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Õpikeskkondade
disain
IFI7208.DT Õpikeskkonnad ja -võrgustikud
“Õelad” probleemid
(wicked problems)
http://www.sirp.ee/s1-artiklid/c21-teadus/oel-maailm-ja-ilusad-ideed/
Disain kui protsess
(Leinonen, Toikkanen, & Silfvast, 2008)
probleem lahendus
lahknemine
(divergence)
koondumine
(convergence)
Disain kui kommunikatsioon
Disainimeetodid
Persoonad
(personas)
Cooper, A., Reimann, R., Cronin, D, & Noessel,
C. (2014). About Face: The Essentials of
Interaction Design. Indianapolis, IN: John Wiley
& Sons, Inc.
Persoonade kasutuseesmärgid
• Määrata kindlaks, millised on toote peamised kasutajagrupid
ning nende eesmärgid seoses tootega
• Olla kommunikatsioonivahendiks disainerite, arendajate ja
erinevate osapoolte vahel
• Luua ühine arusaam disainimeeskonnas
• Mõõta disainilahenduste efektiivsust
• Anda sisendit toote turundamise kavandamiseks
(Cooper et al., 2014)
Age: 26
Education: Master student
Occupation: librarian
Maria
Maria has studied information science and now she is doing her
Masterʼs studies in interactive media. At the same time she has a full
time job as a school librarian. Therefore she is interested in combining
school assignments with her work as much as possible. At the same
time she is a self-directed learner who likes to go in depth in topics that
are interesting for her.
Goals:
Personalization: “It is hard to have a full time job and be a master
student at the same time. If possible, then I try to choose assignments
that can be connected with my work.”
Scaffolding: “I feel that often it is difficult to specify all the resources
and actions that I have to make in order to achieve my learning
objectives. Good examples from other learners help me to refine my
contract.”
Awareness: “It was good that we had to review our learning
contracts. This way I was constantly aware of my objectives and
thinking about the strategy to achieve my goals.”
Photo by Alessandro Valli,
taken from http://www.flickr.com/photos/liquene/4435467897/
(LeContract, 2010)
Age: 58
Education: PhD
Occupation: professor
Jakob
Jakob is a professor of industrial design. He has been working in the
university for almost 30 years. As a designer and researcher he has
participated in many R&D projects but his real love is teaching.
In last few years Jakob has decided to spend less time on projects and
travelling. This means that he has more time for preparing his courses
and trying out different things. He has experimented with blogs and
social software. In his last course he decided to try personal learning
contracts. It took quite a lot of time but he hopes that learning
contracts will help him to give a more personal learning experience for
his students.
Goals:
Adjusting the course: “I would like to know what the students expect
to learn in my course. Then I can adjust the course assignments
according to their needs.”
Personalized support: “I want to give more personalized guidance
and support for my students.”
Fair grading: “I donʼt like grading but in some courses I am required to
do it. I have found that learning contracts help me on fair grading. I rely
on learning contracts when I negotiate grades with my students.”
Photo by Jesse Courtemanche,
taken from http://www.flickr.com/photos/jesse757/4170721132/
(LeContract, 2010)
Persoonad põhinevad taustauuringul
• Intervjuud
• Kasutajate vaatlus
• Kirjanduse analüüs
• Konkurentsianalüüs
(Cooper et al., 2014)
Persoonade kavandamise protsess
1. Määra olulised käitumistunnused
2. Paiguta intervjueeritud kasutajad käitumistunnuste teljele
3. Määra olulised käitumismustrid
4. Koosta nende põhjal persoonad ja eesmärgid
5. Kontrolli terviklikkust ja võimalikke kattumisi
6. Lisa persoonadele kirjeldus, foto ja nimi
7. Määra persoona tüübid
(Cooper et al., 2014)
(Cooper et al., 2014)
placement of interviewees in relationship to each other. In other words, it doesn’t matter
if an interviewee falls at precisely 45 or 50 percent on the scale. There’s often no good way
to measure this precisely; you must rely on your gut feeling based on your observations
of the subject. The desired outcome of this step is to accurately represent how multiple
subjects cluster with respect to each significant variable, as shown in Figure 3-6.
User 3
User 2 User 5
! ! !
User 3 User 2 User 1, 4, 5
! ! !!!
Service-oriented Price-oriented
Necessity only Entertainment
User 1, 4
!!
Figure 3-6: Mapping interview subjects to behavioral variables. This example is from
an online store. Interview subjects are mapped across each behavioral axis. Precision
of the absolute position of an individual subject on an axis is less important than its
relative position to other subjects. Clusters of subjects across multiple axes indicate
significant behavior patterns.
One Brand: Uses only one
bank for all financial needs.
Many Brands: Uses
multiple institutions for a
range of financial needs.
Loyalty
One Channel: Interacts
with bank through one
channel.
Many Channels: Interacts
with bank through every
available channel.
Venue
Low: Interacts with bank
less than than once a week.
High: Interacts with bank
more than once a week.
Activity
One Account: Holds one or
two basic accounts.
Many Accounts: Holds
many accounts of different
types.
Breadth
One User: Bears sole
responsibility for managing
family finances.
Multiple Users: Shares
responsibility for managing
finances and making
decisions.
Collaboration
New Online User Active Banker
Figure 3.14: Linking dimensions together, you can show how one user
group maps to each of the behaviors in the model.
ch is an imperfect
te that research is a design
ose is to help me, the
users. I don’t need to
ives, and sometimes a
gger an understanding of
on 1 through 4, did you?
dig into the personas
w to Describe a Persona”
escription in great detail.
way to discuss all of them
are two approaches to
criteria for prioritizing
ost important and work
m, spending less and less
g feedback” portion of (Brown, 2010)
(Õunapuu, 2020)
Persoona tüübid
• Peamine (ingl primary) persoona
• Teisene (ingl secondary) persoona
• Täiendav (ingl supplemental) persoona
• Kliendi (ingl customer) persoona
• Teenindatud (ingl served) persoona
• Negatiivne (ingl negative) persoona
(Cooper et al., 2014)
Peamine persoona
• Peamine persoona kirjeldab kõige olulisemat kasutajatüüpi
• Iga kasutajaliidese jaoks on ainult üks peamine persoona
• Keerulisematel süsteemidel võib olla mitu kasutajaliidest ning
iga kasutajaliidese jaoks eraldi peamine persoona
Teisene persoona
• Teisene persoona on enamjaolt samade vajadustega, mis
peamine persoona
• Teisesel persoonal on mõned täiendavad vajadused, mis ei
ole konfliktis peamise persoona vajadustega
Täiendav persoona
• Ei kuulu peamiste ega teiseste persoonade hulka
• Täiendavate persoonade vajadused on täielikult rahuldatud
peamise ja teiseste persoonade vajadusi kombineerides
• Tüüpiliselt koostatakse erinevate osapoolte (nt kliendid)
soovide rahuldamiseks
Kliendi persoona
• Kirjeldab kliendi, mitte kasutajate vajadusi
• Võetakse arvesse võrdselt teiseste persoonadega
• Mõningatel juhtudel võib kliendi persoona olla peamiseks
persoonaks haldusliidesele
Teenindatav persoona
• Teenindatavad persoonad ei kasuta toodet ise
• Teenindatavad persoonad on mõjutatud sellest, kuidas teine
isik toodet kasutab
• Võetakse arvesse võrdselt teiseste persoonadega
Negatiivne persoona
• Kindlad kasutajatüübid, kellele toode ei ole mõeldud
• Näide: tehniliselt väga kogenud kasutajad
EduFeedr personas
Primary persona
Examples
Teemu
Hans
Mart
Secondary persona
Examples
Terje
Kairit
Supplemental personas
Goals
To get a quick overview of latest posts in
the course
Description
34 years old lecturer, long time doctoral
student, has background in education but
is quite technically savvy, early adopter of
new technologies, has long experience in
online learning, wantʼs to try out
something different in each course, is
participating in several projects and
travelling quite often, has a constant lack
of time, often reads the blog posts from his
iphone but is planning to write comments
later, sometimes leaves the laptop at work
and writes comments from his iPad.
Understands that the technology may
have certain limitations when it is still
under development.
To give better feedback for the students
To have multiple ways for browsing the
course
Teacher
Examples
Varje
Heikki
Student
Examples
Maris
Elyna
Goals
To create a functional learning community
To give support and feedback for all
students
To use course data for research purposes
Description
28 years old PhD student, teaching her
second online course, average computer
user, experienced in using web 2.0 tools,
very systematic, wants to use course data
for research purposes. Wantʼs to have a
reliable system. Is using desktop RSS
reader in addition to EduFeedr.
Goals
Description
Goals
Not to spend to much time on managing
the course
To make students to submit their
assignments on time
To be sure that the system is reliable
Description
Teacher in a vocational school, has some
experience both in using Moodle and in
using social software. Wantʼs to have his
first blog-based course. Is not using RSS
reader.
To find inspiration from other student
blogs
To explore other open courses
Customer persona
Educational technologist
Examples
Krista
Marge
Marko
Negative persona
Examples
Anne
Goals
To have one learning platform that
satisfies all her needs
To customize the learning platform
according to her taste and needs
Goals
Description
To get teachers using the system
To be sure that the system is reliable
Not to spend too much time on supporting
the users
...
...
Description
...
Ilya
To get statistics about the use in their
institution
Primary persona
Examples
Teemu
Hans
Mart
Goals
To get a quick overview of latest posts in
the course
Description
34 years old lecturer, long time doctoral
student, has background in education but
is quite technically savvy, early adopter of
new technologies, has long experience in
online learning, wantʼs to try out
something different in each course, is
participating in several projects and
travelling quite often, has a constant lack
of time, often reads the blog posts from his
iphone but is planning to write comments
later, sometimes leaves the laptop at work
and writes comments from his iPad.
Understands that the technology may
have certain limitations when it is still
under development.
To give better feedback for the students
To have multiple ways for browsing the
course
Stsenaariumide-põhine disain
(scenario-based design)
Carroll, J. M. (2000). Making Use: Scenario-Based
Design of Human-Computer Interactions.
Cambridge, MA: The MIT Press.
Stsenaarium 1: Õpetajakoolituse üliõpilane testib oma pädevusi
Mari õpib ülikoolis põhikooli loodusteaduslike ainete õpetajaks. Ta on
kuulnud, et bioloogia jaoks on loodud mitu erinevat õpitarkvara ning
loodusainete õpetajad on suhteliselt aktiivsed arvutikasutajad. Nüüd
haridustehnoloogia kursuse käigus on ta mitmega neist lähemalt kokku
puudunud ning omab paremat ettekujutust sellest, kuidas IKT vahendeid
õppetöös rakendada. Ühes praktikumis tutvustab õppejõud
haridustehnoloogiliste pädevuste hindamise keskkonda DigiMina ning jätab
koduseks ülesandeks oma pädevuste hindamise.
Mari läheb DigiMina lehele ning tutvub seal väljas oleva õpetajate
haridustehnoloogilise pädevusmudeliga. Lisaks pädevusmudelile on seal
mõned näidisülesanded, mida pädevuste hindamisel kasutatakse. Mari saab
aru, et oma pädevuste hindamiseks tuleb registreeruda DigiMina
kasutajaks.
Pärast sisselogimist suunatakse teda pädevuste hindamise juurde. Iga
alampädevuse hindamiseks on eraldi ülesanne. Mõnede ülesannete juures
tuleb valida õiged vastusevariandid, teiste juures ühendada sobivad
paarid jne. Paljud ülesanded on illustreeritud piltide või videotega.
Ülesannete lahendamine võtab parasjagu aega, kuid õnneks on lehel näha,
mitu ülesannet veel jäänud on. Samuti on võimalik salvestada hetkeseisu
ja hiljem vastamist jätkata.
Kui Mari vastamise lõpetab, siis kuvatakse talle pädevusprofiili leht,
kus on ülevaatlikul diagrammil näha tema tase erinevate pädevuste kaupa.
Süsteem küsib Mari käest, kas ta soovib teha oma pädevusprofiili
avalikuks. Mari arvab, et praegu pole tal seda vaja, kuid tulevikus
õpetajana töötades võib ta omale avaliku pädevusprofiili luua.
Lisaks kokkuvõttele kuvatakse talle ka soovitusi
haridustehnoloogiaalaste kursuste kohta. Mari näeb, et digitaalsete
õppematerjalide koostamise kohta on nende ülikoolis eraldi kursus. Just
sellel teemal vajaks ta täiendavaid praktilisi oskuseid.
Küsimused
1. Milliseid mõtteid see stsenaarium teis kõigepealt tekitas?
2. Kas selline stsenaarium on realistlik?
3. Mida te muudaksite selle stsenaariumi juures?
4. Kas te kujutaksite ennast ette selle üliõpilase rollis?
5. Kuidas see stsenaarium jätkuda võiks?
Mõistekaardid
(concept maps)
Novak, J. D. (2010). Learning, Creating, and Using
Knowledge: Concept Maps as Facilitative Tools in
Schools and Corporations. New York, NY:
Routledge.
(Põldoja & Väljataga, 2010)
(Põldoja et al., 2014)
Kasutajalood
(user stories)
Cohn, M. (2004). User stories applied: For agile
software development. Boston, MA: Addison-
Wesley.
Kasutajalugude näited:
New Tweet taken
1. Kasutajana saan kirjutada lühipostituse ja postitada selle
Twitterisse
2. Kasutajana saan näha, mitu tähemärki on lühipostituse
kirjutamiseks järel
3. Kasutajana saan valida oma arvutist foto ja lisada selle oma
lühipostitusele
4. Kasutajana saan vahetada Twitteri kontot, mida lühipostituse
postitamiseks kasutada
Paberprototüübid
(paper prototypes)
Snyder, C. (2003). Paper prototyping: The fast and
easy way to design and refine user interfaces. San
Francisco, CA: Morgan Kaufmann.
Sõrestikmudelid
(wireframes)
Ootused rühmatöödele
Ootused rühmatöödele
• probleemi tutvustus
• sihtgrupi analüüs
• vahendite võrdlus ja valik
• õpikeskkonna skeem
• õpikeskkonna prototüüp
Viited
• Brown, D. M. (2010). Communicating Design: Developing Web Site Documentation for Design and Planning (2nd ed.).
Berkeley, CA: New Riders.
• Cooper, A., Reimann, R., Cronin, D., & Noessel, C. (2014). About Face: The Essentials of Interaction Design. Indianapolis,
IN: John Wiley & Sons.
• Leinonen, T., Toikkanen, T., & Silfvast, K. (2008). Software as Hypothesis: Research-Based Design Methodology. In
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN: Indiana
University.
• Põldoja, H., & Väljataga, T. (2010). Externalization of a PLE: Conceptual Design of LeContract. In The PLE 2010
Conference Proceedings. Barcelona: Citilab. Retrieved from http://pleconference.citilab.eu/cas/wp- content/uploads/
2010/06/ple2010_submission_68.pdf
• Põldoja, H., Väljataga, T., Laanpere, M., & Tammets, K. (2014). Web-based self- and peer-assessment of teachers’ digital
competencies. World Wide Web, 17(2), 255–269. http://doi.org/10.1007/s11280-012-0176-2
• Õunapuu, G. (2020). IKT kõrghariduse võimaluste tutvustamine naistele mobiilirakenduse kaudu [Bakalaureusetöö,
Tallinna Ülikool]. ETERA. https://www.etera.ee/s/DimqYBXM51
Kasutatud fotod
• Tim Herrick, https://www.flickr.com/photos/minkymonkeymoo/5078790076/
See materjal on avaldatud Creative Commons Autorile viitamine–Jagamine
samadel tingimustel 3.0 Eesti litsentsi alusel. Litsentsi terviktekstiga tutvumiseks
külastage aadressi http://creativecommons.org/licenses/by-sa/3.0/ee/
Hans Põldoja
hans.poldoja@tlu.ee
IFI7208.DT Õpikeskkonnad ja -võrgustikud
https://digioppevara.wordpress.com
Tallinna Ülikool
Digitehnoloogiate instituut

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Õpikeskkondade disain

  • 5. (Leinonen, Toikkanen, & Silfvast, 2008)
  • 8.
  • 11. Cooper, A., Reimann, R., Cronin, D, & Noessel, C. (2014). About Face: The Essentials of Interaction Design. Indianapolis, IN: John Wiley & Sons, Inc.
  • 12. Persoonade kasutuseesmärgid • Määrata kindlaks, millised on toote peamised kasutajagrupid ning nende eesmärgid seoses tootega • Olla kommunikatsioonivahendiks disainerite, arendajate ja erinevate osapoolte vahel • Luua ühine arusaam disainimeeskonnas • Mõõta disainilahenduste efektiivsust • Anda sisendit toote turundamise kavandamiseks (Cooper et al., 2014)
  • 13.
  • 14. Age: 26 Education: Master student Occupation: librarian Maria Maria has studied information science and now she is doing her Masterʼs studies in interactive media. At the same time she has a full time job as a school librarian. Therefore she is interested in combining school assignments with her work as much as possible. At the same time she is a self-directed learner who likes to go in depth in topics that are interesting for her. Goals: Personalization: “It is hard to have a full time job and be a master student at the same time. If possible, then I try to choose assignments that can be connected with my work.” Scaffolding: “I feel that often it is difficult to specify all the resources and actions that I have to make in order to achieve my learning objectives. Good examples from other learners help me to refine my contract.” Awareness: “It was good that we had to review our learning contracts. This way I was constantly aware of my objectives and thinking about the strategy to achieve my goals.” Photo by Alessandro Valli, taken from http://www.flickr.com/photos/liquene/4435467897/ (LeContract, 2010)
  • 15. Age: 58 Education: PhD Occupation: professor Jakob Jakob is a professor of industrial design. He has been working in the university for almost 30 years. As a designer and researcher he has participated in many R&D projects but his real love is teaching. In last few years Jakob has decided to spend less time on projects and travelling. This means that he has more time for preparing his courses and trying out different things. He has experimented with blogs and social software. In his last course he decided to try personal learning contracts. It took quite a lot of time but he hopes that learning contracts will help him to give a more personal learning experience for his students. Goals: Adjusting the course: “I would like to know what the students expect to learn in my course. Then I can adjust the course assignments according to their needs.” Personalized support: “I want to give more personalized guidance and support for my students.” Fair grading: “I donʼt like grading but in some courses I am required to do it. I have found that learning contracts help me on fair grading. I rely on learning contracts when I negotiate grades with my students.” Photo by Jesse Courtemanche, taken from http://www.flickr.com/photos/jesse757/4170721132/ (LeContract, 2010)
  • 16. Persoonad põhinevad taustauuringul • Intervjuud • Kasutajate vaatlus • Kirjanduse analüüs • Konkurentsianalüüs (Cooper et al., 2014)
  • 17. Persoonade kavandamise protsess 1. Määra olulised käitumistunnused 2. Paiguta intervjueeritud kasutajad käitumistunnuste teljele 3. Määra olulised käitumismustrid 4. Koosta nende põhjal persoonad ja eesmärgid 5. Kontrolli terviklikkust ja võimalikke kattumisi 6. Lisa persoonadele kirjeldus, foto ja nimi 7. Määra persoona tüübid (Cooper et al., 2014)
  • 18. (Cooper et al., 2014) placement of interviewees in relationship to each other. In other words, it doesn’t matter if an interviewee falls at precisely 45 or 50 percent on the scale. There’s often no good way to measure this precisely; you must rely on your gut feeling based on your observations of the subject. The desired outcome of this step is to accurately represent how multiple subjects cluster with respect to each significant variable, as shown in Figure 3-6. User 3 User 2 User 5 ! ! ! User 3 User 2 User 1, 4, 5 ! ! !!! Service-oriented Price-oriented Necessity only Entertainment User 1, 4 !! Figure 3-6: Mapping interview subjects to behavioral variables. This example is from an online store. Interview subjects are mapped across each behavioral axis. Precision of the absolute position of an individual subject on an axis is less important than its relative position to other subjects. Clusters of subjects across multiple axes indicate significant behavior patterns.
  • 19. One Brand: Uses only one bank for all financial needs. Many Brands: Uses multiple institutions for a range of financial needs. Loyalty One Channel: Interacts with bank through one channel. Many Channels: Interacts with bank through every available channel. Venue Low: Interacts with bank less than than once a week. High: Interacts with bank more than once a week. Activity One Account: Holds one or two basic accounts. Many Accounts: Holds many accounts of different types. Breadth One User: Bears sole responsibility for managing family finances. Multiple Users: Shares responsibility for managing finances and making decisions. Collaboration New Online User Active Banker Figure 3.14: Linking dimensions together, you can show how one user group maps to each of the behaviors in the model. ch is an imperfect te that research is a design ose is to help me, the users. I don’t need to ives, and sometimes a gger an understanding of on 1 through 4, did you? dig into the personas w to Describe a Persona” escription in great detail. way to discuss all of them are two approaches to criteria for prioritizing ost important and work m, spending less and less g feedback” portion of (Brown, 2010)
  • 21. Persoona tüübid • Peamine (ingl primary) persoona • Teisene (ingl secondary) persoona • Täiendav (ingl supplemental) persoona • Kliendi (ingl customer) persoona • Teenindatud (ingl served) persoona • Negatiivne (ingl negative) persoona (Cooper et al., 2014)
  • 22. Peamine persoona • Peamine persoona kirjeldab kõige olulisemat kasutajatüüpi • Iga kasutajaliidese jaoks on ainult üks peamine persoona • Keerulisematel süsteemidel võib olla mitu kasutajaliidest ning iga kasutajaliidese jaoks eraldi peamine persoona
  • 23. Teisene persoona • Teisene persoona on enamjaolt samade vajadustega, mis peamine persoona • Teisesel persoonal on mõned täiendavad vajadused, mis ei ole konfliktis peamise persoona vajadustega
  • 24. Täiendav persoona • Ei kuulu peamiste ega teiseste persoonade hulka • Täiendavate persoonade vajadused on täielikult rahuldatud peamise ja teiseste persoonade vajadusi kombineerides • Tüüpiliselt koostatakse erinevate osapoolte (nt kliendid) soovide rahuldamiseks
  • 25. Kliendi persoona • Kirjeldab kliendi, mitte kasutajate vajadusi • Võetakse arvesse võrdselt teiseste persoonadega • Mõningatel juhtudel võib kliendi persoona olla peamiseks persoonaks haldusliidesele
  • 26. Teenindatav persoona • Teenindatavad persoonad ei kasuta toodet ise • Teenindatavad persoonad on mõjutatud sellest, kuidas teine isik toodet kasutab • Võetakse arvesse võrdselt teiseste persoonadega
  • 27. Negatiivne persoona • Kindlad kasutajatüübid, kellele toode ei ole mõeldud • Näide: tehniliselt väga kogenud kasutajad
  • 28. EduFeedr personas Primary persona Examples Teemu Hans Mart Secondary persona Examples Terje Kairit Supplemental personas Goals To get a quick overview of latest posts in the course Description 34 years old lecturer, long time doctoral student, has background in education but is quite technically savvy, early adopter of new technologies, has long experience in online learning, wantʼs to try out something different in each course, is participating in several projects and travelling quite often, has a constant lack of time, often reads the blog posts from his iphone but is planning to write comments later, sometimes leaves the laptop at work and writes comments from his iPad. Understands that the technology may have certain limitations when it is still under development. To give better feedback for the students To have multiple ways for browsing the course Teacher Examples Varje Heikki Student Examples Maris Elyna Goals To create a functional learning community To give support and feedback for all students To use course data for research purposes Description 28 years old PhD student, teaching her second online course, average computer user, experienced in using web 2.0 tools, very systematic, wants to use course data for research purposes. Wantʼs to have a reliable system. Is using desktop RSS reader in addition to EduFeedr. Goals Description Goals Not to spend to much time on managing the course To make students to submit their assignments on time To be sure that the system is reliable Description Teacher in a vocational school, has some experience both in using Moodle and in using social software. Wantʼs to have his first blog-based course. Is not using RSS reader. To find inspiration from other student blogs To explore other open courses Customer persona Educational technologist Examples Krista Marge Marko Negative persona Examples Anne Goals To have one learning platform that satisfies all her needs To customize the learning platform according to her taste and needs Goals Description To get teachers using the system To be sure that the system is reliable Not to spend too much time on supporting the users ... ... Description ... Ilya To get statistics about the use in their institution
  • 29. Primary persona Examples Teemu Hans Mart Goals To get a quick overview of latest posts in the course Description 34 years old lecturer, long time doctoral student, has background in education but is quite technically savvy, early adopter of new technologies, has long experience in online learning, wantʼs to try out something different in each course, is participating in several projects and travelling quite often, has a constant lack of time, often reads the blog posts from his iphone but is planning to write comments later, sometimes leaves the laptop at work and writes comments from his iPad. Understands that the technology may have certain limitations when it is still under development. To give better feedback for the students To have multiple ways for browsing the course
  • 31. Carroll, J. M. (2000). Making Use: Scenario-Based Design of Human-Computer Interactions. Cambridge, MA: The MIT Press.
  • 32. Stsenaarium 1: Õpetajakoolituse üliõpilane testib oma pädevusi Mari õpib ülikoolis põhikooli loodusteaduslike ainete õpetajaks. Ta on kuulnud, et bioloogia jaoks on loodud mitu erinevat õpitarkvara ning loodusainete õpetajad on suhteliselt aktiivsed arvutikasutajad. Nüüd haridustehnoloogia kursuse käigus on ta mitmega neist lähemalt kokku puudunud ning omab paremat ettekujutust sellest, kuidas IKT vahendeid õppetöös rakendada. Ühes praktikumis tutvustab õppejõud haridustehnoloogiliste pädevuste hindamise keskkonda DigiMina ning jätab koduseks ülesandeks oma pädevuste hindamise. Mari läheb DigiMina lehele ning tutvub seal väljas oleva õpetajate haridustehnoloogilise pädevusmudeliga. Lisaks pädevusmudelile on seal mõned näidisülesanded, mida pädevuste hindamisel kasutatakse. Mari saab aru, et oma pädevuste hindamiseks tuleb registreeruda DigiMina kasutajaks. Pärast sisselogimist suunatakse teda pädevuste hindamise juurde. Iga alampädevuse hindamiseks on eraldi ülesanne. Mõnede ülesannete juures tuleb valida õiged vastusevariandid, teiste juures ühendada sobivad paarid jne. Paljud ülesanded on illustreeritud piltide või videotega. Ülesannete lahendamine võtab parasjagu aega, kuid õnneks on lehel näha, mitu ülesannet veel jäänud on. Samuti on võimalik salvestada hetkeseisu ja hiljem vastamist jätkata.
  • 33. Kui Mari vastamise lõpetab, siis kuvatakse talle pädevusprofiili leht, kus on ülevaatlikul diagrammil näha tema tase erinevate pädevuste kaupa. Süsteem küsib Mari käest, kas ta soovib teha oma pädevusprofiili avalikuks. Mari arvab, et praegu pole tal seda vaja, kuid tulevikus õpetajana töötades võib ta omale avaliku pädevusprofiili luua. Lisaks kokkuvõttele kuvatakse talle ka soovitusi haridustehnoloogiaalaste kursuste kohta. Mari näeb, et digitaalsete õppematerjalide koostamise kohta on nende ülikoolis eraldi kursus. Just sellel teemal vajaks ta täiendavaid praktilisi oskuseid. Küsimused 1. Milliseid mõtteid see stsenaarium teis kõigepealt tekitas? 2. Kas selline stsenaarium on realistlik? 3. Mida te muudaksite selle stsenaariumi juures? 4. Kas te kujutaksite ennast ette selle üliõpilase rollis? 5. Kuidas see stsenaarium jätkuda võiks?
  • 34.
  • 36. Novak, J. D. (2010). Learning, Creating, and Using Knowledge: Concept Maps as Facilitative Tools in Schools and Corporations. New York, NY: Routledge.
  • 40. Cohn, M. (2004). User stories applied: For agile software development. Boston, MA: Addison- Wesley.
  • 41.
  • 42.
  • 43. Kasutajalugude näited: New Tweet taken 1. Kasutajana saan kirjutada lühipostituse ja postitada selle Twitterisse 2. Kasutajana saan näha, mitu tähemärki on lühipostituse kirjutamiseks järel 3. Kasutajana saan valida oma arvutist foto ja lisada selle oma lühipostitusele 4. Kasutajana saan vahetada Twitteri kontot, mida lühipostituse postitamiseks kasutada
  • 45. Snyder, C. (2003). Paper prototyping: The fast and easy way to design and refine user interfaces. San Francisco, CA: Morgan Kaufmann.
  • 46.
  • 47.
  • 48.
  • 50.
  • 51.
  • 52.
  • 54. Ootused rühmatöödele • probleemi tutvustus • sihtgrupi analüüs • vahendite võrdlus ja valik • õpikeskkonna skeem • õpikeskkonna prototüüp
  • 55. Viited • Brown, D. M. (2010). Communicating Design: Developing Web Site Documentation for Design and Planning (2nd ed.). Berkeley, CA: New Riders. • Cooper, A., Reimann, R., Cronin, D., & Noessel, C. (2014). About Face: The Essentials of Interaction Design. Indianapolis, IN: John Wiley & Sons. • Leinonen, T., Toikkanen, T., & Silfvast, K. (2008). Software as Hypothesis: Research-Based Design Methodology. In Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN: Indiana University. • Põldoja, H., & Väljataga, T. (2010). Externalization of a PLE: Conceptual Design of LeContract. In The PLE 2010 Conference Proceedings. Barcelona: Citilab. Retrieved from http://pleconference.citilab.eu/cas/wp- content/uploads/ 2010/06/ple2010_submission_68.pdf • Põldoja, H., Väljataga, T., Laanpere, M., & Tammets, K. (2014). Web-based self- and peer-assessment of teachers’ digital competencies. World Wide Web, 17(2), 255–269. http://doi.org/10.1007/s11280-012-0176-2 • Õunapuu, G. (2020). IKT kõrghariduse võimaluste tutvustamine naistele mobiilirakenduse kaudu [Bakalaureusetöö, Tallinna Ülikool]. ETERA. https://www.etera.ee/s/DimqYBXM51
  • 56. Kasutatud fotod • Tim Herrick, https://www.flickr.com/photos/minkymonkeymoo/5078790076/
  • 57. See materjal on avaldatud Creative Commons Autorile viitamine–Jagamine samadel tingimustel 3.0 Eesti litsentsi alusel. Litsentsi terviktekstiga tutvumiseks külastage aadressi http://creativecommons.org/licenses/by-sa/3.0/ee/ Hans Põldoja hans.poldoja@tlu.ee IFI7208.DT Õpikeskkonnad ja -võrgustikud https://digioppevara.wordpress.com Tallinna Ülikool Digitehnoloogiate instituut