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In 2016, the augmented and virtual reality (AR/VR) market is projected to grow significantly, with headset sales expected to rise from 200,000 in 2015 to over 1.2 million, representing a 500% increase. Key drivers include video games, 360-degree cameras, and the automotive industry, along with innovations like virtual reality tourism and drone involvement. Overall, the VR sector is anticipated to generate $5.1 billion in revenue, predominantly from mobile applications rather than high-end devices.






















