This document provides an introduction to virtual reality (VR) including its history, components, applications, and research areas. It defines VR as a synthetically generated 3D environment experienced through sensory feedback from input devices. The basic components of a VR system are computing, displays, tracking, and input. Input devices discussed include mice, joysticks, data gloves, and motion capture. Output devices render visual, audio, and haptic feedback. Requirements for an effective VR system include high frame rates, low latency, data size, processing power, and networking capabilities. Current research focuses on improving realism, response times, tracking, field of view, audio, and hardware.