The document summarizes several magazines related to film, gaming, and entertainment. It describes the layout, design elements, and content of each magazine's print and online versions. Key details include the Cork and Aesthetica film festival brochures using formal language and color schemes to highlight information, while the Finnish film magazine stands out with dramatic cover images and celebrity photos. Total Film and Edge magazines draw readers with eye-catching headlines and centerfold images. Retro Gamer celebrates retro games with a pixelated cover and snapshots from old titles like Pokémon. The document analyzes how each magazine engages audiences through text, colors, advertisements and news stories.
This document summarizes some of the key technical considerations for print and digital magazines. For print magazines, considerations include using standard page sizes (A4 or A5), selecting appropriate fonts for the genre and audience, including bleedlines so images aren't cut off, and using gutters for layout clarity. For digital magazines, considerations are which apps support the format, ensuring consistent display of pages, images, text, colors and fonts across platforms, and planning user navigation through the magazine.
This website homepage for Game Magazine focuses on digital gaming content. It clearly communicates that it covers the gaming media sector through the website name and diverse gaming-related articles, news links, and a large featured news piece. The design draws from print magazine conventions like articles and utilizes graphics and animation common in video games to create an immersive adventure experience, representing the gaming genre. The homepage aims to engage gamers by providing an interactive experience that blurs the line between games and films.
This document analyzes and compares the front covers, contents pages, and double page spreads of three music magazines: NME, Kerrang, and Q. It discusses design elements like layout, images, colors, and text used in each magazine. Some key points made are that the covers use large central images and limited color schemes to attract readers' attention. Contents pages are neatly organized with section headings. Double page spreads employ columns of text, large anchor images, and varied use of additional photos between the magazines. Symmetrical color schemes and layouts are used across elements to provide consistency.
This document discusses the pros and cons of print versus digital magazines. Some key points made:
- Pros of print magazines include easier purchase and distribution, a more comfortable reading experience, and not requiring internet access. Cons are higher production costs and risk of unsold copies.
- Pros of digital magazines include lower production costs, easier sharing online to reach more people, and accessibility anywhere with an internet connection. Cons include lost printing jobs and interruptive online advertisements.
- Both magazine types aim to provide information and entertainment about films and genres like sci-fi/horror to audiences aged 15-45, targeting social grade C1 professionals.
The document analyzes several existing magazine products, focusing on their layout, design, and visual elements. It discusses how different products use fonts, colors, lighting, and photos in distinct ways tailored to their content and audiences. Key lessons highlighted include varying design across pages to maintain interest, using color schemes that make text legible, and positioning text to avoid covering important photo details. The analysis aims to understand common magazine conventions as well as unique design choices to apply to the author's own student magazine project.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, credits, and body text to draw attention. It also examines the intentional use of colors, lighting, and photos that match the tone and topic of articles. The document notes how these design choices make the magazine more visually appealing and professional, increasing the chances people will buy it. It highlights lessons for the reader's own magazine project, such as using memorable branding elements and considering how layout, colors, and photos suit the target audience and content.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing competitors helps inform an effective layout balancing images and information.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how color schemes match the tone and environment of photos. Lighting and shadows are used to make photos and text stand out. The layout incorporates both text-heavy and image-heavy pages to appeal to different readers. These design choices aim to make the magazine visually appealing and convey professional quality to entice audiences to buy the product. The document analyzes these techniques to inform the design of the author's own magazine project.
This document summarizes some of the key technical considerations for print and digital magazines. For print magazines, considerations include using standard page sizes (A4 or A5), selecting appropriate fonts for the genre and audience, including bleedlines so images aren't cut off, and using gutters for layout clarity. For digital magazines, considerations are which apps support the format, ensuring consistent display of pages, images, text, colors and fonts across platforms, and planning user navigation through the magazine.
This website homepage for Game Magazine focuses on digital gaming content. It clearly communicates that it covers the gaming media sector through the website name and diverse gaming-related articles, news links, and a large featured news piece. The design draws from print magazine conventions like articles and utilizes graphics and animation common in video games to create an immersive adventure experience, representing the gaming genre. The homepage aims to engage gamers by providing an interactive experience that blurs the line between games and films.
This document analyzes and compares the front covers, contents pages, and double page spreads of three music magazines: NME, Kerrang, and Q. It discusses design elements like layout, images, colors, and text used in each magazine. Some key points made are that the covers use large central images and limited color schemes to attract readers' attention. Contents pages are neatly organized with section headings. Double page spreads employ columns of text, large anchor images, and varied use of additional photos between the magazines. Symmetrical color schemes and layouts are used across elements to provide consistency.
This document discusses the pros and cons of print versus digital magazines. Some key points made:
- Pros of print magazines include easier purchase and distribution, a more comfortable reading experience, and not requiring internet access. Cons are higher production costs and risk of unsold copies.
- Pros of digital magazines include lower production costs, easier sharing online to reach more people, and accessibility anywhere with an internet connection. Cons include lost printing jobs and interruptive online advertisements.
- Both magazine types aim to provide information and entertainment about films and genres like sci-fi/horror to audiences aged 15-45, targeting social grade C1 professionals.
The document analyzes several existing magazine products, focusing on their layout, design, and visual elements. It discusses how different products use fonts, colors, lighting, and photos in distinct ways tailored to their content and audiences. Key lessons highlighted include varying design across pages to maintain interest, using color schemes that make text legible, and positioning text to avoid covering important photo details. The analysis aims to understand common magazine conventions as well as unique design choices to apply to the author's own student magazine project.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, credits, and body text to draw attention. It also examines the intentional use of colors, lighting, and photos that match the tone and topic of articles. The document notes how these design choices make the magazine more visually appealing and professional, increasing the chances people will buy it. It highlights lessons for the reader's own magazine project, such as using memorable branding elements and considering how layout, colors, and photos suit the target audience and content.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing competitors helps inform an effective layout balancing images and information.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how color schemes match the tone and environment of photos. Lighting and shadows are used to make photos and text stand out. The layout incorporates both text-heavy and image-heavy pages to appeal to different readers. These design choices aim to make the magazine visually appealing and convey professional quality to entice audiences to buy the product. The document analyzes these techniques to inform the design of the author's own magazine project.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing successful magazines informed layout and design choices to engage the target audience.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how lighting is used in photos. The layout combines large images with text-heavy pages to appeal to different readers. Two sample spreads use different color schemes, lighting, and styles - one emphasizes a dramatic underwater photo while the other focuses on information. The document analyzes these techniques to help inform the design of the author's own magazine.
This billboard advertisement for Vogue magazine uses their signature black and white colour scheme with splashes of bright colours. It features three centrally composed images of the same model in a tropical setting wearing swimsuits. The only text is the Vogue brand name in their signature font. On the website, images of celebrities and models accompany articles about fashion and lifestyle. Headers label sections and the masthead displays the Vogue font and location. Articles use different fonts and red text to highlight pieces. The design maintains a consistent look and feel across platforms to represent the classic brand.
Assignment media digital:printed magazine.. jack willoughby Emma Leslie
Empire is a British film magazine that has been published monthly since 1989. It can be found in print in UK supermarkets and delivered to subscribers. Empire also has a digital version. The target audience is predominantly middle-class males aged 16-30 who are fans of film and television. Both the print and digital versions provide content about mainstream and popular films through reviews, news, and feature articles.
The document discusses research on two Volkswagen car magazines - an ultra modern magazine and a vintage 1987 magazine. It analyzes the design, color schemes, layouts and composition of the front covers and sample article spreads. The document observes that the modern magazine has a clean, minimal design focused on the cars' colors, while the vintage magazine has a nostalgic 1980s aesthetic. It concludes that the final magazine should incorporate aspects of both styles and push design boundaries while appealing to both new and old school VW enthusiasts.
The document discusses research on two Volkswagen car magazines - an ultra modern magazine and a vintage 1987 issue of Volks World. It analyzes aspects like the color schemes, compositions, and designs used on the front covers and double page spreads. The document also discusses the importance of carefully planning photography for magazines to ensure photos work well with surrounding text. Finally, it notes that the final product aims to include different aspects from both magazines by creating something new rather than mimicking vintage styles.
The color schemes, photography, and content of the magazines were analyzed. For the teenage gaming magazine, black and white colors were used to make the title and text stand out, and dynamic character photos appealed to the target audience. The fishing magazine for retirement-aged men used natural colors and a casual writing style. The children's gaming magazine featured bright colors and simple explanations of games. Common features identified were a main cover image, attention-grabbing slogans, and more emphasis on images over text on the cover versus inside spreads. Aspects to include are large titles, flashy slogans, and bright colors.
This document discusses film magazines and analyzes covers of the magazine Total Film. It begins by defining what film magazines are and lists the three major brands: Empire, Total Film, and Premiere. It then provides details on each magazine. The document chooses Total Film as the best magazine to use for marketing a new UK film. It analyzes covers of Total Film, examining design elements like the masthead, cover lines, images and how they are used to promote films and contents.
- The key image on film magazine covers is usually a close-up of the main character from the featured film.
- The main cover line describing the feature is emboldened below the image to attract attention.
- Magazines aim to match their color scheme to the genre and style of the featured film.
- Film magazines may be declining as audiences can access reviews and information online for free rather than purchasing physical copies. Other forms of film marketing also compete for audiences' attention.
The document provides research on the layout and design of three magazines - PC Gamer, Total Film, and Cinefex. Key findings include: the magazines prioritize a single focal image on the cover; interior layouts vary but commonly include a mix of large images and text; websites have simpler designs than print magazines; and consistency in color scheme and style across print and digital products is important. The research will inform the design of the student's own magazine and website focusing on the Marvel Cinematic Universe.
The document provides research on the magazine covers of Empire and Total Film. Both magazines use eye-catching design elements like mastheads in bold fonts, color-coded sections, and headlines declaring exclusive content or reviews. They list upcoming film previews and include incentives like free posters. The covers are visually appealing with images, colors, and brief text to quickly showcase featured articles and attract buyers. This information will influence the design of the student's own movie magazine cover to make it engaging and informative for readers.
The document provides research on the magazine covers of Empire and Total Film. Both magazines use eye-catching design elements like mastheads in bold fonts, colorful banners, and headlines advertising exclusive content. Empire stands out with its use of non-standard English and multiple film still images. The research will inform the design of the student's own movie magazine cover, aiming to include elements like subheadings, an interconnected color scheme, and references to other created media products.
The document discusses research conducted for a magazine focused on video games, including analyzing the front covers, content pages, and articles of existing gaming magazines. The research covered topics like color schemes, layouts, images, and typography used on covers. The goal of the research was to help design an effective magazine cover that would appeal to the target gaming audience.
Codes and Conventions of Film Magazine Covers.pptxGeorgeCulica
The document discusses codes and conventions used in film magazine covers and contents pages. Magazine covers typically feature a masthead at the top center in bold colors and large font. The main image aims to grab attention and sell the magazine. Sell lines frame the main image and inform readers of the magazine's contents. Anchorage text stands out and links to the cover story. A skyline along the top can promote films or interviews. Contents pages use bright, contrasting colors and fonts to stand out from the background. The background of one example is a film still to convey the magazine's focus on cinema.
Empire magazine is a popular British monthly magazine that focuses on blockbuster films through reviews, previews and articles. It has a predominantly male readership aged 16-30 from socio-economic groups A, B and C1. Empire's website and magazine both utilize a minimal color scheme of red, black and white to keep the focus on the featured films.
Empire magazine is a popular UK monthly film magazine that focuses on big blockbuster films through reviews, previews and articles, and has a predominantly male readership aged 16-30 from socio-economic groups A, B and C1. The magazine and website utilize a minimal color scheme of red, black and white to draw attention to film-related content and images. Empire's website makes film news and articles easily accessible through a navigable layout with prominent images and links to content about films and the film industry.
Magazine Analysis 1: Inception / Total FilmBlitzura
Within the film industry, magazines promote both films and their own brands through posters and covers featuring popular films. For the blockbuster film Inception, the magazine Total Film redesigned its masthead and interior to match the film's themes while keeping its recognizable font. The cover features Leonardo DiCaprio to attract fans, with the large centered title in gray standing out against the blue background to draw attention. The cover text and design cleverly link to the film's themes of fabricated worlds in the mind to intrigue and inform readers.
This document analyzes the covers of several film magazines. It finds that the covers typically feature a close-up image of an actor from the main film being reviewed in that issue. There is also usually a key cover line that prominently displays the name of this main film to clearly advertise to readers what movie is being featured. Overall, the covers are designed to attract readers' attention and associate a given week's or month's content with the specific film depicted through the key image and text.
The combination of a poster and magazine promoting the film "Parallel Choices" is an effective way to advertise the new production company Smoky Productions. While the unique trailer alone showed promise, additional materials were needed to break into the industry as a new company. The poster draws viewers in with its mysterious imagery and obscured tagline. Featuring the film on the cover of Empire magazine, referred to as the "Bible for film lovers," provides valuable exposure to a global audience. Both ancillary texts visually capture attention and link the film to Smoky Productions as they share consistent design elements and the film title. Overall, using a poster and magazine to supplement the trailer successfully communicates the main product, "Parallel Choices," to a wider
The document summarizes several film magazines, including Empire, Total Film, Sight and Sound, Little White Lies, Uncut, and SFX. It describes who owns each magazine, their target audiences, publication schedules, prices, and general layout and approaches. The review at the end suggests magazines like Empire and Total Film for mass appeal films, and Little White Lies or Sight and Sound for more art films.
The document provides information about conventions used in film magazine covers. It discusses common elements like the masthead, main image, buzzwords, anchorage text, and color schemes. Specific examples are analyzed from magazines like Total Film, Empire, and Horror. The masthead is usually the largest text that identifies the magazine. Film magazines typically feature images of main characters as the focal point. Buzzwords and anchorage text are used to attract readers' attention. Color schemes and stylistic elements aim to brand the magazine and tie the cover visually together.
This document discusses several film magazines, including their target audiences, content, and design elements. Empire magazine targets males aged 18-50 and focuses on reviews and cast interviews. Total Film also targets 17-35 year-olds and provides in-depth film information. Sight and Sound magazine has a mostly male audience who are interested in art house films. Comparing Empire and Total Film, both use a central character image on the cover surrounded by additional headlines.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing successful magazines informed layout and design choices to engage the target audience.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how lighting is used in photos. The layout combines large images with text-heavy pages to appeal to different readers. Two sample spreads use different color schemes, lighting, and styles - one emphasizes a dramatic underwater photo while the other focuses on information. The document analyzes these techniques to help inform the design of the author's own magazine.
This billboard advertisement for Vogue magazine uses their signature black and white colour scheme with splashes of bright colours. It features three centrally composed images of the same model in a tropical setting wearing swimsuits. The only text is the Vogue brand name in their signature font. On the website, images of celebrities and models accompany articles about fashion and lifestyle. Headers label sections and the masthead displays the Vogue font and location. Articles use different fonts and red text to highlight pieces. The design maintains a consistent look and feel across platforms to represent the classic brand.
Assignment media digital:printed magazine.. jack willoughby Emma Leslie
Empire is a British film magazine that has been published monthly since 1989. It can be found in print in UK supermarkets and delivered to subscribers. Empire also has a digital version. The target audience is predominantly middle-class males aged 16-30 who are fans of film and television. Both the print and digital versions provide content about mainstream and popular films through reviews, news, and feature articles.
The document discusses research on two Volkswagen car magazines - an ultra modern magazine and a vintage 1987 magazine. It analyzes the design, color schemes, layouts and composition of the front covers and sample article spreads. The document observes that the modern magazine has a clean, minimal design focused on the cars' colors, while the vintage magazine has a nostalgic 1980s aesthetic. It concludes that the final magazine should incorporate aspects of both styles and push design boundaries while appealing to both new and old school VW enthusiasts.
The document discusses research on two Volkswagen car magazines - an ultra modern magazine and a vintage 1987 issue of Volks World. It analyzes aspects like the color schemes, compositions, and designs used on the front covers and double page spreads. The document also discusses the importance of carefully planning photography for magazines to ensure photos work well with surrounding text. Finally, it notes that the final product aims to include different aspects from both magazines by creating something new rather than mimicking vintage styles.
The color schemes, photography, and content of the magazines were analyzed. For the teenage gaming magazine, black and white colors were used to make the title and text stand out, and dynamic character photos appealed to the target audience. The fishing magazine for retirement-aged men used natural colors and a casual writing style. The children's gaming magazine featured bright colors and simple explanations of games. Common features identified were a main cover image, attention-grabbing slogans, and more emphasis on images over text on the cover versus inside spreads. Aspects to include are large titles, flashy slogans, and bright colors.
This document discusses film magazines and analyzes covers of the magazine Total Film. It begins by defining what film magazines are and lists the three major brands: Empire, Total Film, and Premiere. It then provides details on each magazine. The document chooses Total Film as the best magazine to use for marketing a new UK film. It analyzes covers of Total Film, examining design elements like the masthead, cover lines, images and how they are used to promote films and contents.
- The key image on film magazine covers is usually a close-up of the main character from the featured film.
- The main cover line describing the feature is emboldened below the image to attract attention.
- Magazines aim to match their color scheme to the genre and style of the featured film.
- Film magazines may be declining as audiences can access reviews and information online for free rather than purchasing physical copies. Other forms of film marketing also compete for audiences' attention.
The document provides research on the layout and design of three magazines - PC Gamer, Total Film, and Cinefex. Key findings include: the magazines prioritize a single focal image on the cover; interior layouts vary but commonly include a mix of large images and text; websites have simpler designs than print magazines; and consistency in color scheme and style across print and digital products is important. The research will inform the design of the student's own magazine and website focusing on the Marvel Cinematic Universe.
The document provides research on the magazine covers of Empire and Total Film. Both magazines use eye-catching design elements like mastheads in bold fonts, color-coded sections, and headlines declaring exclusive content or reviews. They list upcoming film previews and include incentives like free posters. The covers are visually appealing with images, colors, and brief text to quickly showcase featured articles and attract buyers. This information will influence the design of the student's own movie magazine cover to make it engaging and informative for readers.
The document provides research on the magazine covers of Empire and Total Film. Both magazines use eye-catching design elements like mastheads in bold fonts, colorful banners, and headlines advertising exclusive content. Empire stands out with its use of non-standard English and multiple film still images. The research will inform the design of the student's own movie magazine cover, aiming to include elements like subheadings, an interconnected color scheme, and references to other created media products.
The document discusses research conducted for a magazine focused on video games, including analyzing the front covers, content pages, and articles of existing gaming magazines. The research covered topics like color schemes, layouts, images, and typography used on covers. The goal of the research was to help design an effective magazine cover that would appeal to the target gaming audience.
Codes and Conventions of Film Magazine Covers.pptxGeorgeCulica
The document discusses codes and conventions used in film magazine covers and contents pages. Magazine covers typically feature a masthead at the top center in bold colors and large font. The main image aims to grab attention and sell the magazine. Sell lines frame the main image and inform readers of the magazine's contents. Anchorage text stands out and links to the cover story. A skyline along the top can promote films or interviews. Contents pages use bright, contrasting colors and fonts to stand out from the background. The background of one example is a film still to convey the magazine's focus on cinema.
Empire magazine is a popular British monthly magazine that focuses on blockbuster films through reviews, previews and articles. It has a predominantly male readership aged 16-30 from socio-economic groups A, B and C1. Empire's website and magazine both utilize a minimal color scheme of red, black and white to keep the focus on the featured films.
Empire magazine is a popular UK monthly film magazine that focuses on big blockbuster films through reviews, previews and articles, and has a predominantly male readership aged 16-30 from socio-economic groups A, B and C1. The magazine and website utilize a minimal color scheme of red, black and white to draw attention to film-related content and images. Empire's website makes film news and articles easily accessible through a navigable layout with prominent images and links to content about films and the film industry.
Magazine Analysis 1: Inception / Total FilmBlitzura
Within the film industry, magazines promote both films and their own brands through posters and covers featuring popular films. For the blockbuster film Inception, the magazine Total Film redesigned its masthead and interior to match the film's themes while keeping its recognizable font. The cover features Leonardo DiCaprio to attract fans, with the large centered title in gray standing out against the blue background to draw attention. The cover text and design cleverly link to the film's themes of fabricated worlds in the mind to intrigue and inform readers.
This document analyzes the covers of several film magazines. It finds that the covers typically feature a close-up image of an actor from the main film being reviewed in that issue. There is also usually a key cover line that prominently displays the name of this main film to clearly advertise to readers what movie is being featured. Overall, the covers are designed to attract readers' attention and associate a given week's or month's content with the specific film depicted through the key image and text.
The combination of a poster and magazine promoting the film "Parallel Choices" is an effective way to advertise the new production company Smoky Productions. While the unique trailer alone showed promise, additional materials were needed to break into the industry as a new company. The poster draws viewers in with its mysterious imagery and obscured tagline. Featuring the film on the cover of Empire magazine, referred to as the "Bible for film lovers," provides valuable exposure to a global audience. Both ancillary texts visually capture attention and link the film to Smoky Productions as they share consistent design elements and the film title. Overall, using a poster and magazine to supplement the trailer successfully communicates the main product, "Parallel Choices," to a wider
The document summarizes several film magazines, including Empire, Total Film, Sight and Sound, Little White Lies, Uncut, and SFX. It describes who owns each magazine, their target audiences, publication schedules, prices, and general layout and approaches. The review at the end suggests magazines like Empire and Total Film for mass appeal films, and Little White Lies or Sight and Sound for more art films.
The document provides information about conventions used in film magazine covers. It discusses common elements like the masthead, main image, buzzwords, anchorage text, and color schemes. Specific examples are analyzed from magazines like Total Film, Empire, and Horror. The masthead is usually the largest text that identifies the magazine. Film magazines typically feature images of main characters as the focal point. Buzzwords and anchorage text are used to attract readers' attention. Color schemes and stylistic elements aim to brand the magazine and tie the cover visually together.
This document discusses several film magazines, including their target audiences, content, and design elements. Empire magazine targets males aged 18-50 and focuses on reviews and cast interviews. Total Film also targets 17-35 year-olds and provides in-depth film information. Sight and Sound magazine has a mostly male audience who are interested in art house films. Comparing Empire and Total Film, both use a central character image on the cover surrounded by additional headlines.
The document provides information about different movie magazines, including Empire, Total Film, Film Comment, and Film Journal International. It discusses the background and target audiences for each magazine. The primary audience for Empire is described as people who want to learn about the latest in media. Total Film's primary audience is suggested to be younger professionals and students. Film Comment targets an older, more mature audience. Film Journal International aims for people aged 30-50 who are interested in theatrical exhibition. The document also covers common magazine layout conventions and includes an analysis of the front cover of an Empire magazine issue.
The document provides information about different movie magazines, including Empire, Total Film, Film Comment, and Film Journal International. It discusses the background and target audiences for each magazine. The primary audience for Empire is described as people who want to learn about the latest in media. Total Film's primary audience is suggested to be younger professionals and students. Film Comment targets an older, more mature audience. Film Journal International aims for people aged 30-50 who are interested in theatrical exhibition. The document also covers common magazine layout conventions and includes an analysis of the front cover of an Empire magazine issue.
The document summarizes several film magazines, including Empire, Total Film, Sight & Sound, Little White Lies, and SFX. Generally, the magazines feature a close-up image from the main film article on the cover along with the film's title in a bold font below. The magazines also aim to match their color schemes to the genre and style of the featured film. However, film magazines are declining as audiences can now easily access similar content online for free rather than purchasing physical copies.
The document discusses research on fanzines focused on different topics. It provides examples of fanzines covering Trainspotting, comics from the "Golden Age", retro gaming, and proposes initial ideas for fanzines on classics, video games, and transport. The author learned fanzines require dedication to a personally cared about topic. To make an effective fanzine, they will need to discuss something they are passionate about. Their initial ideas include a fanzine exploring classic items and art forms in a formal style, a retro gaming-focused fanzine, or a fanzine on electric vehicles and new transport modes.
Kieran Beal created multiple platforms to showcase their final project film including a dedicated website on Wix, a Facebook page, and coordinating a public screening at the Folk Hall in New Earswick. The Wix website was designed to give the film its own space separate from other projects and included pages about the filmmaking process. A Facebook page was also made to help spread awareness of the film to hundreds of potential viewers. Additionally, Kieran worked with classmates to rent out the Folk Hall for a premiere event, creating posters, securing a discount, and planning film schedules and promotions.
Kieran Beal created a website using Wix solely dedicated to their final project to give it more exposure. They also set up a Facebook page to share information and invite friends. Additionally, Kieran worked with their classmates to book a local community center called the Folk Hall in New Earswick to hold a public screening of their films. They created posters and used social media to advertise the event. The screening will provide experience promoting their work and an opportunity for feedback beyond just online platforms.
Kieran Beal reflects on choosing a documentary concept for their final project. They felt most comfortable with factual pieces and were passionate about video games. They decided to do a documentary addressing multiple topics related to video games like the debate around violence. Research went well with ample information, though audience research proved difficult to pin down. Contextual research focused mainly on other documentary filmmakers. Planning challenges included difficulty securing expert interviews but backup small business interviews were arranged. Narration went better than the previous documentary but still had some imperfections. Overall the research and planning provided a good foundation for the project while also highlighting areas that could be improved.
The document provides a reflection on the research process for a documentary film about psychological links in video games. Key points:
- Content research went well with ample information found through news articles and researchers. Audience research, specifically the psychographic, proved more difficult without a fictional story or clear target.
- Surveys were the primary research method but fewer responses were received than hoped. Additional opportunities to share the survey were missed.
- Three documentary films were researched for production techniques but more could have been studied. Contextual research was limited in scope.
- Interviews were planned but experts could not be secured, requiring backup interviews with local gaming businesses instead. Scripting and coordination between interviews and documentary needed improvement
Kieran Beal evaluates the research process for their documentary film project. They felt their content research went well with ample information on psychological links in videogames. Audience research proved more difficult, particularly determining the target age group and psychographic. A survey on Facebook yielded fewer responses than hoped. Contextual research focused primarily on other documentary filmmakers. Overall, the research provided useful information but could have been expanded in some areas like additional product research.
This document contains Kieran Beal's UCAS application information. It includes details of his GCSE grades, current diploma in creative media production and technology from York College where he achieved a Merit and plans to apply for film production or film and TV production degrees. His top choice is Northumbria University's film and TV production course which he rates a 10/10 suitability. It also includes draft sections of his personal statement that will require further details to be filled out. The document provides an overview of Kieran's academic qualifications and career interests in film production for his university applications.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, where the filmmaker plans to interview employees at two gaming stores. Due to difficulties securing interviews with mental health professionals, alternative plans are discussed. A small crew of three people will be involved, using standard camera and audio equipment provided by the college. A strict schedule is needed to complete interviews and editing by the deadline.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, with gameplay footage captured at the filmmaker's home. Several locations in York are identified for potential interviews, but most professionals declined or did not respond to requests. The project will have a small team of 3 people and utilize standard camera, audio, and editing equipment. Strict time management and call sheets will be needed to coordinate interviews and complete the project on schedule.
The document discusses the video game industry and debates around video games. It notes that the industry has surpassed the music and film industries in revenue. It outlines common arguments that video games can increase violent and criminal behavior in players or that they have no impact and should not be restricted. Researchers have found some links between violent games and aggression but no definitive links to long-term criminal behavior. Later, the document discusses how video games can positively impact players by satisfying basic psychological needs and releasing dopamine during gameplay in ways that could be addictive for some players, especially around loot boxes and microtransactions. Governments have started regulating some gaming mechanics that resemble gambling. Overall, the effects of video games remain debated with no consensus.
The document discusses arguments for and against how video games affect people's minds and behavior. It explores whether violent video games can increase aggressive behavior in players or lead to real-world violence. While some research has found links between violent game play and aggression, other studies have found no evidence that video games directly cause criminal behavior. The document also examines how video games can impact people psychologically, such as by stimulating the brain's reward system and potentially leading to addictive behaviors around in-game purchases like loot boxes. However, video games are also being used positively in some medical applications to help patients better manage their healthcare.
This filming location release form allows students from York College to film on the property for their creative media production program. It gives consent to reproduce, transmit, and exploit any footage filmed within the agreed upon time limit. Any equipment broken or lost by the student filmmakers will be their liability, except if damaged by a staff member of the property, who would be held accountable. The property owner signs to agree to these terms.
Playing action-oriented video games may increase general reaction times by improving hand-eye coordination. However, there is little evidence that video games alone cause violence; other environmental and social factors are usually involved. "Loot boxes" that resemble gambling can promote real-world gambling addictions in young, impressionable players and should be regulated. Some research also indicates video games may improve motivation, work ethic, and brain plasticity by encouraging learning and problem-solving. Memory and puzzle games seem to help prevent dementia by challenging the mind. Overall, in moderation and with parental guidance, certain video games may provide some cognitive benefits.
The document outlines several potential issues that could arise during the filmmaker's production and solutions to address them. It discusses running over schedule, tension between crew members, actors and interviewees being unable to attend, noise during interviews, equipment breaking, and a lack of professional interviewees. The solutions proposed include creating a production schedule, having backup interviewees and funding, checking transportation availability, creating a cohesive team, having backup actors, finding a quiet location, confirming interviews in advance, monitoring equipment use, and interviewing a psychology teacher.
The document discusses different approaches to creating a documentary script and conducting research. It states that the best approach is to conduct all interviews and research first before writing the script, but the author plans to write a rough draft script to guide initial interviews and then modify the script based on what is said. It also discusses researching different documentary styles from various popular directors like David Attenborough and Michael Moore, and planning to incorporate aspects of their approaches while focusing on facts from experts. The document ends by covering additional research on production techniques and inspiration from Attenborough's cinematic style of bringing viewers into the perspective of animals.
This document summarizes several experiments conducted for a film production project. It discusses experiments creating background soundtracks using royalty-free music remixed in Adobe Audition. It also covers experiments interviewing subjects, including camera angles and audio setup. Further experiments capturing videogame footage are summarized, noting challenges from system performance and bugs encountered. Issues refining the documentary script are also briefly outlined.
The document summarizes several studies that have investigated the cognitive and visual benefits of playing video games. It discusses research showing that action game players have improved contrast sensitivity, response times, probabilistic inference abilities, and memory in some contexts. However, the evidence on aggression is mixed, and while some studies found short-term increases in aggression, there is no clear evidence that video games directly cause long-term violent behavior. Critics argue that the methodology of some aggression studies is flawed and more research is still needed to establish clear links.
This documentary will explore the psychological and biological effects of video games. The filmmaker wants to create a factual documentary on this topic as they are more passionate about creating work based on confirmed facts rather than storytelling. They have been interested in research about how video games may have impacted them and others as they grew up playing video games. The initial influences come from news stories discussing the possible impacts of video games and scientific articles on the benefits of playing video games. Research will include paper-based sources as well as interviews with professionals and gamers to provide different perspectives. The goal is for viewers to come away with new facts and a fresh perspective on how much of an impact video games can have on people's lives. The documentary will have
Kieran Dean Beal proposes a documentary project titled "Gaming Minds" that will provide a factual look at the psychological and biological consequences of playing video games. The documentary will present information gathered from interviews with professionals and studies from scientific journals and articles, without trying to persuade viewers. It will include gameplay footage and interviews with gamers. The project will be evaluated through weekly production diaries, regular reflections on sections completed, and an overall self-assessment to ensure it meets the high standards set out in the proposal.
Kieran Beal is planning their FMP project and identifying potential practical/technical issues. Key issues include having enough storage space for footage and equipment, not having the necessary software, equipment malfunctions, and lacking certain production skills. Solutions involve securing additional storage, using Adobe and Microsoft subscriptions, forming a collaborative team with diverse skills, and preparing contingency plans. Theoretical issues like scheduling, transportation limits, interpersonal conflicts, and sound interference are addressed by carefully planning around constraints, selecting compatible collaborators, and choosing isolated interview locations. Risks from loose cables, faulty gear, traffic accidents, unsafe areas, fatigue, and heavy lifting will be mitigated with precautions like clear work areas, equipment checks, shot placement,
This document contains information about design elements for a project including a style sheet, mood board, concept board, and color schemes. It outlines visual resources to convey the tone, ideas, and aesthetic direction of the project through images and colors. The design elements listed will help guide the look and feel of whatever is being created.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
2. Cork film festival 2017
-The magazine has the standard layout and follows the general convention of all film festival
brochures, with the same structure, clearly displaying the sponsors and the people involved
on the first pages, then following up with all the possible events to attend during the festival.
-The language used throughout the brochure is formal meant for the more educated
individuals interested in the film industry, whereas the color scheme is a contrast of light and
dark in order to make certain parts of the brochure stand, for instance much of the
background is colored blacks or dark blues, with the areas of text being bright yellows or
oranges.
-The images used throughout have clearly carefully been composed for usage, as well as
likely also photo shopped for clever visuals a standard photo can’t achieve.
-Font styles are very standard such as Calibri, the only editing done to them is the change of
size and color, otherwise this text is purely meant to inform, not capture the attention of the
audience.
-The website of Cork film festival integrates idea from both Aesthetica and the Finnish
industry, using a simple design and color scheme with easy to read text and also utilizing a
trailer to describe their festival, however of using a twitter page although they undoubtedly
have one, is the system of having a newsletter, with this process they can keep all followers
of their programme up to date with the latest news.
3. Aesthetica film festival 2017
-Much of the contents of this brochure matches the description that of the Cork film festival, a huge
difference however is the text style and the color scheme, it is primarily composed of a contrast of
white backgrounds and black colored, with the occasional exceptions of adverts part way through
using colored backgrounds designed more for capturing the audiences attention, as these colors
make them stand out from the rest of the pages, as well as using this effect to mark the end of
segment of the brochure.
-The design to the Aesthetica
Website is similar to that of it’s
brochure, in that it displays all it’s
information clearly for any readers
to see without putting a bunch of
ads to the side to draw their
attention elsewhere, as well as
placing a trailer at the top of their
homepage to show off the annual
film festival.
4. Finnish film industry
-In comparison to the film festival posters ‘Finnish’ has very little in common with them, the
main similarity is the text, again using basic black text used to inform rather than captivate, a
notable exception to this rule is the cover as seen on the left which uses a visually appealing
image of a coastal area using darker colors, which then contrasts with the text which is large
and white to help stand out compared to if it had been against a bright background.
-This magazine makes use of an increased amount of images to capture the attention of the
audience, however the majority of them are informative, this is done by including the concept
art for the movies themselves, this can include a snapshot from a scene in the movie or even a
scene that wasn’t even placed into the final product. Another popular method used to capture
the attention of the audience is by including pictures of celebrities in the latest blockbusters in
order to grab the attention of the audience as a wide majority of the population will be
interested in the latest news concerning their favorite Hollywood icons.
-This magazine also makes more use out of the mast heads, using large titles to give a brief
summary to the audience without going into detail to spike curiosity.
-The layout of the website is a sleek and modern design which is accompanied by a dark color
scheme similar to that of it’s magazine, the homepage is comprised of the latest news
concerning the company and it’s twitter page in order to receive efficient feedback from their
audience.
5. Total film issue 266 2017
-The previous magazines have been aimed at the more educated reader, this however is a regular
magazine covering the general media of film, using the techniques that many other magazines
employ in order to grab the attention of the consumer, this includes a bold unique styled title, a
hot topic currently in the media in order peak the curiosity of the reader in this it’s the latest in
the star wars franchise ‘The last Jedi’
-At the bottom of the magazine is the cover line ‘Will Smith Xmas gift guide’, using a popular icon
will draw attention of anyone currently reading the magazine as you would be under the
assumption that they are interested in the celebrities, plus many people never know what to buy
for Christmas so this is an excellent way to sell copies.
-While the magazine definitely includes a significant amount of informative text, it is laid out
differently compared to others for example it is set up in loop around images at the center of the
page, this particular magazine also makes an increase in usage of images, particularly scenes from
new or famous movies such as the new ‘Bladerunner’ or ‘The wingman’.
-Total films’ website focuses on drawing the audience in with interesting news stories regarding
the latest in cinematography, whether this be arguments between stars on set or simply movie
theory controversies, anything that sounds interesting to the reader whether what is being
displayed is true or not. This accompanied with the bold text and eye catching pictures make this
a popular website to be visited.
6. Canal walk gaming expo 2017
-With gaming magazines like this there are immediate noticeable differences not just with the
content displayed, for instance there is a noticeable lack conventions that go with magazines
generally, instead the entire page is taken up with advertisements as the idea is to try and sell all the
products they possibly can, and this year has been a popular year for the consoles with the release of
the Xbox 1 S and even VR now finding it’s way into mainstream media as famous games have found
their way onto the niche market such as Skyrim, Doom, Fallout and Super hot, as well as the VR
headset becoming more affordable for people. (the price tags on the magazine are priced in the
South African rand which is approximately 0.054 the value of the British pound)
-The aim of this is to offer the audience the latest in gaming, details about the game aren’t provided
to save room and to try and convince the reader that it’s a good deal as a new game is somewhat of
an unknown anomaly is the media. However due to this being part of gaming expo they also
advertise all the different events going on at the time, which is also a feature present in all film
festival brochures including the two listed above.
-The homepage to the canal gaming expo is rather plain for a gaming website, the convention of
these websites is to use eccentric color schemes and large text followed by exciting pictures to
capture the attention of the audience, this one however is a simple white background with basic
black text, with a rundown of events, deals, venues and dates.
7. Edge magazine
-The design and layout of edge magazine is incredibly similar to that of total film
magazine, in that there are many eye catching images on the screen setup around the text
for additional effect.
-The main reason behind this is because they are both hosted by the same server and
company who would use similar design for all their magazines as it’s this design that gets
the views, the primary differences of these magazines are the color schemes, this one
using a combination red, white and orange, and total film using a combination of reds,
whites, blacks and blues, the type of advertisements on one page, for instance this one
has video ads whereas total film has more professionally made print ads, and finally
obviously the news stories.
8. Empire magazine
-Empire magazine too uses eye catching news stories much like edge in
order to efficiently get the news stories across, but in comparison to
edge, this magazine rates and reviews movies based on the opinions of
their critics and the audience giving their general reviews.
-They also use a more simple color scheme and text style, likely done like
this in order to have the viewer focus on the facts rather than the
decoration, despite this however they still display ads on their site but
this is to profit from people viewing their page.
-In addition unlike edge, empire has done news stories and reviews on
popular TV series such as ‘stranger things’ and ’the walking dead’.
9. Retro gamer issue 161
-Retro gamer magazine has stuck with the theme of old fashioned games by using a green and pixelated style
cover, which was a graphical setting used by the first Gameboys and occasionally the Gameboy advance, plus
many consoles that came before this.
-To carry on this theme they will naturally use snapshots from retro games, hence the name. In this case it’s
images from the Pokémon red and blue games that took the Western media by storm and has been going
strong ever since.
-Of course like any magazine they have also included ads on the cover including the ‘latest’ in gaming in the
blobs and stars, as well as sticking with the convention of using large and bold text to capture the attention of
the audience. With the main cover line stating “an exclusive interview with Junichi Masuda”; one of the lead
designers behind the Pokémon franchise since the ’Ruby and Sapphire’ twin games released on November
21st 2014 for the 3Ds, this will have been placed on the cover because an interview with one of the lead
minds behind one of the most famous videogame franchises in history would have been a huge sales point.
-Another feature this magazine commonly utilizes is the inclusion of bright and flashy images from the games
of yesteryear, with quotes about said games in the column beside them, used to emphasize the impression
that particular game had in the media, whether that impression was good or bad or even controversial.
-As the games included in the magazine all have separate color schemes, the designers have made it so there
isn’t a strict color scheme on the page itself, simply changing the colors to match the theme of whatever is
currently being displayed, this will have been done to ensure that no matter what page the reader turns to,
the selected color scheme will never Look out of place.
10. Websites
• Cork film festival brochure 2017-http://corkfilmfest.org/
• Aesthetica short film festival 2017-http://www.asff.co.uk/
• Finnish film industry-http://ses.fi/en/home/
• Total film 266-http://www.gamesradar.com/totalfilm/
• Canal walk gaming expo 2017-https://canalwalk.co.za/events1/canal-
walk-gaming-expo/
• Empire magazine-https://www.empireonline.com/
• Edge magazine-http://www.gamesradar.com/edge/
• Retro gamer magazine-https://www.retrogamer.net/
11. Proposal
Working title: Next gen magazine (An idea taken from the development of a new console is called the next gen)
Audience: My audience doesn’t specifically have an age range or gender target, the idea is to create a magazine that
covers the gaming industry as a topic for anyone who takes gaming as a hobby or career more seriously and is interested
in being informed about this segment of the media, as a result of this, the magazine would most likely appeal to the
psychographics of wanna be’s/achievers, the reason behind this is because the magazine would be informing them of the
industry and if these are the type of people who supposedly want to do better in this area, the additional information
this magazine would grant would be appealing to them. Social status is also generally not too much of a concern,
however the reader may have to be more educated (abc1) in order to understand all lingo used in the magazine, as well
as enough wealth to be able to afford a platform for gaming, as this magazine is not aimed at non-gamers.
This magazine would be useful for anyone who takes part in the gaming industry, primarily due to it covering all aspects,
from the companies and the latest news regarding them, how gaming is currently being viewed in the media and even
the most anticipated upcoming releases, which is useful data for anyone looking to advance their experience in the
gaming industry. The reason as to why this magazine doesn’t have a specific age or gender barrier is because I believe it’s
the work of a limited mind to think that gaming stops at teenage boys, when in reality gaming is a media enjoyed by
people of all age categories and genders as there are so many different games of different genres in the industry there is
generally something that appeals to everyone, the same rule applies to peoples’ sexualities, as this magazine is suitable
to everyone regardless of their sexuality. The magazine would likely be on an international scale, this is because on a
regional scale a magazine that reaches a certain area would be a very limited space for a something that covers such a
broad topic, a national scale is better but because the magazine would also be tackling topics world wide such as
companies overseas it makes more sense to distribute it internationally. The use for this magazine is primarily for
information and to learn, as well as to seek advice on this section of the media.
12. Proposal
Rationale: The first project I completed surrounding ‘Irn Bru’ has given me the knowledge and skills that I need in
Photoshop in order to manipulate images in software to make them different and this is a crucial part of magazine
design, making the infographic and print ad have also taught me how to setup different layouts to a print to either
make them line up or to make them more aesthetically appealing. Studying media has given me the insight into the
industry that I need in order to understand not only how magazines are designed but also the research that goes
into making them. I also have a passion for paying attention to the latest news regarding the gaming industry of all
aspects, and it’s this that has inspired me to do a magazine based on the project. I acquire this knowledge through
news stories found online, generally recommended to me by a browser, the primary portion of it however comes
from YouTube with channels that cover the news in gaming and the newest controversies, these channels can
include ‘Whatculture’ and ‘OutsideXbox’, but even less popular gaming channels like Gopher touch on these
subjects and express their opinions on the matter, the input also comes from forum posts dedicated to discussing
the latest events.
13. Proposal
Project concept: The initial idea for the project is to create an informative magazine on the gaming industry, this
includes everything involving games, old titles, upcoming releases, news on the largest videogame conglomerates,
designers and producers and all points in-between, a general overview of the industry as a whole. I will need to
continue the line of research I currently do if I am to be successful, however that won’t be enough, I'll also have to
research the history of gaming, and even though I have looked into this subject before it will require further research.
On top of that I will also have to conduct research into the technology that has been used to develop games in the
past and how that technology has been adapted and upgraded in order to improve the capacity and quality of games
today, that is to say how we transitioned from the Nintendo 64 to the PlayStation and Xbox, the first sign of advanced
gaming tech, historical research also requires study into how gaming has been received in the past this includes when
they were critically acclaimed hits such as ‘Resident evil 4’ which to this day has an occult following and to many is
still a fan favorite, to the parts of gaming that weren’t as well received, such as the ‘Manhunt’ franchise and of course
‘Mortal Kombat’, which has been a victim of the media since it’s inception.
Likely the front cover of the magazine is going to display the hottest topics in the news at the moment, one topic that
sparks the interest of people the most is controversies, almost everyone has a side in these arguments and are
curious to know the details, most anticipated games are also a good thing to place on the cover, since they haven’t
been released yet readers will want to discover as much as the can about them before the actual release date. The
double page spread is likely where I would contain the stories such as development in technology, the history of
gaming, and news regarding the game development companies today, and much like magazines like ’Retro gamer’ I
would most likely use a mixed color scheme depending on the images I display so that it always matches and doesn’t
contrast, and naturally use large, bold text as this is most likely to capture the attention of the reader.
14. proposal
Evaluation: The primary method I will likely use in order to evaluate the work is by creating a survey by the end of
the project in order to receive feedback from an audience and use this to aid me in my evaluation, this is a method
used widely by many online columns as well. I will also reference existing projects to compare my work to, to see if it
is up to standard, how many conventions of a magazine that it’s following etc, much of this evaluation will likely be
included in my on-going weekly analysis posts.
15. Website work
-This is the first website page I created using ’Wix’ a free online
website creator , which out of the programmes I used, vastly
preferred, this is down to Wix having a much easier to understand
layout, or it may have just been easier for me to understand, either
way I able to immediately start up the programme and create a web
page with relative ease. I liked the color scheme that I used to create
this website, this is
because they went
very well with the
theme of it, film noir
has always involved
dark colors as well as
themes, as a result the
black background
contrasted well with
the grey text, however
tom improve it further
I could’ve included
videos to make the
website more
engaging.
16. Website work
This work was completed using the website ‘Wordpress’ to more mixed results. I was unable to complete as much work and to the standard I
would’ve liked, this was mainly due to the confusing layout of the website, I was unable to get a grasp on the tools available and how to use
them effectively, that I was unable to get much done with this website. The advantage to this website however is that the template allows it to
look more professional, whereas wix didn’t have this feature as present.
17. Magazine practice
The magazine cover on the right was created by using exclusively Photoshop, the
partial DPS on the left however was created with Indesign involved, and as result I
had an easier time of fitting the images while keeping them detailed.
18. This is my finished cover to my magazine
design, while it represents the design of a real
magazine, the background restricts how much
content can be displayed, if I have time by the
end of the project I will see if I can re-create
this design. From left to right shows the
process of my design work.
19. My ‘old world blues’ poster however is very simplistic, including hardly any of the details commonly found on a
magazine cover, for instance it has a significant lack of cover lines and blobs and stars to take up the cover. The images
placed on the cover of the magazine are not very obvious, people who are not well informed on American stars of the
time will not know the topic of the magazine, in this case it’s musicians like the Inkspots and Ella Fitzgerald. However at
first this would not be obvious, as a result more cover lines would have been useful to explain the context of the
magazine.
On top of this the color scheme of this magazine is very bland, the justification I had for this was that the photos I found
were in black and white so I thought it would be best to have color of the background match the images, however given
that the first colored photos reached the common market in 1907, there would have undoubtedly been colored photos
of the stars for the cover, and therefore it would have been fine to use a more vibrant color scheme.
Additionally while it is obvious what the mast head is on the cover, what isn’t obvious is what it’s describing. The term
‘old world blues’ refers to those so obsessed with the past they can’t see the present or future for what it is, which
while it holds relevance to the 60’s is hardly relevant to the musicians, and is not obvious at first.
20. Magazine practice
This was one of my final products
of a DPS for my practice
magazines, using Indesign to
properly fit the photos, followed by
exporting them in order to
properly move them over to
Photoshop I was able to complete
a DPS of a magazine to a
reasonable standard however it
can still be improved, primarily
through changing the color scheme
and style of text used to make it
more engaging to the reader, I
could’ve also made the images
interact with the text more, for
example making the images go
slightly behind the text provided it
didn't make the text hard to read.
21. Indesign
-Indesign is another editing software created by adobe, the makers of Photoshop, one of the key differences between
these two pieces of software however is that one of them is good at processing images(Indesign) and the other is good
at resizing them while keeping them in detail (Photoshop.
-However the issue that arises from this is that both programmes are required in order to properly transfer any image
to Photoshop to not only keep resolution but also to keep the placement accurate, Indesign itself has a way to bypass
the accuracy issue however by using grids, these are guidelines that are customizable before being placed, this allows
you to keep track of where you are placing everything to make sure it lines up, this as a result makes it look more like an
official document rather than a hastily thrown together article.
-To further reinforce this image, it is also possible to wrap the text, by doing this you can make it so the text is placed
around the image to your choice, overlapping it, going round it or just simply avoiding it altogether to name a few
options.
22. Mast head
Image
quote quote
Quote relating to
image
Topic relating to the
double page spread
Blobs and
starsCover line
Blobs and
stars
image
image
text text
headline
25. • 8th December finish front cover
• 12th December finish DPS
• 15th December finish website
• (Complete any finishing touches over the weekend)
Production schedule