This document summarizes a presentation about using C++11 to build 3D applications for desktop, web, and mobile. It discusses using C++11 features like closures and shared pointers. It also describes tools like Emscripten that allow compiling C++ to JavaScript for HTML5/WebGL deployment and ANGLE which maps OpenGL to DirectX for Windows apps. Key benefits highlighted are cross-platform support, native speeds, and compatibility with app stores. Some challenges mentioned are higher RAM usage for HTML5 apps and lack of Windows Phone support.