SlideShare a Scribd company logo
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
WHEN MONEY ISN’T A GOOD
THING
THE RISKS OF INVESTING IN VR
Casual Connect Europe 2017
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
2
STEPHANIE LLAMAS
VP of Research and Strategy
Head of VR/AR Strategy
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
3
The leading provider of market intelligence for digital games, eSports, gaming video platforms
and Virtual/Augment reality
• 78M unique users
• $3.2B of transaction data
• 42 of the top 50 game publishers worldwide
• Panel of 78K consumers
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
4
The VR Data Network is the first industry collaboration to quantify and validate the global VR
market
• Partners like headset makers, developers, platforms
• Partners get ongoing insights and data to improve strategy
• Reviewing applications now
Learn more: www.superdataresearch.com/superdata-vr-data-network/
Money is the
seed of money.
-Jean-Jacques Rousseau
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
s: 5
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
s:
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
2016 2017 2018 2019 2020
$37.7B
$23.4B
$13.6B
$4.9B
$1.8B
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
6
Virtual Reality will reach $38B by 2020
Worldwide Virtual Reality revenue
+$35B
21x
2012 2013 2014 2015 2016
$2.1B
$0.9B
$0.8B
$0.3B
$0.1B
$2.0B
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
7
Virtual Reality investment was more in 2016 alone than 2012-2015 combined
Worldwide Virtual Reality investment (excluding R&D and Facebook’s acquisi.on of Oculus)
2012 2013 2014 2015 2016
$2.1B
$0.9B
$0.8B
$0.3B
$0.1B
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
8
Virtual Reality investment was more in 2016 alone than 2012-2015 combined
Worldwide Virtual Reality investment (excluding R&D and Facebook’s acquisi.on of Oculus)
$2.0B
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
9
VR revenues since 2012 are worth only 46% of investment dollars
VR investment vs. revenue (excluding R&D and Facebook’s acquisi.on of Oculus)
$0.1B
$2B
$1.8B
$2.1B
2012-2015 2016
InvestmentInvestment Revenue Revenue
$314.4M
$556.2M
$108.2M
$902.1M
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
10
VR revenues since 2016 are worth only 46% of investment dollars
VR so^ware investment
2012-2015 2016
InvestmentInvestment Revenue Revenue
$314.4M
$556.2M
$137.6M
$72.3M
$902.1M
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
11
VR revenues since 2016 are worth only 46% of investment dollars
VR so^ware investment
2012-2015 2016
InvestmentInvestment Revenue Revenue
$99.9M
$324.8M
Games
$314.4M
$556.2M
$137.6M
$72.3M
$902.1M
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
12
VR revenues since 2016 are worth only 46% of investment dollars
VR so^ware investment
2012-2015 2016
InvestmentInvestment Revenue Revenue
$99.9M
$324.8M
36% 92% 13% 44%Games
Technology is
anything that wasn’t
around when you
were born.
-Alan Kay
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
13
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
25%
50%
75%
100%
1960 1970 1980 1990 2000 2010 2020
Color TV
VCR
PC
Internet
Cell phone
MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD
14
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
15
Almost 220M consumers will use VR in 2020
Worldwide Virtual Reality monthly unique users (MUU)
2016 2017 2018 2019 2020
218.9M
143.8M
89.3M86.5M90.7M
+128M
2.4x
25%
50%
75%
100%
1960 1970 1980 1990 2000 2010 2020
MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD
VR
16
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
25%
50%
75%
100%
1960 1970 1980 1990 2000 2010 2020E
VR
VR U.S. ADOPTION RATES BY HOUSEHOLD
5%
10%
15%
20%
2010
2011
2012
2013
2014
2015
2016
2017E
2018E
2019E
2020E
17
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
18
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
What you can’t
imagine, you can’t
discover.
-Albert Einstein
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
19
Mobile’s low barrier to entry made it a winner
Worldwide VR device consumer shipments, 2016
Oculus
Ri^
Google
Daydream
HTC Vive PlaySta.on
VR
Samsung
Gear VR
4.5M
0.7M
0.4M0.3M0.2M
•Proac.ve consumer
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
20
Mobile’s low barrier to entry made it a winner
Worldwide VR device consumer shipments, 2016
Oculus
Ri^
Google
Daydream
HTC Vive PlaySta.on
VR
Samsung
Gear VR
4.5M
0.7M
0.4M0.3M0.2M
•Proac.ve consumer
•Knowledgeable assistants
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
21
Mobile’s low barrier to entry made it a winner
Worldwide VR device consumer shipments, 2016
Oculus
Ri^
Google
Daydream
HTC Vive PlaySta.on
VR
Samsung
Gear VR
4.5M
0.7M
0.4M0.3M0.2M
•Proac.ve consumer
•Knowledgeable assistants
•Quality content
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
22
Mobile’s low barrier to entry made it a winner
Worldwide VR device consumer shipments, 2016
Oculus
Ri^
Google
Daydream
HTC Vive PlaySta.on
VR
Samsung
Gear VR
4.5M
0.7M
0.4M0.3M0.2M
•Proac.ve consumer
•Knowledgeable assistants
•Quality content
•Price
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
23
Mobile’s low barrier to entry made it a winner
Worldwide VR device consumer shipments, 2016
•Proac.ve consumer
•Knowledgeable assistants
•Quality content
•Price
•Awareness and interest
32%
US
consumers
who have an
interest in VR
24
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
Experience from celebrity view
Gatorade partnered up with
MLB superstar Bryce Harper
to release a VR scenario that
gives viewers the chance to
see what it feels like to be in
the mind and body of Bryce
Harper in a clutch game time
situation.
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
27
It’s not about impressions- it’s about the impression
VR games engagement
48
7
36
12
Sessions per month
Minutes per session
Games
44%2016
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
28
It’s not about impressions- it’s about the impression
VR games engagement
Games
30%
2020
Games
44%2016
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
29
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
It’s much easier to
make bad VR than
to make good VR.
-Chris Milk
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
30
The good news is VR users love games!
US users’ intended consump.on
To watch live events To watch short videos To have unique VR
experiences
To watch TV or movies To play games
81%
53%
38%
32%
19%
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
31
…but they aren’t sure how to pay for it
US VR users’ mone.za.on preferencesRem
ove
ads
Video
stream
ing
Vanity
item
s
In-app
purchases
TV
episode
dow
nloads
VR
version
of2D
contentVR
m
ovie
dow
nloadsFullVR
gam
e
purchases
54%
33%32%31%31%28%27%
22%
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
32
VR games will be worth more than $5B in 2020
VR games revenue
2016 2017 2018 2019 2020
$5.4B
$3.5B
$1.9B
$0.6B
$0.1B
33
The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.

More Related Content

Viewers also liked

The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?
Vasily Ryzhonkov
 
diapositivas de milexis tipos de tarjetas
diapositivas de milexis tipos de tarjetasdiapositivas de milexis tipos de tarjetas
diapositivas de milexis tipos de tarjetas
Juan Ricardo Joa Ramirez
 
La educación
La educaciónLa educación
La educación
estefaniaposada17
 
Tmj
TmjTmj
Continente áfricano
Continente áfricanoContinente áfricano
Continente áfricano
Netali
 
S.c.respiratorio
S.c.respiratorioS.c.respiratorio
S.c.respiratorio
Anne Colmenarez Colina
 
The genesis according to Spiritism
The genesis according to SpiritismThe genesis according to Spiritism
The genesis according to Spiritism
Osvaldo Brascher
 
Heaven and hell
Heaven and hellHeaven and hell
Heaven and hell
Osvaldo Brascher
 
Lecture 4 - 202
Lecture 4 - 202Lecture 4 - 202
Lecture 4 - 202
Victoria Welsby
 
Subitización 1 2-3-4 carne
Subitización 1 2-3-4 carneSubitización 1 2-3-4 carne
Subitización 1 2-3-4 carne
Vanessa Rabadan Martin
 
3. lmp 27 al 31 de marzo
3. lmp  27 al 31 de marzo3. lmp  27 al 31 de marzo
3. lmp 27 al 31 de marzo
Adriana Michel Carranza
 
The Evolution of VR Content
The Evolution of VR ContentThe Evolution of VR Content
The Evolution of VR Content
Stephanie Llamas
 
VR Training
VR TrainingVR Training
VR Training
Mattia Crespi
 
VR Marketing
VR MarketingVR Marketing
VR Marketing
Mattia Crespi
 
Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12
Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12
Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12
Keith Resar
 
ROWE and a Happy Team! | Barbara Medvedieva
ROWE and a Happy Team! | Barbara MedvedievaROWE and a Happy Team! | Barbara Medvedieva
ROWE and a Happy Team! | Barbara Medvedieva
Jessica Tams
 
Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Tasty Recipes for Cooking up an Amazing GUI | Vera VelichkoTasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Jessica Tams
 
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Jessica Tams
 
Solving the Biggest Question in Social Casino | Al Thomas
Solving the Biggest Question in Social Casino | Al ThomasSolving the Biggest Question in Social Casino | Al Thomas
Solving the Biggest Question in Social Casino | Al Thomas
Jessica Tams
 
Top Takeaways from Mobile World Congress
Top Takeaways from Mobile World CongressTop Takeaways from Mobile World Congress
Top Takeaways from Mobile World Congress
PGi
 

Viewers also liked (20)

The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?
 
diapositivas de milexis tipos de tarjetas
diapositivas de milexis tipos de tarjetasdiapositivas de milexis tipos de tarjetas
diapositivas de milexis tipos de tarjetas
 
La educación
La educaciónLa educación
La educación
 
Tmj
TmjTmj
Tmj
 
Continente áfricano
Continente áfricanoContinente áfricano
Continente áfricano
 
S.c.respiratorio
S.c.respiratorioS.c.respiratorio
S.c.respiratorio
 
The genesis according to Spiritism
The genesis according to SpiritismThe genesis according to Spiritism
The genesis according to Spiritism
 
Heaven and hell
Heaven and hellHeaven and hell
Heaven and hell
 
Lecture 4 - 202
Lecture 4 - 202Lecture 4 - 202
Lecture 4 - 202
 
Subitización 1 2-3-4 carne
Subitización 1 2-3-4 carneSubitización 1 2-3-4 carne
Subitización 1 2-3-4 carne
 
3. lmp 27 al 31 de marzo
3. lmp  27 al 31 de marzo3. lmp  27 al 31 de marzo
3. lmp 27 al 31 de marzo
 
The Evolution of VR Content
The Evolution of VR ContentThe Evolution of VR Content
The Evolution of VR Content
 
VR Training
VR TrainingVR Training
VR Training
 
VR Marketing
VR MarketingVR Marketing
VR Marketing
 
Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12
Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12
Ansible Automation Best Practices From Startups to Enterprises - Minnebar 12
 
ROWE and a Happy Team! | Barbara Medvedieva
ROWE and a Happy Team! | Barbara MedvedievaROWE and a Happy Team! | Barbara Medvedieva
ROWE and a Happy Team! | Barbara Medvedieva
 
Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Tasty Recipes for Cooking up an Amazing GUI | Vera VelichkoTasty Recipes for Cooking up an Amazing GUI | Vera Velichko
Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko
 
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
Understanding Influencers to Scale Your Publishing Business | Michael Alberts...
 
Solving the Biggest Question in Social Casino | Al Thomas
Solving the Biggest Question in Social Casino | Al ThomasSolving the Biggest Question in Social Casino | Al Thomas
Solving the Biggest Question in Social Casino | Al Thomas
 
Top Takeaways from Mobile World Congress
Top Takeaways from Mobile World CongressTop Takeaways from Mobile World Congress
Top Takeaways from Mobile World Congress
 

Similar to When Money Isn’t a Good Thing: The Risks of Investing in VR | Stephanie Llamas

VRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas
VRX Europe VR State of the Industry_SuperData Research_Stephanie LlamasVRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas
VRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas
Stephanie Llamas
 
VR/AR Hämeenlinna 9.5.2017 - Stephanie Llamas
VR/AR Hämeenlinna  9.5.2017 - Stephanie LlamasVR/AR Hämeenlinna  9.5.2017 - Stephanie Llamas
VR/AR Hämeenlinna 9.5.2017 - Stephanie Llamas
VR Finland
 
What's in store for XR? The future of VR + AR - VRX Europe 2018
What's in store for XR? The future of VR + AR - VRX Europe 2018What's in store for XR? The future of VR + AR - VRX Europe 2018
What's in store for XR? The future of VR + AR - VRX Europe 2018
Stephanie Llamas
 
VR and the Gamer Community
VR and the Gamer CommunityVR and the Gamer Community
VR and the Gamer Community
Rising Media, Inc.
 
Virtual Reality: Where is the money?
Virtual Reality: Where is the money?Virtual Reality: Where is the money?
Virtual Reality: Where is the money?
Leen Segers
 
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer
 
Spotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual RealitySpotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual Reality
L.E.K. Consulting
 
Webinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VRWebinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VR
Rich Goddard
 
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security
CableLabs
 
參展模式大進化-科技創新應用介紹 VR AR MR the future landscape ar vr mr trends and applica...
參展模式大進化-科技創新應用介紹 VR AR MR  the future landscape ar vr mr   trends and applica...參展模式大進化-科技創新應用介紹 VR AR MR  the future landscape ar vr mr   trends and applica...
參展模式大進化-科技創新應用介紹 VR AR MR the future landscape ar vr mr trends and applica...
FAUST CHOU
 
section7 group1 virtual reality
section7  group1 virtual reality section7  group1 virtual reality
section7 group1 virtual reality
RainyZHAO
 
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells UsStephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
AugmentedWorldExpo
 
augmented reality and virtual reality
augmented reality and virtual realityaugmented reality and virtual reality
augmented reality and virtual reality
rajinfovision
 
The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017
Yann Kronberg
 
Jay Samit (Deloitte): Delivering ROI with Digital Reality
Jay Samit (Deloitte): Delivering ROI with Digital RealityJay Samit (Deloitte): Delivering ROI with Digital Reality
Jay Samit (Deloitte): Delivering ROI with Digital Reality
AugmentedWorldExpo
 
Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !
Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !
Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !
Dr David Probert
 
The Future of Digital Identity in the Age of the Internet of Things
The Future of Digital Identity in the Age of the Internet of ThingsThe Future of Digital Identity in the Age of the Internet of Things
The Future of Digital Identity in the Age of the Internet of Things
ForgeRock
 
Leen Segers: Customers Wanted - TSD17
Leen Segers: Customers Wanted - TSD17Leen Segers: Customers Wanted - TSD17
Leen Segers: Customers Wanted - TSD17
StartUps.be
 
Harness the Power of 3D / VR
Harness the Power of 3D / VRHarness the Power of 3D / VR
Harness the Power of 3D / VR
Brett Dunstone
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for Good
Zi Siang See
 

Similar to When Money Isn’t a Good Thing: The Risks of Investing in VR | Stephanie Llamas (20)

VRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas
VRX Europe VR State of the Industry_SuperData Research_Stephanie LlamasVRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas
VRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas
 
VR/AR Hämeenlinna 9.5.2017 - Stephanie Llamas
VR/AR Hämeenlinna  9.5.2017 - Stephanie LlamasVR/AR Hämeenlinna  9.5.2017 - Stephanie Llamas
VR/AR Hämeenlinna 9.5.2017 - Stephanie Llamas
 
What's in store for XR? The future of VR + AR - VRX Europe 2018
What's in store for XR? The future of VR + AR - VRX Europe 2018What's in store for XR? The future of VR + AR - VRX Europe 2018
What's in store for XR? The future of VR + AR - VRX Europe 2018
 
VR and the Gamer Community
VR and the Gamer CommunityVR and the Gamer Community
VR and the Gamer Community
 
Virtual Reality: Where is the money?
Virtual Reality: Where is the money?Virtual Reality: Where is the money?
Virtual Reality: Where is the money?
 
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
 
Spotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual RealitySpotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual Reality
 
Webinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VRWebinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VR
 
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT Security
 
參展模式大進化-科技創新應用介紹 VR AR MR the future landscape ar vr mr trends and applica...
參展模式大進化-科技創新應用介紹 VR AR MR  the future landscape ar vr mr   trends and applica...參展模式大進化-科技創新應用介紹 VR AR MR  the future landscape ar vr mr   trends and applica...
參展模式大進化-科技創新應用介紹 VR AR MR the future landscape ar vr mr trends and applica...
 
section7 group1 virtual reality
section7  group1 virtual reality section7  group1 virtual reality
section7 group1 virtual reality
 
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells UsStephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
 
augmented reality and virtual reality
augmented reality and virtual realityaugmented reality and virtual reality
augmented reality and virtual reality
 
The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017
 
Jay Samit (Deloitte): Delivering ROI with Digital Reality
Jay Samit (Deloitte): Delivering ROI with Digital RealityJay Samit (Deloitte): Delivering ROI with Digital Reality
Jay Samit (Deloitte): Delivering ROI with Digital Reality
 
Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !
Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !
Cyber Tools and Trends - Next 7 Years: 2018 - 2025 !
 
The Future of Digital Identity in the Age of the Internet of Things
The Future of Digital Identity in the Age of the Internet of ThingsThe Future of Digital Identity in the Age of the Internet of Things
The Future of Digital Identity in the Age of the Internet of Things
 
Leen Segers: Customers Wanted - TSD17
Leen Segers: Customers Wanted - TSD17Leen Segers: Customers Wanted - TSD17
Leen Segers: Customers Wanted - TSD17
 
Harness the Power of 3D / VR
Harness the Power of 3D / VRHarness the Power of 3D / VR
Harness the Power of 3D / VR
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for Good
 

More from Jessica Tams

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
Jessica Tams
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
Jessica Tams
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Jessica Tams
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Jessica Tams
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Jessica Tams
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Jessica Tams
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
Jessica Tams
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Jessica Tams
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
Jessica Tams
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
Jessica Tams
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Jessica Tams
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
Jessica Tams
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
Jessica Tams
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
Jessica Tams
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
Jessica Tams
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Jessica Tams
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Jessica Tams
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
Jessica Tams
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
Jessica Tams
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Jessica Tams
 

More from Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Recently uploaded

Mariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceXMariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceX
Mariano Tinti
 
Choosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptxChoosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptx
Brandon Minnick, MBA
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
Quotidiano Piemontese
 
Nordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptxNordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptx
MichaelKnudsen27
 
Introduction of Cybersecurity with OSS at Code Europe 2024
Introduction of Cybersecurity with OSS  at Code Europe 2024Introduction of Cybersecurity with OSS  at Code Europe 2024
Introduction of Cybersecurity with OSS at Code Europe 2024
Hiroshi SHIBATA
 
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfHow to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
Chart Kalyan
 
Columbus Data & Analytics Wednesdays - June 2024
Columbus Data & Analytics Wednesdays - June 2024Columbus Data & Analytics Wednesdays - June 2024
Columbus Data & Analytics Wednesdays - June 2024
Jason Packer
 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
Daiki Mogmet Ito
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Safe Software
 
How to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptxHow to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptx
danishmna97
 
Serial Arm Control in Real Time Presentation
Serial Arm Control in Real Time PresentationSerial Arm Control in Real Time Presentation
Serial Arm Control in Real Time Presentation
tolgahangng
 
Digital Marketing Trends in 2024 | Guide for Staying Ahead
Digital Marketing Trends in 2024 | Guide for Staying AheadDigital Marketing Trends in 2024 | Guide for Staying Ahead
Digital Marketing Trends in 2024 | Guide for Staying Ahead
Wask
 
Recommendation System using RAG Architecture
Recommendation System using RAG ArchitectureRecommendation System using RAG Architecture
Recommendation System using RAG Architecture
fredae14
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
innovationoecd
 
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
saastr
 
June Patch Tuesday
June Patch TuesdayJune Patch Tuesday
June Patch Tuesday
Ivanti
 
20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
Matthew Sinclair
 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
DianaGray10
 
Artificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopmentArtificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopment
Octavian Nadolu
 
GraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracyGraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracy
Tomaz Bratanic
 

Recently uploaded (20)

Mariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceXMariano G Tinti - Decoding SpaceX
Mariano G Tinti - Decoding SpaceX
 
Choosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptxChoosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptx
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
 
Nordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptxNordic Marketo Engage User Group_June 13_ 2024.pptx
Nordic Marketo Engage User Group_June 13_ 2024.pptx
 
Introduction of Cybersecurity with OSS at Code Europe 2024
Introduction of Cybersecurity with OSS  at Code Europe 2024Introduction of Cybersecurity with OSS  at Code Europe 2024
Introduction of Cybersecurity with OSS at Code Europe 2024
 
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfHow to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
 
Columbus Data & Analytics Wednesdays - June 2024
Columbus Data & Analytics Wednesdays - June 2024Columbus Data & Analytics Wednesdays - June 2024
Columbus Data & Analytics Wednesdays - June 2024
 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
 
How to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptxHow to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptx
 
Serial Arm Control in Real Time Presentation
Serial Arm Control in Real Time PresentationSerial Arm Control in Real Time Presentation
Serial Arm Control in Real Time Presentation
 
Digital Marketing Trends in 2024 | Guide for Staying Ahead
Digital Marketing Trends in 2024 | Guide for Staying AheadDigital Marketing Trends in 2024 | Guide for Staying Ahead
Digital Marketing Trends in 2024 | Guide for Staying Ahead
 
Recommendation System using RAG Architecture
Recommendation System using RAG ArchitectureRecommendation System using RAG Architecture
Recommendation System using RAG Architecture
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
 
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
 
June Patch Tuesday
June Patch TuesdayJune Patch Tuesday
June Patch Tuesday
 
20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
 
Artificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopmentArtificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopment
 
GraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracyGraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracy
 

When Money Isn’t a Good Thing: The Risks of Investing in VR | Stephanie Llamas

  • 1. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. WHEN MONEY ISN’T A GOOD THING THE RISKS OF INVESTING IN VR Casual Connect Europe 2017
  • 2. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 2 STEPHANIE LLAMAS VP of Research and Strategy Head of VR/AR Strategy
  • 3. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 3 The leading provider of market intelligence for digital games, eSports, gaming video platforms and Virtual/Augment reality • 78M unique users • $3.2B of transaction data • 42 of the top 50 game publishers worldwide • Panel of 78K consumers
  • 4. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 4 The VR Data Network is the first industry collaboration to quantify and validate the global VR market • Partners like headset makers, developers, platforms • Partners get ongoing insights and data to improve strategy • Reviewing applications now Learn more: www.superdataresearch.com/superdata-vr-data-network/
  • 5. Money is the seed of money. -Jean-Jacques Rousseau The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. s: 5 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. s: The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 6. 2016 2017 2018 2019 2020 $37.7B $23.4B $13.6B $4.9B $1.8B The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 6 Virtual Reality will reach $38B by 2020 Worldwide Virtual Reality revenue +$35B 21x
  • 7. 2012 2013 2014 2015 2016 $2.1B $0.9B $0.8B $0.3B $0.1B $2.0B The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 7 Virtual Reality investment was more in 2016 alone than 2012-2015 combined Worldwide Virtual Reality investment (excluding R&D and Facebook’s acquisi.on of Oculus)
  • 8. 2012 2013 2014 2015 2016 $2.1B $0.9B $0.8B $0.3B $0.1B The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 8 Virtual Reality investment was more in 2016 alone than 2012-2015 combined Worldwide Virtual Reality investment (excluding R&D and Facebook’s acquisi.on of Oculus) $2.0B
  • 9. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 9 VR revenues since 2012 are worth only 46% of investment dollars VR investment vs. revenue (excluding R&D and Facebook’s acquisi.on of Oculus) $0.1B $2B $1.8B $2.1B 2012-2015 2016 InvestmentInvestment Revenue Revenue
  • 10. $314.4M $556.2M $108.2M $902.1M The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 10 VR revenues since 2016 are worth only 46% of investment dollars VR so^ware investment 2012-2015 2016 InvestmentInvestment Revenue Revenue
  • 11. $314.4M $556.2M $137.6M $72.3M $902.1M The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 11 VR revenues since 2016 are worth only 46% of investment dollars VR so^ware investment 2012-2015 2016 InvestmentInvestment Revenue Revenue $99.9M $324.8M Games
  • 12. $314.4M $556.2M $137.6M $72.3M $902.1M The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 12 VR revenues since 2016 are worth only 46% of investment dollars VR so^ware investment 2012-2015 2016 InvestmentInvestment Revenue Revenue $99.9M $324.8M 36% 92% 13% 44%Games
  • 13. Technology is anything that wasn’t around when you were born. -Alan Kay The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 13 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 14. 25% 50% 75% 100% 1960 1970 1980 1990 2000 2010 2020 Color TV VCR PC Internet Cell phone MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD 14 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 15. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 15 Almost 220M consumers will use VR in 2020 Worldwide Virtual Reality monthly unique users (MUU) 2016 2017 2018 2019 2020 218.9M 143.8M 89.3M86.5M90.7M +128M 2.4x
  • 16. 25% 50% 75% 100% 1960 1970 1980 1990 2000 2010 2020 MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD VR 16 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 17. 25% 50% 75% 100% 1960 1970 1980 1990 2000 2010 2020E VR VR U.S. ADOPTION RATES BY HOUSEHOLD 5% 10% 15% 20% 2010 2011 2012 2013 2014 2015 2016 2017E 2018E 2019E 2020E 17 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 18. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 18 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. What you can’t imagine, you can’t discover. -Albert Einstein
  • 19. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 19 Mobile’s low barrier to entry made it a winner Worldwide VR device consumer shipments, 2016 Oculus Ri^ Google Daydream HTC Vive PlaySta.on VR Samsung Gear VR 4.5M 0.7M 0.4M0.3M0.2M •Proac.ve consumer
  • 20. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 20 Mobile’s low barrier to entry made it a winner Worldwide VR device consumer shipments, 2016 Oculus Ri^ Google Daydream HTC Vive PlaySta.on VR Samsung Gear VR 4.5M 0.7M 0.4M0.3M0.2M •Proac.ve consumer •Knowledgeable assistants
  • 21. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 21 Mobile’s low barrier to entry made it a winner Worldwide VR device consumer shipments, 2016 Oculus Ri^ Google Daydream HTC Vive PlaySta.on VR Samsung Gear VR 4.5M 0.7M 0.4M0.3M0.2M •Proac.ve consumer •Knowledgeable assistants •Quality content
  • 22. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 22 Mobile’s low barrier to entry made it a winner Worldwide VR device consumer shipments, 2016 Oculus Ri^ Google Daydream HTC Vive PlaySta.on VR Samsung Gear VR 4.5M 0.7M 0.4M0.3M0.2M •Proac.ve consumer •Knowledgeable assistants •Quality content •Price
  • 23. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 23 Mobile’s low barrier to entry made it a winner Worldwide VR device consumer shipments, 2016 •Proac.ve consumer •Knowledgeable assistants •Quality content •Price •Awareness and interest 32% US consumers who have an interest in VR
  • 24. 24 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 25. Experience from celebrity view Gatorade partnered up with MLB superstar Bryce Harper to release a VR scenario that gives viewers the chance to see what it feels like to be in the mind and body of Bryce Harper in a clutch game time situation. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 26. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.
  • 27. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 27 It’s not about impressions- it’s about the impression VR games engagement 48 7 36 12 Sessions per month Minutes per session Games 44%2016
  • 28. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 28 It’s not about impressions- it’s about the impression VR games engagement Games 30% 2020 Games 44%2016
  • 29. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 29 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. It’s much easier to make bad VR than to make good VR. -Chris Milk
  • 30. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 30 The good news is VR users love games! US users’ intended consump.on To watch live events To watch short videos To have unique VR experiences To watch TV or movies To play games 81% 53% 38% 32% 19%
  • 31. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 31 …but they aren’t sure how to pay for it US VR users’ mone.za.on preferencesRem ove ads Video stream ing Vanity item s In-app purchases TV episode dow nloads VR version of2D contentVR m ovie dow nloadsFullVR gam e purchases 54% 33%32%31%31%28%27% 22%
  • 32. The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved. 32 VR games will be worth more than $5B in 2020 VR games revenue 2016 2017 2018 2019 2020 $5.4B $3.5B $1.9B $0.6B $0.1B
  • 33. 33 The Risks of Inves.ng in VR, Casual Connect Europe | © 2017 SuperData Research. All rights reserved.