Presented at VRX Europe May 11, 2017
With 6.3M high-end headsets and over 80M Google Cardboards shipped last year, roughly 70% of VR innovators agree that growth was right on track. As with any early stage technology, there is a slow start that quickly amps up, putting VR in line with media's historical narrative. Increasing innovation, accessibility and quality content will lead the industry to reach just under $40 billion by 2020, up from $1.8B in 2016.
Market transparency is important now more than ever since companies are staking billions of dollars on the potential of this nascent and nebulous medium. Join Stephanie Llamas, SuperData's VP of Research and Strategy, as we look back on consumer VR’s flagship year, and look forward to the opportunities of today and beyond.
Learn what questions you need to be asking and how to use those answers to make big decisions. Walk away with hard data including worldwide VR revenue by platform, year-over-year comparisons and sales projections, as well as insights on what will drive consumer adoption, and the industry at large going forward.
What's in store for XR? The future of VR + AR - VRX Europe 2018Stephanie Llamas
Where do VR/AR and immersive tech fit into the future of consumer entertainment and enterprise markets?
-With so much hype and investment around VR/AR, where are the real opportunities for growth?
-What’s holding back uptake from both consumers and businesses?
-Which technologies and platforms are leading the way? And how is this set to change in the coming years?
-Where are the markets headed? Where will adoption be by 2021?
An overview of the VR industry. In this presentation we discuss:
1. Adoption of VR technology amongst U.S. consumers
2. VR development tools and their costs, advantages, and disadvantages.
3. How developers can properly utilize VR
What were the big trends at MWC17? What are the things you need to be aware of to stay successful?
Here’s a quick summary on the big trends and insights from Mobile World Congress 2017 based on hundreds of interviews, tours, presentations and announcements.
Mike Boland (ARtillery Intelligence): Where will the Big Five Take Spatial Co...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Mike Boland (ARtillery Intelligence): Where will the Big Five Take Spatial Computing?
One of the factors that give us confidence in the future of spatial computing is the amount of investment being made by influential tech giants. That includes most of the major platforms and more notably, tech' s big five: Apple, Google, Facebook, Amazon and Microsoft. But an important question is Why? What are their motivations? The answer is different for each of these players, but one theme persists: They're each motivated to protect or grow core businesses. And they're finding ways that XR, especially AR in the near term, accomplishes that goal. Why is this important? Answering the question of why can inform the what and how, which have implications for the rest of us. Knowing these players' course headings and motivations are can help XR startups and investors align their strategies and product road maps. ARtillery Intelligence Chief Analyst Mike Boland has spent lots of time thinking, writing and speaking about this topic (including a chapter in Charlie Fink's latest book) and will break it down for the AWE audience. This will include an in-depth look at each of these players' moves, motivations and trajectory.
https://awexr.com
What's in store for XR? The future of VR + AR - VRX Europe 2018Stephanie Llamas
Where do VR/AR and immersive tech fit into the future of consumer entertainment and enterprise markets?
-With so much hype and investment around VR/AR, where are the real opportunities for growth?
-What’s holding back uptake from both consumers and businesses?
-Which technologies and platforms are leading the way? And how is this set to change in the coming years?
-Where are the markets headed? Where will adoption be by 2021?
An overview of the VR industry. In this presentation we discuss:
1. Adoption of VR technology amongst U.S. consumers
2. VR development tools and their costs, advantages, and disadvantages.
3. How developers can properly utilize VR
What were the big trends at MWC17? What are the things you need to be aware of to stay successful?
Here’s a quick summary on the big trends and insights from Mobile World Congress 2017 based on hundreds of interviews, tours, presentations and announcements.
Mike Boland (ARtillery Intelligence): Where will the Big Five Take Spatial Co...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Mike Boland (ARtillery Intelligence): Where will the Big Five Take Spatial Computing?
One of the factors that give us confidence in the future of spatial computing is the amount of investment being made by influential tech giants. That includes most of the major platforms and more notably, tech' s big five: Apple, Google, Facebook, Amazon and Microsoft. But an important question is Why? What are their motivations? The answer is different for each of these players, but one theme persists: They're each motivated to protect or grow core businesses. And they're finding ways that XR, especially AR in the near term, accomplishes that goal. Why is this important? Answering the question of why can inform the what and how, which have implications for the rest of us. Knowing these players' course headings and motivations are can help XR startups and investors align their strategies and product road maps. ARtillery Intelligence Chief Analyst Mike Boland has spent lots of time thinking, writing and speaking about this topic (including a chapter in Charlie Fink's latest book) and will break it down for the AWE audience. This will include an in-depth look at each of these players' moves, motivations and trajectory.
https://awexr.com
One of the world’s largest mobile events, Mobile World Congress typically serves as a platform for unveiling new innovation and disruption in the space, and setting trends for the year. This year's congress was no exception
Mobile World Congress 2015 was bigger than ever with 93,000 attendees. In this presentation we've collated the top five trends we saw at the event and have provided insight into the implications of each for brands and the future of the industry.
The global Cloud Gaming market was valued at USD 412.36 Million in 2019 and is expected to reach around USD 6,964.58 Million by 2027, at a CAGR of about 42.4% between 2020 and 2027.
How can you leverage TikTok's popularity for your Digital Marketing? Script Consultants
Does your brand have a plan to leverage TikTok's growing popularity? Here are some trends and figures to see how the platform fares in terms of engagement rates, and reach. Some brands like Walmart are leveraging it to extend their social media following.
Are you ready? Do you need help? Contact us today at enquiry@script.com.sg
Our latest research report pulls together our latest research on both the consumer and commercial markets to offer insight into the drone industry’s overall direction. Published in September 2017, it includes the results of our survey of over 2,600 drone buyers, service providers, business users, and software service users, plus insights into the verticals that use drone data.
Air Traffic Control for Commercial Drones: New Drone Analyst Research Colin Snow
This presentation summarizes our research on ADS-B technology and its role in traffic management solutions for small commercial drones. It looks at community perceptions, adoption trends, and discusses both the advantages and disadvantages for small UAS.
Drone Systems and Airframe Selection - Scope and OptionsColin Snow
Presentation to 2016 Commercial UAV Expo: SCOPE & OPTIONS FOR SPECIFIC PROJECTS
Knowing the reasons you want to implement a new technology and ensuring it’s achievable have a huge bearing on its success or failure. If business benefits are not realized, or budgets are busted, the project has failed. So if you are considering acquiring or incorporating an unmanned aircraft system for your business, it pays to be prepared. In this session we’ll cover the five most important things to consider when adopting drones for your business.
This presentation gives several examples of how commercial drones are used in industry. Originally presented at the Day of Drones, Hiller Museum of Aviation, San Carlos, California, August 27, 2016
2016 was a standout year for entrepreneurs in the GGV Capital ecosystem. Our portfolio companies collectively completed more than $26 billion of M&A and IPO activity, raised more than $10 billion to fuel global expansion, and completed one new IPO (BC Pharma in China).
The year also marked expansion on a number of fronts for our firm. We announced the launch of GGV Capital Fund VI and our Discovery Fund with more than $1.2 billion in commitments. A big thank you to our Limited Partners for their continued support. Second, we added 16 new members to the GGV Capital team across the U.S. and China.
When Money Isn’t a Good Thing: The Risks of Investing in VR | Stephanie LlamasJessica Tams
Delivered at Casual Connect Europe 2017. Developers looking for first-mover advantage in VR must be cautious when seeking investment: it’s still uncharted territory and it’s harder to dig out of a hole than keep from falling in. But how do you know if VR funding is right for you? This presentation will guide developers by examining the VR market’s potential, what will drive consumers to monetize, and when money isn’t a good thing.
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells UsAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
Mobile Augmented Reality is already a mainstream media platform in use today by more than 1 billion consumers worldwide. With the release of new untethered headsets and more content to experience on them, Virtual Reality is on its way to critical mass as well. Games and entertainment have been the key driver for adoption on the consumer end, but will it be enough to sustain the current speed of adoption? What's the demand for entertainment applications and how can developers monetize? Finally, where are the biggest opportunities for advertisers and creators who seek to engage these hard-to-reach consumers? Will the gaming-focused Oculus Quest open the floodgates and serve as the catalyst for broader consumer adoption? Learn the answers to these questions and more as Stephanie Llamas, head of XR at SuperData, a Nielsen Company, presents critical data and insights from her unique vantage at the center of the exploding VR and AR universe.
https://awexr.com
One of the world’s largest mobile events, Mobile World Congress typically serves as a platform for unveiling new innovation and disruption in the space, and setting trends for the year. This year's congress was no exception
Mobile World Congress 2015 was bigger than ever with 93,000 attendees. In this presentation we've collated the top five trends we saw at the event and have provided insight into the implications of each for brands and the future of the industry.
The global Cloud Gaming market was valued at USD 412.36 Million in 2019 and is expected to reach around USD 6,964.58 Million by 2027, at a CAGR of about 42.4% between 2020 and 2027.
How can you leverage TikTok's popularity for your Digital Marketing? Script Consultants
Does your brand have a plan to leverage TikTok's growing popularity? Here are some trends and figures to see how the platform fares in terms of engagement rates, and reach. Some brands like Walmart are leveraging it to extend their social media following.
Are you ready? Do you need help? Contact us today at enquiry@script.com.sg
Our latest research report pulls together our latest research on both the consumer and commercial markets to offer insight into the drone industry’s overall direction. Published in September 2017, it includes the results of our survey of over 2,600 drone buyers, service providers, business users, and software service users, plus insights into the verticals that use drone data.
Air Traffic Control for Commercial Drones: New Drone Analyst Research Colin Snow
This presentation summarizes our research on ADS-B technology and its role in traffic management solutions for small commercial drones. It looks at community perceptions, adoption trends, and discusses both the advantages and disadvantages for small UAS.
Drone Systems and Airframe Selection - Scope and OptionsColin Snow
Presentation to 2016 Commercial UAV Expo: SCOPE & OPTIONS FOR SPECIFIC PROJECTS
Knowing the reasons you want to implement a new technology and ensuring it’s achievable have a huge bearing on its success or failure. If business benefits are not realized, or budgets are busted, the project has failed. So if you are considering acquiring or incorporating an unmanned aircraft system for your business, it pays to be prepared. In this session we’ll cover the five most important things to consider when adopting drones for your business.
This presentation gives several examples of how commercial drones are used in industry. Originally presented at the Day of Drones, Hiller Museum of Aviation, San Carlos, California, August 27, 2016
2016 was a standout year for entrepreneurs in the GGV Capital ecosystem. Our portfolio companies collectively completed more than $26 billion of M&A and IPO activity, raised more than $10 billion to fuel global expansion, and completed one new IPO (BC Pharma in China).
The year also marked expansion on a number of fronts for our firm. We announced the launch of GGV Capital Fund VI and our Discovery Fund with more than $1.2 billion in commitments. A big thank you to our Limited Partners for their continued support. Second, we added 16 new members to the GGV Capital team across the U.S. and China.
When Money Isn’t a Good Thing: The Risks of Investing in VR | Stephanie LlamasJessica Tams
Delivered at Casual Connect Europe 2017. Developers looking for first-mover advantage in VR must be cautious when seeking investment: it’s still uncharted territory and it’s harder to dig out of a hole than keep from falling in. But how do you know if VR funding is right for you? This presentation will guide developers by examining the VR market’s potential, what will drive consumers to monetize, and when money isn’t a good thing.
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells UsAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Stephanie Llamas (SuperData): XR by the Numbers: What the Data Tells Us
Mobile Augmented Reality is already a mainstream media platform in use today by more than 1 billion consumers worldwide. With the release of new untethered headsets and more content to experience on them, Virtual Reality is on its way to critical mass as well. Games and entertainment have been the key driver for adoption on the consumer end, but will it be enough to sustain the current speed of adoption? What's the demand for entertainment applications and how can developers monetize? Finally, where are the biggest opportunities for advertisers and creators who seek to engage these hard-to-reach consumers? Will the gaming-focused Oculus Quest open the floodgates and serve as the catalyst for broader consumer adoption? Learn the answers to these questions and more as Stephanie Llamas, head of XR at SuperData, a Nielsen Company, presents critical data and insights from her unique vantage at the center of the exploding VR and AR universe.
https://awexr.com
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...eMarketer
The first stage of consumer-ready virtual reality (VR) and augmented reality (AR) technologies are coming to market throughout 2016, giving brands and publishers a new, immersive medium through which they can engage audiences in compelling ways. Topics in this webinar include: The current landscape of VR and AR technologies and how they map with specific near-term marketing and advertising opportunities; Consumer attitudes about using immersive media, as well estimates of current and future adoption; Key technological, creative and distribution challenges that need to be considered when leveraging immersive media; The long-term potential of using VR and AR for marketing and advertising experiences that go well beyond 360-degree video.
VR is an industry that will experience continuous growth in the upcoming years. However, a significant amount of consumers are unaware, or uninterested in VR technology. In this presentation, we will review the current landscape for VR, observe VR awareness among consumers, and analyze how brands are utilizing the technology.
See video at: https://youtu.be/uARojvped18
Winners and Losers in the Age of Automation
The so-called Fourth Industrial Revolution is upon us. Computers make decisions on their own and their logic now evolves and improves without human intervention. Robots operate independently. Our homes and cars and cities are increasingly connected and automated. The definition of “reality” blurs when we add the suffixes “virtual” or ‘augmented.”
If you think technology-driven change has been dramatic over the past decade, just wait. Essential foundations have been laid in computing speed, data science and storage, wireless connectivity, material science, and robotics that presage exponentially more and faster change, from artificial intelligence and machine learning to connected homes and cities, to on-demand manufacturing.
In this wide-ranging and provocative talk, punctuated with videos and demos, Mark provides an overview of the current and impending wave of massive change, including implications for individuals, businesses, entire sectors, and even countries and regions.
For groups interested in diving deeper into this topic, Mark leads a workshop building on the information and concepts introduced in this talk, connecting emerging technologies and sectors with specific implications for ourselves, our businesses, and our sectors. From augmented reality to artificial intelligence to 3D printing, workshop participants investigate these areas in greater detail and develop game plans to be more proactive in the face of accelerating change, threats, and opportunities.
Innovation at Scale & Building with ❤️Gregory Raiz
Large organizations need to innovate to survive. This talk shows how tools like AR, VR, Voice, Machine Learning and more can help transform your business. The talk also talks about how larger companies can inhibit innovation.
"We deliver high-value advanced technology solutions for artists & arts practitioners to drive exhibition engagement around the world. iSPARXTM AR+ is recognised as a world-leading Augmented Reality Art & GLAM sector platform. We look forward to integrating our technology and leveraging immersive media for more than the arts.“
Finn Beattie | CEO
"The State of IoT Security" Keynote by Shawn Henry at Inform[ED] IoT SecurityCableLabs
Join Shawn Henry as he discusses his vision of IoT Security. What will be the impact of insecured IoT devices for consumers in the home, smart cities and other industrial and critical infrastructures? Looking forward five years, what is the landscape to consider?
Shawn Henry
President, CrowdStrike Services & CSO
https://www.cablelabs.com/informed/
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
Now, one year into the new console cycle, is a great moment to assess if and how the games market landscape has changed. The transition to digital has opened up new opportunities in the form of emerging markets, post-launch commercialization and licensing, But it has also created a lot of insecurity as game companies struggle with the rising cost of marketing and a growing influence of big publishers on the industry. In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead. As always, the audience will leave with a permanent +2 modifier on all Industry Intelligence rolls.
Intended audience & prerequisites: In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead.
Session takeaways: Attendees will receive a detailed overview of the current digital games market, key drivers and trends, and how this affects their business. The presentation contains extensive data and research on the games industry.
Similar to VRX Europe VR State of the Industry_SuperData Research_Stephanie Llamas (20)
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
• For a full set of 760+ questions. Go to
https://skillcertpro.com/product/databricks-certified-data-engineer-associate-exam-questions/
• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
• It is recommended to score above 85% in SkillCertPro exams before attempting a real exam.
• SkillCertPro updates exam questions every 2 weeks.
• You will get life time access and life time free updates
• SkillCertPro assures 100% pass guarantee in first attempt.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!