The document outlines a 12-month plan for a student to develop skills and experience in instructional design and technology. Each month focuses on a different topic area and lists objectives, strategies, and industry mentors or resources to support learning and portfolio development goals. The plan aims to help the student gain practical skills, complete certifications, and build relationships to facilitate career opportunities in the instructional technology field.
The document outlines goals, strategies, and tactics for a mastery journey in instructional design. It includes goals such as applying course topics to work, creating engaging trainings, enhancing literacy in media/technology, integrating film/music/gaming in training, developing an instructional design model, learning design tools/software, creating a final project, and finding a mentor. Strategies include reading books/articles, improving skills in software/tools, researching techniques, and joining online groups. The goals and strategies indicate a focus on gaining diverse skills and knowledge across instructional design topics.
In this workshop, I will go over NAMLE’s Core Principles, the Key Questions, and review strategies for simple ways to incorporate Media literacy into the curriculum. We will spend time decoding media messages and reviewing inquiry based learning methods. The goal would be for every workshop attendee to leave with a clear understanding on how to easily incorporate key media literacy concepts into their every day classroom work. It would be a lively, interactive workshop using current media examples to engage the audience. It would be appropriate for any teacher no matter what grade they teach.
Angel is a learning management system that allows teachers to design digital learning experiences and assessments. Within Angel, teachers can create courses, lessons, assignments, discussions, and rubrics. Students access course content and submit assignments through the Angel interface. The system facilitates communication and collaboration between teachers and students. However, Angel also has some limitations, such as lack of instant messaging and limited bookmarking/note-taking abilities.
This document summarizes the key points from two chapters of a textbook on educational technology. It discusses observing a mathematics class that used a laptop as an instructional material. The observation focused on the teaching method used and how technology was incorporated.
It then discusses interviewing teachers from different generations about how teaching and learning has changed over time, focusing on methods, materials, strategies, and activities. Traditional methods relied more on books while newer approaches emphasize student-centered learning and use of various technologies.
The document outlines 21st century skills and having students assess their own skills and areas for improvement. It discusses contributing to the community through education and a stronger economy. Standards for effective technology use are presented and the document pledges
This chapter discusses using technology to improve teacher supervision and professional development. It recommends school leaders provide collaborative, in-house professional development using emerging technologies. This includes online learning communities and connected teaching models to reduce teacher isolation. The chapter also discusses using technologies like apps and online systems to improve classroom observations and staff meetings. It stresses the importance of modeling technology use and providing training to help with the "cultural change" of integrating digital tools.
The document outlines goals, strategies, and tactics for a mastery journey in instructional design. It includes goals such as applying course topics to work, creating engaging trainings, enhancing literacy in media/technology, integrating film/music/gaming in training, developing an instructional design model, learning design tools/software, creating a final project, and finding a mentor. Strategies include reading books/articles, improving skills in software/tools, researching techniques, and joining online groups. The goals and strategies indicate a focus on gaining diverse skills and knowledge across instructional design topics.
In this workshop, I will go over NAMLE’s Core Principles, the Key Questions, and review strategies for simple ways to incorporate Media literacy into the curriculum. We will spend time decoding media messages and reviewing inquiry based learning methods. The goal would be for every workshop attendee to leave with a clear understanding on how to easily incorporate key media literacy concepts into their every day classroom work. It would be a lively, interactive workshop using current media examples to engage the audience. It would be appropriate for any teacher no matter what grade they teach.
Angel is a learning management system that allows teachers to design digital learning experiences and assessments. Within Angel, teachers can create courses, lessons, assignments, discussions, and rubrics. Students access course content and submit assignments through the Angel interface. The system facilitates communication and collaboration between teachers and students. However, Angel also has some limitations, such as lack of instant messaging and limited bookmarking/note-taking abilities.
This document summarizes the key points from two chapters of a textbook on educational technology. It discusses observing a mathematics class that used a laptop as an instructional material. The observation focused on the teaching method used and how technology was incorporated.
It then discusses interviewing teachers from different generations about how teaching and learning has changed over time, focusing on methods, materials, strategies, and activities. Traditional methods relied more on books while newer approaches emphasize student-centered learning and use of various technologies.
The document outlines 21st century skills and having students assess their own skills and areas for improvement. It discusses contributing to the community through education and a stronger economy. Standards for effective technology use are presented and the document pledges
This chapter discusses using technology to improve teacher supervision and professional development. It recommends school leaders provide collaborative, in-house professional development using emerging technologies. This includes online learning communities and connected teaching models to reduce teacher isolation. The chapter also discusses using technologies like apps and online systems to improve classroom observations and staff meetings. It stresses the importance of modeling technology use and providing training to help with the "cultural change" of integrating digital tools.
This chapter discusses leading instruction with new technologies, including meeting NETP Goals 1 and 2 of learning and assessment and ISTE Standard 2 of developing a digital learning culture. It emphasizes using social networking tools, universal design for learning, and formative and summative assessments. The chapter also includes tips for technology leaders and discussion questions about supporting technology integration, professional development, harnessing students' digital skills, enhancing STEM subjects, and ensuring equitable access to technology.
This document discusses considerations for using digital technologies in curriculum. It emphasizes examining: 1) the context in which a tool will be used, 2) its alignment with curriculum goals, and 3) opportunities/constraints of the tool. The context includes user characteristics, site conditions, and content/delivery factors. Alignment means the tool's function matches the curriculum's purpose. Opportunities/constraints analyze a tool's features and how they may help or hinder learning goals. Choosing technologies requires understanding these elements to effectively support curriculum objectives.
This document discusses using technology to support differentiated instruction in the classroom. It provides examples of how teachers can differentiate content, process, and product for students using tools like PowerPoint, webquests, online learning centers, and Web 2.0 technologies. Specific strategies mentioned include using technology to provide multiple levels of instruction, track student performance, and allow for student choice and collaborative projects.
This document discusses the impact of information and communication technologies (ICT) and computers on education from the present until 2025. It lists several ways that ICT and computers have already impacted education, such as empowering teachers and students, transforming teaching and learning processes, and motivating students. The document projects that from 2020 to 2025, ICT and computers will play a vital role in education by being widely used as an instructional medium. Both teachers and students will become more computer literate, and new technologies will be developed and used to enhance achievement through more accurate and useful tools that facilitate collaboration.
Eileen Whittle Final project instructional technologywhittleeileen
The document discusses the integration of technology in education. It notes that students expect interactive classrooms where they can engage in tools like web 2.0 and project-based learning. It also discusses how one's experience with technology impacts how they use it, with digital immigrants taking more time to learn new tools. Teachers need to understand how digital native students view technology in learning.
The document outlines a plan to incorporate Twitter into education. It discusses using Twitter to improve communication, interaction and participation between instructors and students. Tutorials, best practices and assignments would be created to teach students how to use Twitter's features like hashtags, retweeting and messaging appropriately and establish personal learning networks. Benefits include increased student engagement, collaboration and connecting with professionals. Formative feedback would be gathered and participation would determine the plan's success.
This document provides guidance on designing and developing e-learning courses. It discusses the benefits of e-learning such as flexible scheduling and interactive content. It outlines the key components and activities required to develop an e-learning project, including needs analysis, content development, and learning platforms. The document is intended to help instructional designers and trainers create effective online learning experiences that meet learners' needs.
EU Project TAU's Seminar 1 material - Part 4
Creation of favorable educational environment, management and planning work with adult learners: Teaching methods & management
This document discusses the use of educational technology (ET) in classrooms and its benefits and challenges. It covers several key points:
- Teachers can be apprehensive about adopting new technologies, but when used properly it can promote independent and higher-level learning in students.
- Challenges include technologies being time-consuming and expensive, and the risk that classrooms become too focused on the technology itself rather than learning.
- When used as a tool to support student-centered learning, technology can help nurture creative, collaborative learning environments and allow students to direct their own learning.
COM 600 Social Media Theory and Practice #NewhouseSM6 Syllabus Fall 2013Dr. William J. Ward
COM 600 Social Media Theory And Practice #NewhouseSM6 Syllabus Fall 2013.
Graduate Social Media class in the S.I. Newhouse School of Public Communications at Syracuse University taught by DR4WARD.
The document discusses using digital tools like a Book Rap to create collaborative online learning environments. It explains that today's students need skills to navigate the vast amount of online information critically and design their own digital learning spaces. A Book Rap allows students to curate resources, learn copyright and attribution, reference materials, engage in reflective learning, and use tools like embedding multimedia. This helps teach digital citizenship, inquiry skills, and engage students with topics like Australian history in a relevant online context.
The document is Katie Cochrane's digital portfolio for an ICT Certificate. It includes 4 parts: professional knowledge, professional practice, professional values, and professional relationships. In part A, Katie discusses how ICT can benefit teaching and learning. Part B includes 4 examples of lessons demonstrating ICT skills. Part C covers Katie's professional development, selecting appropriate resources, and legal/ethical issues. Part D describes how Katie uses ICT to communicate professionally.
Teaching & Learning Online: It's All About the Pedagogy!! Day 2Leigh Zeitz
The document discusses tools for online learning, assessment, and evaluation. It provides information on organizing personal learning networks, social bookmarking tools, and collaborative online applications like Google Docs. It also discusses designing learner-centered assessments, including rubrics and collaborative assessments, for online students. Tips are provided on assessment techniques, incorporating student feedback, and exploring new assessment methods in an online environment.
The document discusses principles of instructional design for multimedia. It outlines seven principles: multimedia principle, contiguity principle, modality principle, redundancy principle, coherence principle, personalization principle, and practice principle. It also discusses instructional design as a process, discipline, and science. Key aspects of instructional design discussed include needs analysis, material development, implementation, and evaluation.
This document discusses personas used in instructional design. It provides examples of primary, secondary, supplemental, customer, served, and negative personas. The primary persona describes the most important user type for an interface. Secondary personas have similar needs to the primary persona, with some additional needs. Supplemental personas have needs fully met by combining primary and secondary personas. Customer personas describe customer rather than user needs. Served personas are impacted by but do not directly use a product. Negative personas are user types the product is not intended for. The document also discusses scenario-based design and provides an example scenario of a student teacher using a competency assessment tool.
This document summarizes key points from the National Education Technology Plan (NETP) published by the U.S. Department of Education. It discusses the NETP's vision for how technology can transform learning, teaching, assessment, and productivity in the U.S. education system over the next 5 years. Some of the main goals outlined include leveraging technology to improve student learning outcomes, connect educators to better resources, and make more efficient use of education resources and funds. The document also notes some lessons that can be applied to developing local education technology plans, like ensuring they support learning and have measurable outcomes.
Dan Polshaw's goal is to continue his education in Instructional Design and Technology to become an expert in determining suitable media for adult learners. His plan is to complete a three semester program focusing on topics like engagement strategies, communication skills, and learning management systems. In each semester, Dan outlines courses he will take, strategies he will implement like researching principles and creating blog posts, and resources he will use like books and online courses. He also lists potential mentors in his field and ways he will stay involved in professional organizations and communities.
The document outlines goals and strategies for a mastery journey in instructional design. It includes goals related to developing skills in areas like media integration, learning management systems, and assessment techniques. Strategies include reading books and research articles, improving skills through online courses, and joining professional groups. The overall goal is to combine knowledge and skills into a final capstone project demonstrating mastery of instructional design. Potential mentors are also listed who could provide guidance, with attributes like experience, commitment, and a willingness to share both successes and failures.
The document outlines the student's planned areas of mastery over 12 months in their Instructional Design and Technology program. They will learn skills in music, filmmaking, gaming and storytelling to create innovative learning systems. Each month focuses on a different topic area like personal development, learner engagement strategies, research skills and emerging technologies. For each topic the student lists what they want to master, resources to review and professional groups to join to support their learning.
The document outlines Aaron McDowell's goals and strategies for various areas of instructional design and technology. It includes 14 sections that each contain a goal and 3 strategies to achieve that goal in areas such as mastery, learner engagement, visual communication, corporate training, evaluation, digital media, audio/music, filmmaking, games, learning management systems, media creation, and a final project. The overall goals are for Aaron to gain expertise in instructional design through resources on Lynda.com, YouTube, and academic articles.
This chapter discusses leading instruction with new technologies, including meeting NETP Goals 1 and 2 of learning and assessment and ISTE Standard 2 of developing a digital learning culture. It emphasizes using social networking tools, universal design for learning, and formative and summative assessments. The chapter also includes tips for technology leaders and discussion questions about supporting technology integration, professional development, harnessing students' digital skills, enhancing STEM subjects, and ensuring equitable access to technology.
This document discusses considerations for using digital technologies in curriculum. It emphasizes examining: 1) the context in which a tool will be used, 2) its alignment with curriculum goals, and 3) opportunities/constraints of the tool. The context includes user characteristics, site conditions, and content/delivery factors. Alignment means the tool's function matches the curriculum's purpose. Opportunities/constraints analyze a tool's features and how they may help or hinder learning goals. Choosing technologies requires understanding these elements to effectively support curriculum objectives.
This document discusses using technology to support differentiated instruction in the classroom. It provides examples of how teachers can differentiate content, process, and product for students using tools like PowerPoint, webquests, online learning centers, and Web 2.0 technologies. Specific strategies mentioned include using technology to provide multiple levels of instruction, track student performance, and allow for student choice and collaborative projects.
This document discusses the impact of information and communication technologies (ICT) and computers on education from the present until 2025. It lists several ways that ICT and computers have already impacted education, such as empowering teachers and students, transforming teaching and learning processes, and motivating students. The document projects that from 2020 to 2025, ICT and computers will play a vital role in education by being widely used as an instructional medium. Both teachers and students will become more computer literate, and new technologies will be developed and used to enhance achievement through more accurate and useful tools that facilitate collaboration.
Eileen Whittle Final project instructional technologywhittleeileen
The document discusses the integration of technology in education. It notes that students expect interactive classrooms where they can engage in tools like web 2.0 and project-based learning. It also discusses how one's experience with technology impacts how they use it, with digital immigrants taking more time to learn new tools. Teachers need to understand how digital native students view technology in learning.
The document outlines a plan to incorporate Twitter into education. It discusses using Twitter to improve communication, interaction and participation between instructors and students. Tutorials, best practices and assignments would be created to teach students how to use Twitter's features like hashtags, retweeting and messaging appropriately and establish personal learning networks. Benefits include increased student engagement, collaboration and connecting with professionals. Formative feedback would be gathered and participation would determine the plan's success.
This document provides guidance on designing and developing e-learning courses. It discusses the benefits of e-learning such as flexible scheduling and interactive content. It outlines the key components and activities required to develop an e-learning project, including needs analysis, content development, and learning platforms. The document is intended to help instructional designers and trainers create effective online learning experiences that meet learners' needs.
EU Project TAU's Seminar 1 material - Part 4
Creation of favorable educational environment, management and planning work with adult learners: Teaching methods & management
This document discusses the use of educational technology (ET) in classrooms and its benefits and challenges. It covers several key points:
- Teachers can be apprehensive about adopting new technologies, but when used properly it can promote independent and higher-level learning in students.
- Challenges include technologies being time-consuming and expensive, and the risk that classrooms become too focused on the technology itself rather than learning.
- When used as a tool to support student-centered learning, technology can help nurture creative, collaborative learning environments and allow students to direct their own learning.
COM 600 Social Media Theory and Practice #NewhouseSM6 Syllabus Fall 2013Dr. William J. Ward
COM 600 Social Media Theory And Practice #NewhouseSM6 Syllabus Fall 2013.
Graduate Social Media class in the S.I. Newhouse School of Public Communications at Syracuse University taught by DR4WARD.
The document discusses using digital tools like a Book Rap to create collaborative online learning environments. It explains that today's students need skills to navigate the vast amount of online information critically and design their own digital learning spaces. A Book Rap allows students to curate resources, learn copyright and attribution, reference materials, engage in reflective learning, and use tools like embedding multimedia. This helps teach digital citizenship, inquiry skills, and engage students with topics like Australian history in a relevant online context.
The document is Katie Cochrane's digital portfolio for an ICT Certificate. It includes 4 parts: professional knowledge, professional practice, professional values, and professional relationships. In part A, Katie discusses how ICT can benefit teaching and learning. Part B includes 4 examples of lessons demonstrating ICT skills. Part C covers Katie's professional development, selecting appropriate resources, and legal/ethical issues. Part D describes how Katie uses ICT to communicate professionally.
Teaching & Learning Online: It's All About the Pedagogy!! Day 2Leigh Zeitz
The document discusses tools for online learning, assessment, and evaluation. It provides information on organizing personal learning networks, social bookmarking tools, and collaborative online applications like Google Docs. It also discusses designing learner-centered assessments, including rubrics and collaborative assessments, for online students. Tips are provided on assessment techniques, incorporating student feedback, and exploring new assessment methods in an online environment.
The document discusses principles of instructional design for multimedia. It outlines seven principles: multimedia principle, contiguity principle, modality principle, redundancy principle, coherence principle, personalization principle, and practice principle. It also discusses instructional design as a process, discipline, and science. Key aspects of instructional design discussed include needs analysis, material development, implementation, and evaluation.
This document discusses personas used in instructional design. It provides examples of primary, secondary, supplemental, customer, served, and negative personas. The primary persona describes the most important user type for an interface. Secondary personas have similar needs to the primary persona, with some additional needs. Supplemental personas have needs fully met by combining primary and secondary personas. Customer personas describe customer rather than user needs. Served personas are impacted by but do not directly use a product. Negative personas are user types the product is not intended for. The document also discusses scenario-based design and provides an example scenario of a student teacher using a competency assessment tool.
This document summarizes key points from the National Education Technology Plan (NETP) published by the U.S. Department of Education. It discusses the NETP's vision for how technology can transform learning, teaching, assessment, and productivity in the U.S. education system over the next 5 years. Some of the main goals outlined include leveraging technology to improve student learning outcomes, connect educators to better resources, and make more efficient use of education resources and funds. The document also notes some lessons that can be applied to developing local education technology plans, like ensuring they support learning and have measurable outcomes.
Dan Polshaw's goal is to continue his education in Instructional Design and Technology to become an expert in determining suitable media for adult learners. His plan is to complete a three semester program focusing on topics like engagement strategies, communication skills, and learning management systems. In each semester, Dan outlines courses he will take, strategies he will implement like researching principles and creating blog posts, and resources he will use like books and online courses. He also lists potential mentors in his field and ways he will stay involved in professional organizations and communities.
The document outlines goals and strategies for a mastery journey in instructional design. It includes goals related to developing skills in areas like media integration, learning management systems, and assessment techniques. Strategies include reading books and research articles, improving skills through online courses, and joining professional groups. The overall goal is to combine knowledge and skills into a final capstone project demonstrating mastery of instructional design. Potential mentors are also listed who could provide guidance, with attributes like experience, commitment, and a willingness to share both successes and failures.
The document outlines the student's planned areas of mastery over 12 months in their Instructional Design and Technology program. They will learn skills in music, filmmaking, gaming and storytelling to create innovative learning systems. Each month focuses on a different topic area like personal development, learner engagement strategies, research skills and emerging technologies. For each topic the student lists what they want to master, resources to review and professional groups to join to support their learning.
The document outlines Aaron McDowell's goals and strategies for various areas of instructional design and technology. It includes 14 sections that each contain a goal and 3 strategies to achieve that goal in areas such as mastery, learner engagement, visual communication, corporate training, evaluation, digital media, audio/music, filmmaking, games, learning management systems, media creation, and a final project. The overall goals are for Aaron to gain expertise in instructional design through resources on Lynda.com, YouTube, and academic articles.
This document provides Michelle Hathaway's mastery journal timeline of her coursework and goals in pursuing a career in instructional design. It outlines the goals and strategies for each course in her masters program, including strategies like reading articles and books, finding mentors, researching leaders in the field, and joining professional organizations. The timeline shows her progression through the program and goals to find internships, network, and eventually achieve her career goal of working in instructional design.
Digital storytelling can be used to promote understanding in the classroom by having students create digital stories using media like video, sound, and images. The document provides examples of how digital storytelling aligns with state technology standards and 21st century skills. It also lists many websites that provide resources and examples of digital stories.
Digital storytelling can be used to promote understanding in the classroom by having students create digital stories using media like video, sound, and images. The document provides examples of how digital storytelling aligns with state technology standards and 21st century skills. It also lists many websites that provide resources and examples of digital stories.
The document summarizes a project to develop an innovative digital platform to enable secondary school students with language or learning disabilities to create their final school projects. It introduces the project team members and their roles. It then outlines the project goals, target group, areas of inspiration, planned deliverables, and each team member's specific tasks, learning goals, and expected contributions.
This document discusses enhancing education through social media tools and digital literacy. It recommends starting simply, such as using interactive videos and discussions to promote understanding and collaboration. More advanced techniques include learner blogs, Elluminate for virtual meetings, and QR codes linking to online resources. The key is identifying existing tools, how to use them effectively, and determining new approaches that enrich learning while developing students' digital skills. Educators should evaluate their own abilities and readiness to incorporate relevant technologies.
The document summarizes a project to develop an innovative digital platform to help secondary school students with language or learning disorders create their final school projects. It introduces the project team members and their roles. It then outlines the project goals, target group, inspiration, and deliverables. It concludes by detailing each team member's specific tasks, learning goals, and expected contributions.
Yvonne Gomez-Castellucci is pursuing a Master's degree in Instructional Design and Technology. She feels this degree aligns with her goals and will allow her to stay on the cutting edge of technology in education. The degree will equip her with skills to improve learning outcomes and possibly become a school technology coordinator. Her goals for the program are to acquire mastery of instructional design, gain skills needed to be employable, and move beyond the traditional classroom into teaching with technology.
Deitrya Anderson is pursuing a Master's in Instructional Design and Technology to help find their dream career and become a better educator. Their goals include learning strategies to engage students, incorporating various presentation styles, and infusing digital media into lessons. Throughout the program, they will take courses on topics like instructional design, project-based learning, and gaming techniques. Upon completing the final project, Anderson hopes to have gained skills integrating all they have learned to improve their teaching.
This document discusses using technology to create professional learning opportunities. It introduces BLEND, an approach to bring learning environments into new directions by capitalizing on technologies to allow professionals to communicate, collaborate, and reflect. The agenda covers standards and frameworks for technology skills, and examines how tools like wikis, virtual worlds and video conferencing can support blended learning models that integrate synchronous, asynchronous and immersive learning opportunities. Challenges in preparing students for the future and developing digital media literacy are also addressed.
Using Technology to Create Professional Learning OpportunitiesAndrea Tejedor
This document discusses using technology to create professional learning opportunities. It introduces BLEND, an approach to bring learning environments into new directions by capitalizing on technologies to allow professionals to communicate, collaborate, and reflect. The agenda covers standards and frameworks for technology skills, and examines how tools like wikis, virtual worlds and video conferencing can support blended learning models that integrate synchronous, asynchronous and immersive learning opportunities. Challenges in preparing students for the future and developing digital media literacy are also addressed.
This document outlines the roles and goals of team members for a project taking secondary school projects digital. It introduces the project manager, art director, communications manager, and technical director. It then describes each member's tasks and responsibilities for the project, as well as their personal learning goals.
The document discusses various topics related to multimodal fluency and learning in the digital age including:
- The need to ground online learning in learning theory and pedagogy to ensure effective design.
- Different models of cloud computing like Infrastructure as a Service, Platform as a Service, and Software as a Service.
- The importance of developing skills like information literacy, digital literacy, and interpersonal skills for learning and survival in the modern world.
- Various teaching strategies like inquiry-based learning, problem-based learning, and constructivism that can be used with digital tools.
- The use of tools like Google Sites, Flickr, Animoto, and WordPress to support constructivist and problem-based
Erik mooij mdl501-o - mastery journey timeline 2Erik Mooij
Erik Mooij outlines his journey to attain mastery in instructional design and technology through a 12-course program. He plans to broaden and deepen his knowledge by taking courses in topics like learner engagement, emerging technologies, corporate training, and evaluation. Erik also aims to find an IDT mentor and connect with industry leaders through activities like interviewing professionals, attending conferences, and joining professional organizations. He documents his goals and timeline for the program through 2018 to work step-by-step towards attaining IDT mastery.
The document outlines the seven standards for students developed by the International Society for Technology in Education (ISTE). The seven standards are: 1) Empowered Learner, 2) Digital Citizen, 3) Knowledge Constructor, 4) Innovative Designer, 5) Computational Thinker, 6) Creative Communicator, and 7) Global Collaborator. Each standard is briefly described in one to three sentences focusing on the skills students should develop regarding technology use.
The document outlines the seven standards for students established by the International Society for Technology in Education (ISTE). The seven standards are: 1) Empowered Learner, 2) Digital Citizen, 3) Knowledge Constructor, 4) Innovative Designer, 5) Computational Thinker, 6) Creative Communicator, and 7) Global Collaborator. Each standard is briefly described in one to three sentences focusing on the skills students should develop regarding technology use.
The document outlines the seven standards for students developed by the International Society for Technology in Education (ISTE). The seven standards are: 1) Empowered Learner, 2) Digital Citizen, 3) Knowledge Constructor, 4) Innovative Designer, 5) Computational Thinker, 6) Creative Communicator, and 7) Global Collaborator. Each standard is briefly described in one to three sentences focusing on the skills students should develop regarding technology use.
Similar to Mastery journey timeline Javier Montiel Instructional Design and Technology. Full Sail University (20)
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
RHEOLOGY Physical pharmaceutics-II notes for B.pharm 4th sem students
Mastery journey timeline Javier Montiel Instructional Design and Technology. Full Sail University
1.
2. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connections
Industry Involvement
Mentors
Full Sail Involvement
References
3. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connections
Industry Involvement
Mentors
Full Sail Involvement
References
4. 0
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and Leadership
Objective: I will identify and
develop awareness of a path to
reach my professional objectives.
Strategies
1. Get a mentor in my related
field.
2. Discuss with my mentor my
professional goals, and
identify administrative and
technical skills.
3. I will watch TED talk Masters
during my lunch time at least
once a week in an unrelated
field.
Possible Mentors
Lisa Neasbitt
lneasbitt@msn.com
Instructor for the gifted, she used
to work for NASA as an education
specialist. She is doing education
projects in Washington.
Makito Yurita
yurita@edu.shimane-u.ac.jp
Associate Professor at Shimane
University. He also works for JAXA
as an education consultant.
Nicolas Martinez
nicolas.martinez1@gmail.com
Active Systems Manager Sales at Dell.
He is an executive expert in IT for
Latin America.
January
TED Talks
5. 0
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for Learner
Engagement
Objective: I will use my classroom
to test and experiment the ideas
in the course. I will also have the
opportunity to reflect upon my
experience as a presenter in NASA
this February to make
adjustments in my learning
strategies.
Strategies
1. Takes notes during my
presentation at NASA and
make a copy of the
evaluations after my
presentation.
2. Test theories about the course
in my classroom through e-
media.
3. Become familiar with Dr.
Yurita’s researches about
education.
February
Makito Yurita
yurita@edu.shimane-u.ac.jp
Associate Professor at Shimane
University. He also works for JAXA
as education consultant.
6. 0
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent Technologies in a
Collaborative Culture
Objective: I will have the
opportunity to develop
experience evaluating media
technologies, and build Adobe
media literacy.
Strategies
1. Develop a blueprint to give at
least 3 summer classes in
emergent technologies from a
teacher perspective.
2. Learn how to use Adobe
programs with Lynda tutorials.
3. Work in a Google certification
and/or Adobe certification.
March
Lynda Adobe Creative
BISD
Google Teacher Academy
Adobe Certification
7. 0
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training and
Motivational Development
Objective: I will learn the theory
and practice of ROI in training,
and make my self more confident
in staff presentations.
Strategies
1. I will plan with the experience
from last month, a new
conference in TOTS and
Technology about interactive
refrigerator papers notes (If
am not traveling in summer).
2. I will build networking
relationships for possible
employers in the conference.
3. I will try to have access to the
methodology that Nicolas
Martinez uses in corporative
training ROI in Dell.
April
BISD
TOTS and Technology
Nicolas Martinez
nicolas.martinez1@gmail.com
Active Systems Manager Sales at Dell.
He is an executive expert in IT for
Latin America.
8. Corporate Training
and Motivational
Development
0
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Instructional Design and
Evaluation
Objective: I will learn how to
create an education framework
and make it digital utilizing
pedagogy principles and
quantitative methods.
Strategies
1. I will try to make a project
with Space Center in Houston
through an application I
already submitted.
2. I will take an insight into the
Latin American instructional
design with an interview (Dr.
Ramirez).
3. I will make a project to link
Full Sail University with
Monterrey Tech in Mexico to
train students from the
programs: Art and Animation,
and Industrial Design.
May
Space Center Houston
Monterrey Tech
Maria Soledad Ramirez
Montoya
solramirez@itesm.mx
Research professor
Graduate School of Education
Tecnológico de Monterrey
9. 0
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media and Learning
Applications
Objective: I will build more
confidence with the Adobe
platform and create and explore
hybrid (analog-digital) education
projects to build a portfolio.
Strategies
1. If am in Mexico, I will take a
class in Adobe, if not I will use
Lynda and build projects for
my portfolio.
2. I will build fine arts, and digital
art literacy through our Full
Sail seminars and regular visits
to contemporary museums.
3. I will take an online class in
Coursera: Creative Programing
for Digital Media and mobile
apps (University of London)
June 10th
.
June
CAMH
Lynda Adobe Creative
ICAM Mexico
Full Sail Online Seminars
Creative Programing Course
(University of London)
10. 0
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio for
Instructional Design
Objective: I will use my limited
music theory experience, and
explore creating digital music for
my portfolio.
Strategies
1. I will learn music theory from
TED talks
2. I will use our Full Sail library
resources such as Journal of
Music Theory and Journal of
Popular Music.
3. I will become familiar and
produce music with Garage
Band with Lynda.com
July
TED Talks about music
Journal of Music Theory
Full Sail music resources
11. 0
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking Principles for
Instructional Design
Objective: I will build on top of
some skills I already have in video
production, and create a small
portfolio.
Strategies
1. I will build visual literacy with
Full Sail seminars and I will
build a Lynda play list.
2. I will research a blog about
film production in education.
3. I will use Film & Television
Literature Index (EBSCOhost)
to research about trends in
film making.
August
Film and TV Literature Index
Lynda video shooting
12. 0
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies and
Motivation
Objective: I will refresh a course I
took several years ago in game
theory and system dynamics. I will
also take advantage of the 5 years
of experience I had during High
School and College organizing
group dynamics for a youth group,
and I will try to do experiments
with software.
Strategies
1. Take a refresher course about
system dynamics.
2. I will learn how to create apps
to develop online courses with
an Adobe Captivate app
creator.
3. I will create a play list with 8
TED talks about cutting edge
game Masters.
September
System Dynamics Course
Captivate app creator
TED talks Games query
13. 0
Media Asset
Creation
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning Management
Systems and Organization
Objective: I will learn about those
management learning systems
that are vital to work as an
outreach coordinator or
instructional technologist. I will
also explore several positions in
the e-learning industry and start
applying for jobs.
Strategies
1. Through my mentor I will try
to make a visit to Dell to
observe their organization
systems.
2. I will analyze Kahn’s Academy
vision of the future of
education.
3. If I am in Mexico I will
schedule an appointment with
the Director of Education
Innovation (ITESM).
October
Kahn Academy Future
Classrooms
Nanci J. Olmos
Linked In Contact
Department Director
Education Innovation
Monterrey Tech Campus Santa Fe
Nicolas Martinez
nicolas.martinez1@gmail.com
Active Systems Manager Sales at Dell.
He is an executive expert in IT for
Latin America.
14. 0
Instructional Design
and Technology Final
Project
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset Creation
Objective: I will build more
projects for my portfolio and gain
even more confidence with the
Mac OS X platform and Adobe
suite and Captivate.
Strategies
1. I will create a Mac OS X play
list with Lynda to learn more
about the operating system.
2. I will get borrow and read the
book E-learning tools and
technologies from the Full Sail
library.
3. I will research and get familiar
with Moodle through Lynda.
November
Lynda Mac Os
Full Sail Library
Lynda Moodle
15. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design and
Technology Final Project
Objective: I will create a project
for my portfolio based in the
instructional design industry
requirement using data, report,
trends, objectives and theories.
Strategies
1. I will start doing the finishing
touches to my e-portfolio and
start sending it to potential
employers.
2. I will get advice from Full Sail
Career Development in
putting my resume together
and get interview tips.
3. I will get feed back from my
mentors in my projects and
also how to network to start a
new professional career.
December
Lisa Neasbitt
lneasbitt@msn.com
Instructor for the gifted, she used
to work for NASA as an education
specialist. She is doing education
projects in Washington.
Nicolas Martinez
nicolas.martinez1@gmail.com
Active Systems Manager Sales at Dell.
He is an executive expert in IT for
Latin America.
Full Sail @ Career
Development Carol Catto
16. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connection
Industry Involvement
Mentors
Industry Connections
Lisa Neasbitt
lneasbitt@msn.com
Instructor for the gifted, she used
to work for NASA as an education
specialist. She is doing education
projects in Washington.
Nicolas Martinez
nicolas.martinez1@gmail.com
Active Systems Manager Sales at Dell.
He is an executive expert in IT for
Latin America.
Nanci J. Olmos
Linked In Contact
Department Director
Education Innovation
Monterrey Tech Campus Santa Fe
Makito Yurita
yurita@edu.shimane-u.ac.jp
Associate Professor at Shimane
University. He also works for JAXA
as education consultant.
Maria Soledad Ramirez
Montoya
solramirez@itesm.mx
Research professor
Graduate School of Education
Tecnológico de Monterrey
Jose Vladimir Burgos Aguilar
vburgos@itesm.mx
Center for Innovation in Technology
and Education
Tecnológico de Monterrey
Rafael Rangel Sostman
+52 81 1249 1170
1985-2011 Former Rector
Instituto Tecnologico y de Estudios
Superiores de Monterrey
17. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connection
Industry Involvement
Mentors
Industry Involvement
Keep me informed about learning and volunteering
opportunities through a news letter. Following outreach
trends and networking with other members.
Keep me updated with world wide market research in
Instructional Design through market analysis of global
education industry leaders and emergent markets.
I got a subscription to several magazines in top trends
in the E-learning industry for companies.
I get news letters about important changes in the
learning industry in the US.
Reading articles about trending E-Learning best
practices.
18. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connection
Industry Involvement
Mentors
Full Sail Involvement
Full Sail - Tec de Monterrey Liaison Project.
Objective: To create a partnership with Monterrey Tec and Full Sail University to
develop an international exchange program for students.
Tec de Monterrey Video Presentation
19. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connection
Industry Involvement
Mentors
Multiple job experiences
in education.
Innovative and still
looking for his/her
professional growth.
Expert in technology
applications.
Strong organizational
skills, leadership, and
public relations.
Hardworking
Wide and diverse
professional trajectory.
20. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connection
Industry Involvement
Mentors
References
2Elearning.com - 2Elearning.com. (n.d.). 2Elearning.com. Retrieved February 1, 2014, from http://www.2elearning.com/
Basic video shooting tips. (n.d.). lynda.com. Retrieved February 1, 2014, from http://www.lynda.com/Premiere-Pro-tutorials/Basic-
video-shooting-tips/120605/134569-4.html
Brazosport ISD. (n.d.). Brazosport ISD. Retrieved February 1, 2014, from http://www.brazosportisd.net/
Certification. (n.d.). Adobe Certified Expert Training. Retrieved February 1, 2014, from http://training.adobe.com/certification.html
Convert Captivate File to an iPad App. (2011, December 15). YouTube. Retrieved February 1, 2014, from
http://www.youtube.com/watch?v=f_XpBm66dQI
Coursera.org. (n.d.). Coursera. Retrieved February 1, 2014, from https://www.coursera.org/course/digitalmedia
Education Week. (n.d.). Digital Directions. Retrieved February 1, 2014, from http://www.edweek.org/dd/
Full Sail Library. (n.d.). catalog › Details for: E-learning tools and technologies :. Retrieved February 1, 2014, from
http://fullsail.bywatersolutions.com/cgi-bin/koha/opac-detail.pl?biblionumber=3560&query_desc=kw,wrdl:%20learning
Full Sail University. (n.d.). Library Database. Retrieved February 1, 2014, from
https://login.oclc.fullsail.edu/login?qurl=http://search.ebscohost.com/login.aspx?authtype=ip,uid&profile=ehost&defaultdb=f3h
Home Page | Contemporary Arts Museum Houston. (n.d.). Home Page. Retrieved February 1, 2014, from http://camh.org/
ICAM Group - Crecemos ayudando a crecer a otros. (n.d.). Crecemos ayudando a crecer a otros. Retrieved February 1, 2014, from
http://www.icam.com.mx/sitio/inicio.php
Industry, Innovation. (n.d.). EdTech Europe 2014. Retrieved February 1, 2014, from http://www.edtecheurope.com/
Journal of Music Theory. (n.d.). Journal of Music Theory. Retrieved February 1, 2014, from http://jmt.dukejournals.org/
Login to OrgSync. (n.d.). Login to OrgSync. Retrieved February 1, 2014, from https://orgsync.com/50451/custom_pages/8304
Login to OrgSync. (n.d.). Full Sail Online. Retrieved February 1, 2014, from https://orgsync.com/50450/custom_pages/7206
Lynda. (n.d.). Search Results. Retrieved February 1, 2014, from http://www.lynda.com/search?q=adobe+creative
Lynda. (n.d.). Search Result. Retrieved February 1, 2014, from http://www.lynda.com/search?q=mac+os
Lynda. (n.d.). Search Results. Retrieved February 1, 2014, from http://www.lynda.com/search?q=adobe+creative
Salman Khan Describes Future Classrooms with Blended Learning | Our vision |Khan Academy. (n.d.). Khan Academy. Retrieved
February 1, 2014, from https://www.khanacademy.org/talks-and-interviews/our-vision/v/salman-khan-describes-future-classrooms-
with-blended-learning
Search results for "Games". (n.d.). TED. Retrieved January 30, 2014, from http://www.ted.com/search?cat=ss_all&q=games
Space Center Houston. (n.d.). Space Center Houston Teachers SEEC Comments. Retrieved February 1, 2014, from
http://spacecenter.org/education-programs/teacher-programs/teachers-seec/
Space Center Houston. (n.d.). Space Center Houston Jobs Comments. Retrieved February 1, 2014, from
http://spacecenter.org/participate/jobs/
21. 0
Mastery: Personal
Development and
Leadership
Strategies for
Learner
Engagement
Emergent
Technologies in a
Collaborative
Culture
Corporate Training
and Motivational
Development
Instructional
Design and
Evaluation
Digital Media
and Learning
Applications
Music and Audio
for Instructional
Design
Filmmaking
Principles for
Instructional
Design
Game Strategies
and Motivation
Learning
Management
Systems and
Organization
Media Asset
Creation
Instructional Design
and Technology Final
Project
Industry Connection
Industry Involvement
Mentors
References
System Dynamics Tutorial 1 - Introduction to Dynamic System Modeling and Control. (2013, September 3). YouTube. Retrieved
February 1, 2014, from http://www.youtube.com/watch?v=ybGbPeiXLe4
TED | Talks | List. (n.d.). TED | Talks | List. Retrieved January 30, 2014, from http://www.ted.com/talks
Tecnologico de Monterrey. (n.d.). Campus Cuernavaca. Retrieved February 1, 2014, from
http://www.itesm.mx/wps/wcm/connect/Campus/CVA/Cuernavaca/Programas+educativos/Carreras+profesionales/Diseno+y+Arte+ap
licado/
Topics Live music. (n.d.). TED Talks about Live music. Retrieved February 1, 2014, from http://www.ted.com/topics/live+music
Tots and Technology. (n.d.). Tots and Technology. Retrieved February 1, 2014, from http://www.tcea.org/convene/tots
Watch the Online Video Course Moodle 2.4 Essential Training. (n.d.). lynda.com. Retrieved February 1, 2014, from
http://www.lynda.com/Moodle-tutorials/Moodle-24-Essential-Training/134923-
2.html?srchtrk=index:1%0Alinktypeid:2%0Aq:moodle%0Apage:1%0As:relevance%0Asa:true%0Aproducttypeid:2
Welcome - Net Impact. (n.d.). Welcome - Net Impact. Retrieved February 1, 2014, from https://netimpact.org/
e-Learning Industry - The leading e-Learning portal. (n.d.). e-Learning Industry. Retrieved February 1, 2014, from
http://elearningindustry.com/
for Education. (n.d.). Google. Retrieved February 1, 2014, from http://www.google.com/edu/programs/google-teacher-academy/