The document discusses the large potential of the mobile internet market based on reports from Morgan Stanley, noting that the mobile market size will be 10 times larger than the desktop internet in both units and users. It also highlights several opportunities in the mobile sector including cloud computing, mobile social networks, application development, and hardware/software innovation.
A Mobile Centric View of Silicon Valley - January 2011Lars Kamp
A presentation held at Opinno in San Francisco to a delegration from PromoMadrid. Goal was to provide a quick overview of major trends in mobile in 30 min.
Accenture Mobility - Trends for the Next DecadeLars Kamp
From a deck that I presented at the SIIA “All About Mobile” conference in November 2011 in San Francisco. It starts with the usual set of slides on the recent history of mobility (and I will keep presenting them until I see no more “I had no clue” faces in an audience), and then goes deeper into Moore’s Law and how we see it continuing for cell phones.
An additional journey back in history to the early days of the industrialization and electricity. Companies had to generate their own power (by using wind, water, animals, etc.) and Burden’s Wheel is a good example of one big, giant monolithic effort to do so. Along came Tesla and Westinghouse, and the first power plant “Adam’s Plant” was able to provide about 3x the power, but over a much further distance, and to multiple customers. The concept of an electric utility was born, and what we saw happening was the fall of “enterprise power generation”.
Fast forward to 1969, and Douglas Parkhill and John McCarthy came up with the concept of the “Computer Utility”. Today we see multi-$B investments into public cloud infrastructures. In very simple terms, if history in the utility industry is any indicator, we will see enterprise clouds disappear. And as cloud infrastructures scale and get more efficient, and the price of computing goes down (Moore’s Law), developers will find a way to use and instrument that computing power, and make it consumable to enterprises and consumers, which gets us to Jevons’ Paradox.
Jevons observed how consumption of energy in England went up as coal power plants got more efficient. All the way to today where we keep the lights on in our homes 24/7, and darkness has actually become a scarce good in some metropolitan areas. Switching to enterprise computing and looking at BEA data on IT assets for the past four decades, we see that prices for IT assets are falling, whereas other assets follow an inflationary path. And as computing gets cheaper, enterprises consume more and more of it (and you can argue so do consumers, aka “Consumerization of IT”).
What is striking that with the arrival of the public Internet in ‘90-95 and web companies like Yahoo and Amazon, the mix in consumption is shifting: it’s increasingly going towards software, up from a SW:HW ratio of roughly 1:1 over three decades, to now 3:1. So today, for every $1 spent on hardware, enterprises spend $3 on software. Hence, it seems like enterprises are making use of the public cloud, which would explain the rise of SaaS companies, such Salesforce, SuccessFactors and also Amazon’s AWS.
And as the rise of smartphones is only beginning, enterprise mobility will likely drive the trend of an increasing SW:HW ratio further up. I wouldn’t be surprised to see the mix go to 10:1 in the next five years as smartphones proliferate and the amount of on-deck and off-deck computing power available to a single device is growing exponentially, the concept of “accelerated acceleratio
Accenture Mobility MWC 2012 - Bubble over barcelona - lars kampLars Kamp
A perspective on the major trends shaping mobility in the coming decade. A video of the talk is on YouTube:
http://www.youtube.com/watch?v=plbFgus5puY&feature=youtu.be
A Mobile Centric View of Silicon Valley - January 2011Lars Kamp
A presentation held at Opinno in San Francisco to a delegration from PromoMadrid. Goal was to provide a quick overview of major trends in mobile in 30 min.
Accenture Mobility - Trends for the Next DecadeLars Kamp
From a deck that I presented at the SIIA “All About Mobile” conference in November 2011 in San Francisco. It starts with the usual set of slides on the recent history of mobility (and I will keep presenting them until I see no more “I had no clue” faces in an audience), and then goes deeper into Moore’s Law and how we see it continuing for cell phones.
An additional journey back in history to the early days of the industrialization and electricity. Companies had to generate their own power (by using wind, water, animals, etc.) and Burden’s Wheel is a good example of one big, giant monolithic effort to do so. Along came Tesla and Westinghouse, and the first power plant “Adam’s Plant” was able to provide about 3x the power, but over a much further distance, and to multiple customers. The concept of an electric utility was born, and what we saw happening was the fall of “enterprise power generation”.
Fast forward to 1969, and Douglas Parkhill and John McCarthy came up with the concept of the “Computer Utility”. Today we see multi-$B investments into public cloud infrastructures. In very simple terms, if history in the utility industry is any indicator, we will see enterprise clouds disappear. And as cloud infrastructures scale and get more efficient, and the price of computing goes down (Moore’s Law), developers will find a way to use and instrument that computing power, and make it consumable to enterprises and consumers, which gets us to Jevons’ Paradox.
Jevons observed how consumption of energy in England went up as coal power plants got more efficient. All the way to today where we keep the lights on in our homes 24/7, and darkness has actually become a scarce good in some metropolitan areas. Switching to enterprise computing and looking at BEA data on IT assets for the past four decades, we see that prices for IT assets are falling, whereas other assets follow an inflationary path. And as computing gets cheaper, enterprises consume more and more of it (and you can argue so do consumers, aka “Consumerization of IT”).
What is striking that with the arrival of the public Internet in ‘90-95 and web companies like Yahoo and Amazon, the mix in consumption is shifting: it’s increasingly going towards software, up from a SW:HW ratio of roughly 1:1 over three decades, to now 3:1. So today, for every $1 spent on hardware, enterprises spend $3 on software. Hence, it seems like enterprises are making use of the public cloud, which would explain the rise of SaaS companies, such Salesforce, SuccessFactors and also Amazon’s AWS.
And as the rise of smartphones is only beginning, enterprise mobility will likely drive the trend of an increasing SW:HW ratio further up. I wouldn’t be surprised to see the mix go to 10:1 in the next five years as smartphones proliferate and the amount of on-deck and off-deck computing power available to a single device is growing exponentially, the concept of “accelerated acceleratio
Accenture Mobility MWC 2012 - Bubble over barcelona - lars kampLars Kamp
A perspective on the major trends shaping mobility in the coming decade. A video of the talk is on YouTube:
http://www.youtube.com/watch?v=plbFgus5puY&feature=youtu.be
GfK NIS and nurago: Measuring Digital Consumer Journeysnurago
GfK NIS and nurago are measuring Digital Consumer Journeys across all media types and customer touchpoints.
We combine Network-centered measuring (NIS) with User-centered metering (nurago).
GfK Network Intelligence Solution’s methodology transfers anonymised, real-time IP traffic into fine-grained metrics to understand cross media and long tail consumer behaviour in motion.
GfK nurago‘s LEOtrace® technology measures and tracks individual user behaviour and application usage
on-device within controlled consumer panels.
Measuring and interpreting traffic on mobile network operator’s backbones helps understanding the long tail of Mobile. Currently, data from 5+ million unique users are anonymously evaluated. NIS is new and tested in 7 countries with 8 operators. Data is enriched with demographics, geographics, device features, and content categorisation into a fully consumer privacy proof solution.
nurago‘s LEOtrace® technology provides Holistic Measurement in smaller samples:
Events and data points measured at the point of origin: Web and App Usage, Communication, Location — then enriched with purchase information, attitudinal user feedbacks – and other media usage.
The combination of both results in multidimensional analysis and robust insights.
The presentation was held at M-Days 2012, Feb 1.
The research highlights 200 emerging technologies and developments that could have an impact on society and business over the next 10-15 years. The technologies have been grouped under 10 categories:
1. End User Devices, Tools and Trends
2. Interfaces and Displays
3. Internet and Social Media
4. Communications, Collaboration and Networking Tools and Developments
5. Software Tools, Techniques and Trends
6. Artificial Intelligence (AI) and Intelligent Systems
7. Computing Technology and Devices
8. Management and Analysis of Data, Information and Knowledge
9. Security Technology
10. Disruptive Scientific Developments
Saiful Hidayat Santri Indigo Pondok Gontor Ponorogo Internet Dan It Sebagai...Saiful Hidayat
Adalah materi sharing saya pada acara CSR (Corporate Social Resposibility) TELKOM-Republika yang dilaksanakan pada tanggal 24 Maret 2010 di Pondok Modern GONTOR - PONOROGO
Watch the full webinar with audio and video here: http://moto.ly/killthelaptopwebinar
Business users need to stay connected to company systems while on the go, and developers need to create apps that empower their mobile workforce. How can you create apps that meet user needs and company requirements?
Jason Ruger, Senior Director of IT Strategy and Information Security for Motorola Mobility, explains the challenges and solutions for building enterprise mobile apps.
Webinar topics include:
-Mobile app security and misconceptions
-Designing an app that works across multiple platforms
-Testing across multiple Android™ versions
-Deploying enterprise apps and updates
-Learn how to free your clients from their laptops and make them even more productive with your Android apps.
Tnooz-Amadeus Webinar: The impact of the always-connected travelerKevin May
The mobile device is now part of everyday life and becoming the hub for all traveler activity, replacing PC, telephone, kiosk, boarding pass.
The traveler’s handheld device is now an integral part of the entire journey, not just from pre-trip planning and booking, but through the actual trip itself.
But what does this mean for the travel industry? What are suppliers and intermediaries doing to take advantage of this trend in traveler behavior?
Panelists are:
David Holyoke, Travel Leaders Corporate, president
Rain Fletcher, Choice Hotels International, VP application development & architecture
Brian Beard, Amadeus, executive travel technology consultant
GfK NIS and nurago: Measuring Digital Consumer Journeysnurago
GfK NIS and nurago are measuring Digital Consumer Journeys across all media types and customer touchpoints.
We combine Network-centered measuring (NIS) with User-centered metering (nurago).
GfK Network Intelligence Solution’s methodology transfers anonymised, real-time IP traffic into fine-grained metrics to understand cross media and long tail consumer behaviour in motion.
GfK nurago‘s LEOtrace® technology measures and tracks individual user behaviour and application usage
on-device within controlled consumer panels.
Measuring and interpreting traffic on mobile network operator’s backbones helps understanding the long tail of Mobile. Currently, data from 5+ million unique users are anonymously evaluated. NIS is new and tested in 7 countries with 8 operators. Data is enriched with demographics, geographics, device features, and content categorisation into a fully consumer privacy proof solution.
nurago‘s LEOtrace® technology provides Holistic Measurement in smaller samples:
Events and data points measured at the point of origin: Web and App Usage, Communication, Location — then enriched with purchase information, attitudinal user feedbacks – and other media usage.
The combination of both results in multidimensional analysis and robust insights.
The presentation was held at M-Days 2012, Feb 1.
The research highlights 200 emerging technologies and developments that could have an impact on society and business over the next 10-15 years. The technologies have been grouped under 10 categories:
1. End User Devices, Tools and Trends
2. Interfaces and Displays
3. Internet and Social Media
4. Communications, Collaboration and Networking Tools and Developments
5. Software Tools, Techniques and Trends
6. Artificial Intelligence (AI) and Intelligent Systems
7. Computing Technology and Devices
8. Management and Analysis of Data, Information and Knowledge
9. Security Technology
10. Disruptive Scientific Developments
Saiful Hidayat Santri Indigo Pondok Gontor Ponorogo Internet Dan It Sebagai...Saiful Hidayat
Adalah materi sharing saya pada acara CSR (Corporate Social Resposibility) TELKOM-Republika yang dilaksanakan pada tanggal 24 Maret 2010 di Pondok Modern GONTOR - PONOROGO
Watch the full webinar with audio and video here: http://moto.ly/killthelaptopwebinar
Business users need to stay connected to company systems while on the go, and developers need to create apps that empower their mobile workforce. How can you create apps that meet user needs and company requirements?
Jason Ruger, Senior Director of IT Strategy and Information Security for Motorola Mobility, explains the challenges and solutions for building enterprise mobile apps.
Webinar topics include:
-Mobile app security and misconceptions
-Designing an app that works across multiple platforms
-Testing across multiple Android™ versions
-Deploying enterprise apps and updates
-Learn how to free your clients from their laptops and make them even more productive with your Android apps.
Tnooz-Amadeus Webinar: The impact of the always-connected travelerKevin May
The mobile device is now part of everyday life and becoming the hub for all traveler activity, replacing PC, telephone, kiosk, boarding pass.
The traveler’s handheld device is now an integral part of the entire journey, not just from pre-trip planning and booking, but through the actual trip itself.
But what does this mean for the travel industry? What are suppliers and intermediaries doing to take advantage of this trend in traveler behavior?
Panelists are:
David Holyoke, Travel Leaders Corporate, president
Rain Fletcher, Choice Hotels International, VP application development & architecture
Brian Beard, Amadeus, executive travel technology consultant
This presentation is designed to help developers think about the future of mobile app development and in the absence of firm standards, offers tips for choosing a pervasive software architecture for the Internet of Things, also known as M2M, the Connected World, Pervasive Applications, or Ubiquitous Computing.
This presentation is an introduction to the Mobile Devices and its Technologies. The types of mobile devices available in market. Various types of Mobile Operating System used in these Mobile Devices as well as their platforms and their present market shares are also included in it. Brief details on latest mobile technologies and future mobile technologies. It also gives an idea on Mobile App development.
Lotusphere 2012 - Harnessing the Power of Enterprise Mobility Robert Sutor
It's hard not to talk to an enterprise customer these days without getting into a discussion about Mobile. By 2012, the shipment of smartphones and tablets is expected to exceed that of traditional personal computers, including laptops. Enterprise CIOs want to use these personal mobile devices to give better access to their internal data and processes for employees, as well as enabling better purchasing and support services for their customers. Complicating this is the variety of devices used, employees who wish to use their own devices at work, application level and device management, cost controls, and security concerns. In this session, Bob Sutor will discuss his views on the foundational needs of enterprises for a mobile application platform, mobile device management, and security.
Telecom and employability skills for indiaRishi Kapal
Indian Telecom Sector needs infusion of fresh minds but the employability skills need to be honed in the classrooms for a proper corporate transition.
visit www.mindactiv.co.in
analyze the IoT (internet of things), M2M market in China, from standard, technology, market prospective. based on this analysis, the author aslo identify the current challenges and potential opputunities.
Sundeep Gupta (Director, Orative Corp) takes us through his perspectives on Enterprise mobility and the mobile value-chain on his series on "Hot areas to startup"
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3. Mobile Market Size and Trend
Refer to Morgan Stanley’s 3 reports:
1. ”The mobile Internet report setup”
2. “The mobile Internet report key themes”
3. “The mobile Internet report”
download here:
http://www.morganstanley.com/institutional/techresearch/mobile_internet_report122009.html
In one word:
very large market potential and full of opportunities
10X Market Size
10X Units of Desktop Internet and PC
10X Users
Chen Chen’s Work
4. Mobile Industry Potential
Desktop: limited and fixed in some where and some time
Time&Space
Time and Space
Mobile: Portable and Mobile , anywhere , anytime
5 years life cycle, 50% population
Desktop: Mobile Internet & Device
penetration in China
Users and Units
10X desktop, 2 years life cycle, 80%
Mobile:
population penetration Desktop Internet & PC
Desktop: Win+Intel. Keyboard, Mouse and display
I/O&Hardware
Hard-&Soft- ware Innovation
• Convergence and diversified Users and Units
Mobile:
• Equipped with sensors: Mic,
camera, GPS, gyroscope,
accelerometer, NFC, projection,
touch screen
Mobile Sector Idea
Chen Chen’s Work
5. Mobile Industry Opportunities
4
Cloud Computing Communication Tech and Network
Portable and mobility
6
Mobile SNS
5
Application(O2O) Huge user and faster life cycle
1
Ecosystem & Industry
landscape revolution
Hardware and Software
LBS Innovation
Mobile Payment 2
Augmented Reality Convergence
The Internet of things 3
Developer
Mobile Sector Idea
Chen Chen’s Work
6. General Idea about Mobile Internet
• 移劢互联网带来的影响丌仅限于移劢领域
– 传统互联网的衍生不结合,最杰出的移劢互联网企业一定丌仅仅限于手机上
– 智能终端融合,云,多个终端/屏幕一个控制系统
– 不个人生活,线下经济相结合
• 移劢互联网更看重互联网不软件基因,传统电信和终端设
备制造商已经让出领头羊的地位
– 语音数据
– 互联网和软件行业的速度,原型出来以后快速响应,迭代开发
– 用户体验不开发者环境
• 值得特别关注:生态系统不融合
• O2O
• Hard2Soft
• Community
Chen Chen’s Work
8. Mobile Industry Chain
Sensor
providers
Is the mobile handset industry
landscape approaching PC-like?
Chips
Application & Game
Brand Assembler
Handset/Pad
App Market
OS PC Suite
Chen Chen’s Work
9. Chipset Landscape
ARM is the Winner
Ecosystem: Compatible with main OS and software
90% Handset Mkt. Share
Lower BOM cost: 1/3~1/10 of Intel
Excellent performance: CotexA9 80% Pad Mkt. Share
Lower Power consumption: 1/20 of Intel
Symbian, Windows CE, Linux, Android,
OS iOS, Blackberry, QNX, WebOS, Windows Windows, Meego, Android
Phone, Windows 8,
NVIDIA, Samsung, Apple, Qualcomm,
Chip Intel
Broadcom, Freescale, ST
OEM/Brand Apple, Nokia, Samsung, Moto, Huawei, LG ASUS, Lenovo, Dell, Acer, Fujitu
Chen Chen’s Work
10. Influence by Hard. Tech. Innovation(cont’d)
I. Massive information
Synchronization
Cloud computing
II. O2O Interaction
LBS
Local business and mobile payment
Business process extension
III.SNS Evolution
Augment reality
gyroscope GPS
Elastic Social Network
Chen Chen’s Work
11. Influence by Hard. Tech. Innovation(cont’d)
3rd mobile payment
Coupon, ID card, VIP card
Near Field data(ad, biz card, micro-payment) exchange
Augmented Reality, camera scanner and recognition
Camera
IR Virtual Laser Keyboard(Magic Cube)
Projector
Gesture Recognition(touch in the air not only in the screen)
+ Camera LBS search by image shot
GPS
Gyroscope LBS based social network and O2O application
Accelerator
+NFC the Internet of thing
Chen Chen’s Work
12. The Winner of Mobile Terminals
Performance The Winners
Leaders
• New product experience
Pressure Vertical Players
• Vertical Players
• Leveraged by • Control the upstream content
content(channel) and content channel
• Online Marketing • Vertically hold the ecosystem
Low Cost Assemblers
Traditional Players • Cost structure optimized for
The traditional players razor-thin margins
• Branding are squeezed in • Android is a long-term
• Offline Channel
• Horizontal Players opportunity for global reac
New Strategy
• Cooperate with Internet or
telecom player to build close
Assemblers
system
• New players • Build own communities, BB
• Razor-thin margins messaging, Huawei 智汇云
• Carrier channels Price
Pressure
Chen Chen’s Work
15. Google’s Strategy O2O模式的核心
支付/预付费
O2O
SNS Integrated with
Nexus
Mobile Payment
App Store
and Platform
• 技术不与利
• 统一硬件标准
Acquired Moto
Hardware Tech and IP
Chen Chen’s Work
17. Developer’s Choice
What does a developer care most about the platform?
Market penetration(70%) V.S. Ability to code & prototype quickly (45%)
Revenue potential(50%) V.S. Good documentation (45%)
The choice of platform is market-driven
• 在产业链没有出现大的变化和颠覆性技术以及商业模式出现前,android和
iOS已经获得了先发优势,因为他们的市场份额最大
• 微软还有一定机会,因为微软强的通路渠道优势、客户群体和软件行业经
验,能够让微软的移劢操作系统在短时间内也取得一定的市场占有率,吸
引开发者加入
Chen Chen’s Work
18. Experience Ecosystem & Convergence
Social circle Developers
User Data Service
UI and Style Capability
Industrial
Brand design
Across smart devices (screens) X Experience Roaming = Convergence
未来屏幕和智能控制将会分离,整个融合生态环境将会变为:
多屏和I/O设备 + 中心CPU和存储(一个OS)+开发者生态系统
Chen Chen’s Work
19. Winners’ Core Competency
• The core competence for platform player
– Community (developer resource and user base)
– Convergence and Cloud
– Strong position in the chain
• The core competence mobile terminal player
– Cost advantage or better experience
– Hardware and software combination
– Self-owned tech or knowhow
– Online marketing
• The core competence for App player
– Combined with offline resource
– By leverage of sensor function
– User experience according to mobile devices
Chen Chen’s Work
22. China Mobile Internet Players Analysis
• Tencent already take the leading position, but may
have 2 weakness
– 腾讯凭借传统互联网的社交关系和用户优势,并丏延续其PC上的风格,短
时间开发了大量手机上的日常使用的APP,在一开始就圈住了大量用户
– 2 weakness:hardware, offline
• 百度的切入点:本地线下信息搜索,将于点评PK
• 阿里的切入点:移动支付和移动电子商务,将和运营商PK
• 华为的切入点:电信不移动终端,不小米PK
• 移劢互联网在中国的栺局尚丌明朗
– 上游芯片硬件和电信技术进步
– 网络基础设施的升级
移劢互联网栺局持续变化
– 消费者的习惯变化
Chen Chen’s Work
23. Made by Chen Chen
Email: wchenx@gmail.com 微博: http://weibo.com/wchenx QQ:28241011 MSN: wchenx@hotmail.com