6. Reciprocal Learning
• Students and teachers exchanging ideas and
knowledge
• Student involvement in assignment
development and design
• Student learning and the social world
7. Accessibility & Usability
• Ensuring access to information and digital
technologies
• Assessing usability and designing for
usability
9. Reflection
• Increasing student understanding of
rhetorical situations
• Writing as process not product
• Lifelong learning
10. Changing Definitions of
Writing and Literacy
• “generous texts”
• Web-based writing and digital literacy
• Digital divide
11. the crayon assignment
• Part One: crayons + paper
• Part Two: Pixels, Print, and Paper
• Part Three: Choose your own Adventure
• Part Four: Blog and Reflect
12. crayons + paper
Provide students with
crayons and paper in
class. Then provide the
following directions:
Using your crayons
answer the question—
what is multimedia
writing?
13. crayons + paper
Provide students with
crayons and paper in
class. Then provide the
following directions:
Using your crayons
answer the question—
what is multimedia
writing?
14. Choose your own Adventure
Student participation in
designing assignments
and responding to
rhetorical exigency
15. Choose your own Adventure
Student participation in
designing assignments
and responding to
rhetorical exigency