The document discusses model-based visual software specification. It proposes a tool-chain for bridging different development disciplines through domain-specific modeling languages. The tool-chain would allow designers, ergonomists and programmers to work with a single model for specification and simulation. This model could then generate visual specifications and prototypes to facilitate early verification. Creating a domain-specific language involves identifying domain concepts, defining constraints, adding a graphical notation, and generating code templates. The benefits of this approach include increased flexibility, standardization and early identification of conceptual problems.
The 2009 annual report, covering the activity of the whole Institute, is now available in two formats: in the print version and in the on-line version that can be consulted online. It is an opportunity to look back over an eventful year and to share this document which is both important and at the same time enjoyable to read.
Ambient Intelligence and City of Tomorrow : My Vision for services and uses of a connected city.
February 2013
A city is a place where human beings gather to meet their daily needs of life.
A city is a place of life and it is itself alive. A city develops itself over time, A city grows and becomes more complex.
In the city there are multiplicities of needs: uses, services, flows, which are diversified: housing, education, mobility, culture, health, environment, safety, energy, waste management, communication …
Each city is changing in its own context and at its own pace. Those are themselves diverse and evolving. Contexts can be of different natures: cultural, geopolitical, historical, religious, human…
Those contexts also shape many of the city’s characteristics.
In any case, vital human needs are to be met. Indeed, mankind always looks to meet new needs to ensure a better quality of life, a better comfort and progress.
In our vision, our cities, in fact are Complex Systems… The City will go towards transverse, open, scalable, adaptive ecosystems, allowing mankind to blossom.
Why is a city a complex system?
Because a city is alive, A city, like any living, changes over time.
The city we know today will not be the city of tomorrow and it is different from yesterday’s.
The city has a metabolism and many rich ecosystems. The city is very heterogeneous. Like any complex system, we never have a global view of how it evolves. The city is fragile and must adapt to changes all the time.
For us, the city must be described as complex systems with a decomposition into many systems, many subsystems and many components. Their interactions dictate their dynamics, their global behavior, their actions now and in the future.
Therefore, urban planning is limited by the own nature of its complexity.
In any complex system, its development is driven by the action of two vectors: necessity and chance.
In the city, needs are uses and functions, chance is hazard and risk.
In the city these vectors of complexity are constantly present and growing. The city is in permanent movement; In fact, the city is fragile, very fragile. Fragility is one of its features
At any time and everywhere in the city many unexpected events of all kind are happening. They demand us to react. They can also be very seriously affecting lives, practices and services.
Resilience is the major key to ensure continuity of services in the city during time of crisis.
In our vision, city has to adapt, learn, grow, be strong, independent, self repairing, and self breeding.
In our vision, in order to develop the city and manage this complexity, new paradigms and news practices are needed. For us AMBIENT INTELLIGENCE is the paradigm.
http://www.moreno-web.net/ambiant-intelligence-and-city-of-tomorrow/
The 2009 annual report, covering the activity of the whole Institute, is now available in two formats: in the print version and in the on-line version that can be consulted online. It is an opportunity to look back over an eventful year and to share this document which is both important and at the same time enjoyable to read.
Ambient Intelligence and City of Tomorrow : My Vision for services and uses of a connected city.
February 2013
A city is a place where human beings gather to meet their daily needs of life.
A city is a place of life and it is itself alive. A city develops itself over time, A city grows and becomes more complex.
In the city there are multiplicities of needs: uses, services, flows, which are diversified: housing, education, mobility, culture, health, environment, safety, energy, waste management, communication …
Each city is changing in its own context and at its own pace. Those are themselves diverse and evolving. Contexts can be of different natures: cultural, geopolitical, historical, religious, human…
Those contexts also shape many of the city’s characteristics.
In any case, vital human needs are to be met. Indeed, mankind always looks to meet new needs to ensure a better quality of life, a better comfort and progress.
In our vision, our cities, in fact are Complex Systems… The City will go towards transverse, open, scalable, adaptive ecosystems, allowing mankind to blossom.
Why is a city a complex system?
Because a city is alive, A city, like any living, changes over time.
The city we know today will not be the city of tomorrow and it is different from yesterday’s.
The city has a metabolism and many rich ecosystems. The city is very heterogeneous. Like any complex system, we never have a global view of how it evolves. The city is fragile and must adapt to changes all the time.
For us, the city must be described as complex systems with a decomposition into many systems, many subsystems and many components. Their interactions dictate their dynamics, their global behavior, their actions now and in the future.
Therefore, urban planning is limited by the own nature of its complexity.
In any complex system, its development is driven by the action of two vectors: necessity and chance.
In the city, needs are uses and functions, chance is hazard and risk.
In the city these vectors of complexity are constantly present and growing. The city is in permanent movement; In fact, the city is fragile, very fragile. Fragility is one of its features
At any time and everywhere in the city many unexpected events of all kind are happening. They demand us to react. They can also be very seriously affecting lives, practices and services.
Resilience is the major key to ensure continuity of services in the city during time of crisis.
In our vision, city has to adapt, learn, grow, be strong, independent, self repairing, and self breeding.
In our vision, in order to develop the city and manage this complexity, new paradigms and news practices are needed. For us AMBIENT INTELLIGENCE is the paradigm.
http://www.moreno-web.net/ambiant-intelligence-and-city-of-tomorrow/
Design Issues and Empirical Study in Mobility Oriented Service DevelopmentﰀTetsuo Yamabe
Tetsuo Yamabe, Kiyotaka Takahashi, and Tatsuo Nakajima. 2008. Design issues and an empirical study in mobility oriented service development. In Proceedings of the 1st Workshop on Mobile Middleware: Embracing the Personal Communication Device (MobMid’08, workshop paper)
Modeling Service Relationships for Service NetworksJorge Cardoso
The last decade has seen an increased interest in the study of networks in many fields of science. Examples are numerous, from sociology to biology, and to physical systems such as power grids. Nonetheless, the field of service networks has received less attention. Previous research has mainly tackled the modeling of single service systems and service compositions, often focusing only on studying temporal relationships between services. The objective of this paper is to propose a computational model to represent the various types of relationships which can be established between services systems to model service networks. This work acquires a particular importance since the study of service networks can bring new scientific discoveries on how service-based economies operate at a global scale.
I have completed my Post graduate diploma program in design from National Institute of Design in Design for digital exp. I am keenly interested in projects related on user experience design, research methodology and development, product usability, service design and Interaction &interface design. I preferably would also like to do research and design process for innovative e- learning system, tools and techniques.
I am very passionate to read articles and materials on ancient civilization, culture, people and arts& crafts of different countries.
A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
This poster was presented at the UTS Teaching and Learning Forum in November 2009. Promoting the use of QR codes in teaching, learning and research environments.
Recognizing of Text and Product Label from Hand Held Entity Intended for Visi...YogeshIJTSRD
Our proposed work involves recognizing text and product label reading from portable entities intended for Visionless Persons using Raspberry Pi 3, ultrasonic sensor. Raspberry Pi 3 is the controller used in the proposed device. GPS is fixed in the system and it is used to find the exact location of the person in terms of longitude and latitude, this information is sent to the caretaker through e mail. The caretaker can use the latitude and longitude to find the address on Google Maps. The camera is used to identify the obstacle or object ahead and the output is told to the blind user in speech form. The camera also identifies objects with words on them, using image processing these images are converted to text, and using Tesseract the text is converted to speech, thus giving the speech output to the blind about what is written on the object. RF ID is used to find the stick using tags. The buzzer goes ON to identify the location of the stick. A threshold value for distance between the user and the stick is set, when the distance is less than the threshold value, the buzzer sound increases. Arunkumar. V | Aswin M. D | Bhavan. S | Gopinath. V | Dr. Kishorekumar. A "Recognizing of Text and Product Label from Hand Held Entity Intended for Visionless Persons" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-3 , April 2021, URL: https://www.ijtsrd.com/papers/ijtsrd39808.pdf Paper URL: https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/39808/recognizing-of-text-and-product-label-from-hand-held-entity-intended-for-visionless-persons/arunkumar-v
Professor Professor Joseph Sifakis gave a lecture on From Programs to Systems – Building a Smarter World in the Distinguished Lecturer Series - Leon The Mathematician.
This presentation discussed the value of visual requirements models, providing a few impactful models that you can use immediately on any project to improve your requirements.
Design Issues and Empirical Study in Mobility Oriented Service DevelopmentﰀTetsuo Yamabe
Tetsuo Yamabe, Kiyotaka Takahashi, and Tatsuo Nakajima. 2008. Design issues and an empirical study in mobility oriented service development. In Proceedings of the 1st Workshop on Mobile Middleware: Embracing the Personal Communication Device (MobMid’08, workshop paper)
Modeling Service Relationships for Service NetworksJorge Cardoso
The last decade has seen an increased interest in the study of networks in many fields of science. Examples are numerous, from sociology to biology, and to physical systems such as power grids. Nonetheless, the field of service networks has received less attention. Previous research has mainly tackled the modeling of single service systems and service compositions, often focusing only on studying temporal relationships between services. The objective of this paper is to propose a computational model to represent the various types of relationships which can be established between services systems to model service networks. This work acquires a particular importance since the study of service networks can bring new scientific discoveries on how service-based economies operate at a global scale.
I have completed my Post graduate diploma program in design from National Institute of Design in Design for digital exp. I am keenly interested in projects related on user experience design, research methodology and development, product usability, service design and Interaction &interface design. I preferably would also like to do research and design process for innovative e- learning system, tools and techniques.
I am very passionate to read articles and materials on ancient civilization, culture, people and arts& crafts of different countries.
A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
This poster was presented at the UTS Teaching and Learning Forum in November 2009. Promoting the use of QR codes in teaching, learning and research environments.
Recognizing of Text and Product Label from Hand Held Entity Intended for Visi...YogeshIJTSRD
Our proposed work involves recognizing text and product label reading from portable entities intended for Visionless Persons using Raspberry Pi 3, ultrasonic sensor. Raspberry Pi 3 is the controller used in the proposed device. GPS is fixed in the system and it is used to find the exact location of the person in terms of longitude and latitude, this information is sent to the caretaker through e mail. The caretaker can use the latitude and longitude to find the address on Google Maps. The camera is used to identify the obstacle or object ahead and the output is told to the blind user in speech form. The camera also identifies objects with words on them, using image processing these images are converted to text, and using Tesseract the text is converted to speech, thus giving the speech output to the blind about what is written on the object. RF ID is used to find the stick using tags. The buzzer goes ON to identify the location of the stick. A threshold value for distance between the user and the stick is set, when the distance is less than the threshold value, the buzzer sound increases. Arunkumar. V | Aswin M. D | Bhavan. S | Gopinath. V | Dr. Kishorekumar. A "Recognizing of Text and Product Label from Hand Held Entity Intended for Visionless Persons" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-3 , April 2021, URL: https://www.ijtsrd.com/papers/ijtsrd39808.pdf Paper URL: https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/39808/recognizing-of-text-and-product-label-from-hand-held-entity-intended-for-visionless-persons/arunkumar-v
Professor Professor Joseph Sifakis gave a lecture on From Programs to Systems – Building a Smarter World in the Distinguished Lecturer Series - Leon The Mathematician.
This presentation discussed the value of visual requirements models, providing a few impactful models that you can use immediately on any project to improve your requirements.
Understanding Visual Hierarchy in Web DesignHashem Zahran
Visual hierarchy is one of the most important principles behind effective web design. This session will examine why developing a visual hierarchy is crucial on the web, the theory behind it, and how you can use some very basic exercises in your own designs to put these principles into practice.
Modelling Software Requirements: Important diagrams and templates (lecture sl...Dagmar Monett
Online lecture at the School of Computer Science, University of Hertfordshire, Hatfield, UK, as part of the 11th Europe Week from 2nd to 6th March 2015.
Color has value beyond aesthetics.
Color is powerful. It is stimulating, healing, soothing and fun.
This is a presentation about
1. Color theory
2. Color psychology
3. Color harmony (web design examples)
3. Trends & Tools
Hope you enjoy it :)
Software Project Management: Risk ManagementMinhas Kamal
Software Project Management: ResearchColab- Risk Management (Document-7)
Presented in 4th year of Bachelor of Science in Software Engineering (BSSE) course at Institute of Information Technology, University of Dhaka (IIT, DU).
Edinburgh Data-Intensive Research Data-intensive refers to huge volumes of data, complex patterns of data integration and analysis, and intricate interactions between data and users. Current methods and tools are failing to address data-intensive challenges effectively. They fail for several reasons, all of which are aspects of scalability. The deluge of computational methods and plethora of computational systems prevents effective and efficient use of resources, user interfaces are not adopted at a sufficient rate to satisfy demand for scientific computing and data and knowledge is created outside suitable contexts for collaborative research to be effective. The Edinburgh Data-Intensive Research group addresses these scalability issues by providing mappings from abstract formulations to concrete and optimised executions of research challenges, by developing intuitive interfaces to enable access to steer these executions and by developing systems to aid in creating new research challenges. In this talk I will present several exemplars where we have dealt with scalability issues in scientific scenarios.
VENTURI is a collaborative European project targeting the shortcomings of current Augmented Reality design; bringing together the forces of mobile platform manufacturers, technology providers, content creators, and researchers in the field.
VENTURI aims to place engaging, innovative and useful mixed reality experiences into the hands of ordinary people, by co-evolving next generation AR platforms and algorithms.
VENTURI plans to create a seamless and optimal user experience through a thorough analysis and evolution of the AR technology chain, spanning device hardware capabilities to user satisfaction.
Introducing a simple way of programing robots, hardware in general and various approaches developed by Microsoft Research Cambridge. The talk was held at the MSRC Christmas Lecture 2005.
Big Data Beyond Hadoop*: Research Directions for the FutureOdinot Stanislas
Michael Wrinn
Research Program Director, University Research Office,
Intel Corporation
Jason Dai
Engineering Director and Principal Engineer,
Intel Corporation
Corporate Senior Vice President, Noriyuki Toyoki, shares Fujitsu’s vision of the increasingly prevalent role technology takes in our daily lives. Everything you ever wanted to know about big data, smart grids, supercomputing and how they can support society through disaster recovery, healthcare ICT and food production - to create a human centric intelligent society.
Similar to Model-Based Visual Software Specification (20)
Zühlke on Enterprise Apps @ Apple Developer Stage ZürichThomas Memmel
um ersten Mal hat Apple Schweiz zur Apple Developer Stage eingeladen – und Zühlke war dabei. Als einer von 8 ausgewählten Partnern von Apple haben wir dem interessierten Publikum unsere Story zur Entwicklung von Enterprise Apps vorgestellt.
Auch wenn es um die Entwicklung von Enterprise Apps geht, müssen viele funktionale und nicht funktionale Anforderungen berücksichtigt werden. Natürlich ist dabei vor allem auch das User Interface einer Inhouse-App sehr wichtig. Die Mitarbeiter eines Unternehmens bringen schliesslich ihre Erfahrungen mit privat genutzten Apps mit und haben dementsprechend auch Erwartungen an Enterprise Apps. Für ein beeindruckendes Nutzungserlebnis (User Experience) darf jedoch nicht nur Wert auf ein modernes und ästhetisches User Interface gelegt werden. Insbesondere die „inneren Werte“ einer App spielen eine grosse Rolle für eine „End-to-End User Experience“.
Vergleichen wir dies mit einer hochwertigen Armbanduhr am Beispiel einer IWC Portugieser. Mit Sicherheit bietet dieses entwickelte Produkt ein sehr schönes User Interface: das Zifferblatt ist bis ins Detail präzise gestaltet, die Funktionen der Uhr einfach zu erkennen und abzulesen. Jedoch wird kaum jemand nur aufgrund optischer Eindrücke eine hochwertige Armbanduhr kaufen. Die Emotionalität einer IWC ergibt sich schliesslich aus der Kombination mit den inneren Werten der Uhr. Hier geht es um mechanische Raffinesse, Genauigkeit, Verlässlichkeit, Effizienz und schliesslich das perfekte Zusammenspiel aller Komponenten. Anhand dieses Beispiels kann eine Analogie zur App-Entwicklung hergestellt werden. Für viele Benutzer von Smartphones ist die verwendete Hardware in Kombination mit begeisternden Apps ebenfalls ein hochgradig emotionales Produkt. Immer wieder zeigt sich in Umfragen, wie gross daher die Angst vor dem Verlust des mobilen Geräts ist. Auf dem Mobile World Congress 2012 in Barcelona wurde dazu die Wortkreation „Nomophobie“ aufgeschnappt. Dieses „Krankheitsbild“ beschreibt die Angst ohne mobiles Gerät auskommen zu müssen (No-Mobile-Phobie).
Sehr viele Unternehmen haben erste Apps auf den Markt gebracht und dabei wertvolle Erfahrungen gesammelt. Dabei standen meist erste Gehversuche mit B2C-Apps im Vordergrund. Die meisten Applikationen sind stark auf den Client fokussiert und sind dementsprechend gar nicht oder nur wenig mit Back-End Systemen integriert. Mit Enterprise Apps, darunter zum Beispiel Management Informationssysteme, CRM oder ERP-Apps, ist eine Verzahnung der Apps mit bestehender Infrastruktur jedoch zwingend erforderlich. Business Apps greifen häufig auf Geschäftsdaten im Backend zu und müssen existierende Geschäftsprozesse unterstützen.
Wie Zühlke Innovation gezielt fördert und einsetzt, um neue Lösungen und Dienstleistungen zu entwickeln. Vortrag von Thomas Memmel bei SGO Themenabend zum Thema Innovation Leadership, Februar 2015.
Project Management with Usability Engineering MethodsThomas Memmel
Both the software engineering and the user experience design skillset is essential for the creation of high quality software products. Project managers must recognize when the user interface is important for the
success of the software. And they must have some methods & tools on
the list that support project success.
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayThomas Memmel
Zühlke offers various usability engineering services – get in touch at www.zuehlke.com/usability
User Studies, User Profiling & User Modeling (e.g. Personas), User-Centered Requirements Engineering, Usability Concepts & Modeling (e.g. Scenarios, Storyboards), Agile Development & User Experience (e.g. User Stories combined with elements of Interaction Design), User Interface Prototyping (Low- & High-Fidelity), User Interface Engineering (Integration of Usability Methodology in the Software Development Process), Usability Testing (e.g. with Mobile Usability Lab), User Interface Specification.
Client Technologien - Ein Überblick für Usability ProfessionalsThomas Memmel
Eine entscheidende Weiche bei der Umsetzung eines GUIs wird mit der Wahl des Client-Ansatzes gestellt: Thin Client, Rich Client oder RIA? Angesichts der Vielzahl an Client-Technologien stellt der Entscheid für eine Technologie eine Herausforderung dar.
Zühlke Engineering AG
Wiesenstrasse 10a
8952 Schlieren (Zürich)
Schweiz
Vortrag an der FHNW in Brugg-Windisch im Mai 2011 zum Thema User Interface Engineering in der Praxis.
User Interface Engineering Praxis mit Beispielen der Zühlke Engineering AG in Zürich (Schlieren).
Zühlke Engineering AG
Wiesenstrasse 10a
8952 Schlieren (Zürich)
Schweiz
In vielen Softwareentwicklungsprojekten muss ein Entscheid für eine passende Client-Technologie getroffen werden. Nicht immer wird der Entscheid durch bereits vorhandene Plattformen vorweggenommen. Oft ist das Projektteam gefragt, eine geeignete Technologie zu identifizieren und für die Umsetzung vorzuschlagen. Usability Experten sollten da-her neben Fähigkeiten in den Kernbereichen des Usability Engineering – darunter zum Beispiel die Anforderungsanaly-se, Gestaltung und Evaluation – auch über ein technisches Basiswissen über verschiedene GUI Frameworks verfügen. Dies ermöglicht ihnen, bereits beim Entscheid für eine Client-Technologie die Sicht des Benutzers einfließen zu lassen und damit die Weichen für die Entwicklung gebrauchstauglicher Software zu stellen.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Enhancing Performance with Globus and the Science DMZGlobus
ESnet has led the way in helping national facilities—and many other institutions in the research community—configure Science DMZs and troubleshoot network issues to maximize data transfer performance. In this talk we will present a summary of approaches and tips for getting the most out of your network infrastructure using Globus Connect Server.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Epistemic Interaction - tuning interfaces to provide information for AI support
Model-Based Visual Software Specification
1. UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
Model-Based Visual
Software Specification
Thomas Memmel, Mathias Heilig, Harald Reiterer
IADIS International Conference
Interfaces and Human Computer Interaction 2007
Lisbon, Portugal, 6-8 July 2007
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
2. hci.uni-konstanz.de
Design
Implementation
Evaluation
Mobile Devices
Desktop Computer
Large-scale Displays (Powerwall)
Digital Libraries
WebPages
Visual Information Systems
Embedded Systems
New User interface Paradigm: ZOIL
Zoomable Object-Oriented Information Landscape.
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
3. Content of the presentation
1
Introduction and challenges
2
Concept of the tool-chain
3
Parts of the tool-chain
4
Conclusion and perspective
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
4. Development of automotive HMIs
?
Functionality
Instrument
cluster
Climate control
Infotainment (Radio,
CD, (Mobile-)Phone,
SMS, E-Mail,
Navigation, Voice
control)
Speedo/odometer Instrument cluster
Radio Climate control
Radio
Phone
1960 1970 1980 1990 2000 2010
Time
1
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
5. Participants in an networked development processes
Manufacturer
Specification Product features
(Graphical layout) Market analyses
Product
Supplier
Designer
manager
Requirement Final
Prototypes Programmer Purchaser specification product
Ergonomists
Technical
experts
Interaction concepts Technical
requirements Media disruption
1
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
6. Heterogeneous and proprietary tool landscapes
Tool landscape
12
10
7
6
4
2
1
Developers use different tools for
same development tasks
1
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
7. Model-Driven Development in UE
• Adapt model-driven methods into a usability development
• From the UE perspective
• Bridge the disciplines
• Generation of a Visual Specification
Low-Fi Hi-Fi Visual
Prototype Prototype Specification
2
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
8. Model-Driven Development in UE
• Adapt model-driven methods into a usability development
• From the UE perspective
• Bridge the disciplines
• Generation of a Visual Specification
“Model Driven development makes it possible,
to describe software systems
continuously by models.
Low-Fi Hi-Fi artifacts.”1
Thus it offers the chance to generate Visual
Prototype Prototype Specification
2
UNIVERSITY OF KONSTANZ Computer & Information Science
1colected definition from Stahl, 2005; Völter, 2004.
Human-Computer Interaction
9. Consistent and continuous tool-chain
Overall requirements
High problem orientation:
Even for non experts
ONE model for specification and simulation
Prevent overhead and complexity consistency of specification and
High abstraction level: prototype
Appropriate abstraction level no additional effort for prototyping
(hide implementation details/ due to code generation
show details-on-demand) Bridge gaps of understanding due to
Intuitive notation: standardization
Familiar graphical representation Early verification of specifications
Formal specification
Enables code generation
2
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
10. Dimensions of a Usability Development
Layout Content
Main
ANTENNE1
D1-Telefon
22°C 13:12
18.04.05
Ergonomists
Designers Technical
Experts
Product Manager
Behaviour
Separation of content, layout and
behaviour
Ergonomists Programmers
Separation of Concerns
2
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
11. Setup of the tool-chain
technical
technical ergonomist designer
expert
technical
expert designer
expert
programmer programmer
Widgets & Templates Domain-Specific Modellinglanguage (DSL)
designer ergonomist ergonomist
technical technical ergonomist
expert expert ergonomist
ergonomist
Domain-Specific Domain-Specific
GUI-Builder: CASE-Tool: CASE-Tool:
Layout Content Behaviour
programmer
Codegenerator
programmer
Domain-Framework
Output: Simulation, Specification etc.
2
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
12. Creation of a DSL
Identify domain Add graphical
concepts notation
(Visual)
1 2 3 4 Domain-specific
Language (DSL)
Define Create code
constraints generator/framework
1 Identify domain concepts
Example: Development of a meta-model for modelling the Infotainmentsystem:
A) Objects: B) Relationships:
Different Screen -> States Push/rotary knobs
Primary keys (main keys)
Secondary keys
Etc.
3
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
13. Creation of a DSL
Identify domain Add graphical
concepts notation
(Visual)
1 2 3 4 Domain-specific
Language (DSL)
Define Create code
constraints generator/framework
2 Define domain constraints 3 Add graphical notation
Definition of modeling rules, e.g.: Provide intuitive visual representation for domain
Only one connection (=transition) is allowed concepts
between a menu item and a subsequent menu Schematic symbols for menu screens and keys
screen for a specific event (e.g. Left push/rotary
knob pressed) Menu screen, items right + left
Menuitem 1 Numeric key
Menuitem 2 DDS left pressed
Menuitem 3
Menuitem 4
Menuitem 5 Push/rotary
Menuitem 6 Subsequent knob
menu screen
3
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
14. Creation of a DSL
Identify domain Add graphical
concepts notation
(Visual)
1 2 3 4 Domain-specific
Language (DSL)
Define Create code
constraints generator/framework
4 Create code generator/framework
Definition of transformation rules:
Templates for the code generator of the Language Templates Models
Workbench catch the information of the models
and pack it into logical arrays for the domain
framework
Code Generator
Implementation of a domain framework: LA LA LA LA LA
Basic code for the output of the models. Domain Framework
All constant parts of the output should be Output
implemented in the framework.
3
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction
15. Conclusion
Benefits Drawbacks
More flexibility Initial effort
Standardization Acceptance among developers
Avoid duplicate work Can only be applied after basic
Simulations are available significantly activities
earlier Changes can only be transported in
Conceptual problems are recognized one direction (model -> prototype)
earlier
Less effort for late changes due to
frontloading
Disciplines are bridged
Paper-based specifications substituted
by living specifications
4
UNIVERSITY OF KONSTANZ Computer & Information Science
Human-Computer Interaction