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VAMR ERA(Future of VR in gaming industry)
Innovecs Gaming. All rights reserved 2017 03
RESEARCH
PRODUCTS
TECHNOLOGY
DEVELOPMENT
BUSINESS
NEEDS
DESIGN
R&D Department
Innovecs Gaming. All rights reserved 2017 02
virtual augmented mixedAugmentedVirtual Mixed
VAMR
Innovecs Gaming. All rights reserved 2017 09
2016 Tipping Point – First killer app
First killer App – Pokemon Go with $850 revenue and 0,5 B user base
Innovecs Gaming. All rights reserved 2017 08
$2.3 BILLION
INVESTED
AR HMD
Solutions/
Services
Video
VR HMD
Peripherals
Games
Applications
Adtg/Mktg
Tech Distribution
Source: Digi-Capital
2016 Tipping Point – Fundraising
Start-up Investments were
increased
Facebook – $3B investment
First record – Magic Leap has raised
nearly $1.4 billion in venture capital
Magic Leap $800M investment –
reportedly the largest C round in
history
Innovecs Gaming. All rights reserved 2017 07
2016 Tipping Point – VR HMD
First gadgets available to wider audience –
Samsung, Google, Oculus (Facebook), HTC and Sony
Innovecs Gaming. All rights reserved 2017 16
2016 Tipping Point – VR Headsets Sold in 2016
Source SuperData research
Oculus Rift
HTC Vlve
PlayStation VR
Samsung Gear VR
HTC Google Daydream VR
Google CardBoard
0.24M
0.42M
0.75M
4.51M
0.26M
84M
Innovecs Gaming. All rights reserved 2017 16
2016 Tipping Point – Target Audience
Source SuperData research
Share of virtual reality users worldwide by type of device in 2016
PC Console Mobile
ShareofVRusers
Innovecs Gaming. All rights reserved 2017 10
2016 Tipping Point – First platforms
User Base ~ 1.4 B
Compatible with -
Cardboard, Gear VR, etc.
User Base ~ 1 B
Compatible with –
Oculus?
User Base ~ 13 M DAU
Compatible with - Oculus,
HTC Vive, any VR headset
for desktop
User Base ~ 40 k
Compatible with –
Oculus Rift, Oculus Gear
What should we expect??? User Base – N/A
Compatible with - Oculus,
HTC Vive, any VR headset
for desktop
Innovecs Gaming. All rights reserved 2017 12
Target Audience - Forecast
Yes
16%
Are you planning to buy VR products in the next 6 month*
Don’t Know No
Unaware of
VR
39% 41% 3%
13% 37% 45% 5%
12% 30% 51% 6%
11% 42% 40% 7%
11% 47% 37% 6%
10% 26% 56% 8%
10% 29% 53% 8%
7% 27% 55% 10%
7% 26% 57% 9%
7% 21% 59% 14%
5% 22% 59% 15%
4% 21% 62% 12%
SPAIN
NETHERLANDS
ITALY
US
POLAND
RUSSIA
UK
FRANCE
GERMANY
CANADA
SWEDEN
BELGIUM
Innovecs Gaming. All rights reserved 2017 11
Target Audience – Total
Innovators
Early
Adopters
Early
Majority Late
Majority
Laggards
VR has only around 1% market share of the gaming market
16%34%34%13.5%2.5%
1%
Innovecs Gaming. All rights reserved 2017 14
Target Audience - VR User
Source SuperData research
Innovecs Gaming. All rights reserved 2017 19
Bottlenecks - UX (User Experience)
Expensive devices - HTC Vive ~
$800 Amazon, $1200 ~ Ukraine
Area restrictions
Installation complexity
Poor support system
Innovecs Gaming. All rights reserved 2017 19
Bottlenecks - UX (User Experience)
Low quality and amount of the
content
Huge amount of the additional
tools to be bought for full VR
involvement
Short sessions in connection
with the state of health
Innovecs Gaming. All rights reserved 2017 19
Bottlenecks - Technical Issues
Rendering of a light field and
cross-linking of textures
High system requirements
Limitations for mobile devices
The current resolution of VR
helmets is 2-2.5k (1-1.25k per
eye), should be at least 4k, the
best - 8k
Innovecs Gaming. All rights reserved 2017 19
Bottlenecks - Technical Issues
Spatial sound
VR is about immersion and any
optimization, UI/UX, graphic
issue is really valuable for user
New UX creation (e.g. teleport
system). Old won't work well in
VR environment
Innovecs Gaming. All rights reserved 2017 24
Next Steps - Technologies
On the way, a whole series of new technologies designed to significantly enhance
the effectiveness and freedom of expression in the VR
VR HMDs with trekking system expected from Intel, Oculus, Lenovo, HP, Dell, Asus,
Acer, etc.
Engines
Standards,APIs
SharedVRexperiences
WebVR standard that will change our www experience (can show 3D graphics in
the stereo format)
Innovecs Gaming. All rights reserved 2017 24
Next Steps - Content
More than 10,000 VR
high-quality applications
will be available to the
user in 2017
We will see top game
development
companies and top titles
in the VR industry
Innovecs Gaming. All rights reserved 2017 24
Next Steps - Social
Facebook will introduce a product that adapts its social network to VR helmets
(most likely it will be client of the social network for Daydream)
Social VR services and multi-user virtual universes will be provided
(AltSpaceVR, vTime, VRChat, Sansar, High Fidelity)
Innovecs Gaming. All rights reserved 2017 13
Next Steps - Users
Mobile VR
1B users from 3B existing
smartphone users
PC/Console
(WebVR PC and Mobile)
Browser
2B (Chrome) + 1.3 (Firefox,
Opera, Safari or Edge)
(WebVR PC and Mobile)
Social
1B Facebook
1.8B users
The number of virtual reality users will grow exponentially
Innovecs Gaming. All rights reserved 2017 24
2020F - AR/VR Leaders Forecast
The defined leaders
of the industry
Innovecs Gaming. All rights reserved 2017 24
2020F - Return of investments
MR Era
VR
Hardware
AUGMENTED
REALITY
$90B
AR Theme Park
Source: Digi-Capital
aCommerce
AR Data
AR Video
Enterprice
AR
AR Games
AR Ad spend
AR Consumer
VIRTUAL
REALITY
$30B
VR Games
VR Video
VR Theme
Park
VR Apps (ex
entertainment)
AR
Hardware
VR Revenue share ~ $30B
AR Revenue share ~ $90B
Innovecs Gaming. All rights reserved 2017 24
2020F - AR/VR Formed Ecosystem
AR HMD
Video
Source: tipatat@thevrfund.com
Application/
Content
Tools/Platform
Infrastructure
Location Based
Sport/
Live Events Games Entertainment Enterprise Healthcare Education
Distribution (Apps/Media) Reality Capture (360 Video/Next Gen)3D Tools (Engines/Audio)
Input (Hand/Eye/Wearable/Omni Treadmills/Haptics)HMD (Tethered/Mobile)
Social
Innovecs Gaming. All rights reserved 2017 24
2020F - VAMR Era
Innovecs Gaming. All rights reserved 2017 25
Thank you!
Maxim Illyashenko
Engineering Director,
Head of Delivery - Gaming BU, Innovecs
m.Illyashenko
maxim.illyasheko@innovecs.com
https://www.linkedin.com/in/maxim-
illyashenko-464b9545/
https://www.facebook.com/m.illyashenko

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MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017

  • 1. VAMR ERA(Future of VR in gaming industry)
  • 2. Innovecs Gaming. All rights reserved 2017 03 RESEARCH PRODUCTS TECHNOLOGY DEVELOPMENT BUSINESS NEEDS DESIGN R&D Department
  • 3. Innovecs Gaming. All rights reserved 2017 02 virtual augmented mixedAugmentedVirtual Mixed VAMR
  • 4. Innovecs Gaming. All rights reserved 2017 09 2016 Tipping Point – First killer app First killer App – Pokemon Go with $850 revenue and 0,5 B user base
  • 5. Innovecs Gaming. All rights reserved 2017 08 $2.3 BILLION INVESTED AR HMD Solutions/ Services Video VR HMD Peripherals Games Applications Adtg/Mktg Tech Distribution Source: Digi-Capital 2016 Tipping Point – Fundraising Start-up Investments were increased Facebook – $3B investment First record – Magic Leap has raised nearly $1.4 billion in venture capital Magic Leap $800M investment – reportedly the largest C round in history
  • 6. Innovecs Gaming. All rights reserved 2017 07 2016 Tipping Point – VR HMD First gadgets available to wider audience – Samsung, Google, Oculus (Facebook), HTC and Sony
  • 7. Innovecs Gaming. All rights reserved 2017 16 2016 Tipping Point – VR Headsets Sold in 2016 Source SuperData research Oculus Rift HTC Vlve PlayStation VR Samsung Gear VR HTC Google Daydream VR Google CardBoard 0.24M 0.42M 0.75M 4.51M 0.26M 84M
  • 8. Innovecs Gaming. All rights reserved 2017 16 2016 Tipping Point – Target Audience Source SuperData research Share of virtual reality users worldwide by type of device in 2016 PC Console Mobile ShareofVRusers
  • 9. Innovecs Gaming. All rights reserved 2017 10 2016 Tipping Point – First platforms User Base ~ 1.4 B Compatible with - Cardboard, Gear VR, etc. User Base ~ 1 B Compatible with – Oculus? User Base ~ 13 M DAU Compatible with - Oculus, HTC Vive, any VR headset for desktop User Base ~ 40 k Compatible with – Oculus Rift, Oculus Gear What should we expect??? User Base – N/A Compatible with - Oculus, HTC Vive, any VR headset for desktop
  • 10. Innovecs Gaming. All rights reserved 2017 12 Target Audience - Forecast Yes 16% Are you planning to buy VR products in the next 6 month* Don’t Know No Unaware of VR 39% 41% 3% 13% 37% 45% 5% 12% 30% 51% 6% 11% 42% 40% 7% 11% 47% 37% 6% 10% 26% 56% 8% 10% 29% 53% 8% 7% 27% 55% 10% 7% 26% 57% 9% 7% 21% 59% 14% 5% 22% 59% 15% 4% 21% 62% 12% SPAIN NETHERLANDS ITALY US POLAND RUSSIA UK FRANCE GERMANY CANADA SWEDEN BELGIUM
  • 11. Innovecs Gaming. All rights reserved 2017 11 Target Audience – Total Innovators Early Adopters Early Majority Late Majority Laggards VR has only around 1% market share of the gaming market 16%34%34%13.5%2.5% 1%
  • 12. Innovecs Gaming. All rights reserved 2017 14 Target Audience - VR User Source SuperData research
  • 13. Innovecs Gaming. All rights reserved 2017 19 Bottlenecks - UX (User Experience) Expensive devices - HTC Vive ~ $800 Amazon, $1200 ~ Ukraine Area restrictions Installation complexity Poor support system
  • 14. Innovecs Gaming. All rights reserved 2017 19 Bottlenecks - UX (User Experience) Low quality and amount of the content Huge amount of the additional tools to be bought for full VR involvement Short sessions in connection with the state of health
  • 15. Innovecs Gaming. All rights reserved 2017 19 Bottlenecks - Technical Issues Rendering of a light field and cross-linking of textures High system requirements Limitations for mobile devices The current resolution of VR helmets is 2-2.5k (1-1.25k per eye), should be at least 4k, the best - 8k
  • 16. Innovecs Gaming. All rights reserved 2017 19 Bottlenecks - Technical Issues Spatial sound VR is about immersion and any optimization, UI/UX, graphic issue is really valuable for user New UX creation (e.g. teleport system). Old won't work well in VR environment
  • 17. Innovecs Gaming. All rights reserved 2017 24 Next Steps - Technologies On the way, a whole series of new technologies designed to significantly enhance the effectiveness and freedom of expression in the VR VR HMDs with trekking system expected from Intel, Oculus, Lenovo, HP, Dell, Asus, Acer, etc. Engines Standards,APIs SharedVRexperiences WebVR standard that will change our www experience (can show 3D graphics in the stereo format)
  • 18. Innovecs Gaming. All rights reserved 2017 24 Next Steps - Content More than 10,000 VR high-quality applications will be available to the user in 2017 We will see top game development companies and top titles in the VR industry
  • 19. Innovecs Gaming. All rights reserved 2017 24 Next Steps - Social Facebook will introduce a product that adapts its social network to VR helmets (most likely it will be client of the social network for Daydream) Social VR services and multi-user virtual universes will be provided (AltSpaceVR, vTime, VRChat, Sansar, High Fidelity)
  • 20. Innovecs Gaming. All rights reserved 2017 13 Next Steps - Users Mobile VR 1B users from 3B existing smartphone users PC/Console (WebVR PC and Mobile) Browser 2B (Chrome) + 1.3 (Firefox, Opera, Safari or Edge) (WebVR PC and Mobile) Social 1B Facebook 1.8B users The number of virtual reality users will grow exponentially
  • 21. Innovecs Gaming. All rights reserved 2017 24 2020F - AR/VR Leaders Forecast The defined leaders of the industry
  • 22. Innovecs Gaming. All rights reserved 2017 24 2020F - Return of investments MR Era VR Hardware AUGMENTED REALITY $90B AR Theme Park Source: Digi-Capital aCommerce AR Data AR Video Enterprice AR AR Games AR Ad spend AR Consumer VIRTUAL REALITY $30B VR Games VR Video VR Theme Park VR Apps (ex entertainment) AR Hardware VR Revenue share ~ $30B AR Revenue share ~ $90B
  • 23. Innovecs Gaming. All rights reserved 2017 24 2020F - AR/VR Formed Ecosystem AR HMD Video Source: tipatat@thevrfund.com Application/ Content Tools/Platform Infrastructure Location Based Sport/ Live Events Games Entertainment Enterprise Healthcare Education Distribution (Apps/Media) Reality Capture (360 Video/Next Gen)3D Tools (Engines/Audio) Input (Hand/Eye/Wearable/Omni Treadmills/Haptics)HMD (Tethered/Mobile) Social
  • 24. Innovecs Gaming. All rights reserved 2017 24 2020F - VAMR Era
  • 25. Innovecs Gaming. All rights reserved 2017 25 Thank you! Maxim Illyashenko Engineering Director, Head of Delivery - Gaming BU, Innovecs m.Illyashenko maxim.illyasheko@innovecs.com https://www.linkedin.com/in/maxim- illyashenko-464b9545/ https://www.facebook.com/m.illyashenko