Mobile learning involves using mobile technologies to enable learning anywhere and anytime. It provides students with multimedia-rich, bite-sized learning opportunities that are time and location independent. Mobile learning is adaptive, personalized, and context-aware. It supports authentic, collaborative, and inquiry-based learning. Mobile learning utilizes the affordances of mobile devices and wireless connectivity to enhance the learning experience for students.
Demetrios G. Sampson and Panagiotis Zervas,
Context-Aware Adaptive and Personalized Mobile Learning
Tutorial Slides
@ International Summer School on Educational Technology 2013, Beijing Normal University, Beijing, China, 19-23 July
@ The 4th IEEE International Conference on Technology for Education (T4E 2012), Hyderabad, India, 18-20 July 2012
Demetrios G. Sampson and Panagiotis Zervas,
Context-Aware Adaptive and Personalized Mobile Learning
Tutorial Slides
@ International Summer School on Educational Technology 2013, Beijing Normal University, Beijing, China, 19-23 July
@ The 4th IEEE International Conference on Technology for Education (T4E 2012), Hyderabad, India, 18-20 July 2012
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
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A Review on Mobile Cloud Learning In Higher EducationIJERA Editor
Versatile cloud taking in, a blend of portable learning and distributed computing, is a moderately new idea that
holds significant guarantee for future advancement and conveyance in the instruction parts. Distributed
computing offers portable realizing some assistance with overcoming deterrents identified with versatile
processing. The principle center of this paper is to investigate how distributed computing changes conventional
versatile learning. A contextual analysis of the use of Moodle in the cloud by means of portable learning in
Khalifa University was directed.
Mitigating Factors, and Factors Militating against Teacher’s Utilization of I...paperpublications3
Abstract: This study highlights on the findings of a survey study which was done in some schools within one of the sub-counties in Kenya. Evidence has been collected through a literature review, teacher questionnaires and interviews. The main purpose of this study was to investigate the existing factors that support or hinder teachers from utilizing ICTs in their classrooms despite having them. This study was guided by the theory of Technology acceptance model by Davis, Bagozzi and Warshaw, (1989).The study reviewed literature on the importance of the use of ICTs in teaching and learning. Descriptive survey is the framework that guided the study. The study area is Kericho County in Kenya. Analysis of data was done thematically to exhibit the attitudes, values and views of the teachers concerning the usefulness of ICTs in teaching and also the factors that hinder utilization ICTs. Descriptive statistics was also used to analyze data from questionnaires. The literature analyzed shows that ICTs are very important in the following areas: they make the lessons more interesting, easier, more fun for teachers and their pupils, more diverse, more motivating for the pupils and more enjoyable. Additional more personal factors were improving presentation of materials, allowing greater access to computers for personal use, giving more power to the teacher in the school, giving the teacher more prestige, making the teachers' administration more efficient and providing professional support through the Internet. The findings from this study reveals that factors hindering the utilization of this precious teaching materials includes, lack of clarity in the use of this ICTs in the curriculum, time factor, incompetence among the teachers on computer skills, overreliance on traditional methods of teaching and resistance to change.
Reaching Out with OER: The New Role of Public-Facing Open ScholareLearning Papers
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To explore the scope for this role we focused on the voluntary sector, which we felt might particularly benefit from such collaboration. We evaluated four representative communities for evidence of their being self-educating (thereby offering the potential for academics to contribute) and for any existing learning dimension. We found that all four communities were self-educating and each included learning infrastructure elements, for example provision for web chats with ‘experts’, together with evidence of receptiveness to academic collaboration. This indicated that there was scope for the role of public-facing open scholar. We therefore developed detailed guidelines for performing the role, which has the potential to be applied beyond the voluntary sector and to greatly extend the beneficial impact of existing OER, prompting institutions to release new OER in response to the needs of people outside HE.
3. luento tieto- ja viestintätekniikan pedagogiset perusteet: tietokoneavuste...Jari Laru
Luento aiheesta tietokoneavusteinen yhteisöllinen oppiminen. Luennon runkona on käytetty tätä kirjankappaletta: "Dillenbourg, P., Järvelä, S., & Fischer, F. (2009). The evolution of research on computer-supported collaborative learning: from design to orchestration. In Technology-Enhanced Learning. Principles and products (p. 3-19). Edited by N. Balacheff, S. Ludvigsen, T. de Jong, T., A. Lazonder & S. Barnes. Springer.
Development of interactive instructional model using augmented reality based ...IJITE
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
(2The ten experts have evaluated the model and commented that the developed model showed high
suitability.
MOOC research focus on Seamless Learning or on Self-Directed Learning?Inge de Waard
Calling for ideas and thoughts on researching MOOC more from a self-directed learning angle, or more from a seamless learning angle. With a link to a reference rich probation report on the subject of self-directed learning in mobile MOOC.
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...eLearning Papers
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We have surveyed students, teachers, parents and management at five Estonian front-runner schools to sort out the situation. The results show different attitudes among students, school leaders and staff – while all of them mostly possess necessary tools and skills, teachers almost completely lack motivation to promote mobile learning. We propose some positive and negative scenarios – for example, we predict major problems if teacher training will not change, e-safety policies are inadequately developed or authorities will continue the tendency to put all the eggs into one basket (e.g. by relying solely on closed, corporate solutions for mobile learning platforms).
Using Mobile Technology in Information Literacy Skills Training to Enhance ...Tony Tin
Thirteen mobile information literacy eLearning lessons have been designed to demonstrate how to locate, evaluate, and use information effectively. Testing of the tool is underway with students majoring in psychology, social work, and education to determine the effectiveness of using mobile technology to enhance students’ information literacy skills. This poster highlights the development and application of the mobile information literacy innovation, the collaboration between faculty and the Library and preliminary findings of the pilot project. Successes and challenges of the research project to support anytime, anywhere student mobile information literacy eLearning training will be highlighted.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
A Review on Mobile Cloud Learning In Higher EducationIJERA Editor
Versatile cloud taking in, a blend of portable learning and distributed computing, is a moderately new idea that
holds significant guarantee for future advancement and conveyance in the instruction parts. Distributed
computing offers portable realizing some assistance with overcoming deterrents identified with versatile
processing. The principle center of this paper is to investigate how distributed computing changes conventional
versatile learning. A contextual analysis of the use of Moodle in the cloud by means of portable learning in
Khalifa University was directed.
Mitigating Factors, and Factors Militating against Teacher’s Utilization of I...paperpublications3
Abstract: This study highlights on the findings of a survey study which was done in some schools within one of the sub-counties in Kenya. Evidence has been collected through a literature review, teacher questionnaires and interviews. The main purpose of this study was to investigate the existing factors that support or hinder teachers from utilizing ICTs in their classrooms despite having them. This study was guided by the theory of Technology acceptance model by Davis, Bagozzi and Warshaw, (1989).The study reviewed literature on the importance of the use of ICTs in teaching and learning. Descriptive survey is the framework that guided the study. The study area is Kericho County in Kenya. Analysis of data was done thematically to exhibit the attitudes, values and views of the teachers concerning the usefulness of ICTs in teaching and also the factors that hinder utilization ICTs. Descriptive statistics was also used to analyze data from questionnaires. The literature analyzed shows that ICTs are very important in the following areas: they make the lessons more interesting, easier, more fun for teachers and their pupils, more diverse, more motivating for the pupils and more enjoyable. Additional more personal factors were improving presentation of materials, allowing greater access to computers for personal use, giving more power to the teacher in the school, giving the teacher more prestige, making the teachers' administration more efficient and providing professional support through the Internet. The findings from this study reveals that factors hindering the utilization of this precious teaching materials includes, lack of clarity in the use of this ICTs in the curriculum, time factor, incompetence among the teachers on computer skills, overreliance on traditional methods of teaching and resistance to change.
Reaching Out with OER: The New Role of Public-Facing Open ScholareLearning Papers
Open educational resources (OER) and, more recently, open educational practices (OEP) have been widely promoted as a means of increasing openness in higher education (HE). Thus far, such openness has been limited by OER provision typically being supplier-driven and contained within the boundaries of HE. Seeking to explore ways in which OEP might become more needs-led we conceptualised a new ‘public-facing open scholar’ role involving academics working with online communities to source and develop OER to meet their needs.
To explore the scope for this role we focused on the voluntary sector, which we felt might particularly benefit from such collaboration. We evaluated four representative communities for evidence of their being self-educating (thereby offering the potential for academics to contribute) and for any existing learning dimension. We found that all four communities were self-educating and each included learning infrastructure elements, for example provision for web chats with ‘experts’, together with evidence of receptiveness to academic collaboration. This indicated that there was scope for the role of public-facing open scholar. We therefore developed detailed guidelines for performing the role, which has the potential to be applied beyond the voluntary sector and to greatly extend the beneficial impact of existing OER, prompting institutions to release new OER in response to the needs of people outside HE.
3. luento tieto- ja viestintätekniikan pedagogiset perusteet: tietokoneavuste...Jari Laru
Luento aiheesta tietokoneavusteinen yhteisöllinen oppiminen. Luennon runkona on käytetty tätä kirjankappaletta: "Dillenbourg, P., Järvelä, S., & Fischer, F. (2009). The evolution of research on computer-supported collaborative learning: from design to orchestration. In Technology-Enhanced Learning. Principles and products (p. 3-19). Edited by N. Balacheff, S. Ludvigsen, T. de Jong, T., A. Lazonder & S. Barnes. Springer.
Development of interactive instructional model using augmented reality based ...IJITE
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
(2The ten experts have evaluated the model and commented that the developed model showed high
suitability.
MOOC research focus on Seamless Learning or on Self-Directed Learning?Inge de Waard
Calling for ideas and thoughts on researching MOOC more from a self-directed learning angle, or more from a seamless learning angle. With a link to a reference rich probation report on the subject of self-directed learning in mobile MOOC.
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...eLearning Papers
This paper studies the impact of mobile learning implementation efforts in Estonian school system – a process that has created a lot of controversy during the recent years. Best practices in mobile learning are available from the entire world, forcing schools to keep up the push towards better connectivity and gadgetry. Even in the best cases where the schools are provided with the necessary tools, the process has met a lot of scepticism from teachers who are afraid to implement new methods. Teachers are often cornered with the ‘comply or leave’ attitude from educational authorities, resulting in a multi-sided battle between involved parties.
We have surveyed students, teachers, parents and management at five Estonian front-runner schools to sort out the situation. The results show different attitudes among students, school leaders and staff – while all of them mostly possess necessary tools and skills, teachers almost completely lack motivation to promote mobile learning. We propose some positive and negative scenarios – for example, we predict major problems if teacher training will not change, e-safety policies are inadequately developed or authorities will continue the tendency to put all the eggs into one basket (e.g. by relying solely on closed, corporate solutions for mobile learning platforms).
Using Mobile Technology in Information Literacy Skills Training to Enhance ...Tony Tin
Thirteen mobile information literacy eLearning lessons have been designed to demonstrate how to locate, evaluate, and use information effectively. Testing of the tool is underway with students majoring in psychology, social work, and education to determine the effectiveness of using mobile technology to enhance students’ information literacy skills. This poster highlights the development and application of the mobile information literacy innovation, the collaboration between faculty and the Library and preliminary findings of the pilot project. Successes and challenges of the research project to support anytime, anywhere student mobile information literacy eLearning training will be highlighted.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
In this session, we introduced the concepts of mobile and ubiquitous learning and we had a brief look at some examples of mobile learning apps being used to educate child refugees in Syria. Groups then designed their own mobile learning app and the app must be targeted at children living within a developing context.
Introduction to ‘Socio-Cultural Ecology’ and User Generated Contexts. ALT-C Workshop: Navigating Through the Storm – Using Theory to Plan Mobile Learning Deployment. #altc2010
AN ADAPTIVE AND INTELLIGENT TUTOR BY EXPERT SYSTEMS FOR MOBILE DEVICESijmpict
Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to investigate the role of mobile devices and expert systems in disseminating and supporting the knowledge gained by intelligent tutors and to propose a system based on integration of intelligent M-Learning with expert systems. It acts as an intelligent tutor which can perform three processes - pre-test, learning concept and post-test - according to characteristic of the learner. The proposed system can improves the education efficiency highly as well as decreases costs. As a result, every time and everywhere (ETEW) simple and cheap learning would be provided via SMS, MMS and so on in this system. The global intention of M-Learning is to make learning “a way of being”.
In early days the main emphases were on the cognitive aspects of learning and traditional instructions of teaching in the classroom using outdated and conventional techniques. But today in this world of constant innovations and discoveries, scientists and gadget-experts are continuously searching for one or the two technological devices a day. Nodoubt technology has made our life much easier and better in many aspects. In developed countries, technology facilitates and helps students and teacher to learn things in more effective ways. But in the country like India, the development in technology is not upto that mark. We still are moving towards the path of progress. Thus, this paper will best describes about the conceptual framework regarding futuristic studies related to future technologies such as M-Learning, E-Learning, , iPod, I-Pad self-efficacy learning, Virtual Learning Environment (VLE ) etc. In this paper investigator highlighted some of the studies related to trends in futurology and innovations that could prove an important aspect of education technology.
Designing An Effective Mobile-learning Model By Integrating Student CultureCSCJournals
Mobile learning is a good technology because it allows communication, collaboration, and sharing information or resources among all of learning members. Mobile learning can be used as perfect solutions to support the learning process. Thither are many concepts and factors influencing effective learning results through creativity, collaboration, and communication. However, culture is an unaccounted factor which should be appended to the existing M-learning model. Culture may improve the learning outcomes of students. We would like to research on how to design an effective model by integrating culture to maximize the benefits of mobile learning.
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1. Mobile Learning: Go for it!
stavrosnikou@sch.gr
2nd Scientix Conference
Brussels, 24-26 October 2014
Stavros Nikou, SDA Greece
Physics, Computer Science teacher
4th Lykeio Stavroupolis, Thessaloniki, GR
Computer Networks and Telematics Applications Lab
University of Macedonia, GR
1
5. Why consider m-learning?
Today over 6 billion people have access to a
connected mobile device and for every one
person who accesses the internet from a
computer two do so from a mobile device
Mobile technology is changing the way we live
It is time to change the way we learn.
(Unesco, Mobile Learning)
5
7. Digital natives vs digital immigrants
Digital immigrant, is an
individual who was born
before the existence of
digital technology and
adopted it to some extent
later in life.
“A digital native is a person
who was born during or after
the general introduction of
digital technologies and
through interacting with
digital technology from an
early age, has a greater
comfort level using it” [1]
21st century learners are
“Digital Natives”
[1] Prensky, "Digital Natives, Digital Immigrants“,
2001
7
8. Why not use mobile technologies for
learning?
In class Outside class
(Photo: Michael Schennum, The Arizona Republic)
http://www.usatoday.com
8
9. What is mobile learning?
Mobile learning involves the use of mobile technology,
either alone or in combination with other
information and communication technology (ICT),
to enable learning
anytime and anywhere (UNESCO)
9
11. Mobile Learning Practices: inside
class
Provide real time feedback to students through
polling devices
(Kelsey Broadwell/TommieMedia)
Socrative.com
11
12. Mobile Learning Practices: outside
class
Fig. 3 and Fig 5. Yueh-Min Huang, Po-Sheng Chiu, Tzu-Chien Liu, Tzung-Shi Chen, The design
and implementation of a meaningful learning-based evaluation method for ubiquitous learning,
Computers & Education, Volume 57, Issue 4, December 2011, Pages 2291-2302, ISSN 0360-
1315,
Fig 2. Effects of the inquiry-based mobile learning model on the cognitive load and learning
achievement of students. Gwo Jen Hwang, Po Han Wu, Ya Yen Zhuang, Yueh Min Huang ,
Interactive Learning Environments , Vol. 21, Iss. 4, 2013
12
13. Mobile Learning is:
Multimedia rich
Bite-sized
Time independent
Location independent
Just-in-time-learning
Ubiquitous
Adaptive
Personalized
Context-aware
Situated and
Authentic
Social and
collaborative
Augmented Reality
enabled
Gamification
supportive
Cloud-based
13
14. ML is multimedia rich
Multiple media,
beyond text can be
supported:
html
images
Audio
Video
Even AR
Different learning
representations and
hence, learning styles
can be supported
14
15. ML is bite-sized
Instead of lengthy
instructions and courses
on-demand delivery of
short lessons through
mobiles
People can now learn on
their spare time and learn
only what they're
interested in
According to the Journal of
Applied Psychology,
learning in smaller chunks
can improve the
knowledge transfer by 17%
e.g. while assembling a
product, a company
worker can instantly get
bite-sized instructions
through a mobile
application
e.g. students review
course material while on
a bus
15
16. ML is time and location
independent
Wireless networks and the portability of mobile
devices offer
Educational resources available 24/7
Students learn whenever and wherever they
want to
Enhanced learner’s engagement
Possible distractions and interruptions
http://blog.insynctraining.com/global-mobile-social-virtual-
16
17. Right content at the proper place at the right
time
“You can’t teach people everything they need
to know. The best you can do is position them
where they can find what they need when they
need to know it”.
Seymourt Papert
ML is just-in-time
17
18. ML is adaptive and personalized
A paradigm shift from the traditional one-size-fits-all
teaching approaches to adaptive and personalized learning
The system fits its behavior to :
the educational needs (such as learning goals and
interests),
personal characteristics (such as learning styles and
different prior knowledge)
particular circumstances (such as the learners’ time and
location as well as movements in the environment)
of the individual learner or a group of interconnected
learners [1]
[1] Wu, S., Chang, A., Chang, M., Liu, T.-C., & Heh, J.-S. (2008). Identifying Personalized Context-aware Knowledge Structure for Individual User in Ubiquitous Learning Environment.
In Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, (WMUTE 2008) (pp. 95-99), Beijing, China.
18
19. Adaptation engine
Input data into the adaptation engine is the learner’s
mobile context
The adaptation engine acquires input data and produces
the adaptation results
Output results of the adaptation engine are the adapted
mobile educational content [1]
[1] Economides, A. A. (2009). Adaptive context-aware pervasive and ubiquitous learning. International
Journal of Technology Enhanced Learning, 1(3), 169-192
19
20. ML is Context-aware
Definition of Context
“Any information that can be used to characterize the
situation of an entity” [1]
Learning context :
“ the current situation of a person related to a learning
activity” [2]
[1] Dey, A. K. & Abowd, G. D. (2000). Towards a better understanding of context and context-awareness.
Workshop on The What, Who, Where, When, Why and How of Context-awareness (CHI 2000). Hague,
Netherlands, 1-6 April.
[2] Luckin, R. (2010). Re-designing learning contexts :technology-rich, learner-centered ecologies.
London:Routledge.
20
21. ML can be Ubiquitous
In mobile learning, learners are only
supported by their mobile devices, which they are
simply carrying with them [1]
In ubiquitous learning, learners are supported,
during their learning process, by computing
devices, invisible and embedded in everyday
objects
Ubiquitous learning is defined as: “the potential of
computer technology to make learning possible at
any time and at any place” [2]
[1] Liu, G. Z. & Hwang, G. J. (2009). A key step to understanding paradigm shifts in e-learning: Towards context-aware ubiquitous
learning. British Journal of EducationalTechnology, 40(6).
[2] Hwang, G. J. (2006). Criteria and Strategies of Ubiquitous Learning. In Proceedings of IEEE International Conference on Sensor
Networks, Ubiquitous and Trustworthy Computing, Taichung, Taiwan 5-7 June.
21
22. ML is situated
Learning is not only
for classrooms
It is for life
Mobiles is a bridge
between formal
school settings and
outdoors
22
23. ML is authentic
Authentic learning
relates to real-world
tasks that are of
interest to the learners
learning in real life
contexts such as
museums, field parks,
science centers
Mobiles facilitate the
authentic learning
instructional approach
23
24. ML is Collaborative and Social
CSCL or MSCL: a situation
in which two or more
people attempt to learn
something together with
the help of Computers or
Mobiles”
Learners can interactively
work together and
exchange information in a
synchronous or
asynchronous way
Mobile devices and
wireless technology do
offer the proper
infrastructure for
collaborative and social
learning
Voice communication and
messages exchange
Media sharing (photos,
videos, etc)
Email
Social networks
Apps offering common
learning spaces (wikis,
blogs etc)
www.teachthought.com
24
25. ML supports AR
Augmented Reality, a real-time technology
enabling the overlay of virtual graphics over
the real world, can be a great way for
enhancing learning experiences [1]
[1] E. Klopfer. Augmented learning: Research and design of mobile educational games. 2008
www.lm3labs.com
25
26. ML supports GBL
Game based learning (GBL) is a type of game
play that has defined learning outcomes [1]
Gamification takes game elements (such as
points, badges, competition, achievements) and
applies them to a non-game setting
Examples:
Location based services and social networks, such as
foursquare
Mobile based scavenger hunts e.g. for city tours
[1] http://edtechreview.in/dictionary/298-what-is-game-based-learning
26
27. ML is cloud based
www.edulabsglobal.com
The cloud can help extend education and learning beyond the classroom walls
and with access to teachers and resources anytime, anywhere, from any
device – students have more opportunity to take their learning further.
27
29. Mobile Learning and Inquiry-Based
Learning
The use of mobile
technologies along
with environmental
sensory data:
Facilitates student
scientific inquiries
Increases student
engagement
B. Vogel, D. Spikol, A. Kurti, and M. Milrad, “Integrating Mobile,
Web and Sensory Technologies to Support Inquiry-Based Science
Learning,”Proc. IEEE Int’l Conf. Wireless, Mobile and Ubiquitous
Technologies in Education,2010
29
30. Example: SMILE - Stanford Mobile
Inquiry-based Learning Environment
Students use a mobile
phone application to create
questions
Answers are given and
rated by peers.
The entire process is
controlled and monitored
by a teacher with the
proper management
application
Promotes engagement
way in the elementary
classroom using mobile
phones
Stanford Mobile Inquiry-based Learning Environment(SMILE): using mobile phones to promote student inquires in the elementary
classroom, Sunmi Seol, Aaron Sharp, Paul Kim Proceedings of the 2011 International Conference on Frontiers in Education:
Computer Science & Computer Engineering, FECS 2011
30
31. M-learning is for students
Transforms education
Offers better learning
experiences
May result in higher
student achievements
Supports life-long
learning
Enhances self-
regulation and control of
own learning
Increases student
engagement and
motivation
Is in line with 21st century
skills (learning, literacy and
life skills)
31
32. M-learning is for teachers
Deliver mobile quizzes and assessments
Deliver surveys for collecting student feedback
Scheduling events in a class calendar
Document sharing available online or
downloading for off-line access
Upload multimedia material and use it in class
User and rights management and authentication
Reporting and analytics - measuring and tracking
student performance
Easier administration
32
33. ML Challenges
Lack of proper infrastructure e.g. low
bandwidth
Battery life
OS platforms
Screen size and resolution
Security, privacy and ethical issues
Migrating existing learning content
Possible student distraction
Student may not afford it
The Guardian
33
35. Mobile apps development
Native
apps are
specific to a
given mobile
platform (iOS
or Android)
Native apps
look and
perform the
best.
HTML5 apps use standard web technologies—typically
HTML5, JavaScript and CSS. They are “write-once-run-
anywhere” on multiple devices. Limitations include access
to native device functionality (camera, calendar,
geolocation, etc.)
Hybrid apps make
it possible to embed
HTML5 apps inside
a thin native
container, combining
the best (and worst)
elements of native
and HTML5 apps.
35
38. Survey
106 teachers were asked
to answer a survey about
m-learning.
94% had advanced
computer skills and 87%
considered themselves
advanced mobile phone
users
Only 48% had mobile
learning experience
2
6
31
52
15
0
10
20
30
40
50
strongly
disagree
disagree neutral agree strongly
agree
Do you think m-learning will
improve your educational
work?
38
39. M-learning in EU
In some schools and in some countries (notably Denmark, Norway, Sweden,
Portugal, Austria, Latvia and Estonia), the majority of students are allowed to
bring their own technology into school for learning purposes
Survey of Schools: ICT in Education, February 2013, EUN
39
In other countries (e.g. Greece, Poland, Romania, Bulgaria, Spain, Portugal) are
not allowed