This document is a series of errata and clarifications from a previous talk on game development for Linux. It addresses shortcomings in SDL for threaded rendering and audio capabilities, and clarifies that OpenGL context sharing is possible in SDL2. It also recommends using SDL2's joystick and game controller APIs rather than low-level kernel interfaces. Placement of game files on Linux systems and XDG standard directories for configuration and user data are explained. The document concludes by thanking readers and suggesting that an upcoming game may also come to Linux.