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Mastery Journal Timeline
Michelle (Lehrich) Hathaway
MDL510 – Mastery: Personal Development
and Leadership
 Goal
 To set a career goal and learn about possible mentors in the instructional design field on
who to follow. Hard work and dedication will get me to my goals and this class has
helped me to set goals to achieve them
 Strategies
 Read Mastery by Robert Greene
 Read The Last Lecture by Randy Pausch
 Find a mentor in the field of instructional design
 Wrote down and hung my goals on my wall as a daily
reminder of what I want to accomplish and work
towards
IDT520 – Strategies for Learner
Engagement
 Goal
 Learn to create engaging curriculum for different learning
styles/settings. Learn how to enhance student engagement
using media, collaboration, and games.
 Strategies
 Research Instructional Design and network with those in the
field
 Read Trends and Issues in Instructional Design and Technology
 Read IDS Article from Journal of the American Deafness &
Rehabilitation Association
EDM533 – Visual and Verbal
Communication in Instructional Design
 Goal
 Learn to write course content for the medium available. Look deeper into the intended
audience, subject at hand, and learn more about visual design.
 Strategies
 Schedule regular meetings with Christine, my mentor, to pick her brain and get feedback
 Read Increasing Awareness: Language, Communication Strategies, and Universally
Designed Environments.
 Research and join at least 2 groups on LinkedIn
IDT552 – Corporate Training and
Motivational Development
 Goal
 Learn how to evaluation return on investment for online classes. Examine different
training techniques used in different environments.
 Strategies
 Attend networking event in Toledo that is scheduled for professionals
 Read New Model, New Strategies: Instructional design for building online wisdom
communities.
 Study an instructional design leader
IDT562 – Instructional Design and
Evaluation
 Goal
 Learn to evaluate a design strategy and what approach is best for academic training.
 Strategies
 Complete next Quality Matters training class
 Evaluate my MOOC class that I wrote as part of the project for class
 Read road map article
IDT574 – Digital Media and Learning
Applications
 Goal
 Learn how to use digital media to enhance learning applications and learn how to
engage distance learners.
 Strategies
 Take the available Photography class at Toledo Art Museum to grow my photography
skills
 Read Virtual World for Instruction Article
 Read Design Instruction Article
MUS6018 – Music and Audio for
Instructional Design
 Goal
 Learn how to produce media for audio stimulation and doing quality voiceovers in a
virtual learning environment.
 Strategies
 Learn more about producing video and audio resources
 Find free class on Cousera that could help in the process
 Read article on design
IDT610 – Filmmaking Principles for
Instructional Design
 Goal
 Learn more about video techniques and how to make resources for online classes. Learn
more about visual learning.
 Strategies
 Read article about video enhancements
 Practice recording myself in front of a camera to get more comfortable
 Read article on cognitive based design
EME6226 – Game Strategies and
Motivation
 Goal
 Learn more about academic theories and psychological methods that prove gaming can
help you gain knowledge and make it easier to learn.
 Strategies
 Read game based article
 Online research on how video games have enhanced learning
 Read article on how popular games are used in instructional design
EME6629 – Learning Management Systems
and Organization
 Goal
 Explore different ways to present and deliver material. Learn the different tools available
to enable learning and which curriculum is more suitable for different delivery methods.
 Strategies
 Research Sakai, Blackboard, and Moodle learning more about each
 Find online courses about each LMS above and attend
 Read article on different environments
IDT680 – Media Asset Creation
 Goal
 Explore developing online learning materials. This includes online presentations and
picking the best media for a project. Learn to look at limitations of delivery methods for
different projects and evaluating the learners’ technical ability.
 Strategies
 Read snap courses article
 Practice photography and video skills more
 Read new model article
IDT690 – Instructional Design and
Technology Final Project
 Goal
 Develop a research component producing a complete project that is media rich.
 Strategies
 Spend time reviewing final project with mentor and asking opinions
 Read Web 2.0 article
 Read task centered article
Instructional Design Leaders
Jane Bozarth
https://twitter.com/JaneBozarth
http://bozarthzone.blogspot.com
Jane Hart
https://twitter.com/C4LPT
http://www.c4lpt.co.uk/blog/
More Instructional Design Leaders
David Kelly
http://davidkelly.me/
https://twitter.com/LnDDave
Connie Malamed
http://theelearningcoach.com/
https://twitter.com/elearningcoach
More Instructional Design Leaders
Elliott Masie
http://masie.com/
https://twitter.com/emasie
Cathy Moore
http://blog.cathy-moore.com/
https://twitter.com/CatMoore
Clubs & Organizations
 Entertainment Networking Society - provides Full Sail students with the skills to cultivate
personal and business relation ships in an effort to enhance their careers. Members
conduct and participate in fun and high-impact workshops on a monthly basis to build
their networking skills.
 Women of Full Sail - students will have the opportunity to network with women from
other degree programs with the hopes of creating a support system. Students will be
equipped to be successful women in the industry.
 Media Design Group - provide and share information regarding the ever expanding
world of Media Design. Members, both online and campus based students and alum,
can learn about changes in the industry, new tools, and offerings.
 Creative Student Networking Group - provide a space for college students to network.
We have a monthly meeting to talk about our goals and build friendships and help
students find employment after graduation. To network and build quality relationships
among college students. Also to meet at artistic and entertainment related activities in
the Central Florida area and nearby beaches.
Companies to Follow
Characteristics of a Mentor
 Willingness to share skills, knowledge, and expertise
 Demonstrates a positive attitude and acts as a positive role model
 Takes a personal interest in the mentoring relationship
 Exhibits enthusiasm in Instructional Design
 Values ongoing learning and growth in Instructional Design
 Provides guidance and constructive feedback
 Respected by colleagues and employees in all levels of the organization
 Sets and meets ongoing personal and professional goals
 Values the opinions and initiatives of others
 Motivates others by setting a good example
Timeline Goals
Start Masters
Program at Full Sail
Network with classmates
& business professionals
Ace every class!
Find Internship in
Instructional Design
Graduate with Honors
Achieve my
Mastery Goal!
References
Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design.
Educational Technology Research & Development, 53(2), 67-83.
Dooley, K. E., Lindner, J. R., Telg, R. W., Irani, T., Moore, L., & Lundy, L. (2007). ROADMAP TO MEASURING DISTANCE EDUCATION INSTRUCTIONAL DESIGN
COMPETENCIES. Quarterly Review Of Distance Education, 8(2), 151-159.
Graham, Paul (2004). Hackers & painters: big ideas from the computer age. Sebastopol, CA: O'Reilly. ISBN 0-596-00662-4.
Greene, R. (2012). Mastery. New York, New York, USA: Viking, Penguin.
Gunawardena, C., Ortegano‐Layne, L., Carabajal, K., Frechette, C., Lindemann, K., & Jennings, B. (2006). New Model, New Strategies: Instructional design for
building online wisdom communities. Distance Education, 27(2), 217-232.
IbÂñez, M. B., García, J. J., GalÂn, S., Maroto, D., Morillo, D., & Kloos, C. D. (2011). Design and Implementation of a 3D Multi-User Virtual World for
Language Learning. Journal Of Educational Technology & Society, 14(4), 2-10.
Increasing Awareness: Language, Communication Strategies, and Universally Designed Environments. (2013). ASHE Higher Education Report, 39(5), 85-99.
Kearns, S. K. (2013). Snap-Courses: An Instructional Design Strategy for Aviation Mobile Learning. Collegiate Aviation Review, 31(1), 69-78.
Mercado, D. (2013). Instructional Design Strategies Used to Provide an Equal Learning Opportunity for Deaf and Hard of Hearing Learners. Journal Of The
American Deafness & Rehabilitation Association (JADARA), 47(1), 147-163.
Merrill, M. D. (2007). A Task-Centered Instructional Strategy. Journal Of Research On Technology In Education (International Society For Technology In
Education), 40(1), 5-22.
References
Morrison, G. R., & Guenther, P. F. (2000). Designing Instruction for Learning in Electronic Classrooms.
New Directions For Teaching & Learning, 2000(84), 15.
Munro, A., & Clark, R. E. (2013). Cognitive Task Analysis-Based Design and Authoring Software for
Simulation Training. Military Medicine, 7-14.
Pausch, R., & Zaslow, J. (2008). The Last Lecture. New York, NY: Hyperion.
Proske, A., Roscoe, R., & McNamara, D. (2014). Game-based practice versus traditional practice in
computer-based writing strategy training: effects on motivation and achievement. Educational
Technology Research & Development, 62(5), 481-505.
Quality Matters. (n.d.). Retrieved December 13, 2015, from https://www.qualitymatters.org
Reiser, R. (2012). Trends and issues in instructional design and technology (3rd ed.). Boston: Pearson.
Seven Tips for Breaking into the World of Instructional Design. (n.d.). Retrieved December 10, 2015,
from http://info.shiftelearning.com/blog/seven-tips-for-breaking-into-the-world-of-instructional-
design

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Michelle Hathaway Mastery Timeline

  • 2. MDL510 – Mastery: Personal Development and Leadership  Goal  To set a career goal and learn about possible mentors in the instructional design field on who to follow. Hard work and dedication will get me to my goals and this class has helped me to set goals to achieve them  Strategies  Read Mastery by Robert Greene  Read The Last Lecture by Randy Pausch  Find a mentor in the field of instructional design  Wrote down and hung my goals on my wall as a daily reminder of what I want to accomplish and work towards
  • 3. IDT520 – Strategies for Learner Engagement  Goal  Learn to create engaging curriculum for different learning styles/settings. Learn how to enhance student engagement using media, collaboration, and games.  Strategies  Research Instructional Design and network with those in the field  Read Trends and Issues in Instructional Design and Technology  Read IDS Article from Journal of the American Deafness & Rehabilitation Association
  • 4. EDM533 – Visual and Verbal Communication in Instructional Design  Goal  Learn to write course content for the medium available. Look deeper into the intended audience, subject at hand, and learn more about visual design.  Strategies  Schedule regular meetings with Christine, my mentor, to pick her brain and get feedback  Read Increasing Awareness: Language, Communication Strategies, and Universally Designed Environments.  Research and join at least 2 groups on LinkedIn
  • 5. IDT552 – Corporate Training and Motivational Development  Goal  Learn how to evaluation return on investment for online classes. Examine different training techniques used in different environments.  Strategies  Attend networking event in Toledo that is scheduled for professionals  Read New Model, New Strategies: Instructional design for building online wisdom communities.  Study an instructional design leader
  • 6. IDT562 – Instructional Design and Evaluation  Goal  Learn to evaluate a design strategy and what approach is best for academic training.  Strategies  Complete next Quality Matters training class  Evaluate my MOOC class that I wrote as part of the project for class  Read road map article
  • 7. IDT574 – Digital Media and Learning Applications  Goal  Learn how to use digital media to enhance learning applications and learn how to engage distance learners.  Strategies  Take the available Photography class at Toledo Art Museum to grow my photography skills  Read Virtual World for Instruction Article  Read Design Instruction Article
  • 8. MUS6018 – Music and Audio for Instructional Design  Goal  Learn how to produce media for audio stimulation and doing quality voiceovers in a virtual learning environment.  Strategies  Learn more about producing video and audio resources  Find free class on Cousera that could help in the process  Read article on design
  • 9. IDT610 – Filmmaking Principles for Instructional Design  Goal  Learn more about video techniques and how to make resources for online classes. Learn more about visual learning.  Strategies  Read article about video enhancements  Practice recording myself in front of a camera to get more comfortable  Read article on cognitive based design
  • 10. EME6226 – Game Strategies and Motivation  Goal  Learn more about academic theories and psychological methods that prove gaming can help you gain knowledge and make it easier to learn.  Strategies  Read game based article  Online research on how video games have enhanced learning  Read article on how popular games are used in instructional design
  • 11. EME6629 – Learning Management Systems and Organization  Goal  Explore different ways to present and deliver material. Learn the different tools available to enable learning and which curriculum is more suitable for different delivery methods.  Strategies  Research Sakai, Blackboard, and Moodle learning more about each  Find online courses about each LMS above and attend  Read article on different environments
  • 12. IDT680 – Media Asset Creation  Goal  Explore developing online learning materials. This includes online presentations and picking the best media for a project. Learn to look at limitations of delivery methods for different projects and evaluating the learners’ technical ability.  Strategies  Read snap courses article  Practice photography and video skills more  Read new model article
  • 13. IDT690 – Instructional Design and Technology Final Project  Goal  Develop a research component producing a complete project that is media rich.  Strategies  Spend time reviewing final project with mentor and asking opinions  Read Web 2.0 article  Read task centered article
  • 14. Instructional Design Leaders Jane Bozarth https://twitter.com/JaneBozarth http://bozarthzone.blogspot.com Jane Hart https://twitter.com/C4LPT http://www.c4lpt.co.uk/blog/
  • 15. More Instructional Design Leaders David Kelly http://davidkelly.me/ https://twitter.com/LnDDave Connie Malamed http://theelearningcoach.com/ https://twitter.com/elearningcoach
  • 16. More Instructional Design Leaders Elliott Masie http://masie.com/ https://twitter.com/emasie Cathy Moore http://blog.cathy-moore.com/ https://twitter.com/CatMoore
  • 17. Clubs & Organizations  Entertainment Networking Society - provides Full Sail students with the skills to cultivate personal and business relation ships in an effort to enhance their careers. Members conduct and participate in fun and high-impact workshops on a monthly basis to build their networking skills.  Women of Full Sail - students will have the opportunity to network with women from other degree programs with the hopes of creating a support system. Students will be equipped to be successful women in the industry.  Media Design Group - provide and share information regarding the ever expanding world of Media Design. Members, both online and campus based students and alum, can learn about changes in the industry, new tools, and offerings.  Creative Student Networking Group - provide a space for college students to network. We have a monthly meeting to talk about our goals and build friendships and help students find employment after graduation. To network and build quality relationships among college students. Also to meet at artistic and entertainment related activities in the Central Florida area and nearby beaches.
  • 19. Characteristics of a Mentor  Willingness to share skills, knowledge, and expertise  Demonstrates a positive attitude and acts as a positive role model  Takes a personal interest in the mentoring relationship  Exhibits enthusiasm in Instructional Design  Values ongoing learning and growth in Instructional Design  Provides guidance and constructive feedback  Respected by colleagues and employees in all levels of the organization  Sets and meets ongoing personal and professional goals  Values the opinions and initiatives of others  Motivates others by setting a good example
  • 20. Timeline Goals Start Masters Program at Full Sail Network with classmates & business professionals Ace every class! Find Internship in Instructional Design Graduate with Honors Achieve my Mastery Goal!
  • 21. References Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research & Development, 53(2), 67-83. Dooley, K. E., Lindner, J. R., Telg, R. W., Irani, T., Moore, L., & Lundy, L. (2007). ROADMAP TO MEASURING DISTANCE EDUCATION INSTRUCTIONAL DESIGN COMPETENCIES. Quarterly Review Of Distance Education, 8(2), 151-159. Graham, Paul (2004). Hackers & painters: big ideas from the computer age. Sebastopol, CA: O'Reilly. ISBN 0-596-00662-4. Greene, R. (2012). Mastery. New York, New York, USA: Viking, Penguin. Gunawardena, C., Ortegano‐Layne, L., Carabajal, K., Frechette, C., Lindemann, K., & Jennings, B. (2006). New Model, New Strategies: Instructional design for building online wisdom communities. Distance Education, 27(2), 217-232. IbÂñez, M. B., García, J. J., GalÂn, S., Maroto, D., Morillo, D., & Kloos, C. D. (2011). Design and Implementation of a 3D Multi-User Virtual World for Language Learning. Journal Of Educational Technology & Society, 14(4), 2-10. Increasing Awareness: Language, Communication Strategies, and Universally Designed Environments. (2013). ASHE Higher Education Report, 39(5), 85-99. Kearns, S. K. (2013). Snap-Courses: An Instructional Design Strategy for Aviation Mobile Learning. Collegiate Aviation Review, 31(1), 69-78. Mercado, D. (2013). Instructional Design Strategies Used to Provide an Equal Learning Opportunity for Deaf and Hard of Hearing Learners. Journal Of The American Deafness & Rehabilitation Association (JADARA), 47(1), 147-163. Merrill, M. D. (2007). A Task-Centered Instructional Strategy. Journal Of Research On Technology In Education (International Society For Technology In Education), 40(1), 5-22.
  • 22. References Morrison, G. R., & Guenther, P. F. (2000). Designing Instruction for Learning in Electronic Classrooms. New Directions For Teaching & Learning, 2000(84), 15. Munro, A., & Clark, R. E. (2013). Cognitive Task Analysis-Based Design and Authoring Software for Simulation Training. Military Medicine, 7-14. Pausch, R., & Zaslow, J. (2008). The Last Lecture. New York, NY: Hyperion. Proske, A., Roscoe, R., & McNamara, D. (2014). Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievement. Educational Technology Research & Development, 62(5), 481-505. Quality Matters. (n.d.). Retrieved December 13, 2015, from https://www.qualitymatters.org Reiser, R. (2012). Trends and issues in instructional design and technology (3rd ed.). Boston: Pearson. Seven Tips for Breaking into the World of Instructional Design. (n.d.). Retrieved December 10, 2015, from http://info.shiftelearning.com/blog/seven-tips-for-breaking-into-the-world-of-instructional- design