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1.
Executive
Summary
According to researchers at BBDO and
AOL, Smartphone users’ most common
activity is “me time”
At the same time, increasing number of these
users are becoming information and
knowledge-hungry by each passing day
Introducing, VanillaQuill- a one of a kind
integrated news, information and entertainment
platform comprising of articles, blog-posts, poetry,
news reports, essays and stories, covering a vast
range of topics
Offering a unique value proposition to its
users, it provides them with an opportunity to
contribute to the content too
It aims to deliver an enjoyable as well as an
informative digital reading experience to its
users
It further aspires to boost reading and writing
skills among its user-base, and play an integral
part in the rapidly changing online content
landscape
2.
Situational
Analysis
2.1
Company
Overview
 Excellent Customer Relationship Management practices
 Adoption of latest data analytics techniques
 Implementation of SEO and ASO
 Tie up with reputed publishing houses and editors of leading
journals
 Diverse content, reliable sources and an impressive number of
sharing options
 All the members of the Strategic Business Unit
 The expected large user-base
 In-app advertisements, that’ll generate revenue
 In-app purchases, in keeping with the Freemium model
 Communication partners
 Topics covered: Economics, business, finance, culture, politics,
lifestyle, humour, environment and many more that’ll attract
sufficient number of users
 Types of pieces featured: Articles, blog-posts, poetry, news
reports, essays and stories
VanillaQuill will be positioned as the favoured destination for
college students and young professionals in the age group of 18-
40, who are looking for quality content and/or sources of light
reading on their Smartphones. Aim is not to compete with existing
content apps but to fill the market gap created by them. The app
hopes to garner a respectable market share in the highly
competitive online content industry.
2.2
Market
Overview
54
32
12 2
College Students
Young professionals
Middle-aged
Others
Mobile App Analysis
Parameter Scoopwhoop Storypick Scroll.in
Rating 4.2 3.0 4.3
Downloads 50 thousand 50 10 thousand
Website Analysis
Parameter Scoopwhoop Storypick Scroll.in
Country rank 178 423 384
Total visits 17.20 million 7.70 million 4.20 million
Average visit duration 00:02:20 00:01:47 00:03:26
Pages per visit 1.96 1.45 6.20
Explosion of
information
Changing
Smartphone use
dynamics
More and more
youngsters pursuing
writing as a hobby
Lesser reliance
on print media
Easy accessibility to Internet
and presence of expandable
storage leading to a greater
number of regularly used apps
Cut-throat competition
in online content
industry
Threat of new entrants
since there are no
barriers to entry in this
industry
Global players like
BuzzFeed and Flipboard
cementing their market
position and increasing
their market share
Not being able to
get enough
publishers and
editors on board
Perceived lack of
originality and innovation
by the users
2.3
Target
Customers
Age Income Occupation Education Generation
18-40 Middle Self-employed Graduate Gen X
Upper Middle Businessmen Post-graduate Gen Y
High Industrialists
College Students
Thus target customers that emerge
are college students and young
professionals in the age group of 18-
40
1. Measurable: Size, purchasing power and characteristics can be
measured
2. Substantial: Large and profitable enough to serve
3. Accessible: Can be effectively reached and served
4. Differentiable: Responds differently to different marketing mix
elements
5. Actionable: Effective programs can be formulated to attract it
and serve it
3.
Goal
(3 years)
 At least 1.5 million
page views daily
 Valuation of a
minimum of $3
million USD
according to visitor
traffic
 Estimated monthly
revenue of $125,000
4.
Strategy
4.1
Target Market
Customer Needs
 Staying updated with
current affairs
 A necessary dose of
humour and cheer
amidst the banality of
day-to-day routine
 A platform for self-
expression
 A channel for
showcasing literary
talents
Customer Wants
 A constant desire to gain
knowledge, learn new
things, explore different
offerings and hunt for
interesting stuff to refresh
the mind
 An opportunity to develop
a regular reading habit,
improve vocabulary and
broaden the mind
 An incentive for
developing/reinvigorating
writing skills
Distinguishing characteristics of
customers
 Use Smartphones
regularly, and do a
lot of extensive
reading online
 Eager to absorb new
knowledge
 Have strong opinions
on a multitude of
issues
 Are enterprising and
information-hungry
 Open sources like Wikipedia, Quora,
Facebook and the like
 Government sources like Press Trust
of India, Doordarshan and NSSO
 International sources like Reuters,
ANI and Associated Press among
others
 Paid sources that include newspapers,
magazines, journals, blogs, content
websites etc.
 Writers, bloggers, poets, authors and
the like who are part of the content
creation team
 The contributors from the targeted
consumer base
1. Mobile Organic Search: Responsive websites that auto-detect the
visitor’s device and tailor the content accordingly, Mobile search data
segment in Google Webmasters tools
2. Google Keyword Tool that allows for mobile device segmentation
which can provide keyword research insights
3. Mobile App Stores: Google Play Store, Apple App Store, Nokia’s Ovi
Store, Windows Phone Marketplace, Amazon’s forthcoming Android
App Store and many more
 Social media sites like Facebook,
Twitter, Instagram, LinkedIn,
Whatsapp via which the content of
the app will be consumed
 Brands/companies who’ll sponsor the
app or advertise their products/services
through display ads, sponsored posts and
advertorials on the app
Goals of Suppliers
• Recognition and
credit for their
sources
• Promotion of the
agency/website
/blog/newspaper/ma
gazine
• Alternative revenue
stream
Goals of Channel
Members
• Expected payment
for the services
rendered
• Positive feedback
and increased
referrals
Goals of
Communication
Partners
• To target as large and
diverse a consumer
base as possible
• To attract new
customers toward
their product/service
• Build brand image,
strengthen brand
awareness and drive
brand equity
Company’s Strategic Business Unit
1. App Development team: Coders, developers, software
engineers
2. Content Creation team: Editors, writers, curators,
compilers
3. Content Collection team: Surveyors, on-field reporters,
sourcers
4. Business Development team: Growth hackers,
strategists, negotiators, networkers, planners
5. Marketing team: Promotions, communications and
distribution team
6. Data Analysis team: Analysts, statisticians, online
trends trackers
7. Finance and Accountancy team
8. Public Relations team: Employee relations and Investor
relations team
9. Customer team: Customer care department, CRM team
The App’s Points-of-Parity
1. Information-intensive; no area
left untouched
2. Instant and in-depth
information portal
3. Easy, seamless and unlimited
access to articles, stories etc.
No requirement of
subscriptions or registrations
4. Option of sharing any piece
that the reader liked on social
media
The App’s Points-of-Difference
1. An introduction of a new
category i.e. poetry
2. No filter or quality restriction on
the contributions as these shall
be clubbed into a different
category
3. Instead of relying on a content
creation team, content shall be
sourced too from a vast array of
reliable sources
4. The app will be based on a
Freemium model
Economic Context
 Digital content industry
growing at a fast pace;
expected to reach INR 20
billion by 2020 with digital ad
spend expected to grow at 23-
28%
 The Internet related
contribution to GDP at
present is an encouraging
3.2%
Technological Context
 There are 167 million Smartphone
users and 352 million Internet
subscribers as of 2015
 By 2017, India will have more than
250 million Smartphones
 Inexpensive Smartphones and
rollout of 3G and 4G broadband
infrastructure are rapidly coming
together to democratise online access
Socio-cultural Context
 Content consumption patterns have
changed-People are increasingly
using their Smartphones during
breakfast, lunch, commute, work and
dinner as well, deepening digital
content penetration
 Rural consumers are gaining access
to low-cost Smartphones and low
rates of data-plans, broadening the
industry’s target segment
Regulatory Context
 No stringent or impinging regulations exist in the
digital content industry
 Adequate freedom of expression to guarantee
generation and consumption of diverse and so-called
controversial content
4.2
Positioning
Strategy
Employ emotional branding, cultural branding and brand journalism
Create buzz and a loyal app community
Develop POPs and PODs
Identify and analyse competitors
Conduct a low-cost market research
For Customers
Differentiate the app from millions of other similar apps
through any one of: Employee , Channel or Image
differentiation
Develop a list of take-aways for them
Analyse the needs and wants and goals of the collaborators
For Collaborators
Effectively communicate the same to the investors and win their trust
Build and maintain a clean financial and legal image
Effectively communicate to the employees the same and remove all
ambiguities pertaining to their role in the organisation
Clearly outline the basic structure and functions and develop a cogent
brand mantra for the app
For Company
4.3
Value
Proposition
To Customers
• Read interesting articles
and contribute yours too
• With an upgrade, stand a
chance to get your work
extensively promoted
and published in leading
publications
• The app will leave you
more knowledgeable
than before, at the same
time refreshing your
mind
To Collaborators
• A well-managed, rapidly
growing app with new
downloads everyday
• Successfully competing
with other major players
in the industry
• A large and diverse
user-base
To Company
• To employees:-Positive
work environment, good
pay, growth potential,
opportunity to pursue
interests, job security
• To investors:- Regular
filing of returns, future
growth potential,
financial stability, clean
image, profitable and
loyal user-base, high
ROI
5.
Tactics
5.1
Product
1. Access to engaging and intriguing articles, essays, stories, blog posts,
poetry and news reports, gathered from reliable sources
2. Option of sharing any piece that the reader liked on social media and
through mail or saving it on the device
3. Bookmarking of pieces, customising them chronologically or topic-wise
or letting them appear at random
4. A search option that lets the reader search for any specific piece or pieces
related to a specific topic
5. An option of rating each piece and posting comments
6. A "Contribute" section in which the reader can post his/her own article,
essay, story, poem or a blog/link to his/her blog post, as many as he/she
desires
7. The pieces of the "Contribute" section will be clubbed under a different
category titled "Open Section"
1. An opportunity to have one's pieces included under the main
categories instead of just under the "Open section". The final
decision shall be taken on the basis of whether the piece fulfils a
certain quality-standard
2. If one's piece hits a certain number of views, garners a positive
review or receives favourable comments, it will be promoted
extensively across all channels
3. If the piece receives appreciation overall or it is perceived as being
rich in quality, then, with the consent of the author/poet, it will be
forwarded to publishers and editors of local newspapers as well as
reputed international journals
5.2
Brand
• VanillaQuill
• “Enlighten Yourself”
Name and
Slogan
• Vanilla means ordinary or standard,
signifying the simplicity, completeness
and comprehensibility of the content in
the app
Meaning
• Quality, variety, lucidity,
homogeneity and universal appealAttributes
5.3
Price
Selecting the pricing objective
Determining Demand
Estimating Costs
Analyzing Competitors’ Costs,
Prices, and Offers
Selecting a pricing method and
setting the final price
Following Steps are followed in Setting a Pricing
Policy-:
Freemium pricing strategy will be adopted, in which the app itself will be
free, but with in-app purchase opportunities/upgrades.
The premium version of the app will be priced at $14.99 per month. Reason
behind this being, the additional features will benefit the users immensely as
they'll stand a chance to actually get their work published, which, genuinely
requires a sufficient expenditure of resources. Also, even if some users
become reluctant to upgrade due to the high price, it won't affect the app's
popularity or its customer base as it'll still get the same number of visits. So,
customer retention won't be affected.
5.4
Communication
Initial Promotional Steps assuming Zero Budget
1. Word-of-mouth marketing to family members, friends,
neighbours and acquaintances
2. Launching of Facebook page and Twitter handle to capitalise on
the influential social community
3. Subtly featuring the app in all e-mails, messages and posts to
indirectly increase its online presence
4. Uploading of a promo video on YouTube which will cogently
and visually explain the functionality and benefits of the app
5. Joining developers/entrepreneurs groups on LinkedIn
6. Coming up with an Announcement Blog for the app , followed
by a Summary Guide, Press Release, Design Collateral and App
Screenshots
7. Leveraging the power of SEO(Search Engine Optimisation) and
ASO( App Store Optimisation) to optimise searches and yield
greater results
Later Stage Promotional Steps
1. Featuring app in official blogs which have an extensive
readership and are considered credible
2. Participating in app awards as they can give tons of press,
exposure, reviews, and plenty of downloads
3. Getting featured on Mobile App Review Sites
4. Recruiting users locally by organising meet-ups, events
and conferences
5. Commenting on relevant blogs by providing valuable
insight and linking to the app download link
6. Utilising Pinterest’s new feature called App Pin that allows
people to download iOS apps directly
7. Creating a contest within the app which will incentivize
users to download the app and keep it for the remainder of
the contest
5.5
Distribution
 Tapping App Stores across all
categories such as non-Apple
platforms, independent app stores,
carrier app stores, device app stores,
tablet app stores and more
 Tapping App Recommendation
Sites such as Appoke- a new combo
Android App Store and social
network, iApps.in- a forthcoming
semantic search engine for apps
Apps pre-installed on a
handset are usually only
one of 8 to 10 apps on
that channel, so even if
the app is only a demo
version,
conversion rates are high
Getting listed the app in
such sites in which a
recommendation- driven
promotion engine rewards
users with virtual goods or
virtual currency in one app
for installing and trying
another app
6.
Implementation
6.1
Infrastructure
Organisational Structure
(Departmentalization by Function)
CEO
Content
Department
Technology
Department
Marketing
Department
Business Development
Department
Finance
Department
Public Relations
Department
Customer
Department
Content
Creation
Head
Content
Collection
Head
App Development
Head
Analytics
Head
Promotions
Head
Distribution
Head
BD Head
Finance
Head
Employee
Relations Head
Investor
Relations Head
Customer Care
Head
CRM
Head
Relationship with Collaborators
(a) Suppliers
Small teams of 2-3 persons will be appointed to cater to
each supplier. Their functions will be explicitly defined and
clearly demarcated to avoid overlap of duties. The Content
Department will be responsible for this area.
(b) Channel Members
Each channel member will have a dedicated team, which
will fully utilise its service. The Technology Department
will be responsible for this area.
(c) Communication Partners
This will be the area of expertise of the Marketing
Department. They will be required to formulate clever
strategies and implement them effectively.
6.2
Processes
Processes involved in implementing the strategy and tactics are:-
Managing a holistic Marketing Organisation for the long run
Designing and Managing Integrated Marketing Communications
Designing and Managing Integrated Marketing Channels
Developing Pricing Strategies and Programs
Setting Product Strategy
Setting up Strategic Business Unit
Identifying Market segments and targets and crafting the Market Positioning
Defining the Android App’s mission: Identifying core competencies and choosing value
Analysing Business Markets
Analysing Consumer Markets
Scanning the Marketing Environment, Forecasting Demand, and Conducting Marketing Research
6.3
Schedule
Task Lead Time
Market Research 2 months
Analysis of Consumer and Business
Markets
1 .5 months
Crafting Market Positioning 3 weeks
Setting up Strategic Business Unit 3 months
Setting Product Strategy 2.5 weeks
Developing Pricing Strategies 2 weeks
Designing Integrated Marketing
Channels
2 weeks
Designing Integrated
Communication Channels
2 weeks
CREDITS
1. http://readwrite.com/2010/11/17/10-distribution-channels-for-mobile-
apps/
2. https://www.entrepreneur.com/article/239038
3. http://buildfire.com/free-app-promotion/
4. http://www.ey.com/Publication/vwLUAssets/ey-future-of-digital-january-
2016/$FILE/ey-future-of-digital-january-2016.pdf
5. photo credit: <a
href="http://www.flickr.com/photos/91029339@N00/3156437303">In
the beginning, 1 January 2009</a> via <a
href="http://photopin.com">photopin</a> <a
href="https://creativecommons.org/licenses/by-nc-sa/2.0/">(license)</a>
6. photo credit: <a
href="http://www.flickr.com/photos/52766811@N06/27918824411">Rea
dy</a> via <a href="http://photopin.com">photopin</a> <a
href="https://creativecommons.org/licenses/by/2.0/">(license)</a>
DISCLAIMER
Created by Vinshu Jain, NSIT, during a marketing
internship by Prof. Sameer Mathur, IIM Lucknow

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Marketing Plan

  • 1.
  • 3. According to researchers at BBDO and AOL, Smartphone users’ most common activity is “me time”
  • 4. At the same time, increasing number of these users are becoming information and knowledge-hungry by each passing day
  • 5. Introducing, VanillaQuill- a one of a kind integrated news, information and entertainment platform comprising of articles, blog-posts, poetry, news reports, essays and stories, covering a vast range of topics
  • 6. Offering a unique value proposition to its users, it provides them with an opportunity to contribute to the content too
  • 7. It aims to deliver an enjoyable as well as an informative digital reading experience to its users
  • 8. It further aspires to boost reading and writing skills among its user-base, and play an integral part in the rapidly changing online content landscape
  • 11.  Excellent Customer Relationship Management practices  Adoption of latest data analytics techniques  Implementation of SEO and ASO  Tie up with reputed publishing houses and editors of leading journals  Diverse content, reliable sources and an impressive number of sharing options
  • 12.  All the members of the Strategic Business Unit  The expected large user-base  In-app advertisements, that’ll generate revenue  In-app purchases, in keeping with the Freemium model  Communication partners
  • 13.  Topics covered: Economics, business, finance, culture, politics, lifestyle, humour, environment and many more that’ll attract sufficient number of users  Types of pieces featured: Articles, blog-posts, poetry, news reports, essays and stories
  • 14. VanillaQuill will be positioned as the favoured destination for college students and young professionals in the age group of 18- 40, who are looking for quality content and/or sources of light reading on their Smartphones. Aim is not to compete with existing content apps but to fill the market gap created by them. The app hopes to garner a respectable market share in the highly competitive online content industry.
  • 16. 54 32 12 2 College Students Young professionals Middle-aged Others
  • 17. Mobile App Analysis Parameter Scoopwhoop Storypick Scroll.in Rating 4.2 3.0 4.3 Downloads 50 thousand 50 10 thousand Website Analysis Parameter Scoopwhoop Storypick Scroll.in Country rank 178 423 384 Total visits 17.20 million 7.70 million 4.20 million Average visit duration 00:02:20 00:01:47 00:03:26 Pages per visit 1.96 1.45 6.20
  • 18. Explosion of information Changing Smartphone use dynamics More and more youngsters pursuing writing as a hobby Lesser reliance on print media Easy accessibility to Internet and presence of expandable storage leading to a greater number of regularly used apps
  • 19. Cut-throat competition in online content industry Threat of new entrants since there are no barriers to entry in this industry Global players like BuzzFeed and Flipboard cementing their market position and increasing their market share Not being able to get enough publishers and editors on board Perceived lack of originality and innovation by the users
  • 21. Age Income Occupation Education Generation 18-40 Middle Self-employed Graduate Gen X Upper Middle Businessmen Post-graduate Gen Y High Industrialists College Students
  • 22. Thus target customers that emerge are college students and young professionals in the age group of 18- 40
  • 23. 1. Measurable: Size, purchasing power and characteristics can be measured 2. Substantial: Large and profitable enough to serve 3. Accessible: Can be effectively reached and served 4. Differentiable: Responds differently to different marketing mix elements 5. Actionable: Effective programs can be formulated to attract it and serve it
  • 25.  At least 1.5 million page views daily  Valuation of a minimum of $3 million USD according to visitor traffic  Estimated monthly revenue of $125,000
  • 28. Customer Needs  Staying updated with current affairs  A necessary dose of humour and cheer amidst the banality of day-to-day routine  A platform for self- expression  A channel for showcasing literary talents
  • 29. Customer Wants  A constant desire to gain knowledge, learn new things, explore different offerings and hunt for interesting stuff to refresh the mind  An opportunity to develop a regular reading habit, improve vocabulary and broaden the mind  An incentive for developing/reinvigorating writing skills
  • 30. Distinguishing characteristics of customers  Use Smartphones regularly, and do a lot of extensive reading online  Eager to absorb new knowledge  Have strong opinions on a multitude of issues  Are enterprising and information-hungry
  • 31.
  • 32.  Open sources like Wikipedia, Quora, Facebook and the like  Government sources like Press Trust of India, Doordarshan and NSSO  International sources like Reuters, ANI and Associated Press among others  Paid sources that include newspapers, magazines, journals, blogs, content websites etc.  Writers, bloggers, poets, authors and the like who are part of the content creation team  The contributors from the targeted consumer base
  • 33. 1. Mobile Organic Search: Responsive websites that auto-detect the visitor’s device and tailor the content accordingly, Mobile search data segment in Google Webmasters tools 2. Google Keyword Tool that allows for mobile device segmentation which can provide keyword research insights 3. Mobile App Stores: Google Play Store, Apple App Store, Nokia’s Ovi Store, Windows Phone Marketplace, Amazon’s forthcoming Android App Store and many more
  • 34.  Social media sites like Facebook, Twitter, Instagram, LinkedIn, Whatsapp via which the content of the app will be consumed  Brands/companies who’ll sponsor the app or advertise their products/services through display ads, sponsored posts and advertorials on the app
  • 35. Goals of Suppliers • Recognition and credit for their sources • Promotion of the agency/website /blog/newspaper/ma gazine • Alternative revenue stream Goals of Channel Members • Expected payment for the services rendered • Positive feedback and increased referrals Goals of Communication Partners • To target as large and diverse a consumer base as possible • To attract new customers toward their product/service • Build brand image, strengthen brand awareness and drive brand equity
  • 36. Company’s Strategic Business Unit 1. App Development team: Coders, developers, software engineers 2. Content Creation team: Editors, writers, curators, compilers 3. Content Collection team: Surveyors, on-field reporters, sourcers 4. Business Development team: Growth hackers, strategists, negotiators, networkers, planners 5. Marketing team: Promotions, communications and distribution team 6. Data Analysis team: Analysts, statisticians, online trends trackers 7. Finance and Accountancy team 8. Public Relations team: Employee relations and Investor relations team 9. Customer team: Customer care department, CRM team
  • 37.
  • 38. The App’s Points-of-Parity 1. Information-intensive; no area left untouched 2. Instant and in-depth information portal 3. Easy, seamless and unlimited access to articles, stories etc. No requirement of subscriptions or registrations 4. Option of sharing any piece that the reader liked on social media
  • 39. The App’s Points-of-Difference 1. An introduction of a new category i.e. poetry 2. No filter or quality restriction on the contributions as these shall be clubbed into a different category 3. Instead of relying on a content creation team, content shall be sourced too from a vast array of reliable sources 4. The app will be based on a Freemium model
  • 40. Economic Context  Digital content industry growing at a fast pace; expected to reach INR 20 billion by 2020 with digital ad spend expected to grow at 23- 28%  The Internet related contribution to GDP at present is an encouraging 3.2%
  • 41. Technological Context  There are 167 million Smartphone users and 352 million Internet subscribers as of 2015  By 2017, India will have more than 250 million Smartphones  Inexpensive Smartphones and rollout of 3G and 4G broadband infrastructure are rapidly coming together to democratise online access
  • 42. Socio-cultural Context  Content consumption patterns have changed-People are increasingly using their Smartphones during breakfast, lunch, commute, work and dinner as well, deepening digital content penetration  Rural consumers are gaining access to low-cost Smartphones and low rates of data-plans, broadening the industry’s target segment
  • 43. Regulatory Context  No stringent or impinging regulations exist in the digital content industry  Adequate freedom of expression to guarantee generation and consumption of diverse and so-called controversial content
  • 45. Employ emotional branding, cultural branding and brand journalism Create buzz and a loyal app community Develop POPs and PODs Identify and analyse competitors Conduct a low-cost market research For Customers
  • 46. Differentiate the app from millions of other similar apps through any one of: Employee , Channel or Image differentiation Develop a list of take-aways for them Analyse the needs and wants and goals of the collaborators For Collaborators
  • 47. Effectively communicate the same to the investors and win their trust Build and maintain a clean financial and legal image Effectively communicate to the employees the same and remove all ambiguities pertaining to their role in the organisation Clearly outline the basic structure and functions and develop a cogent brand mantra for the app For Company
  • 49. To Customers • Read interesting articles and contribute yours too • With an upgrade, stand a chance to get your work extensively promoted and published in leading publications • The app will leave you more knowledgeable than before, at the same time refreshing your mind To Collaborators • A well-managed, rapidly growing app with new downloads everyday • Successfully competing with other major players in the industry • A large and diverse user-base To Company • To employees:-Positive work environment, good pay, growth potential, opportunity to pursue interests, job security • To investors:- Regular filing of returns, future growth potential, financial stability, clean image, profitable and loyal user-base, high ROI
  • 52. 1. Access to engaging and intriguing articles, essays, stories, blog posts, poetry and news reports, gathered from reliable sources 2. Option of sharing any piece that the reader liked on social media and through mail or saving it on the device 3. Bookmarking of pieces, customising them chronologically or topic-wise or letting them appear at random 4. A search option that lets the reader search for any specific piece or pieces related to a specific topic 5. An option of rating each piece and posting comments 6. A "Contribute" section in which the reader can post his/her own article, essay, story, poem or a blog/link to his/her blog post, as many as he/she desires 7. The pieces of the "Contribute" section will be clubbed under a different category titled "Open Section"
  • 53. 1. An opportunity to have one's pieces included under the main categories instead of just under the "Open section". The final decision shall be taken on the basis of whether the piece fulfils a certain quality-standard 2. If one's piece hits a certain number of views, garners a positive review or receives favourable comments, it will be promoted extensively across all channels 3. If the piece receives appreciation overall or it is perceived as being rich in quality, then, with the consent of the author/poet, it will be forwarded to publishers and editors of local newspapers as well as reputed international journals
  • 55. • VanillaQuill • “Enlighten Yourself” Name and Slogan • Vanilla means ordinary or standard, signifying the simplicity, completeness and comprehensibility of the content in the app Meaning • Quality, variety, lucidity, homogeneity and universal appealAttributes
  • 57. Selecting the pricing objective Determining Demand Estimating Costs Analyzing Competitors’ Costs, Prices, and Offers Selecting a pricing method and setting the final price Following Steps are followed in Setting a Pricing Policy-:
  • 58. Freemium pricing strategy will be adopted, in which the app itself will be free, but with in-app purchase opportunities/upgrades. The premium version of the app will be priced at $14.99 per month. Reason behind this being, the additional features will benefit the users immensely as they'll stand a chance to actually get their work published, which, genuinely requires a sufficient expenditure of resources. Also, even if some users become reluctant to upgrade due to the high price, it won't affect the app's popularity or its customer base as it'll still get the same number of visits. So, customer retention won't be affected.
  • 60. Initial Promotional Steps assuming Zero Budget 1. Word-of-mouth marketing to family members, friends, neighbours and acquaintances 2. Launching of Facebook page and Twitter handle to capitalise on the influential social community 3. Subtly featuring the app in all e-mails, messages and posts to indirectly increase its online presence 4. Uploading of a promo video on YouTube which will cogently and visually explain the functionality and benefits of the app 5. Joining developers/entrepreneurs groups on LinkedIn 6. Coming up with an Announcement Blog for the app , followed by a Summary Guide, Press Release, Design Collateral and App Screenshots 7. Leveraging the power of SEO(Search Engine Optimisation) and ASO( App Store Optimisation) to optimise searches and yield greater results
  • 61. Later Stage Promotional Steps 1. Featuring app in official blogs which have an extensive readership and are considered credible 2. Participating in app awards as they can give tons of press, exposure, reviews, and plenty of downloads 3. Getting featured on Mobile App Review Sites 4. Recruiting users locally by organising meet-ups, events and conferences 5. Commenting on relevant blogs by providing valuable insight and linking to the app download link 6. Utilising Pinterest’s new feature called App Pin that allows people to download iOS apps directly 7. Creating a contest within the app which will incentivize users to download the app and keep it for the remainder of the contest
  • 63.  Tapping App Stores across all categories such as non-Apple platforms, independent app stores, carrier app stores, device app stores, tablet app stores and more  Tapping App Recommendation Sites such as Appoke- a new combo Android App Store and social network, iApps.in- a forthcoming semantic search engine for apps
  • 64. Apps pre-installed on a handset are usually only one of 8 to 10 apps on that channel, so even if the app is only a demo version, conversion rates are high
  • 65. Getting listed the app in such sites in which a recommendation- driven promotion engine rewards users with virtual goods or virtual currency in one app for installing and trying another app
  • 68. Organisational Structure (Departmentalization by Function) CEO Content Department Technology Department Marketing Department Business Development Department Finance Department Public Relations Department Customer Department Content Creation Head Content Collection Head App Development Head Analytics Head Promotions Head Distribution Head BD Head Finance Head Employee Relations Head Investor Relations Head Customer Care Head CRM Head
  • 69. Relationship with Collaborators (a) Suppliers Small teams of 2-3 persons will be appointed to cater to each supplier. Their functions will be explicitly defined and clearly demarcated to avoid overlap of duties. The Content Department will be responsible for this area. (b) Channel Members Each channel member will have a dedicated team, which will fully utilise its service. The Technology Department will be responsible for this area. (c) Communication Partners This will be the area of expertise of the Marketing Department. They will be required to formulate clever strategies and implement them effectively.
  • 71. Processes involved in implementing the strategy and tactics are:- Managing a holistic Marketing Organisation for the long run Designing and Managing Integrated Marketing Communications Designing and Managing Integrated Marketing Channels Developing Pricing Strategies and Programs Setting Product Strategy Setting up Strategic Business Unit Identifying Market segments and targets and crafting the Market Positioning Defining the Android App’s mission: Identifying core competencies and choosing value Analysing Business Markets Analysing Consumer Markets Scanning the Marketing Environment, Forecasting Demand, and Conducting Marketing Research
  • 73. Task Lead Time Market Research 2 months Analysis of Consumer and Business Markets 1 .5 months Crafting Market Positioning 3 weeks Setting up Strategic Business Unit 3 months Setting Product Strategy 2.5 weeks Developing Pricing Strategies 2 weeks Designing Integrated Marketing Channels 2 weeks Designing Integrated Communication Channels 2 weeks
  • 74. CREDITS 1. http://readwrite.com/2010/11/17/10-distribution-channels-for-mobile- apps/ 2. https://www.entrepreneur.com/article/239038 3. http://buildfire.com/free-app-promotion/ 4. http://www.ey.com/Publication/vwLUAssets/ey-future-of-digital-january- 2016/$FILE/ey-future-of-digital-january-2016.pdf 5. photo credit: <a href="http://www.flickr.com/photos/91029339@N00/3156437303">In the beginning, 1 January 2009</a> via <a href="http://photopin.com">photopin</a> <a href="https://creativecommons.org/licenses/by-nc-sa/2.0/">(license)</a> 6. photo credit: <a href="http://www.flickr.com/photos/52766811@N06/27918824411">Rea dy</a> via <a href="http://photopin.com">photopin</a> <a href="https://creativecommons.org/licenses/by/2.0/">(license)</a>
  • 75.
  • 76. DISCLAIMER Created by Vinshu Jain, NSIT, during a marketing internship by Prof. Sameer Mathur, IIM Lucknow