Smartphones – Changing the way we shop
December 2010
Author: Casey Simmons
Author Background
• Investment professional in early and late stage companies for 3+
  years
   – Sourced early-stage investment opportunities within transactional
     marketing, security software, and digital media for Comcast Interactive
     Capital, venture capital arm of Comcast, with over $500 million under
     management
   – Closed ten growth equity and buyout investments within security software,
     telecommunications, and semiconductors for HarbourVest Partners which
     manages over $3 Billion of direct Investment capital
• Technology investment banking analyst for Jefferies Broadview
  for 2 years
   – Involved in all aspects of transaction development and execution
• Education
   – MBA at the Wharton Business School
   – Master’s of Telecommunications at the University of Pennsylvania
   – BS in Electrical Engineering at Villanova University




                                                                                 2
Mobile Customer Retail Value Chain
              Awareness                In-store                                      Customer
                                                              Purchase
             outside store         search/selection                                   Service


     Promotions              Comparison shopping       2D Barcodes            Product Disposal
     Group deals             Product recs              Digital gift cards     Renewals
     Coupons                 Barcode scanning          Mobile card reader     Installation
     Social networks         In-stock availability     Mobile self-checkout   Upgrades
     Blogs                   Plan meals                NFC Stickers           Returns
                             Location based services   Smartcards             Malfunctions
                                                       Contactless key fob
                                                       SMS

     Companies:              Companies:                Companies:
     Groupon                 Blippy                    mFoundry
     Facebook                Swipely                   Swagg
     Twitter                 Red Laser(1)              Bling Nation
     Google                  ShopSavvy                 Square
     Mashable                Shopkick                  AisleBuyer
                             Loopt                     Visa
                             CheckPoints               Mastercard
                             Foursquare                VeriFone
                             Topguest                  Think Computer
                             Ziplist                   Venmo
                             Milo.com(1)
(1) – Acquired by eBay
                                                                                                 3
In-store use case

Manual Check-in: Fourquare, Loopt,   Scan bar codes: Shopkick,     Red Laser, Blippy,
Gowalla, Checkpoints, Topguest       Red Laser, ShopSavvy,         ShopSavvy
Automatic Check-in: Shopkick         Checkpoints
                                     Recipes: Ziplist


                                         Search &
     Walk into a store                                               Check prices
                                      compare products




                                        Share product
                                                                    Check in-stock
     Redeem rewards                   recommendations
                                                                     availability
                                         with friends


    Foursquare, Loopt,               Foursquare, Loopt, Gowalla    Milo.com
    Shopkick,                        Blippy, Swipely, ShopSavvy,
    Checkpoints,
    Topguest, Gowalla


                                                                                        4
Foursquare vs. Shopkick
• Reach
   – Shopkick signed up large retailers such as Best Buy & Macy’s in over 1,100
     stores
   – Foursquare has 4 million users with self-service platform that requires
     merchants to authenticate and customize loyalty platform
• Engagement
   – Foursquare requires user to check-in, share location with friends, and
     choose to post comments
   – Shopkick enables earn rewards by walking in, scanning products, and
     completing tasks within store
• Loyalty Program
   – Shopkick: A long time to earn rewards: song download is 250 kickbucks and
     a $5 gift card at American Eagle requires 1,250 kickbucks
   – Foursquare: Small % of merchants offer mayor, frequency and wildcard
     specials
• Business model
   – Shopkick: $100/RF transmitter, a small fee for each kickbuck delivered,
     revenue share if consumer buys an item after using the app
   – Foursquare: to be determined but possibly analytics, cost/check-in
                                                                                  5
Blippy vs. Swipely
• Privacy
   – Blippy links with your credit card and automatically shares the place,
     amount, and the item purchased with your friends
       •   Consumer credit card information exposed on Google search
   – Swipely links with credit card and email receipts and allows to choose why,
     what, when, and where you purchased items but not the amount
• Incentives
   – Blippy: Share product recommendations with friends to influence their
     decisions, brand perceptions, & leveling up based on number of reviews
   – Swipely: Earn badges based on what you’re buying, discover new products,
     and share deals and bargains with friends
• Business model
   – Swipely: To be determined but probably aggregate user preferences and
     spending habits to charge merchants for targeted ads
   – Blippy: To be determined but maybe rewards based on recommendations,
     retailer analytics, & targeted ads




                                                                                   6
Company Profiles
Shopkick
•   Description
     –   Location based iPhone and Android shopping application that generates user rewards
         (“Kickbucks”) based on user activity within the storewiRF transmitters in store that
         generates rewards based on user activity
•   Investors
     –   $20 million raised to date from Kleiner Perkins, Greylock, Citi Growth, and SV Angel
•   Key Highlights
     –   Live in 1,000 retail stores by Black Friday
           •   Existing merchants – Best Buy, American Eagle, Macy’s, Sports Authority, Target
     –   550,000 downloads in first five months
     –   Collect rewards for walking in and scanning products with phone
     –   App generates discount code for cashiers
     –   Phone microphone picks up audio signal from RF transmitter
     –   Redeem points for retailer gift cards, music downloads, or Facebook credits
     –   Shopkick server integrated with merchant POS
     –   Accessed loyalty incentives with phone number
     –   High conversion rates in physical retail
           •   20 % fashion, electronic 40-60%, groceries 95-100%

•   Major Risks:
     –   Reliability of camera scanner
     –   Long time to earn significant rewards

                                                                                                 8
ShopSavvy
•   Description
     –   Mobile application for iPhone and Android phones that allows a user to scan a barcode
         to find the best prices from local and online retailers
•   Key Highlights
     –   Downloaded more than 10 millions times with more than 6.5 million users
     –   Offer discounts to users based on items scanned or related product category
     –   Revenue sharing based on user purchases
     –   Cross-selling opportunities with competitive goods
     –   Identifies store location and lowest prices for list of goods or services
     –   Up-sell adjacent products and warranties while in store
•   Challenges
     –   Incentivizing users to scan products
     –   Misalignment with retailers
     –   Competitive differentiation in a crowded market
     –   eBay acquired largest competitor, Red Laser




                                                                                                 9
Checkpoints
•   Description
     –   Mobile application for iPhone and Android phones that allows a user to earn rewards for
         checking-in and scanning products to redeem for prizes
•   Key Highlights
     –   Redeem points for cash, gift cards, airline miles and gadgets
     –   Downloaded by 100,000 users in first month
     –   Partnerships with Belkin, Energizer, Seventh Generation and Tyson Foods to engage
         with consumer through messaging, recipes, coupons or promotions
•   Challenges
     –   Keeping users engaged long enough to earn rewards
     –   Differentiation among other bar code scanning solutions
     –   Scaling up brand partnerships quickly




                                                                                                   10
Topguest
•   Description
     –   Mobile application that gives you real hotel points, air miles, and elite travel perks
         automatically for your Facebook Places, Foursquare and Gowalla check-ins
•   Key Highlights
     –   Exclusive partnerships with Virgin America Elevate, Hilton HHonors, and Priority Club
     –   Perks include free drinks, spa passes, complimentary stay credits, and 25% off premier
         rooms at top-flight hotels
•   Challenges
     –   Unclear how awards compare to existing loyalty programs
     –   Little value creation relative to current solutions




                                                                                                  11
Foursquare
•   Description
     –   Mobile application that lets users check-in to various venues, share tips with friends,
         and earn badges based on frequency and destination
•   Key Highlights
     –   Inexpensive solution for small merchants to use Foursquare as low cost advertising to
         increase foot traffic
     –   Incentivize users with rewards based on frequency and number of check-ins
     –   Self-service analytic tools enabling merchants to create, manage and track promotional
         campaigns
     –   Real-time stats on frequency, time of day, gender, # of check-ins
•   Challenges
     –   Verifying false check-ins
     –   Maintaining customer engagement
     –   Developing attractive reward programs with merchant
     –   Scaling retail partnerships with large chains




                                                                                                   12
Bling Nation
•   Description
     –   Mobile payments platform enabling consumers to pay for products at the point of sale
         through near field communication (NFC) stickers funded through local banks or PayPal
•   Key Highlights
     –   Convenience and faster transaction time
           •   Visa survey indicates 69% of respondents cite speed or convenience as the chief reason to use a credit or debit card
     –   50% lower merchant fees
     –   Integrated with Facebook so merchants can deliver targeted loyalty programs,
         promotions and coupons directly to consumers
     –   Data analytics on customer preferences and purchase behavior
     –   Integrated with VeriFone point of sale hardware
     –   Market opportunity to replace cash
           •   75% of cash transactions in the U.S. are less than $25

•   Challenges
     –   Lack of merchant awareness
     –   User desire for merchant ubiquity
     –   Fraud prevention
     –   Lack of NFC installed hardware
     –   Distributing NFC tags and signing up merchants efficiently
     –   Generating significant need to convince users to use Bling over credit or debit
     –   Low barriers to entry and carriers/device manufacturers hold bargaining power

                                                                                                                                      13
Zong
•   Description
     –   Enables users to pay for digital and virtual goods with their mobile phone number or
         credit card
•   Key Highlights
     –   220 carrier relationships worldwide in 40+ countries reaching 3 Billion users
     –   Integrated with carrier and social network/game network
     –   Virtual good market drivers – in-game purchases, new business model for gaming
         industry (EA, Ubisoft), Console gaming (Xbox and Sony), casual gaming
     –   Frictionless payment systems – Enter phone number and authenticate
     –   10 million users in 2009 with 100%+ growth in 2010
     –   Mobile payment provider for Facebook Credits with a $835 million virtual goods market
           •   Single global currency across games
     –   Merchant value proposition
           •   Uptime reliability (10 year history), latency (no aggregation), bursting (1,000 tx/sec), pricing, monetization
     –   Higher customer conversion
           •   100% with phone and 20% with credit card
           •   20% of merchant volume funded through credit cards (Zong+)

•   Challenges
     –   High carrier fees




                                                                                                                                14
PayNearMe
•   Description
     –   Enables consumers without access to credit or debit cards to use cash at 6,000 local 7-
         Eleven stores to complete e-commerce, transportation, and financial transfers
•   Investors
     –   $23MM raised from Khosla Ventures, August Capital, True Ventures, & Maveron
•   Key Highlights
     –   2-3% transaction fee funded by merchants
     –   Caters to 60 million unbanked and under-banked population in the U.S. with 1.3 Trillion
         of purchasing power
     –   Converts 7-Eleven stores into payment network for consumers to pay for bills, bus
         tickets, loans, and transfer money
     –   Integrated with Amazon.com, Facebook, Progreso Financiero, MOL AccessPortal (MOL),
         m-Via, Lexicon Marketing, Adknowledge’s Super Rewards, Money to Go and SteelSeries
     –   Greater convenience and less expensive than money orders, prepaid generable
         reloadable cards, walk-up bill pay locations
     –   Generates new consumer segment for merchants with no fraud or charge-back risk
     –   At time of purchase, consumer can print slip or receive SMS and redeem at 7-Eleven
•   Major Risks:
     –   Generating customer awareness within target segments since rely on merchants to
         acquire new customers
     –   Marginal benefit of buying in store vs. shopping online and going to 7-Eleven

                                                                                                   15

Mobile Payments V7

  • 1.
    Smartphones – Changingthe way we shop December 2010 Author: Casey Simmons
  • 2.
    Author Background • Investmentprofessional in early and late stage companies for 3+ years – Sourced early-stage investment opportunities within transactional marketing, security software, and digital media for Comcast Interactive Capital, venture capital arm of Comcast, with over $500 million under management – Closed ten growth equity and buyout investments within security software, telecommunications, and semiconductors for HarbourVest Partners which manages over $3 Billion of direct Investment capital • Technology investment banking analyst for Jefferies Broadview for 2 years – Involved in all aspects of transaction development and execution • Education – MBA at the Wharton Business School – Master’s of Telecommunications at the University of Pennsylvania – BS in Electrical Engineering at Villanova University 2
  • 3.
    Mobile Customer RetailValue Chain Awareness In-store Customer Purchase outside store search/selection Service Promotions Comparison shopping 2D Barcodes Product Disposal Group deals Product recs Digital gift cards Renewals Coupons Barcode scanning Mobile card reader Installation Social networks In-stock availability Mobile self-checkout Upgrades Blogs Plan meals NFC Stickers Returns Location based services Smartcards Malfunctions Contactless key fob SMS Companies: Companies: Companies: Groupon Blippy mFoundry Facebook Swipely Swagg Twitter Red Laser(1) Bling Nation Google ShopSavvy Square Mashable Shopkick AisleBuyer Loopt Visa CheckPoints Mastercard Foursquare VeriFone Topguest Think Computer Ziplist Venmo Milo.com(1) (1) – Acquired by eBay 3
  • 4.
    In-store use case ManualCheck-in: Fourquare, Loopt, Scan bar codes: Shopkick, Red Laser, Blippy, Gowalla, Checkpoints, Topguest Red Laser, ShopSavvy, ShopSavvy Automatic Check-in: Shopkick Checkpoints Recipes: Ziplist Search & Walk into a store Check prices compare products Share product Check in-stock Redeem rewards recommendations availability with friends Foursquare, Loopt, Foursquare, Loopt, Gowalla Milo.com Shopkick, Blippy, Swipely, ShopSavvy, Checkpoints, Topguest, Gowalla 4
  • 5.
    Foursquare vs. Shopkick •Reach – Shopkick signed up large retailers such as Best Buy & Macy’s in over 1,100 stores – Foursquare has 4 million users with self-service platform that requires merchants to authenticate and customize loyalty platform • Engagement – Foursquare requires user to check-in, share location with friends, and choose to post comments – Shopkick enables earn rewards by walking in, scanning products, and completing tasks within store • Loyalty Program – Shopkick: A long time to earn rewards: song download is 250 kickbucks and a $5 gift card at American Eagle requires 1,250 kickbucks – Foursquare: Small % of merchants offer mayor, frequency and wildcard specials • Business model – Shopkick: $100/RF transmitter, a small fee for each kickbuck delivered, revenue share if consumer buys an item after using the app – Foursquare: to be determined but possibly analytics, cost/check-in 5
  • 6.
    Blippy vs. Swipely •Privacy – Blippy links with your credit card and automatically shares the place, amount, and the item purchased with your friends • Consumer credit card information exposed on Google search – Swipely links with credit card and email receipts and allows to choose why, what, when, and where you purchased items but not the amount • Incentives – Blippy: Share product recommendations with friends to influence their decisions, brand perceptions, & leveling up based on number of reviews – Swipely: Earn badges based on what you’re buying, discover new products, and share deals and bargains with friends • Business model – Swipely: To be determined but probably aggregate user preferences and spending habits to charge merchants for targeted ads – Blippy: To be determined but maybe rewards based on recommendations, retailer analytics, & targeted ads 6
  • 7.
  • 8.
    Shopkick • Description – Location based iPhone and Android shopping application that generates user rewards (“Kickbucks”) based on user activity within the storewiRF transmitters in store that generates rewards based on user activity • Investors – $20 million raised to date from Kleiner Perkins, Greylock, Citi Growth, and SV Angel • Key Highlights – Live in 1,000 retail stores by Black Friday • Existing merchants – Best Buy, American Eagle, Macy’s, Sports Authority, Target – 550,000 downloads in first five months – Collect rewards for walking in and scanning products with phone – App generates discount code for cashiers – Phone microphone picks up audio signal from RF transmitter – Redeem points for retailer gift cards, music downloads, or Facebook credits – Shopkick server integrated with merchant POS – Accessed loyalty incentives with phone number – High conversion rates in physical retail • 20 % fashion, electronic 40-60%, groceries 95-100% • Major Risks: – Reliability of camera scanner – Long time to earn significant rewards 8
  • 9.
    ShopSavvy • Description – Mobile application for iPhone and Android phones that allows a user to scan a barcode to find the best prices from local and online retailers • Key Highlights – Downloaded more than 10 millions times with more than 6.5 million users – Offer discounts to users based on items scanned or related product category – Revenue sharing based on user purchases – Cross-selling opportunities with competitive goods – Identifies store location and lowest prices for list of goods or services – Up-sell adjacent products and warranties while in store • Challenges – Incentivizing users to scan products – Misalignment with retailers – Competitive differentiation in a crowded market – eBay acquired largest competitor, Red Laser 9
  • 10.
    Checkpoints • Description – Mobile application for iPhone and Android phones that allows a user to earn rewards for checking-in and scanning products to redeem for prizes • Key Highlights – Redeem points for cash, gift cards, airline miles and gadgets – Downloaded by 100,000 users in first month – Partnerships with Belkin, Energizer, Seventh Generation and Tyson Foods to engage with consumer through messaging, recipes, coupons or promotions • Challenges – Keeping users engaged long enough to earn rewards – Differentiation among other bar code scanning solutions – Scaling up brand partnerships quickly 10
  • 11.
    Topguest • Description – Mobile application that gives you real hotel points, air miles, and elite travel perks automatically for your Facebook Places, Foursquare and Gowalla check-ins • Key Highlights – Exclusive partnerships with Virgin America Elevate, Hilton HHonors, and Priority Club – Perks include free drinks, spa passes, complimentary stay credits, and 25% off premier rooms at top-flight hotels • Challenges – Unclear how awards compare to existing loyalty programs – Little value creation relative to current solutions 11
  • 12.
    Foursquare • Description – Mobile application that lets users check-in to various venues, share tips with friends, and earn badges based on frequency and destination • Key Highlights – Inexpensive solution for small merchants to use Foursquare as low cost advertising to increase foot traffic – Incentivize users with rewards based on frequency and number of check-ins – Self-service analytic tools enabling merchants to create, manage and track promotional campaigns – Real-time stats on frequency, time of day, gender, # of check-ins • Challenges – Verifying false check-ins – Maintaining customer engagement – Developing attractive reward programs with merchant – Scaling retail partnerships with large chains 12
  • 13.
    Bling Nation • Description – Mobile payments platform enabling consumers to pay for products at the point of sale through near field communication (NFC) stickers funded through local banks or PayPal • Key Highlights – Convenience and faster transaction time • Visa survey indicates 69% of respondents cite speed or convenience as the chief reason to use a credit or debit card – 50% lower merchant fees – Integrated with Facebook so merchants can deliver targeted loyalty programs, promotions and coupons directly to consumers – Data analytics on customer preferences and purchase behavior – Integrated with VeriFone point of sale hardware – Market opportunity to replace cash • 75% of cash transactions in the U.S. are less than $25 • Challenges – Lack of merchant awareness – User desire for merchant ubiquity – Fraud prevention – Lack of NFC installed hardware – Distributing NFC tags and signing up merchants efficiently – Generating significant need to convince users to use Bling over credit or debit – Low barriers to entry and carriers/device manufacturers hold bargaining power 13
  • 14.
    Zong • Description – Enables users to pay for digital and virtual goods with their mobile phone number or credit card • Key Highlights – 220 carrier relationships worldwide in 40+ countries reaching 3 Billion users – Integrated with carrier and social network/game network – Virtual good market drivers – in-game purchases, new business model for gaming industry (EA, Ubisoft), Console gaming (Xbox and Sony), casual gaming – Frictionless payment systems – Enter phone number and authenticate – 10 million users in 2009 with 100%+ growth in 2010 – Mobile payment provider for Facebook Credits with a $835 million virtual goods market • Single global currency across games – Merchant value proposition • Uptime reliability (10 year history), latency (no aggregation), bursting (1,000 tx/sec), pricing, monetization – Higher customer conversion • 100% with phone and 20% with credit card • 20% of merchant volume funded through credit cards (Zong+) • Challenges – High carrier fees 14
  • 15.
    PayNearMe • Description – Enables consumers without access to credit or debit cards to use cash at 6,000 local 7- Eleven stores to complete e-commerce, transportation, and financial transfers • Investors – $23MM raised from Khosla Ventures, August Capital, True Ventures, & Maveron • Key Highlights – 2-3% transaction fee funded by merchants – Caters to 60 million unbanked and under-banked population in the U.S. with 1.3 Trillion of purchasing power – Converts 7-Eleven stores into payment network for consumers to pay for bills, bus tickets, loans, and transfer money – Integrated with Amazon.com, Facebook, Progreso Financiero, MOL AccessPortal (MOL), m-Via, Lexicon Marketing, Adknowledge’s Super Rewards, Money to Go and SteelSeries – Greater convenience and less expensive than money orders, prepaid generable reloadable cards, walk-up bill pay locations – Generates new consumer segment for merchants with no fraud or charge-back risk – At time of purchase, consumer can print slip or receive SMS and redeem at 7-Eleven • Major Risks: – Generating customer awareness within target segments since rely on merchants to acquire new customers – Marginal benefit of buying in store vs. shopping online and going to 7-Eleven 15