepts and Practice.
2.
Shelly G.B, Cashman T.J, Vermaat M.E, Walker T.J. (2005) Discovering
Computers 2006: A Gateway to Information, Course Technology.
3.
Stephen M. Alessi and Stanley R. Trollip (2001) Multimedia for Learning. A
Pearson Education Company. USA.
4.
James E. Shuman (1998) Multimedia in Action. Thomson Course
Technology. Belmont CA.
B. Web Address:
1.
http://www.shawmultimedia.com/analy_1.html
2.
http://www.klariti.com/technical-writing/User-Guides-Tutorial.shtml
3
5. DRAFT
A. Phase 1 – Analysis
LEARNING OUTCOMES
You should be able to:
1. investigate and write a short report of the findings.
Duration:
2 periods
Introduction:
What is analysis phase?
Analysis phase is the first phase in multimedia production. In this phase, problem will
be defined and the possible solution will be determined. Preliminary investigation will
also be carried out.
Situation 1:
You are working with the Malaysian Tourism Board. One day, your
boss asks you to produce a multimedia project which is informative
and interactive for the ‘Visit Malaysia Year’ campaign.
Study and analyse the above situation, then
1. Identify the project title.
2. Identify the problem.
3. Determine the objective that you want to accomplish.
4. Determine the possible solution.
5. Determine the target audience or end user.
6. Fill in the analysis form.
Example : Analysis Form
Items
Response(s)
Project title
Visit Malaysia Year
To produce an informative and interactive
Problems
multimedia
- to introduce Malaysia
Objectives
- to give more information on interesting places
in Malaysia
- to give an idea about Malaysian cultures and
customs
- to introduce local cuisines
4
6. DRAFT
Possible solutions
Target Audience
An informative and interactive multimedia project
containing texts, videos, audios, animation and
graphic; provide an interactive tour to the users
Local and Foreign tourists
Based on the analysis, write a short report of your project title
.
Example of a short report
This multimedia project is about the ‘Visit Malaysia Year’. This
project will promote and introduce interesting places in Malaysia.
Malaysian cultures and customs and also the famous Malaysian cuisines
are attractive pull to both local and foreign tourists.
Activity 1:
Study and analyse the situation below, then:
i). Fill in the analysis form.
ii). Write a short report.
Situation:
Your school is going to have a new intake for the Form 1
students. As a school head prefect, you are given the
responsibility by your principal to produce a multimedia project
which will include all the information about your school for the
parents and the new students. Your multimedia project must be
both informative and interactive.
Analysis Form
Items
Response(s)
Project title
Problems
Objectives
5
7. DRAFT
Possible solutions
Target Audience
Based on the analysis, write a short report of your project title.
______________________________________________________
___________________________________________________________
___________________________________________________________
.
6
8. DRAFT
B. Phase 2 - Design
LEARNING OUTCOMES
You should be able to:
1. apply CASPER into multimedia project
2. provide an overview of the project in the flow chart
3. create storyboards
Duration:
4 periods
Introduction:
What is design phase?
In the design phase; the course content, navigational structure,
assets, approach and graphic design are developed in detail.
Sample graphics and layouts are established and technical
requirements are specified.
Activities:
Activity 1
Study the CASPER design principles and apply in your
multimedia project.
CASPER screen design and layout principles
Contrast
The principle of contrast states that if two items are not exactly alike make them
different. Contrast provides interest within a piece and keeps the observer
entertained.
Alignment
Alignment is the idea that while items are separated by idea and space (the principle
of proximity) they are still all part of the same page. Nothing should be placed on a
page arbitrarily; each item should have a visual connection with something else on
the page.
7
9. DRAFT
Simplicity
Although gaining attention is an important part of any communication act, it is
important to try to keep your message as simple as possible.
•
•
•
Use only the amount of text and graphics as is absolutely necessary to get
your point across
Superfluous graphics can interfere with understanding.
An overabundance of fonts or colours can distract rather than assist learning.
The general rule of thumb is to use graphics that are as simple as possible when
displaying content on the screen. Provide the main ideas and a means of getting
more information for those who might need or desire it.
Proximity
The principle of proximity states that things, which are closer together, will be seen
as belonging together. Looking at the picture to the right, since the horizontal rows
of circles are closer together than the vertical columns, we perceive two vertical
lines. Since the first two columns and the last two columns have less space
between them than the centre two columns, we perceive two groups of two
columns.
8
10. DRAFT
Emphasis
One method used to attract attention in the design of a screen or work of art is the
use of a focal point. A focal point draws your attention to the most important
element on the page. There are several techniques used to emphasize the most
important object on a page.
Emphasis by Isolation
If most of the elements in a work of art are grouped closely together, an object by
itself stands out as a focal point.
Emphasize with text attributes.
Use highlighting or boldface to draw attention to the main points. Underlining rarely
looks good on screen. Blinking should only be used in critical situations. It is
distracting. Vary the size and rotation of text to attract attention. Scrolling text is
generally not a sound practice in interactive multimedia (IMM). Multiple fonts should
rarely be used. Pick a good font and work with its different styles.
Repetition
Repetition is the idea that consistency can be gained by repeating elements
throughout a page or series of pages. Repetitive items in a piece tie it together as a
whole. The best computer interfaces will maintain a consistent look. In particular,
icons used for navigation should maintain one position to avoid confusing the
learner. It is also wise to use similar font faces and colour schemes throughout a
particular interface, unless the change is used to signal a new unit, topic, or section.
9
11. DRAFT
main menu
3 options
Display A
(KLCC/KLIA/PJ)
2 option
Display C
(Statistic)
Display B
(Info)
option
Display C1
Display C2
Display C2.1
(Report)
10
Display C3
Display C3.1
(Report)
12. DRAFT
Activity 2
Design the storyboard and the navigation scheme. Include a template design if
appropriate and specify the hyperlinks. (Multimedia / Worksheet / Storyboard
Form.doc )
Title : VISIT MALAYSIA
Section : 1
Page : 1
Sub Title : Introduction
Graphics : Yes / No
Audio : Yes / No
Notes :
WELCOME TO
Next
MALAYSIA
Back
KUALA LUMPUR
PUTRA JAYA
SEPANG
NEXT
QUIT
Audio
Video
Reference
:
Evaluation/
Animation
Graphic
:
Self Test
Summary
BACK
Multimedia In Action , James E.Shuman.
www.wadsworth.com
:
________________________________________________________________
11
13. DRAFT
Title : VISIT MALAYSIA
Section : 1
Sub Title : Introduction
Graphics : Yes / No
Notes :
Page : 1
Audio : Yes / No
Title Text
Next
Back
Hypertext 1
Hypertext 2
GRAPHIC
Hypertext 3
Navigation button
Audio
Video
Animation
12
Graphic
14. DRAFT
C. PHASE 3: IMPLEMENTATION
LEARNING OUTCOMES
You should be able to:
1. apply editing software.
2. apply authoring tools
creating texts and changing objects attributes in presentation area
inserting graphics in presentation area
inserting animation graphics in presentation area
inserting audio objects in presentation area
inserting video objects in presentation area
3. produce an interactive educational multimedia project.
Duration:
8 periods
Introduction
Implementation of the design includes using a multimedia authoring software.
Activities:
Activity 1
You are required to prepare some images which are related to the topic. You have
many ways to get the images:
1. Take pictures using digital camera / pictures
2. Scan your photo using scanner
3. Download pictures from Internet
Activity 2
You have to prepare some audio. Your audio format must comply with the
multimedia authoring software. You may:
1. Record your voice into digital form
2. Download audio from Internet
3. Create your own audio file
Activity 3
Take a short video.
13
15. DRAFT
Activity 4:
Creating an interactive multimedia production.
1.
i)
ii)
iii)
iv)
v)
vi)
vii)
2.
i)
ii)
Creating texts in presentation area and change the attributes.
Open new file by selecting File at the menu bar. Select New.
Select text object.
Now you are ready to type any text. For this exercise, please type “VISIT
MALAYSIA YEAR”.
Choose attribute object to make changes.
Save your exercise. First click File > Save.
Type file name as VISIT_MALAYSIA_YEAR in column provided. File name
must be in one word.
Click Save.
iii)
Inserting graphics in presentation area
Click at the icon to insert graphic.
Select suitable image from the image folder. Get a suitable size for your
presentation.
Save your project.
3.
i)
ii)
Inserting animation graphics in presentation area
Click at animation icon. Choose suitable animation for your presentation.
Save your project.
4.
i)
ii)
iii)
iv)
Inserting audio objects in presentation area.
Select audio icon to insert sound.
Choose suitable sound for your project.
Click Run to test the sound.
Save the project
5.
i)
ii)
Inserting video objects in presentation area
Choose suitable video from your file.
Run the video. Save your project.
14
16. DRAFT
D. Phase 4 – Testing
LEARNING OUTCOMES
You should be able to:
1. test an ongoing multimedia production.
2. repair and fixed of any problems that testing exposes.
3. use the check list for testing.
Duration:
4 periods
What is testing?
Testing is an ongoing process and should begin at the very beginning stage of
multimedia production. It is important to test the design and the function to find out
how the user interacts with the multimedia products
Who will do the testing?
Your friends, teacher or any one can do the testing.
Why do we need to test our multimedia production?
This is to repair and fix any problem that testing exposes. You cannot predict how
someone who has never seen your product before will use it. Independent testing
also gives you feedback on how your product performs. Testing process will prove or
indicate where you need to make changes.
Do I need to have all the items listed in the checklist?
No, not all the items given should be in your multimedia productions. For example, if
you have navigation buttons, there is no need for hotspot.
What to do with the checklist?
Just tick ( √ ) at the Yes or No column according to the items shown in the
Multimedia Production and give some comments regarding the item tested for
improvement if needed.
Example: When user guides are given but not in proper order, then we have to give
some comments on that part to be improved by the developer.
15
17. DRAFT
Check List For Testing A Multimedia Production
Name
: _______________________________________
Form
: _________________
Title
: _____________________________________
Date
:__________________
Tick ( √
) Yes or No according to the items shown in the Multimedia Production.
Items
A
B
C
D
E
Y
E
S
N
O
Comments
Content
Matches the goals
Text
Animation
Graphic
Video
Audio
Language
Informative
Interface
Contrast
Alignment
Simplicity
Proximity
Emphasis
Repetition
Navigation
Navigation aids
Consistency
Documentation
Production documents
User guide given
Supplementary documents
Others
Colour
Icon
Hotspot
Menus
Interactive
16
18. DRAFT
E. Phase 5 – Evaluation
Duration
:
2 periods
Learning Outcome :
Students should be able to assess their own multimedia project by using the
checklist form.
What is evaluation phase?
The evaluation of the project is an on going process. This phase of the
development process focuses on summative evaluation and measures the
effectiveness of the project.
Evaluation process focuses on the product used rather than its features and
functions. It is done earlier to discover any design faults and reduce the costs of
correcting the faults. It can reduce the need for a technical help and training costs,
and can increase users’ satisfaction.
Evaluation can also reduce ‘over design’ by making you aware of what the
user really needs. There is a range of different types of evaluation that can be
applied to an educational multimedia product. Some of them are stated in the
evaluation form below.
http://www.tecmasters.com/Multimedia_pg1.html
http://www.tedi.uq.edu.au/mag/view.asp?Section=61
17
19. DRAFT
EVALUATION FORM
Name
: _______________________________________
Form
: _________________
Project Title
: _______________________________________
Date
:__________________
Scale : 1 – Poor
2 – Good
3 – Excellent
Tick (/) in the appropriate column.
Items
A
Navigation
(e.g.: flow of the slide,
all buttons functioning)
D
3
Interface
(e.g.: interesting, user
friendly, interactive,
etc)
C
2
Content
(e.g.: match the
project goal,
informative, etc)
B
1
Documentation
(e.g.: all the six
phases are
documented)
18
Comments
20. DRAFT
F. Phase 6 – Publishing
LEARNING OUTCOMES
You should be able to:
1.
produce a multimedia Compact Disc (CD)
2.
create cover and inlay for the CD
3.
do CD packaging
Duration:
2 periods
Introduction:
What is publishing phase?
In the publishing phase, the process of producing a CD and its cover will be
implemented. In this phase, quality of packaging will be considered.
Activities
:
Activity 1
You are required to use CD writer to produce a multimedia CD.
1. Use the software that come with the CD writer to produce the CD.
2. Follow the step given.
Activity 2
You have to create the CD cover and the CD inlay.
1. Use the software that come with the CD writer to create the CD cover
and inlay.
2. Follow the step given.
19
21. DRAFT
PROJECT TASK: DO IT YOURSELF
Instruction
1. Choose a suitable title to develop your educational multimedia product. The
project title should not touch any sensitive issues such as religion, politic, race,
artists, etc.
2. Your presentation should be within 5 to 10 minutes.
3. Include text, graphics, video, audio and animation elements.
4. Apply suitable interface principles in your project.
5. Carry out the project using the phases accordingly as below:
• Analysis
• Design
• Implementation
• Testing
• Evaluation
• Publishing
6. Compile all the related documents.
7. Submit your documents and the softcopy of the multimedia product (CD) to your
teacher.
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