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Download with free trial2013 was the year in which Linux finally got the attention of game developers; it was also the year in which my first two Linux/SteamOS ports were released. This talk will cover the learnings of one year of porting work from a programmer's point of view: DOs and DON'Ts and issues both expected and unexpected.
2013 was the year in which Linux finally got the attention of game developers; it was also the year in which my first two Linux/SteamOS ports were released. This talk will cover the learnings of one year of porting work from a programmer's point of view: DOs and DON'Ts and issues both expected and unexpected.
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