The document discusses the growing potential of virtual reality (VR) as a market and technology, highlighting trends in hardware and consumer interest by 2020. It predicts a VR hardware market worth $2.8 billion and a total industry value of up to $7 billion, with an increasing consumer base showing interest in mobile VR and core gaming experiences. Key demographics indicate a substantial market opportunity, particularly among younger audiences, with an anticipated 'inflection point' for significant growth in 2017.