Dave Taylor - Handheld Learning 2008

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Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session

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Dave Taylor - Handheld Learning 2008

  1. 1. Serious Virtual Worlds and STEM Dave Taylor MSc MBCS Programme Lead, Virtual Worlds Handheld Learning Medical Media and Design Lab Imperial College, London October 14th 2008 SL: Davee Commerce Department of Biosurgery and Surgical Technology
  2. 2. About me …. 20 years of New Media 1980  - 1st PC network Apple Computer 1984 - IBM PC, Macintosh 1987 - Desktop Publishing Letraset, Adobe 1990 - Multimedia Letraset, Adobe, Pixar 1995 - Web, eCommerce & Intranet platforms VP Global Web Marketing, Esselte (a multi-brand multinational) 2005 - Web 2.0 and Virtual Worlds NPL, Imperial College 1982: eMail and Office automation at Citibank, Reuters and CCTA (now the OGC) Illustrated: Apple II network with file, email and viewdata servers
  3. 3. Summary •  3D Virtual Worlds, Communities and Networking •  Second Life Main and Teen grids •  STEM examples •  Practical Issues
  4. 4. Virtual worlds Definition: 3D online persistent world with a sense of presence and simultaneous experience in context Examples Habbo Hotel Second Life ActiveWorlds Entropia Universe There MultiVerse Vast Park Metaplace Club Penguin (pre-teen) WebKins (pre- teen) Google Lively Source: http://www.virtualworldsreview.com
  5. 5. UK Education Institutions in Second Life •  Active development at over 80% of UK Universities •  Mostly team driven rather than individuals •  FE use much lower (2 cited in report) •  Some use in schools. But mostly in collaboration with a University Source: John Kirriemuir, Eduserv Foundation Sept 2008
  6. 6. Serious Virtual Worlds (represented by Second Life) COMMUNITY SHARED IMMERSION •  Environment •  Events •  Experiences •  Experiences •  Collaboration •  Visualisation •  Meetings •  Information •  Networking LEARNING •  Engagement DESIGN INNOVATION WORK
  7. 7. Seriously, why Second Life? Characteristics of a virtual world Courtesy of Claus Nehmzow, Method Real Asynchronous time Paper Email Web Blogs IM/Chat Phone Face-to-face Virtual World Isolated Shared Web Phone Email Blogs IM/Chat Webcast Face-to-face Virtual World group identity/individual Anonymous Identified anonymity IM/Chat Blogs Webcast Email Phone Face-to-face Virtual World Multi- Simple Media Voice text graphics video interactive models games media Phone Email IM/Chat Webcast Blogs Web Face-to-face Virtual World
  8. 8. 3D Virtual Worlds and the World Wide Web Website Island (with related links) Department of Biosurgery and Surgical Technology
  9. 9. 3D Virtual Worlds as Social Spaces SciLands Movie: Stephanie Gerson, Woodrow Wilson Center http://www.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=393493 SciLands – founded Dec 06 NASA, NPL, NOAA Imperial College London UK Government Depts (BERR/ DIUS/DCSF) Nanotechnology (NPL) CSIRO National Institutes of Health JPL, NSS, Mars Institute SF Exploratorium The Tech Museum University of Denver University of Loughborough Website Elon University Island Texas Wesleyan University Memorialrelated links) (with Sloane-Kettering Cancer Center The SciLands Princeton Institute of Advanced Research Isolated Science Friday Naked Scientists Community
  10. 10. Second Life – Teaching Resources Platform Consider •  Main Grid 18+ •  Tours •  Teen Grid 13-17 •  Machinima •  Age Verification •  Assignment •  Many educational presentations builds – free to view •  Free to visit (Main grid) •  www.scilands.org •  Specific projects on Teen Grid may require island or land rental
  11. 11. Knowledge Transfer at the International Spaceflight Museum: Opened June 2006 The power of Immersive social environments for International Conferences and Networking
  12. 12. Project work – interactive experiences in a public arena
  13. 13. NPL’s Pavilion at the International Spaceflight Museum: Opened June 2006 Spaceflight museum: 1600-2000 visitors/week TRUTHS exhibit: 20-30/day Avg stay: 3 mins NASA CoLab
  14. 14. Case Study: Schome Park in Teen SL Source: http://www.schome.ac.uk/wiki/Space_Experiment
  15. 15. Muvenation – distance education course on use of virtual worlds •  participation of girls in mathematics, science and technology. •  improvement of boys’ reading literacy. •  participation in the education of children and young people with disabilities. •  the fight against drop outs. •  cross-fertilisation between informal and formal learning environments. •  smooth and successful transition between school and work. Source: http://muvenation.org/ Applicants must be either teachers in active service of primary or secondary schools or graduate applicants who wish to become future teachers.
  16. 16. Healthcare and learning experiences in Second Life •  3D Anatomy and Physiology •  Patient Groups in Second Life •  Surgeons in Second Life •  Second Health and NHS London (public engagement) •  3D Visualisations and movies •  Simulated Operating Suites and Patiens •  Patient Safety
  17. 17. Anatomy and Physiology
  18. 18. Collaborative Communities: Patient Groups Patient group meeting: May 2006 Patient groups in Second Life: Alcoholics Neurological Disorders Mental Health Irritable Bowel Symptom Accessibility Nutrition Cluster Headache Aging ADD/ADHD Obsessive Ambulatory Counseling Leukemia and Lymphoma Agoraphobia Disorder Chrohns and Colitis Facial Differences Cancer Organ donors Deaf community Loss, death and bereavement Aids/HIV Polycystic Ovary Dementia Manic depression Alzheimers Syndrome Depression Muscular Dystrophy Sign Language Users Chronic Pain Diabetes Mobility Impaired Social Anxiety Psychosis Disability Mental Health Autistic Spectrum Disorders/ Prostate Cancer Red Cross Multiple Sclerosis Aspergers Self Harm Endometriosis Multiple Personality Disorder Blind/Visually impaired Sexual Health Fibromyalgia Smoking Bipolar Epilepsy Dissociative Identity Borderline Personality Social Anxiety Disorder Disorder Spina Bifida Horses for healing Babies Traumatic Brain Injury Hospices Breast Cancer Sensory and Motor Disability Substance Misuse Department of Biosurgery and Surgical Technology Sources: slhealthy.wetpaint.com and HealthInfo Island
  19. 19. Imperial College: International Virtual Association of Surgeons, Apr 2008 47 Delegates 8 Professors, 5 countries Surgeons have held conferences in Second Life Leong et al. BMJ.2008; 337: a683
  20. 20. Second Health •  Future of health care provision in London •  Need for visualisation of strategy Department of Biosurgery and Surgical Technology
  21. 21. Second Health: Interactive environment with peer to peer communication Department of Biosurgery and Surgical Technology
  22. 22. Second Health – London access to care in the age of Polyclinics http://www.secondhealth.org Department of Biosurgery and Surgical Technology
  23. 23. Real simulated patient in a real simulated operating theatre
  24. 24. Virtual Hospital - Simulated Patients Department of Biosurgery and Surgical Technology
  25. 25. Research: Virtual Worlds Technology Enhances Medical Student Training In The Operating Room Kinross J, Umrani I, Woo K, Thomas P, Arora S, Taylor D, Sevdalis N, Aggarwal R, Kneebone R, Darzi A. n=33. Virtual worlds group less stressed about visiting real world OR (P=<0.004) Department of Biosurgery and Surgical Technology
  26. 26. Synthesis of art and technology ‘Watch the World(s) by Rob Wright University of Hertfordshire Courtesy Melanie Swan, MS Futures Group, Architects in SL Group, Robbie Dingo
  27. 27. Laser Laboratory Safety Movie
  28. 28. Example: Data visualisation/ mashup
  29. 29. Serious Virtual Worlds (represented by Second Life) COMMUNITY SHARED IMMERSION •  Environment •  Events •  Experiences •  Experiences •  Collaboration •  Visualisation •  Meetings •  Information •  Networking LEARNING •  Engagement DESIGN INNOVATION WORK
  30. 30. Second Life – Teaching Resources Platform Consider •  Main Grid 18+ •  Tours •  Teen Grid 13-17 •  Machinima •  Age Verification •  Assignment •  Many educational presentations builds – free to view •  Free to visit (Main grid) •  www.scilands.org •  Specific projects on Teen Grid may require island or land rental
  31. 31. Second Life – Practical Issues •  Orientation/Learning Curve •  School/College/LA firewalls •  Gaming specification PC or laptop •  Broadband •  Main grid/Teen grid (13-17) – there are other VWs for younger people (eg. Habbo Hotel) •  Mobile access (future) •  Open source server (opensim) •  IP issues
  32. 32. THANK YOU www.nanodave.com www.secondhealth.org www.tinyurl.com/mmdl-icl SL: Davee Commerce dave.taylor@imperial.ac.uk

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