The 180° Rule
                            Conversation between two
                            characters is all filmed from
                            one side (up to the 180°
                            point) to avoid them
                            swapping sides in the frame
                            and therefore causing
                            disorientation.



In the preliminary
task, a conversation
                                                            In the opening
between two sitting
                                                            sequence, a
characters is filmed with
                                                            conversation between
them talking across a
                                                            the protagonist and
table, from one side.
                                                            antagonist characters on
                                                            the rooftop is filmed
                                                            from one side.
Match on Action
                       0 Match on action was used in
                         both tasks at a point where a
                         character walks through a
                         door – the character is shot
                         from one side of the door
                         beginning to open it, and the
                         shot continues from the
                         other side of the door as he
                         finishes opening the door and
                         wlks through.

0 Used in the preliminary task
  where the character pictured
  begins to open the door on one
  side then completes the motion                   0 Used in the opening sequence where
  and walks through on the other                     the protagonist character runs through
  side.                                              a door to a stairwell – the first shot is of
                                                     him running to the door and beginning
                                                     to push it, and then this is continued
                                                     from the other side where he opens the
                                                     door fully and walks through.
Shot/Reverse Shot
    One character is shown
    looking at another
    character (often over the
    shoulder) – this then
    switches to being from the
    point of view of over the
    other character’s
    shoulder, often when the
    person speaking changes.
Shot Types


 Establishing Shot    Over the shoulder shot   Big Close Up




                      Medium Shot
 Very Long Shot                                  High Angle Shot




                      Medium Long Shot
Long Shot

                       Extreme Close Up
Editing Terms and Techniques
• Cut – simply a change of scene with no transition.
• Fade – where one shot fades into another directly, or to a black or
  white screen.
• Jump Cut – where the audience’s attention is drawn immediately to an
  object or person appearing on screen directly after the cut.
• Time Lapse – Where a number of photographs of a certain object or
  place are taken at specific intervals, and then run together as a fast
  sequence, creating a kind of ‘stop-motion’ effect.
• Reverse – exactly as the term suggests, literally playing a video clip
  backwards.
• Voiceover – again, as the term indicates, putting someone’s voice over
  the top of the music and whatever’s going on in a particular scene. We
  used this for narration from the protagonist’s perspective.
• Motion Tracking – Making text appear on or by a particular object or
  person in a scene – for example could make text appear on someone’s
  shoulder, and then when the person moves, the text moves with them.

Looking back at the preliminary task

  • 2.
    The 180° Rule Conversation between two characters is all filmed from one side (up to the 180° point) to avoid them swapping sides in the frame and therefore causing disorientation. In the preliminary task, a conversation In the opening between two sitting sequence, a characters is filmed with conversation between them talking across a the protagonist and table, from one side. antagonist characters on the rooftop is filmed from one side.
  • 3.
    Match on Action 0 Match on action was used in both tasks at a point where a character walks through a door – the character is shot from one side of the door beginning to open it, and the shot continues from the other side of the door as he finishes opening the door and wlks through. 0 Used in the preliminary task where the character pictured begins to open the door on one side then completes the motion 0 Used in the opening sequence where and walks through on the other the protagonist character runs through side. a door to a stairwell – the first shot is of him running to the door and beginning to push it, and then this is continued from the other side where he opens the door fully and walks through.
  • 4.
    Shot/Reverse Shot One character is shown looking at another character (often over the shoulder) – this then switches to being from the point of view of over the other character’s shoulder, often when the person speaking changes.
  • 5.
    Shot Types EstablishingShot Over the shoulder shot Big Close Up Medium Shot Very Long Shot High Angle Shot Medium Long Shot Long Shot Extreme Close Up
  • 6.
    Editing Terms andTechniques • Cut – simply a change of scene with no transition. • Fade – where one shot fades into another directly, or to a black or white screen. • Jump Cut – where the audience’s attention is drawn immediately to an object or person appearing on screen directly after the cut. • Time Lapse – Where a number of photographs of a certain object or place are taken at specific intervals, and then run together as a fast sequence, creating a kind of ‘stop-motion’ effect. • Reverse – exactly as the term suggests, literally playing a video clip backwards. • Voiceover – again, as the term indicates, putting someone’s voice over the top of the music and whatever’s going on in a particular scene. We used this for narration from the protagonist’s perspective. • Motion Tracking – Making text appear on or by a particular object or person in a scene – for example could make text appear on someone’s shoulder, and then when the person moves, the text moves with them.