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"Learning while Gaming". Workshop lead by Marc Prensky @ Handheld Learning 2007
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Marc Prensky, Workshop
1.
Marc Prensky Overview
© 2007 Marc Prensky © 2007 Marc Prensky Handheld Learning 2007 LEARNING WHILE GAMING ON HANDHELDS October 10, 2007 London, UK Gill Clough & Rebecca Ferguson Knowledge Age Skills Developed in Second Life Games Derek Robertson Using the Nintendo DS in the Classroom Robert Hart Protected Online Social Learning Networks
2.
Â
3.
4.
Simultaneous with, and
As a direct result of © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS
5.
Electronic Gaming Is
just 35 Years old © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS (Pong introduced November 29, 1972)
6.
© 2007 Marc
Prensky “ Complex” 8-100 hours NOT TRIVIAL Today’s Games: Complexity Matters “ Mini” 5 min- 2 hours TRIVIAL Or, at best, One-Noted Complex Games take the same amount of time as a course (30-100 hours)
7.
H ave
“B e a H ero ” G oals A dd F requent D ecision M aking D on’t S uck T he F un O ut P rovide a S trong E motional C onnection B alance C ooperation & C ompetition P ersonalize I terate © 2007 Marc Prensky 7 Rules of Game Engagement (from complex games)
8.
To cooperate, collaborate
& work in teams, i.e. to work effectively with others To make effective decisions under stress To take prudent risks in pursuit of objectives To make ethical and moral decisions To employ scientific deduction To quickly master & apply new skills and information To think laterally and strategically To persist and solve difficult problems To understand and deal with foreign environments and cultures To manage business and people © 2007 Marc Prensky What Kids Learn from Games complex
9.
10.
Today’s complex games
can produce DEEP LEARNING WITH ENGAGEMENT © 2007 Marc Prensky
11.
ECON 201 Microeconomics
web.uncg.edu/dcl/ econ201 /trailer.html © 2007 Marc Prensky
12.
“ Making History
The Calm and The Storm” History - Europe www.muzzylane.com © 2007 Marc Prensky
13.
“ PeaceMaker” ©
2007 Marc Prensky Current Affairs www. peacemaker game.com/
14.
“ Darfur is
Dying” Current Affairs www. darfur is dying .com/ © 2007 Marc Prensky
15.
“ Food Force”
Current Affairs www. food - force .com/ © 2007 Marc Prensky
16.
“ DimenXian” ©
2007 Marc Prensky Math - Algebra www. tabuladigita .com/
17.
“ The Monkey
Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals Engineering: Mechanical Design © 2007 Marc Prensky http://www.games2train.com/site/html/tutor.html
18.
“ SuperCharged” ©
2007 Marc Prensky Physics www.educationarcade.org/ supercharged
19.
“ Pulse!!!” Medicine/Nursing
www.sp.tamucc.edu/ pulse /news.asp © 2007 Marc Prensky
20.
Business: Basic
Concepts “ Disney’s Hot Shot Business” disney.go.com/ hotshot /index.html © 2007 Marc Prensky
21.
Business: Basic
Concepts Airline, Airport, Casino, Circus, Cruise Ship, Big Biz, Lemonade Stand, Health Fitness Club, Mall, Restaurant, Roller Coaster, Sea World, School, Space Colony, Tabloid, Theme Park, Trailer Park, Zoo “ Tycoon” Games See Internet © 2007 Marc Prensky
22.
“ Virtual Leader”
(Interpersonal Relationships) Business: Interpersonal For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2007 Marc Prensky
23.
“ In$ider” Business:
Finance © 2007 Marc Prensky www.intellexis.com/in$ ider _press.htm
24.
“ Roller Coaster
Tycoon 3” Economics / Physics www.atari.com/ rollercoastertycoon / © 2007 Marc Prensky
25.
Well-designed Mini-Games can
produce Engaging Learning ON A SMALLER SCALE © 2007 Marc Prensky
26.
“ The Typing
of the Dead” Keyboarding © 2007 Marc Prensky
27.
© 2007 Marc
Prensky And hundreds of Mini Serious Games
28.
“ Catch The
Sperm” Public Health - Aids Prevention “ Super Shagland” (Switzerland) (The Netherlands) © 2007 Marc Prensky
29.
“ Cyberounds” Continuing
Education “ Interactive grand rounds” moderated by distinguished academics, exclusively for physicians, medical students and other selected health professionals © 2007 Marc Prensky www.cyberounds.com
30.
“ Cyberounds” Continuing
Education © 2007 Marc Prensky Source
31.
Cyberounds video ©
2007 Marc Prensky
32.
“ Cyberounds” Continuing
Education © 2007 Marc Prensky Source
33.
DATA © 2007
Marc Prensky Einstein accreditors recently suggested that Cyberounds’ free CME games be accredited for 9 credits each rather than 3, because of the comprehensiveness and unique content of the games. Source Cyberounds
34.
PCs Playstations Game
Boys DS Mobile Phones © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS 200 M? 100 M? 150 M 50 M -> 150 M Over 1.5 Billion
35.
A Big Missed
Opportunity For Engagement? © 2007 Marc Prensky
36.
Almost EVERY student
already has a powerful computer… © 2007 Marc Prensky … in their pocket!
37.
We should be
USING them! © 2007 Marc Prensky
38.
39.
Skills. Languages.
Poetry. Literature. Public Speaking. Writing. Storytelling. History. © 2003 Marc Prensky © 2007 Marc Prensky Surveys. Polls. Match-ups. Testing. Communication. Blogging. … and even Assessment! Students Could Be Using Their Mobile Phones for Learning: and Doing:
40.
© 2007 Marc
Prensky Question
41.
Evaluate Kids with
their tools! © 2007 Marc Prensky
42.
“ Open Phone”
Tests!! © 2007 Marc Prensky
43.
“ You can
ask harder questions” – A Teacher © 2007 Marc Prensky
44.
“ Most of
our tests ARE open phone tests – you guys just don’t know it!” – A Student © 2007 Marc Prensky
45.
© 2007 Marc
Prensky
46.
47.
48.
Disadvantages? © 2007
Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS Need to ask: Relative to what? Issues? Getting the app on the handheld
49.
50.
The Five Stages
of Handheld Use © 2007 Marc Prensky
51.
TECHNOLOGY © 2007
Marc Prensky 1. Hiding
52.
© 2007 Marc
Prensky 2. Panic
53.
TECHNOLOGY © 2007
Marc Prensky 3. Acceptance
54.
TECH-NOLOGY © 2007
Marc Prensky 4. Comfort
55.
5. Power TECH-
NOLOGY © 2007 Marc Prensky
56.
Thank You! ©
2007 Marc Prensky
57.
© 2007 Marc
Prensky Continue the Dialog! [email_address]