Ideate coach training lecture (Design Thinking)Wayne Chung
This document provides guidance on coaching for ideation training. It discusses why ideation is useful for identifying problems, exploring solutions, and harnessing diverse perspectives. Ideation aims to generate a large quantity of novel ideas. The key steps outlined are stoking creativity through activities, using techniques like "How Might We" questions to seed ideas, brainstorming many ideas without judgment, and selecting/grouping ideas afterward. Maintaining separate phases for idea generation versus evaluation is emphasized.
About the presentation:
This presentation will help you realize how to turn their idea into action through active business planning and applying basic project management skills. The presentation will also guide those considering entrepreneurship through a core mission and vision establishment exercise to help further define their venture.
You will learn about the following:
Project Work Stream Chart,
Initial Mission and Vision Statement, and
Synergy between their product and their intended clientele/audience.
A *MUST* for entrepreneurs who are in the ideation stage of their venture, who want to know how to organize their idea to help bring it into action, or who are looking to learn basic project management skills that they can apply to their venture.
The document discusses the Define stage of the design thinking process. It emphasizes unpacking and synthesizing research findings to identify user needs and insights. The goals of Define are to explicitly express the problem, identify unknown associations, generate inspiring insights, and develop a deep understanding of users with the team. It is important because it ensures designers are solving the right problem rather than just finding clever solutions. The document provides guidance on how to Define, including sharing stories from research, capturing information, and clustering themes to build the foundation for defining the problem.
This document discusses how art and design thinking can help build a sustainable future by providing principles for incorporating these approaches into leadership. It outlines 6 key principles: 1) Get clear on a desired future vision; 2) Explore challenges with an open mindset; 3) Listen intensely to gain empathy; 4) Engage and collaborate through creative exercises; 5) Test possibilities through prototyping; and 6) Evaluate ideas through convergent and divergent thinking. The document argues that art and design thinking can make leaders more creative, empathetic, and able to navigate complex problems.
Mind(re)set
Learning and leading from the inside out
Our changing world is moving at an exponential pace adding to the complexity in our connected, global environment. We see signs of this in our workplace every day. As these signals emerge in our organizations and institutions, leaders and educators need to begin re-imagining not only what the future looks like, but how to help shape it.
What are you doing to prepare yourself as a future leader and educator in this increasingly complex environment?
Developing new skills, knowledge, and approaches are important, but change isn’t sustainable if they’re not layered on top of a shift in thinking, acting and/or being.
It takes a Mind(re)set – and the ability to learn and lead from the inside out. Mind(re)set starts by helping you “learn how to learn” from your own internal experience. In this experiential workshop, you explore your current mindset - how you physically, emotionally and mentally experience change. Then you begin to see how a Mind(re)set can lead to more success.
Design Thinking Meetup #1, Warsaw - A Perfect Design TeamAndrzej Karel
This document summarizes a Design Thinking meetup in Warsaw. The meetup was organized by founders of Design Thinking Warsaw to share best practices, exchange ideas, and create a network of Design Thinking and Service Design professionals. It discusses what Design Thinking, UX, and Service Design are and notes the benefits and risks of multidisciplinary teams. The document also outlines steps for effective multidisciplinary teamwork, including defining needs, choosing members from design, business, psychology and engineering fields, and preparing and monitoring the team. It concludes with an exercise for participants to create personal collages and share them to get to know each other better.
Brainstorming is a group creativity technique developed in the 1930s to generate many ideas for solving a problem. It involves focusing on quantity over quality of ideas, withholding criticism, and welcoming unusual ideas. There are different techniques for brainstorming including nominal group, group passing, team idea mapping, electronic, and directed approaches. Brainstorming can increase creativity and encourage collaboration, but disadvantages include potential clashes and lack of understanding of the process.
Ideate coach training lecture (Design Thinking)Wayne Chung
This document provides guidance on coaching for ideation training. It discusses why ideation is useful for identifying problems, exploring solutions, and harnessing diverse perspectives. Ideation aims to generate a large quantity of novel ideas. The key steps outlined are stoking creativity through activities, using techniques like "How Might We" questions to seed ideas, brainstorming many ideas without judgment, and selecting/grouping ideas afterward. Maintaining separate phases for idea generation versus evaluation is emphasized.
About the presentation:
This presentation will help you realize how to turn their idea into action through active business planning and applying basic project management skills. The presentation will also guide those considering entrepreneurship through a core mission and vision establishment exercise to help further define their venture.
You will learn about the following:
Project Work Stream Chart,
Initial Mission and Vision Statement, and
Synergy between their product and their intended clientele/audience.
A *MUST* for entrepreneurs who are in the ideation stage of their venture, who want to know how to organize their idea to help bring it into action, or who are looking to learn basic project management skills that they can apply to their venture.
The document discusses the Define stage of the design thinking process. It emphasizes unpacking and synthesizing research findings to identify user needs and insights. The goals of Define are to explicitly express the problem, identify unknown associations, generate inspiring insights, and develop a deep understanding of users with the team. It is important because it ensures designers are solving the right problem rather than just finding clever solutions. The document provides guidance on how to Define, including sharing stories from research, capturing information, and clustering themes to build the foundation for defining the problem.
This document discusses how art and design thinking can help build a sustainable future by providing principles for incorporating these approaches into leadership. It outlines 6 key principles: 1) Get clear on a desired future vision; 2) Explore challenges with an open mindset; 3) Listen intensely to gain empathy; 4) Engage and collaborate through creative exercises; 5) Test possibilities through prototyping; and 6) Evaluate ideas through convergent and divergent thinking. The document argues that art and design thinking can make leaders more creative, empathetic, and able to navigate complex problems.
Mind(re)set
Learning and leading from the inside out
Our changing world is moving at an exponential pace adding to the complexity in our connected, global environment. We see signs of this in our workplace every day. As these signals emerge in our organizations and institutions, leaders and educators need to begin re-imagining not only what the future looks like, but how to help shape it.
What are you doing to prepare yourself as a future leader and educator in this increasingly complex environment?
Developing new skills, knowledge, and approaches are important, but change isn’t sustainable if they’re not layered on top of a shift in thinking, acting and/or being.
It takes a Mind(re)set – and the ability to learn and lead from the inside out. Mind(re)set starts by helping you “learn how to learn” from your own internal experience. In this experiential workshop, you explore your current mindset - how you physically, emotionally and mentally experience change. Then you begin to see how a Mind(re)set can lead to more success.
Design Thinking Meetup #1, Warsaw - A Perfect Design TeamAndrzej Karel
This document summarizes a Design Thinking meetup in Warsaw. The meetup was organized by founders of Design Thinking Warsaw to share best practices, exchange ideas, and create a network of Design Thinking and Service Design professionals. It discusses what Design Thinking, UX, and Service Design are and notes the benefits and risks of multidisciplinary teams. The document also outlines steps for effective multidisciplinary teamwork, including defining needs, choosing members from design, business, psychology and engineering fields, and preparing and monitoring the team. It concludes with an exercise for participants to create personal collages and share them to get to know each other better.
Brainstorming is a group creativity technique developed in the 1930s to generate many ideas for solving a problem. It involves focusing on quantity over quality of ideas, withholding criticism, and welcoming unusual ideas. There are different techniques for brainstorming including nominal group, group passing, team idea mapping, electronic, and directed approaches. Brainstorming can increase creativity and encourage collaboration, but disadvantages include potential clashes and lack of understanding of the process.
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
アジャイルで会社組織をスケールアップしよう。
At the Management 3.0 Meetup in Tokyo in January 2017, we discussed how to grow and scale an organization with the Management 3.0 game "Meddlers".
アジャイル・リーダーシップとManagement 3.0ワークショップ体験 #2、2017-01-19(木)19:30 - 21:00
https://management30.doorkeeper.jp/events/55168
This document outlines an agenda for a design thinking workshop. The agenda includes introductions and prototyping, testing and empathy exercises, defining problems and ideating solutions, and preparing for an idea showcase. It discusses the human-centered design thinking process of empathy, define, ideate, prototype, and test. It also covers the three mindsets of design thinking: being human centered, learning by doing, and failing early and often. The document provides guidance on activities for each stage of the process such as brainstorming, defining problems, and testing prototypes.
This document discusses creative thinking processes and techniques. It describes four models of creative thinking processes: Wallas' stage model, Young's 5-step model, Osborn's brainstorming method, and Koberg and Bagnall's design thinking model. Creative thinking tools like brainstorming and SCAMPER are also explained. Brainstorming is presented as a technique to gather ideas from a group, while SCAMPER provides questions to address during brainstorming to solve problems or spark creativity. The document concludes by restating the learning outcomes of explaining, describing, and applying creative thinking tools and techniques.
This document discusses creativity and provides techniques to improve creative thinking. It defines creativity as the generation of new ideas that are useful. Creativity is important for organizations to maintain a competitive edge. The document then shares several proven creativity techniques including brainstorming, mind mapping, analogies/metaphors, and De Bono's 6 Thinking Hats. The objective is to provide skills and knowledge to help people become more creative in their roles.
Brainstorming is a technique for generating ideas creatively as a group. It involves deferring judgment on ideas, focusing on quantity over quality of ideas, welcoming unusual ideas, and building on others' ideas. The method was developed in the 1940s and popularized in the 1950s as a way to improve idea generation among employees. Key aspects of brainstorming include defining the problem, selecting participants, generating ideas freely without criticism, and later evaluating and building on ideas. It is commonly used in business for problem solving, opportunity finding, and quality improvement processes.
This document describes a technique for rapid idea generation that involves both constraining and de-constraining the problem space. It recommends constraining factors like format, time, and tools initially to avoid unnecessary details. Then it suggests de-constraining by removing limitations on technologies, scope, and resources to break out of preconceptions. The technique involves brainstorming silly or absurd ideas individually or in groups within time limits to warm up creativity before tackling a more serious task, like designing solutions for future technologies.
1) Design thinking is a method for investigating problems, acquiring information, analyzing knowledge, and generating solutions that is centered around empathy, creativity, and rationality. (2) It involves empathizing with users, defining problems from their perspective, ideating diverse solutions, prototyping ideas, and testing prototypes with users. (3) The document provides an overview of these stages and techniques like empathy mapping, composite character profiles, and powers of ten to help teams apply design thinking.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
Design thinking is a human-centered approach to problem solving that involves discovery, interpretation, ideation, experimentation, and evaluation. The design thinking process begins with discovery to gain an understanding of user needs through research and inspiration gathering. Insights from discovery are then interpreted to identify opportunities and frame ideas during the ideation phase. Ideas are made tangible through experimentation with prototypes to gather feedback, and the evaluation process involves planning next steps and integrating learnings to evolve the concept over time.
“Design thinking actually is an interesting — and very effective — way of mitigating risks around things you don’t know about.” — Tim Brown, CEO of IDEO
This document outlines activities to help participants understand different types of problems: simple, complicated, complex, and chaotic. The activities involve building structures with Lego bricks under various constraints. They become increasingly complex with new rules added and groups moving between tables. This is meant to demonstrate different leadership approaches and environments, from stable to unstable. The document concludes by discussing developing a broader repertoire to succeed in new situations and continuously learning to adapt.
Online Network Services is a specialist in IP infrastructure and telecom deployment services. They have a management team with proven industry experience and skilled engineers. They provide fully managed resources and logistics for projects with an emphasis on quality and completing projects on schedule. They operate internationally and can rapidly mobilize, manage changes flexibly, and deliver customer service value with a can-do attitude.
The document discusses innovative trends in finance for 2013, including:
1) Digital asserting as both a way for financial competitors to consolidate achievements and gain market share, and a challenge to improve relations with digital natives.
2) Proximity and humanity becoming new priorities, with dedicated advisors available anytime through multiple channels.
3) Insurance catching up to banks through new technologies for e-health, home automation, and connected cars, with big data revolutionizing customer knowledge.
The document appears to be a catalog or brochure for security and protection products. It includes images and descriptions of various locks, safes, and other merchandise. Boilerplate legal text is included stating the products are not affiliated with Secure Sales Solutions and mentioning trademarks. Product names, specifications, and prices are listed.
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
アジャイルで会社組織をスケールアップしよう。
At the Management 3.0 Meetup in Tokyo in January 2017, we discussed how to grow and scale an organization with the Management 3.0 game "Meddlers".
アジャイル・リーダーシップとManagement 3.0ワークショップ体験 #2、2017-01-19(木)19:30 - 21:00
https://management30.doorkeeper.jp/events/55168
This document outlines an agenda for a design thinking workshop. The agenda includes introductions and prototyping, testing and empathy exercises, defining problems and ideating solutions, and preparing for an idea showcase. It discusses the human-centered design thinking process of empathy, define, ideate, prototype, and test. It also covers the three mindsets of design thinking: being human centered, learning by doing, and failing early and often. The document provides guidance on activities for each stage of the process such as brainstorming, defining problems, and testing prototypes.
This document discusses creative thinking processes and techniques. It describes four models of creative thinking processes: Wallas' stage model, Young's 5-step model, Osborn's brainstorming method, and Koberg and Bagnall's design thinking model. Creative thinking tools like brainstorming and SCAMPER are also explained. Brainstorming is presented as a technique to gather ideas from a group, while SCAMPER provides questions to address during brainstorming to solve problems or spark creativity. The document concludes by restating the learning outcomes of explaining, describing, and applying creative thinking tools and techniques.
This document discusses creativity and provides techniques to improve creative thinking. It defines creativity as the generation of new ideas that are useful. Creativity is important for organizations to maintain a competitive edge. The document then shares several proven creativity techniques including brainstorming, mind mapping, analogies/metaphors, and De Bono's 6 Thinking Hats. The objective is to provide skills and knowledge to help people become more creative in their roles.
Brainstorming is a technique for generating ideas creatively as a group. It involves deferring judgment on ideas, focusing on quantity over quality of ideas, welcoming unusual ideas, and building on others' ideas. The method was developed in the 1940s and popularized in the 1950s as a way to improve idea generation among employees. Key aspects of brainstorming include defining the problem, selecting participants, generating ideas freely without criticism, and later evaluating and building on ideas. It is commonly used in business for problem solving, opportunity finding, and quality improvement processes.
This document describes a technique for rapid idea generation that involves both constraining and de-constraining the problem space. It recommends constraining factors like format, time, and tools initially to avoid unnecessary details. Then it suggests de-constraining by removing limitations on technologies, scope, and resources to break out of preconceptions. The technique involves brainstorming silly or absurd ideas individually or in groups within time limits to warm up creativity before tackling a more serious task, like designing solutions for future technologies.
1) Design thinking is a method for investigating problems, acquiring information, analyzing knowledge, and generating solutions that is centered around empathy, creativity, and rationality. (2) It involves empathizing with users, defining problems from their perspective, ideating diverse solutions, prototyping ideas, and testing prototypes with users. (3) The document provides an overview of these stages and techniques like empathy mapping, composite character profiles, and powers of ten to help teams apply design thinking.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
Design thinking is a human-centered approach to problem solving that involves discovery, interpretation, ideation, experimentation, and evaluation. The design thinking process begins with discovery to gain an understanding of user needs through research and inspiration gathering. Insights from discovery are then interpreted to identify opportunities and frame ideas during the ideation phase. Ideas are made tangible through experimentation with prototypes to gather feedback, and the evaluation process involves planning next steps and integrating learnings to evolve the concept over time.
“Design thinking actually is an interesting — and very effective — way of mitigating risks around things you don’t know about.” — Tim Brown, CEO of IDEO
This document outlines activities to help participants understand different types of problems: simple, complicated, complex, and chaotic. The activities involve building structures with Lego bricks under various constraints. They become increasingly complex with new rules added and groups moving between tables. This is meant to demonstrate different leadership approaches and environments, from stable to unstable. The document concludes by discussing developing a broader repertoire to succeed in new situations and continuously learning to adapt.
Online Network Services is a specialist in IP infrastructure and telecom deployment services. They have a management team with proven industry experience and skilled engineers. They provide fully managed resources and logistics for projects with an emphasis on quality and completing projects on schedule. They operate internationally and can rapidly mobilize, manage changes flexibly, and deliver customer service value with a can-do attitude.
The document discusses innovative trends in finance for 2013, including:
1) Digital asserting as both a way for financial competitors to consolidate achievements and gain market share, and a challenge to improve relations with digital natives.
2) Proximity and humanity becoming new priorities, with dedicated advisors available anytime through multiple channels.
3) Insurance catching up to banks through new technologies for e-health, home automation, and connected cars, with big data revolutionizing customer knowledge.
The document appears to be a catalog or brochure for security and protection products. It includes images and descriptions of various locks, safes, and other merchandise. Boilerplate legal text is included stating the products are not affiliated with Secure Sales Solutions and mentioning trademarks. Product names, specifications, and prices are listed.
This document discusses whether sales is more of an art or science and explores various challenges salespeople may face such as inconsistent results, lack of time, guessing at what strategies work best, ineffective networks, unqualified prospects, not engaging with decision makers, and not closing enough deals. It questions if the sales process feels like a sprint or marathon and if opportunities feel scarce or abundant.
Native American artist Truman Lowe creates artwork that aims to preserve Native American traditions and highlight the importance of nature. His pieces often depict water and its significance for survival, drawing inspiration from his ancestors' close relationship with the natural world. Lowe also teaches children about observing and utilizing nature, as Native Americans did in the past, through hands-on crafts using materials like clay, weeds, and sticks. His goal is to increase awareness of Native American culture and the environment.
Colonial American quilting involved the use of scraps of fabric from family clothing to create patterns and designs. Quilts served both practical and commemorative purposes, providing warmth for sleeping while preserving family history and memories through their inclusion of meaningful fabrics. Quilting also became a common hobby and creative outlet during this period.
The document discusses several traditions of the Appalachian culture including quilting, basket making, willow furniture making, and broom making. Quilting was originally done out of necessity but is now practiced for enjoyment and to pass skills between generations. Basketry involves weaving plant fibers into containers and was used to carry items. Willow furniture, such as chairs, are crafted through bending and shaping willow sticks using hammers, nails, saws and skill. Broom making is also considered an art that is often passed down from fathers to sons through weaving straw into the distinctive broom shape.
How to attract young consumers to the banking sector ?Nicolas Bertapelle
This document discusses how to attract young consumers to the banking sector. It notes that those under 30 make up 35% of the population in Europe. The needs of young targets vary based on their life stage from kids to teenagers to students to young professionals. Banks are trying different approaches like partnering with popular brands, offering prepaid payment options, peer-to-peer lending for students, and interactive digital services. The conclusion recommends developing dedicated products using an engaging tone, innovative product packages, partnerships with favorite brands, and maintaining connections across channels to attract young consumers.
The document discusses folk art and several Kentucky folk artists. It provides background information on elements of folk art, then summarizes the works and careers of three folk artists from Kentucky: Marvin Finn, Lavon Williams, and an overview of folk art in general. Marvin Finn is known for his "Flock of Finn's" sculpture in Louisville and quit his job in 1966 to focus on toy making. Lavon Williams' art has become more colorful and expressive over his career. Folk art is created by untrained artists and artisans expressing themselves through mediums like carving, painting and needlework.
The document discusses teaching methods and learning quality in architectural education. It begins by introducing the Lyon School of Architecture, noting it has around 900 students and highly selective admissions. The presentation then covers various topics related to establishing learning outcomes, developing new teaching approaches based on those outcomes, and evaluating learning quality in architectural design education. It discusses theories of learning and the pedagogical triangle model of teaching with a focus on learning-centered approaches.
The document discusses trends in fertility and family structures. It notes that as societies become more prosperous, people tend to have fewer children. Many developed countries now have birth rates below the replacement rate of 2.1 children per woman. Women are delaying having children and the average age of first-time mothers is rising around the world. This is due to factors such as increased education and career opportunities for women, availability of contraception, and the fact that having children is now a deliberate choice rather than an inevitability. The costs of fertility treatments can also be a financial consideration for older prospective parents.
A Primer For Design Thinking For Businesssean carney
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
Discovering how Enterprise Design Thinking is a powerful approach to innovation and brand differentiation, focused on creating experiences that delight customers. Design Thinking adds three core practices to traditional approaches: Hills, playbacks, and sponsor users
Building the Instructional Designer's Relevance in 2012Aaron Silvers
This document discusses how to stay relevant in organizational learning and development. It recommends:
1) Understanding trends outside of L&D, like user experience and performance improvement, to establish how L&D adds value.
2) Serving the people in your organization by understanding their perspectives and needs.
3) Embracing social business models where information is shared transparently across boundaries to connect people.
4) Disrupting yourself before other changes disrupt you, such as by taking on new perspectives, improving knowledge transfer, and embracing complexity over simplification.
A Quickfire session offers the sustainability expertise of Net Impact members to a lucky client in a punchy four hour design-thinking inspired session. This guide covers the process and outline of a Quickfire session, and includes all the tools and resources you'll need to execute Quickfire Pro Bono consulting sessions for organizations in your community.
Designed for Net Impact by Quickfire by Design, quickfirebydesign.me
The document outlines the design thinking process, which includes defining or redefining the problem, needfinding through research and interviews, synthesizing insights, ideating potential solutions, and prototyping ideas. It provides details on each phase, such as tips for conducting interviews and observations during needfinding, different ways to synthesize data into insights, brainstorming techniques for ideating solutions, and the goal of rapid prototyping to test ideas.
What drives Dharam in his professional life is practically proving how 'Good Design thinking' translates into 'Good Business' to entrepreneurs, business owners, and startups. He has acquired his master's in Branding from the University of the Arts London, United Kingdom, and is also an alumnus of the prestigious London College of Communication.
This document introduces design thinking as an emerging 21st century skill. It defines design thinking as a human-centered, non-linear problem solving method that focuses on understanding human needs. The document contrasts general problem solving with human-centered design thinking. It explains that good companies extensively apply human-centered design thinking methodology, such as Apple. It also notes that design thinking follows an iterative process of prototyping and testing with users to develop innovative solutions that improve people's lives.
This document introduces design thinking as an emerging 21st century skill. It defines design thinking as a human-centered, non-linear problem solving method that focuses on understanding human needs. The document contrasts general problem solving with human-centered design thinking. It explains that good companies extensively apply human-centered design thinking methodology, such as Apple. It also notes that design thinking follows an iterative process of prototyping and testing with users to develop innovative solutions that improve people's lives.
Designing Your Future: Creative and Reflective Exercises for Your CareerFahri Karakas
In this presentation, I present a lot of exercises and resources to improve your employability and creativity.
Check out the resources and article links I provide below.
I am sharing all of the articles and resources below, as I think each of them will add value to your personal and professional life and improve your creativity and employability.
You will do two exercises in this workshop. You can watch the videos, read the accompanying Medium articles, and complete these activities yourself.
Flower Exercise
The first one: You will complete the Flower Exercise from the book 'What Color is Your Parachute' which will help you craft and design your ideal career.
https://medium.com/an-idea/what-does-your-dream-job-look-like-be48647edfc5?sk=c3fb82c070ac40f7c047a85fe3c3a9a6
Choose Your Own Option Exercise
The second one: You will choose one activity that you wish to do. There are 6 activities to choose from:
1) Create your own personal logo.
2) Coach yourself for the upcoming 12 months.
3) Choose your role models and learn from them.
4) Create a system for tracking your job applications, firms, and positions.
5) Create a SWOT analysis of yourself in the job market and reflect on your employability.
6) Create your own Netflix show - imagine wildly.
You can try any of these activities as they will help you tremendously in designing your life and your career after graduation. These activities will help you create a better self.
Below is the article guide:
https://medium.com/an-idea/six-personal-development-and-creativity-exercises-to-up-your-game-5fa1ce7275e7?sk=2d76b898a53d4ef732486a6b0cd3d372
In addition, I want you to focus on your asset creation journey.
Use your asset creation project to achieve your financial independence and to unleash your creativity,
I have written some articles to inspire you - check them out:
Create Your Own Creative Assets on the Internet:
https://medium.datadriveninvestor.com/create-your-own-creative-assets-on-the-internet-74af0e289dcd?sk=f019a56bfac1c6706032fd10f4487a74
Invest in Your Medium Content Shop:
https://2madness.com/invest-in-your-medium-content-shop-fef0cc64a393?sk=b6dc357aa52e7ff99f0b866daf5ea05b
Four Universal Principles to Create Your Content Empire:
https://medium.com/swlh/four-universal-principles-to-create-your-content-empire-1c0d7db9481e?sk=f5c94423fe81e53061b83ea639d72601
Creating a culture of collaborative learningCory Banks
The document discusses creating a culture of collaborative learning and knowledge sharing to foster organizational innovation. It proposes connecting people with people and information through a 70-20-10 learning model involving on-the-job learning, learning from others, and formal learning. Collaboration is key and can take the form of teaming, partnering, supporting others, and raising awareness of others' work. Blended learning approaches involving synchronous and asynchronous methods are recommended. Tools for creative problem solving include brainstorming, the 5Ws and an H question framework, and assumption busting.
The METIS project (http://metis-project.org/) aims to promote a professional culture of learning design, by providing educators with an Integrated Learning Design Environment (ILDE) and a workshop package for training educators in using the ILDE to support effective learning design.
Learning design is the act of devising new practices, plans of activity, resources and tools aimed at achieving particular educational aims in a given situation. Learning design breaches the divide between research and practice by projecting theoretical insights into concrete contexts, and abstracting transferable knowledge from practical experience.
The Metis learning design workshops are designed to guide educators in applying a critical and inquisitive approach to issues and concerns that matter the most to them and their students. We begin by exploring the context in which you work and the challenges you are faced with, then provide methods and tools to help you identify solutions for these challenges. Finally, you will be able to deploy the designs you produce to a VLE at the click of a button. These workshops are supported by the ILDE, a bespoke environment for co-design of learning, developed by the Metis project.
Brain Mode Power For Professional Development For Tim NurreTimothy Nurre
- Tim Nurre's primary sensory mode for taking in information is Auditory, followed by Visual. His preferred learning environment involves quiet surroundings, background music, and the ability to record ideas.
- His primary thinking mode is Global. He prefers to see the big picture and possibilities within a systemic view. Flexible schedules and a variety of tasks appeal to him.
- The report provides information on Tim's strengths and weaknesses for each sensory and thinking mode, along with tips on how to leverage his preferences and suggestions for an optimal learning and working environment.
Design thinking is a process for creative problem solving that focuses on the needs of users and iterates solutions. The document outlines the 5 stages of design thinking: empathize, define, ideate, prototype, and test. It then provides an example of how design thinking was applied to redesign classrooms to better engage today's students. The implications are that design thinking can be used to improve instructional practices, student learning experiences, education program design, and school redesign.
Agile methodologies to create responsive learning solutionsCarlo Beschi
The document discusses how agile methodologies can be applied to learning and development initiatives. It provides examples of companies that have successfully implemented agile principles in their learning solutions, making them more collaborative, iterative, relevant and fun. The document encourages embracing an agile approach to start small, learn from iterations, involve learners in the process, and use games and simulations in learning. It emphasizes principles like learning by doing, emerging expertise, and putting learners at the center.
Weekend Web Workshop
Simple, visual, interactive and fun user experience workshops to help you get digital.
What your get in this workshop:
- What is User Driven Design?
How to incorporate Brand Strategy into User Experience
How to Prioritize Website Features
How to Create Site Maps and Wireframes
Why should I attend?
- If you are looking to get a job in the digital space
- If you are a start up looking to “get it right”
- If you are looking to advance your career
- If you are a print designer and are curios what “the fuss is all about”
For more information and a schedule of the two days please visit:
Groopskool.net or contact us at skool@thegroop.net
The document discusses the design of business simulations for learning. It explores how simulations can balance realism with a focus on learning objectives. While realism is important for engagement, the author argues simulations should prioritize developing wisdom over replicating reality. Strategic design elements include simplicity, focusing on key decisions and outcomes, dynamic interactions, and ensuring the experience is appropriately challenging and engaging for learners. A case study demonstrates how these principles were applied in a simulation designed for an electrical distributor.
Can you be successful without a plan for rolling out your collaboration initiative to users? Maybe. But it's going to cost you more and take you longer, and there's no guarantee your users will fully embrace it in the long run. Join collaboration expert Michael Sampson as he explains how applying the necessary time and resources upfront pays dividends.
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AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.
L'indice de performance des ports à conteneurs de l'année 2023SPATPortToamasina
Une évaluation comparable de la performance basée sur le temps d'escale des navires
L'objectif de l'ICPP est d'identifier les domaines d'amélioration qui peuvent en fin de compte bénéficier à toutes les parties concernées, des compagnies maritimes aux gouvernements nationaux en passant par les consommateurs. Il est conçu pour servir de point de référence aux principaux acteurs de l'économie mondiale, notamment les autorités et les opérateurs portuaires, les gouvernements nationaux, les organisations supranationales, les agences de développement, les divers intérêts maritimes et d'autres acteurs publics et privés du commerce, de la logistique et des services de la chaîne d'approvisionnement.
Le développement de l'ICPP repose sur le temps total passé par les porte-conteneurs dans les ports, de la manière expliquée dans les sections suivantes du rapport, et comme dans les itérations précédentes de l'ICPP. Cette quatrième itération utilise des données pour l'année civile complète 2023. Elle poursuit le changement introduit l'année dernière en n'incluant que les ports qui ont eu un minimum de 24 escales valides au cours de la période de 12 mois de l'étude. Le nombre de ports inclus dans l'ICPP 2023 est de 405.
Comme dans les éditions précédentes de l'ICPP, la production du classement fait appel à deux approches méthodologiques différentes : une approche administrative, ou technique, une méthodologie pragmatique reflétant les connaissances et le jugement des experts ; et une approche statistique, utilisant l'analyse factorielle (AF), ou plus précisément la factorisation matricielle. L'utilisation de ces deux approches vise à garantir que le classement des performances des ports à conteneurs reflète le plus fidèlement possible les performances réelles des ports, tout en étant statistiquement robuste.
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Tired of chasing down expiring contracts and drowning in paperwork? Mastering contract management can significantly enhance your business efficiency and productivity. This guide unveils expert secrets to streamline your contract management process. Learn how to save time, minimize risk, and achieve effortless contract management.
Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
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3. So What . . . .
. . . was memorable, were common threads from the
sessions, tools you can use? (Integrate & Iterate /
Objective)
. . . left you feeling uncomfortable and/or excited?
(Introspection / Reflective)
. . . might be significantly different about you and your
consulting practice this time next year?
(Innovate/Interpretive)
. . . what’s your game plan? (Implement/Decisional)
5. 1. Leadership
Development
2. Strategic Thinking
3. Risk Tolerance
6. Core Capacities Model
Sustainability Formula
Fundraising Skills Matter… But Visionary
and Adaptive Leadership Matters More.
VELOCITY
DIALOGUES Recession Consulting:
Engaging Clients in Difficult
Discussions about Difficult Times
Relation Object Best
ship
Skills Outcome
ivity
7. ITERATE
Tools you Can Use : Books/Articles/Blogs, Vendors/Products,
Templates, Practices/Processes, Info Resources,
Referrals