Dr. Steve Bunce Introduction to  Games for Education
There are lots of video games
 
 
 
Atari 2600 What’s my story with video games?
Pacman
<ul><li>‘ a good game will stay with us all our lives’ </li></ul><ul><li>‘ a good game makes us long to play it again’ </l...
The Logical Journey of the Zoombinis
 
 
 
Today I will focus on four areas <ul><li>Game study </li></ul><ul><li>Game play  </li></ul><ul><li>Game making </li></ul><...
Game study
Futurelab Games handbook 2005
There are many examples where games have been identified as having potential for learning Prensky (2001);  McFarlane  et a...
Horizon report 2011 <ul><li>Highlights game-based learning will be important to education </li></ul><ul><li>It describes t...
Futurelab – Digital literacy (2010)
Game play
Nintendo Wii
Endless Ocean Using the game as a theme
Endless Ocean Teachers thought of many links to the game
Endless Ocean – 3D map
 
Trauma Centre: Second opinion Classroom organisation
Trauma Centre: Second opinion Screen Doctor  using the  controls Helper Helper Observer Observer
Trauma Centre: Second Opinion
Futurelab – Digital literacy 2010
Nintendo DS
Professor Layton and the curious village
Using a game as a theme <ul><li>Prof Layton website with interactive demo </li></ul>http:// professorlaytonds.com/curiousv...
 
Professor Layton
Good day, sir!  Are you Inspector Chemley? We hear the famous Mona Lott painting has been stolen.  Is this true? LAYTON
Using a game as a theme <ul><li>Character analysis </li></ul><ul><li>Setting </li></ul><ul><li>Dialogue </li></ul><ul><li>...
Nintendo DS & Brain training  Derek Robertson LTScotland
Collaboration on Nintendo DS
Pictochat on Nintendo DS
 
Microsoft Ribbon Hero
Online games  ( www.tutpup.com )
Social gaming - Farmville
Game making
Game making with SCRATCH
Game making with SCRATCH
Microsoft Kodu
Game-based learning - Kodudes http:// sites.google.com/site/koduxperts/home
Little Big Planet
Game design - 3 questions <ul><li>What experience do we want the learner to have? </li></ul><ul><li>What is essential to t...
Game innovation
Epic Citadel (on iTouch, iPhone iPad) http://timrylands.com/
Game-based learning example –  Sony Eyepet
Augmented reality – Zooburst.com
Futurelab – Digital literacy
Game literacy <ul><li>Development of video games </li></ul><ul><li>Entrepreneurship </li></ul><ul><li>Creativity and innov...
Thinking dice  Bloom’s Revised Taxonomy <ul><li>Yellow dice – Remembering…ICT lessons </li></ul>
Steve Bunce info @4thinking.com
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Introduction games for education presentation by steve bunce

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Introduction to games in education

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  • Speaker’s comments about the slides will appear here. The videos have been removed to reduce the file size. Thank you, Steve
  • With each blockbuster film there is an accompanying game.
  • There are games for all sorts of activities – walking.
  • There are games for all sorts of activities – even bungee jumping.
  • My experience of video games from being a boy.
  • Many of these early games have lasted and are still popular.
  • Educational game
  • Educational game
  • Not designed as an educational game, but can be used for learning.
  • Sim City – again not an educational game, lots of learning goes on within and through discussion.
  • Four main areas which the talk will focus on.
  • Some examples of research on how games are being used
  • How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  • Video game for the Nintendo Wii – you are a diver in the ocean. There are many activities you can plan around the game.
  • Video game for the Nintendo Wii – you are a diver in the ocean. There are many activities you can plan around the game.
  • 3D map created by the children to recreate stories of diving.
  • Example of Trauma Center: Second Opinion for Nintendo Wii. The game follows the story of a new surgeon to a hospital and teaches them how to perform simple operations.
  • Example video of children working in different roles – collaborating and supporting each other. The video does not show game play – only the students’ faces.
  • Arrangement of the students around the screen to play the game.
  • Example photo of children working in different roles – collaborating and supporting each other. The photo shows the seating arrangement in the classroom.
  • How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  • Video game for the Nintendo DS
  • Example video trailer of Professor Layton and the curious village (video is similar to this http://uk.ign.com/videos/2007/10/15/professor-layton-and-the-curious-village-ds-trailer-2007-10-15?objectid=859513 )
  • Example of children adding their text to create a scene from the game, using Powerpoint.
  • Language learning using Nintendo DS and brain training
  • Collaborating using the ‘Pictochat’ tool on the Nintendo DS
  • Example photograph of activity using Pictochat tool on Nintendo DS.
  • Example screenshot of a game integrated into Microsoft Office
  • Example of a social game on Facebook that has been a huge success. Personally, I haven’t used the social games yet in school due to e-safety concerns. There is potential that social gaming like Farmville will become the most popular type of gaming.
  • Screenshot to describe the importance of students creating games as well as playing games.
  • Screenshot of interface. I won’t be spending time explaining how to create the games, just showing that it’s possible.
  • Screenshot of Microsoft Kodu interface
  • Screenshot of creating game using PC
  • Playstation 3 Little Big Planet and mention of gamers creating their own levels. Links to science and especially physics simulations.
  • Game design key questions.
  • Example screenshot of an iPad and iPhone game
  • Game for the Playstation 3 – an augmented reality pet
  • Link to website called Zooburst, where you can create your own augmented reality pop up book (http://www.zooburst.com/ )
  • How Futurelab have definined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  • How Futurelab have defined Digitial literacy, how it relates to game literacy. Examples of Futurelab’s research into using games and links to their reports will be shared.
  • Introduction games for education presentation by steve bunce

    1. 1. Dr. Steve Bunce Introduction to Games for Education
    2. 2. There are lots of video games
    3. 6. Atari 2600 What’s my story with video games?
    4. 7. Pacman
    5. 8. <ul><li>‘ a good game will stay with us all our lives’ </li></ul><ul><li>‘ a good game makes us long to play it again’ </li></ul><ul><li>Kramer (2005) </li></ul>
    6. 9. The Logical Journey of the Zoombinis
    7. 13. Today I will focus on four areas <ul><li>Game study </li></ul><ul><li>Game play </li></ul><ul><li>Game making </li></ul><ul><li>Game innovation </li></ul>
    8. 14. Game study
    9. 15. Futurelab Games handbook 2005
    10. 16. There are many examples where games have been identified as having potential for learning Prensky (2001); McFarlane et al . (2002); Facer et al . (2003); Gee (2003); de Freitas (2006) Kirriemuir & McFarlane (2006) Hsi (2007) Williamson et al . (2009) with Futurelab ‘ Computer game playing is seen as a possible venue for understanding how to create engaging learning environments’ (Hsi, 2007). Game study
    11. 17. Horizon report 2011 <ul><li>Highlights game-based learning will be important to education </li></ul><ul><li>It describes three types of educational games: </li></ul><ul><li>Non digital games </li></ul><ul><li>Digital games (no collaboration) </li></ul><ul><li>Digital games (with collaboration) </li></ul>(New Media Consortium 2011)
    12. 18. Futurelab – Digital literacy (2010)
    13. 19. Game play
    14. 20. Nintendo Wii
    15. 21. Endless Ocean Using the game as a theme
    16. 22. Endless Ocean Teachers thought of many links to the game
    17. 23. Endless Ocean – 3D map
    18. 25. Trauma Centre: Second opinion Classroom organisation
    19. 26. Trauma Centre: Second opinion Screen Doctor using the controls Helper Helper Observer Observer
    20. 27. Trauma Centre: Second Opinion
    21. 28. Futurelab – Digital literacy 2010
    22. 29. Nintendo DS
    23. 30. Professor Layton and the curious village
    24. 31. Using a game as a theme <ul><li>Prof Layton website with interactive demo </li></ul>http:// professorlaytonds.com/curiousvillage /
    25. 33. Professor Layton
    26. 34. Good day, sir! Are you Inspector Chemley? We hear the famous Mona Lott painting has been stolen. Is this true? LAYTON
    27. 35. Using a game as a theme <ul><li>Character analysis </li></ul><ul><li>Setting </li></ul><ul><li>Dialogue </li></ul><ul><li>Problems to solve </li></ul>
    28. 36. Nintendo DS & Brain training Derek Robertson LTScotland
    29. 37. Collaboration on Nintendo DS
    30. 38. Pictochat on Nintendo DS
    31. 40. Microsoft Ribbon Hero
    32. 41. Online games ( www.tutpup.com )
    33. 42. Social gaming - Farmville
    34. 43. Game making
    35. 44. Game making with SCRATCH
    36. 45. Game making with SCRATCH
    37. 46. Microsoft Kodu
    38. 47. Game-based learning - Kodudes http:// sites.google.com/site/koduxperts/home
    39. 48. Little Big Planet
    40. 49. Game design - 3 questions <ul><li>What experience do we want the learner to have? </li></ul><ul><li>What is essential to that experience? </li></ul><ul><li>How can we capture that essence? </li></ul><ul><li>‘ The Art of Game Design’ </li></ul><ul><li>Jesse Schell, 2008 </li></ul>
    41. 50. Game innovation
    42. 51. Epic Citadel (on iTouch, iPhone iPad) http://timrylands.com/
    43. 52. Game-based learning example – Sony Eyepet
    44. 53. Augmented reality – Zooburst.com
    45. 54. Futurelab – Digital literacy
    46. 55. Game literacy <ul><li>Development of video games </li></ul><ul><li>Entrepreneurship </li></ul><ul><li>Creativity and innovation </li></ul><ul><li>Cooperative skills </li></ul><ul><li>Communicative competence </li></ul><ul><li>Analytical and reflective competences </li></ul><ul><li>Information literacy – the ability to find and evaluate information </li></ul><ul><li>Functional skills – the ability to play </li></ul><ul><li>Mathias Poulson </li></ul>
    47. 56. Thinking dice Bloom’s Revised Taxonomy <ul><li>Yellow dice – Remembering…ICT lessons </li></ul>
    48. 57. Steve Bunce info @4thinking.com

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