The document discusses the future of virtual, augmented, and mixed reality (VAMR) in the gaming industry. It outlines that 2016 was a tipping point where the first killer VR app, Pokemon Go, launched and over $2 billion was invested in AR/VR startups. It also discusses the growth in VR headset sales in 2016 and forecasts that the number of VR users will grow exponentially by 2020, with AR revenue estimated at $90 billion compared to $30 billion for VR. Barriers like high costs, limited content, and technical issues need to be addressed for further adoption. Future technologies will enhance the VR experience while social and mobile applications are expected to expand the user base to over 1 billion by 2020 and establish