The document discusses the relationship between rules and emergent patterns/products in computer programming and digital art. It notes that programs like 10 PRINT and Conway's Game of Life demonstrate how finite rules can generate infinite patterns, and how digital art is similarly created through algorithms. The document then asks how these concepts might be applied to studying real art and literature using computers, suggesting we can view such works as patterns generated by underlying rules, and that text too has been shown to follow probabilistic patterns. It proposes experimenting with generating text in this way.