SlideShare a Scribd company logo
Little Hands, Foul Moods, and Runny
    Noses: Mobile Games for Kids
     Carla Engelbrecht Fisher, Ed.D.
          No Crusts Interactive
2   No Crusts Interactive 2013
Overview




                                     No Crusts Interactive 2013
• Child Development
  Basics
• Design Principles for
  Children’s Mobile
  Games




                                     3
Resources
• tinyurl.com/runnyNoses
• tinyurl.com/kidsMobile
• kidscreen.com Kids Got
  Game blog                Lentini

• @NoCrusts
No Crusts Interactive 2013
Kids are different
    than adults.

  Cognitively




                                      4
  and physically.



                     © Pragmagraphr
No Crusts Interactive 2013
                                            5
                                  futurestreet



Child Development in a Nutshell   @NoCrusts
• Novelty wins




                                                           No Crusts Interactive 2013
                           • Enthusiastically use all 5
                             senses
                           • Early gross motor skills
                             developing
                           • Language skills: grunting 
                             speaking single words 
                             simple word combinations




                                                           6
                           • Basic pattern recognition



Infants & Toddlers (0-2)
                                                   @NoCrusts
• Learn through exploration




                                                                         No Crusts Interactive 2013
                                            and imagination
                                          • Language takes off
                                            (pronunciation, sentences, s
                                            emantics, conversation)
                                          • Focus on the basics –
                                            shapes, colors, numbers
                                          • Ego-centric and literal




                                                                         7
                     woodleywonderworks




Preschoolers (3-5)
                                                                  @NoCrusts
• Refine motor skills




                                                                         No Crusts Interactive 2013
                                          • Use complex
                                            grammar, develop
                                            independent reading skills
                                          • Increasing attention spans
                                          • Early complex mathematical
                                            thinking
                                          • Develop social network




                                                                         8
                                            outside family
                         USAG-Humphreys




Early elementary (6-8)
                                                                 @NoCrusts
• Enjoy problem-solving




                                                             No Crusts Interactive 2013
                              • Reading becomes a method
                                of learning
                              • Understand
                                multiplication, division, and
                                logic
                              • Advanced gross motor skills
                              • Develops self-expression and




                                                             9
                                self-worth
               stevendepolo




Tween (9-12)
                                                      @NoCrusts
Children 0-8 (Common Sense Media 2011)




                                                                        No Crusts Interactive 2013
  • 17% play console video game
    once/day. 36% once/week
  • Access to
     – Smartphone (41%)
     – iPod with video (21%)
     – and/or iPad (8%)
  • 16% multitask while using




                                                                        10
    media

                                  Scott & Elaine van der Chijs



Games Use
                                                                 @NoCrusts
Elementary-Aged Children




                                                                             No Crusts Interactive 2013
• Children ages 5-9 play video games 39 min (weekday) and 45
  min (weekend)
   • Lower income children, Hispanic, and African-American children
     consume more media than white and middle class children
     (Baranowski & Frankel, 2012)
• K-5 teachers report using digital games 57%. Middle school 38%




                                                                             11
   • 95% use games that were created specifically for educational use.
   • Only 18% of teachers report adapting commercial games for
     classroom use. (Joan Ganz Cooney Center, 2012)

Games Use
                                                                      @NoCrusts
Design Guidelines




                                Flickingerbrad
@NoCrusts




                                          12     No Crusts Interactive 2013
No Crusts Interactive 2013
                                                                 13
Child-focused apps are increasing presence in App Store
(Cooney Center, 2012)                                     @NoCrusts
No Crusts Interactive 2013
                                                                      14
Many topics are saturated (i.e., ABC, matching, flash cards)
                                                               @NoCrusts
No Crusts Interactive 2013
                                                          15
Early learning and math are most covered topics.
(Cooney Center, 2012)                              @NoCrusts
No Crusts Interactive 2013
                                                                           16
Co-play opportunities support children’s natural learning styles.
                                                                    @NoCrusts
No Crusts Interactive 2013
                                                  17
Make more kid-friendly multiplayer games
                                           @NoCrusts
No Crusts Interactive 2013
                                                                                  18
                               © rosenblum68




Create opportunities for interaction, even if not embedded into gameplay
                                                                           @NoCrusts
• Be sensitive to older generations




                                                                                                 No Crusts Interactive 2013
                                                             unfamiliarity. Leverage it into
                                                             design
                                                           • Engage parents with exchange of
                                                             expertise. Don’t allow them to
                                                             just sit back and direct action.
                                                           • Co-play often requires different
                                                             avatars




                                                                                                 19
                                              Neeta Lind



Intergenerational design can be challenging
                                                                                        @NoCrusts
No Crusts Interactive 2013
                                                                   20
                                               Neeta Lind



Opportunities exist to design for mixed skill levels
                                                            @NoCrusts
No Crusts Interactive 2013
                                   21
Create role-playing tools
                            @NoCrusts
No Crusts Interactive 2013
                                                         22
Create seasonal content and branded screenshots
                                                  @NoCrusts
No Crusts Interactive 2013
                                                                                     23
Popular mechanics can have education layered in or can serve as inspiration
                                                                              @NoCrusts
No Crusts Interactive 2013
                                                                     24
Games present opportunities for executive function practice
                                                              @NoCrusts
No Crusts Interactive 2013
                                                                                   25
Understanding that there’s more beyond the screen is tough for young kids
                                                                            @NoCrusts
No Crusts Interactive 2013
                                                                                   26
Understanding that there’s more beyond the screen is tough for young kids
                                                                            @NoCrusts
No Crusts Interactive 2013
                                                                                   27
Touch screens and microphones provide great opportunities for music games
                                                                            @NoCrusts
No Crusts Interactive 2013
                                           28
Personalization is great for kids
                                    @NoCrusts
No Crusts Interactive 2013
                                                            29
Personalization can also support literacy learning
                                                     @NoCrusts
No Crusts Interactive 2013
                                                     30
Multi-touch presents opportunities for math
                                              @NoCrusts
No Crusts Interactive 2013
                                         31
Multi-touch presents challenges
                                  @NoCrusts
No Crusts Interactive 2013
                                            32
In-App purchases require thoughtful gates
No Crusts Interactive 2013
                                                            33
Take steps to avoid another “smurfberry” situation
                                                     @NoCrusts
Letters with Pooh                                       785MB
      The Adventures of Captain Underpants                    769MB




                                                                              No Crusts Interactive 2013
      Nick Jr Draw & Play HD                                  642MB
      Don’t Let the Pigeon Run This App                       257MB
      Team Umizoomi Math: Zoom into Numbers HD                196MB
      The Monster at the End of This Book                     165MB
      Super Why ABC Adventures: Alphabet for iPad             160MB
      Mickey Mouse Clubhouse: Mickey’s Wildlife Count Along   126MB




                                                                              34
      The Math Tree                                           90.7MB
      Toca Hair Salon 2                                       35.1MB
      Daniel Tiger’s Neighborhood: Play at Home with Daniel   34.2MB


Keep an eye on file sizes
                                                                       @NoCrusts
No Crusts Interactive 2013
                                                                                           35
A smartphone is not just a little tablet. It’s often a different user experience.
                                                                                    @NoCrusts
No Crusts Interactive 2013
                                        36
“Second Screen” opportunities?
                                 @NoCrusts
Other things to consider…




                                          No Crusts Interactive 2013
•   COPPA
•   User testing, repeatedly
•   Analytics (and COPPA…)
•   User generated content (and COPPA…)




                                          37
•   Marketing and distribution
•   Android vs iOS
Thanks! Questions?




                                      No Crusts Interactive 2013
• carla@NoCrusts.com
• @NoCrusts
• Kids Got Game on Kidscreen.com




                                      38
      Roundtable in 30 minutes!
  Follow me to Room 114 North Hall

More Related Content

Viewers also liked

Presentation skills secrets oa 13 09-2012
Presentation skills secrets oa 13 09-2012Presentation skills secrets oa 13 09-2012
Presentation skills secrets oa 13 09-2012Olga Alekhina
 
20131001 trend of mobile games
20131001 trend of mobile games20131001 trend of mobile games
20131001 trend of mobile games
Christina Hsu
 
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting MarketMobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
Jessica Tams
 
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Pew Research Center's Internet & American Life Project
 
Living the iDream: Opportunities and Challenges in the Children's App Market ...
Living the iDream: Opportunities and Challenges in the Children's App Market ...Living the iDream: Opportunities and Challenges in the Children's App Market ...
Living the iDream: Opportunities and Challenges in the Children's App Market ...
Carla Fisher
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue Models
Thiago Paiva
 
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - ChartboostPlatzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Josh Curtis
 
WUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигевать
WUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигеватьWUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигевать
WUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигевать
Yury Vetrov
 
Растворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикера
Растворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикераРастворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикера
Растворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикера
Nimax
 
China mobile games and entertainment group
China mobile games and entertainment group China mobile games and entertainment group
China mobile games and entertainment group
ナム-Nam Nguyễn
 

Viewers also liked (10)

Presentation skills secrets oa 13 09-2012
Presentation skills secrets oa 13 09-2012Presentation skills secrets oa 13 09-2012
Presentation skills secrets oa 13 09-2012
 
20131001 trend of mobile games
20131001 trend of mobile games20131001 trend of mobile games
20131001 trend of mobile games
 
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting MarketMobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
 
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
 
Living the iDream: Opportunities and Challenges in the Children's App Market ...
Living the iDream: Opportunities and Challenges in the Children's App Market ...Living the iDream: Opportunities and Challenges in the Children's App Market ...
Living the iDream: Opportunities and Challenges in the Children's App Market ...
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue Models
 
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - ChartboostPlatzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
 
WUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигевать
WUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигеватьWUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигевать
WUD2014: Ю.Ветров — Фоновые исследования. Как много читать, знать и не офигевать
 
Растворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикера
Растворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикераРастворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикера
Растворимый Мартин Лютер Кинг: 3-х минутная шпаргалка спикера
 
China mobile games and entertainment group
China mobile games and entertainment group China mobile games and entertainment group
China mobile games and entertainment group
 

Similar to Guidelines for Great Mobile Games for Kids (GDC 2013)

Sandbox narrative v1.0
Sandbox narrative v1.0Sandbox narrative v1.0
Sandbox narrative v1.0annenocrusts
 
Runkle Educational Technology 2013
Runkle Educational Technology 2013Runkle Educational Technology 2013
Runkle Educational Technology 2013Jenny Murphy
 
Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �
PlayScience
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
Cathie Howe
 
Playing with Your Head: Deconstructing Gaming Psychobabble
Playing with Your Head: Deconstructing Gaming PsychobabblePlaying with Your Head: Deconstructing Gaming Psychobabble
Playing with Your Head: Deconstructing Gaming Psychobabble
Carla Fisher
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through games
Cathie Howe
 
Making the case for Facebook in education
Making the case for Facebook in educationMaking the case for Facebook in education
Making the case for Facebook in educationJen Hegna
 
Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013wenzela
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
Cathie Howe
 
Master cross cultural communication in education
Master cross cultural communication in educationMaster cross cultural communication in education
Master cross cultural communication in educationvjay29
 
Accessible Web Content & Intellectual Disabilities
Accessible Web Content & Intellectual DisabilitiesAccessible Web Content & Intellectual Disabilities
Accessible Web Content & Intellectual DisabilitiesInteractive Accessibility
 
Are you ready to engage one fourth of the world?
Are you ready to engage one fourth of the world? Are you ready to engage one fourth of the world?
Are you ready to engage one fourth of the world?
Ricardo Leon
 
Using technology to enhance classroom learning
Using technology to enhance classroom learningUsing technology to enhance classroom learning
Using technology to enhance classroom learning
southernqt2
 
Lego Serious Play Introduction
Lego Serious Play IntroductionLego Serious Play Introduction
Lego Serious Play Introduction
martinsandberg
 
Designing adaptive interfaces for children
Designing adaptive interfaces for childrenDesigning adaptive interfaces for children
Designing adaptive interfaces for children
Mohan Raj Rajamanickam
 
The stem innovation equation nsta
The stem innovation equation nstaThe stem innovation equation nsta
The stem innovation equation nsta
Diana Laboy-Rush
 
Board Game Design: Scrapbook Stars
Board Game Design: Scrapbook StarsBoard Game Design: Scrapbook Stars
Board Game Design: Scrapbook StarsGaurav Kulshrestha
 
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
New Mexico State University - Media Productions
 
Are We There Yet? - Designing UX For Kids by: Justin Smith
Are We There Yet? - Designing UX For Kids by: Justin SmithAre We There Yet? - Designing UX For Kids by: Justin Smith
Are We There Yet? - Designing UX For Kids by: Justin SmithDigitalATL
 

Similar to Guidelines for Great Mobile Games for Kids (GDC 2013) (20)

Sandbox narrative v1.0
Sandbox narrative v1.0Sandbox narrative v1.0
Sandbox narrative v1.0
 
Runkle Educational Technology 2013
Runkle Educational Technology 2013Runkle Educational Technology 2013
Runkle Educational Technology 2013
 
Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Playing with Your Head: Deconstructing Gaming Psychobabble
Playing with Your Head: Deconstructing Gaming PsychobabblePlaying with Your Head: Deconstructing Gaming Psychobabble
Playing with Your Head: Deconstructing Gaming Psychobabble
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through games
 
Making the case for Facebook in education
Making the case for Facebook in educationMaking the case for Facebook in education
Making the case for Facebook in education
 
Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
Master cross cultural communication in education
Master cross cultural communication in educationMaster cross cultural communication in education
Master cross cultural communication in education
 
Accessible Web Content & Intellectual Disabilities
Accessible Web Content & Intellectual DisabilitiesAccessible Web Content & Intellectual Disabilities
Accessible Web Content & Intellectual Disabilities
 
Are you ready to engage one fourth of the world?
Are you ready to engage one fourth of the world? Are you ready to engage one fourth of the world?
Are you ready to engage one fourth of the world?
 
Using technology to enhance classroom learning
Using technology to enhance classroom learningUsing technology to enhance classroom learning
Using technology to enhance classroom learning
 
Lego Serious Play Introduction
Lego Serious Play IntroductionLego Serious Play Introduction
Lego Serious Play Introduction
 
So lomo.32064146
So lomo.32064146So lomo.32064146
So lomo.32064146
 
Designing adaptive interfaces for children
Designing adaptive interfaces for childrenDesigning adaptive interfaces for children
Designing adaptive interfaces for children
 
The stem innovation equation nsta
The stem innovation equation nstaThe stem innovation equation nsta
The stem innovation equation nsta
 
Board Game Design: Scrapbook Stars
Board Game Design: Scrapbook StarsBoard Game Design: Scrapbook Stars
Board Game Design: Scrapbook Stars
 
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
 
Are We There Yet? - Designing UX For Kids by: Justin Smith
Are We There Yet? - Designing UX For Kids by: Justin SmithAre We There Yet? - Designing UX For Kids by: Justin Smith
Are We There Yet? - Designing UX For Kids by: Justin Smith
 

Recently uploaded

PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
Dr. Shivangi Singh Parihar
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
amberjdewit93
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
taiba qazi
 
Assignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docxAssignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docx
ArianaBusciglio
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
deeptiverma2406
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
Top five deadliest dog breeds in America
Top five deadliest dog breeds in AmericaTop five deadliest dog breeds in America
Top five deadliest dog breeds in America
Bisnar Chase Personal Injury Attorneys
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
Krisztián Száraz
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024
ak6969907
 
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
NelTorrente
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
MysoreMuleSoftMeetup
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
Landownership in the Philippines under the Americans-2-pptx.pptx
Landownership in the Philippines under the Americans-2-pptx.pptxLandownership in the Philippines under the Americans-2-pptx.pptx
Landownership in the Philippines under the Americans-2-pptx.pptx
JezreelCabil2
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
chanes7
 

Recently uploaded (20)

PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
 
Assignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docxAssignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docx
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
Top five deadliest dog breeds in America
Top five deadliest dog breeds in AmericaTop five deadliest dog breeds in America
Top five deadliest dog breeds in America
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024
 
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
Landownership in the Philippines under the Americans-2-pptx.pptx
Landownership in the Philippines under the Americans-2-pptx.pptxLandownership in the Philippines under the Americans-2-pptx.pptx
Landownership in the Philippines under the Americans-2-pptx.pptx
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
 

Guidelines for Great Mobile Games for Kids (GDC 2013)

  • 1. Little Hands, Foul Moods, and Runny Noses: Mobile Games for Kids Carla Engelbrecht Fisher, Ed.D. No Crusts Interactive
  • 2. 2 No Crusts Interactive 2013
  • 3. Overview No Crusts Interactive 2013 • Child Development Basics • Design Principles for Children’s Mobile Games 3 Resources • tinyurl.com/runnyNoses • tinyurl.com/kidsMobile • kidscreen.com Kids Got Game blog Lentini • @NoCrusts
  • 4. No Crusts Interactive 2013 Kids are different than adults. Cognitively 4 and physically. © Pragmagraphr
  • 5. No Crusts Interactive 2013 5 futurestreet Child Development in a Nutshell @NoCrusts
  • 6. • Novelty wins No Crusts Interactive 2013 • Enthusiastically use all 5 senses • Early gross motor skills developing • Language skills: grunting  speaking single words  simple word combinations 6 • Basic pattern recognition Infants & Toddlers (0-2) @NoCrusts
  • 7. • Learn through exploration No Crusts Interactive 2013 and imagination • Language takes off (pronunciation, sentences, s emantics, conversation) • Focus on the basics – shapes, colors, numbers • Ego-centric and literal 7 woodleywonderworks Preschoolers (3-5) @NoCrusts
  • 8. • Refine motor skills No Crusts Interactive 2013 • Use complex grammar, develop independent reading skills • Increasing attention spans • Early complex mathematical thinking • Develop social network 8 outside family USAG-Humphreys Early elementary (6-8) @NoCrusts
  • 9. • Enjoy problem-solving No Crusts Interactive 2013 • Reading becomes a method of learning • Understand multiplication, division, and logic • Advanced gross motor skills • Develops self-expression and 9 self-worth stevendepolo Tween (9-12) @NoCrusts
  • 10. Children 0-8 (Common Sense Media 2011) No Crusts Interactive 2013 • 17% play console video game once/day. 36% once/week • Access to – Smartphone (41%) – iPod with video (21%) – and/or iPad (8%) • 16% multitask while using 10 media Scott & Elaine van der Chijs Games Use @NoCrusts
  • 11. Elementary-Aged Children No Crusts Interactive 2013 • Children ages 5-9 play video games 39 min (weekday) and 45 min (weekend) • Lower income children, Hispanic, and African-American children consume more media than white and middle class children (Baranowski & Frankel, 2012) • K-5 teachers report using digital games 57%. Middle school 38% 11 • 95% use games that were created specifically for educational use. • Only 18% of teachers report adapting commercial games for classroom use. (Joan Ganz Cooney Center, 2012) Games Use @NoCrusts
  • 12. Design Guidelines Flickingerbrad @NoCrusts 12 No Crusts Interactive 2013
  • 13. No Crusts Interactive 2013 13 Child-focused apps are increasing presence in App Store (Cooney Center, 2012) @NoCrusts
  • 14. No Crusts Interactive 2013 14 Many topics are saturated (i.e., ABC, matching, flash cards) @NoCrusts
  • 15. No Crusts Interactive 2013 15 Early learning and math are most covered topics. (Cooney Center, 2012) @NoCrusts
  • 16. No Crusts Interactive 2013 16 Co-play opportunities support children’s natural learning styles. @NoCrusts
  • 17. No Crusts Interactive 2013 17 Make more kid-friendly multiplayer games @NoCrusts
  • 18. No Crusts Interactive 2013 18 © rosenblum68 Create opportunities for interaction, even if not embedded into gameplay @NoCrusts
  • 19. • Be sensitive to older generations No Crusts Interactive 2013 unfamiliarity. Leverage it into design • Engage parents with exchange of expertise. Don’t allow them to just sit back and direct action. • Co-play often requires different avatars 19 Neeta Lind Intergenerational design can be challenging @NoCrusts
  • 20. No Crusts Interactive 2013 20 Neeta Lind Opportunities exist to design for mixed skill levels @NoCrusts
  • 21. No Crusts Interactive 2013 21 Create role-playing tools @NoCrusts
  • 22. No Crusts Interactive 2013 22 Create seasonal content and branded screenshots @NoCrusts
  • 23. No Crusts Interactive 2013 23 Popular mechanics can have education layered in or can serve as inspiration @NoCrusts
  • 24. No Crusts Interactive 2013 24 Games present opportunities for executive function practice @NoCrusts
  • 25. No Crusts Interactive 2013 25 Understanding that there’s more beyond the screen is tough for young kids @NoCrusts
  • 26. No Crusts Interactive 2013 26 Understanding that there’s more beyond the screen is tough for young kids @NoCrusts
  • 27. No Crusts Interactive 2013 27 Touch screens and microphones provide great opportunities for music games @NoCrusts
  • 28. No Crusts Interactive 2013 28 Personalization is great for kids @NoCrusts
  • 29. No Crusts Interactive 2013 29 Personalization can also support literacy learning @NoCrusts
  • 30. No Crusts Interactive 2013 30 Multi-touch presents opportunities for math @NoCrusts
  • 31. No Crusts Interactive 2013 31 Multi-touch presents challenges @NoCrusts
  • 32. No Crusts Interactive 2013 32 In-App purchases require thoughtful gates
  • 33. No Crusts Interactive 2013 33 Take steps to avoid another “smurfberry” situation @NoCrusts
  • 34. Letters with Pooh 785MB The Adventures of Captain Underpants 769MB No Crusts Interactive 2013 Nick Jr Draw & Play HD 642MB Don’t Let the Pigeon Run This App 257MB Team Umizoomi Math: Zoom into Numbers HD 196MB The Monster at the End of This Book 165MB Super Why ABC Adventures: Alphabet for iPad 160MB Mickey Mouse Clubhouse: Mickey’s Wildlife Count Along 126MB 34 The Math Tree 90.7MB Toca Hair Salon 2 35.1MB Daniel Tiger’s Neighborhood: Play at Home with Daniel 34.2MB Keep an eye on file sizes @NoCrusts
  • 35. No Crusts Interactive 2013 35 A smartphone is not just a little tablet. It’s often a different user experience. @NoCrusts
  • 36. No Crusts Interactive 2013 36 “Second Screen” opportunities? @NoCrusts
  • 37. Other things to consider… No Crusts Interactive 2013 • COPPA • User testing, repeatedly • Analytics (and COPPA…) • User generated content (and COPPA…) 37 • Marketing and distribution • Android vs iOS
  • 38. Thanks! Questions? No Crusts Interactive 2013 • carla@NoCrusts.com • @NoCrusts • Kids Got Game on Kidscreen.com 38 Roundtable in 30 minutes! Follow me to Room 114 North Hall

Editor's Notes

  1. rosenblum68In order to have an informed discussion about design principles for kids, we need to be on the same page about kids’ abilities. So these next slides are a quick basics of what kids are able to do at various ages. Caveat: guidelines, not absolutes. Lots of factors affect development, from gender to sibling order to environmental situations.
  2. Look for untapped opportunities
  3. [New image to come…]