This document outlines a lecture on knowledge representation in digital humanities. It discusses programming languages as ideal for knowledge representation due to being formal languages that computers can process. It then covers an overview of computers including their history and components like the CPU, memory, and input/output devices. Finally, it discusses programming languages, how they classify languages by level and paradigm, and highlights some important early languages in the history of programming like Fortran, ALGOL, Lisp, COBOL, and PL/I.
This document provides an introduction to computers, including:
1. It defines a computer and outlines its history from early counting aids to modern programmable computers.
2. It identifies important characteristics of computers like speed, accuracy, storage, and versatility.
3. It describes the main types of computers based on operational principles and size - analog, digital, hybrid, microcomputers, minicomputers, mainframes, and supercomputers.
4. It gives examples of applications of computers in various fields like healthcare, business, banking, education, engineering and more.
The document defines basic concepts of a computer including its elements, characteristics, generations, classifications, and architecture. A computer operates on various types of data and has hardware, software, firmware, and procedures as its main elements. It is automatic, fast, accurate, diligent, and can store and process huge amounts of data. Computers have progressed through five generations from those made with vacuum tubes to today's systems incorporating artificial intelligence. They are also classified by their technical uses and commercial applications such as supercomputers, workstations, mainframes, and microcomputers. The core components of a computer's architecture are the input, output, memory, and central processing units which allow it to accept, store, process, and produce data and
This document provides an introduction to computers, including:
- Definitions of a computer as a machine that can perform calculations and logical operations at high speeds.
- The advantages of computers like speed, accuracy, large storage capacity, versatility, and ability to work continuously without tiring.
- A brief history of early mechanical calculating devices and how programmable computers evolved through the use of vacuum tubes, transistors, integrated circuits and networking.
- The five generations of computers defined by their underlying technology from vacuum tubes to parallel processing and artificial intelligence.
- Different types of computers like analog, digital, general purpose, special purpose, hybrid, and classifications based on features.
- That hardware refers
This document provides an overview of computer basics, including:
1. It outlines the history of computers from early mechanical calculators to modern electronic computers.
2. It describes the development of the stored program computer model proposed by John Von Neumann, which became the standard von Neumann architecture still used today.
3. It discusses the five generations of computing from vacuum tubes to integrated circuits and personal computers, and advances such as networks, graphical user interfaces, and wireless technology.
Input and output devices are essential components of computers. Common input devices include keyboards, mice, scanners, joysticks, and bar code readers. Keyboards allow text entry and contain letter, number, function, control, and special keys. Mice are popular pointing devices that control cursor position. Scanners convert images to digital form. Output devices take information from the computer and present it for human use. Common output devices are monitors and printers. Monitors display visual information and include CRT and flat panel displays. Printers produce hard copies of documents and are either impact printers that use pins to strike paper or non-impact printers like laser and inkjet models.
The document provides an introduction to computers including definitions, components, and uses. It defines a computer as an electronic device that can accept data as input, process the data, and produce information as output based on stored instructions. The key components are identified as the input devices, central processing unit, memory, output devices, and storage devices. Examples of input devices include keyboards, mice, and scanners, while monitors and printers are identified as common output devices. The document then discusses the various types of computers from microcomputers to mainframes and supercomputers as well as their characteristics and uses.
This document outlines and describes the main components of a personal computer, including input devices like keyboards and cameras, output devices like monitors and printers, storage devices like hard drives and flash memory, processing devices like the microprocessor and chipset, and communication devices like network cards, modems, and cables that allow computers to connect and exchange data.
This document provides an introduction to computers, including:
1. It defines a computer and outlines its history from early counting aids to modern programmable computers.
2. It identifies important characteristics of computers like speed, accuracy, storage, and versatility.
3. It describes the main types of computers based on operational principles and size - analog, digital, hybrid, microcomputers, minicomputers, mainframes, and supercomputers.
4. It gives examples of applications of computers in various fields like healthcare, business, banking, education, engineering and more.
The document defines basic concepts of a computer including its elements, characteristics, generations, classifications, and architecture. A computer operates on various types of data and has hardware, software, firmware, and procedures as its main elements. It is automatic, fast, accurate, diligent, and can store and process huge amounts of data. Computers have progressed through five generations from those made with vacuum tubes to today's systems incorporating artificial intelligence. They are also classified by their technical uses and commercial applications such as supercomputers, workstations, mainframes, and microcomputers. The core components of a computer's architecture are the input, output, memory, and central processing units which allow it to accept, store, process, and produce data and
This document provides an introduction to computers, including:
- Definitions of a computer as a machine that can perform calculations and logical operations at high speeds.
- The advantages of computers like speed, accuracy, large storage capacity, versatility, and ability to work continuously without tiring.
- A brief history of early mechanical calculating devices and how programmable computers evolved through the use of vacuum tubes, transistors, integrated circuits and networking.
- The five generations of computers defined by their underlying technology from vacuum tubes to parallel processing and artificial intelligence.
- Different types of computers like analog, digital, general purpose, special purpose, hybrid, and classifications based on features.
- That hardware refers
This document provides an overview of computer basics, including:
1. It outlines the history of computers from early mechanical calculators to modern electronic computers.
2. It describes the development of the stored program computer model proposed by John Von Neumann, which became the standard von Neumann architecture still used today.
3. It discusses the five generations of computing from vacuum tubes to integrated circuits and personal computers, and advances such as networks, graphical user interfaces, and wireless technology.
Input and output devices are essential components of computers. Common input devices include keyboards, mice, scanners, joysticks, and bar code readers. Keyboards allow text entry and contain letter, number, function, control, and special keys. Mice are popular pointing devices that control cursor position. Scanners convert images to digital form. Output devices take information from the computer and present it for human use. Common output devices are monitors and printers. Monitors display visual information and include CRT and flat panel displays. Printers produce hard copies of documents and are either impact printers that use pins to strike paper or non-impact printers like laser and inkjet models.
The document provides an introduction to computers including definitions, components, and uses. It defines a computer as an electronic device that can accept data as input, process the data, and produce information as output based on stored instructions. The key components are identified as the input devices, central processing unit, memory, output devices, and storage devices. Examples of input devices include keyboards, mice, and scanners, while monitors and printers are identified as common output devices. The document then discusses the various types of computers from microcomputers to mainframes and supercomputers as well as their characteristics and uses.
This document outlines and describes the main components of a personal computer, including input devices like keyboards and cameras, output devices like monitors and printers, storage devices like hard drives and flash memory, processing devices like the microprocessor and chipset, and communication devices like network cards, modems, and cables that allow computers to connect and exchange data.
An introduction to Computer TechnologySteven Heath
This document provides an introduction to the history of computing machines and computer basics. It discusses early calculating devices like the abacus and mechanical calculators. The four generations of computers are outlined, from the first generation using vacuum tubes to the modern fourth generation using microprocessors. Key early computers like ENIAC, the IBM PC, and Apple Macintosh are mentioned. The document also provides an overview of computer hardware components like the processor, RAM, ROM, and factors that impact performance. It concludes with a discussion of parallel processing and the goals of fifth generation computing.
This document is an introduction to computers that defines computers and their basic operations of input, processing, output, and storage. It describes different types of personal computers like desktops, laptops, tablets, and mobile devices. It explains the main internal and external components of computers and how they are used. It also discusses computer software, networks, the internet, online security threats, and provides guidance on purchasing different types of computers and mobile devices.
This document is the syllabus for a course titled "CS110 Microcomputer applications" taught by Professor Giuseppe Sindoni at John Cabot University. The syllabus outlines the course aims to develop skills in personal productivity software and new web tools. It details the course content which will cover operating systems, file management, office productivity software, and the technical and business aspects of the web. The grading policy and schedule are also provided.
This document contains a question bank and answer key for a fundamentals of computers exam. It includes 105 multiple choice questions related to topics like computer history, components, programming languages, operating systems, and applications. The questions are intended to test students' knowledge of basic computer concepts as part of a B.Com specialization in computer applications course through the School of Distance Education at the University of Calicut.
A computer is made up of different parts called devices that work together to perform tasks. There are three main types of devices: input devices that provide data to the computer like keyboards and mice, output devices that convert information into human-readable formats like monitors and printers, and storage devices that save and retrieve data like hard drives. The central processing unit (CPU) handles intermediate processing and the system unit or tower contains the motherboard, CPU, RAM and other core components.
The document provides an introduction to computers including definitions, common terminology, parts of a computer, peripheral devices, the development of computers, classifications of computers, areas of use, and functions and purposes of computers. It was prepared by Maurice Atika Nyamoti and contains information to help understand basic computer concepts.
At the end of this discussion the students are expected to:
To list computer peripherals
To define what is output, input, processing, and storage devices.
To categorized if the computer peripheral is: output, input, or storage device.
The document provides information about computer hardware and software lessons for weeks 1 and 2 of the second quarter. It includes learning activity sheets covering topics like input/output devices, primary and secondary storage, operating systems, and the functions of system and application software. The sheets contain learning concepts, exercises to identify and differentiate types of hardware and software, and multiple choice questions to test understanding.
This document provides an overview of chapter 1 from the 15th edition of the textbook "Understanding Computers: Today and Tomorrow". It introduces computers by explaining their basic components and operations. It discusses the evolution of computers from the earliest mechanical devices to modern systems. It also describes the different types of computers, from embedded systems to supercomputers. Finally, it introduces computer networks and the Internet, explaining how computers connect and how users access the World Wide Web.
Introduction to computing, Analog Computers, Hybrid computers, TYPES OF COMPUTER, Parts of the Computer ,
Software, Hardware, data, Users, Input and output devices,
Input Output Device | Computer Fundamental and OrganiationSmit Luvani
It's all about how computer takes input or give output.
Covered Topics :
Bus > Serial Port, Parallel Port, USB Port
Input Units:
> Keyboard, MICR, OMR, OCR,
OUput Unit:
> Printer (Types of Printer and work operation), CRT
Ch 1 introduction and 2 computer software 1rjsuthar56
The document summarizes the evolution of computers over five generations from the 1950s to present:
- The first generation used punched cards for input and vacuum tubes for memory and storage. High-level programming languages were developed.
- The second generation replaced vacuum tubes with transistors, enabling faster and more reliable computers. Timesharing allowed multiple users to access mainframe computers remotely via terminals.
- The third generation saw the development of integrated circuits and microprocessors, allowing for smaller computers. Networks like ARPANET, the precursor to the Internet, were established.
- The fourth generation featured microcomputers powered by microprocessors like the Intel 8080. The IBM PC launched in 1981, popularizing the use of microcomputers
The document discusses the basics of computers including their generations from vacuum tubes to artificial intelligence, components, number systems, logical problem solving techniques like algorithms, flowcharts, and pseudocode. It provides learning objectives and outcomes related to understanding computer fundamentals, performing number system conversions, and developing the ability to think logically and represent problems using algorithms, flowcharts, and pseudocode.
This document outlines the key milestones in computer architecture from mechanical devices (Generation 0) to modern computers with artificial intelligence capabilities (Generation 5). It discusses the transition from vacuum tubes to transistors to integrated circuits. Important innovators mentioned include Charles Babbage, Ada Lovelace, John Atanasoff, John von Neumann, and founders of companies like IBM, Microsoft, Apple, Intel and Texas Instruments.
A computer is made up of input devices, output devices, storage devices, and a processing device. Input devices such as keyboards and mice provide data to the computer. Output devices like monitors and printers convert information into human-readable form. Storage devices save and retrieve data either internally or externally. The central processing unit (CPU) handles intermediate processing, and the system unit or tower contains the motherboard, CPU, RAM and other core components.
This document provides an introduction to information technology and computers. It discusses key topics such as:
- Information technology is the use of technology to store, retrieve, transmit, and manipulate data or information.
- The basic parts of a computer are the central processing unit, monitor, keyboard, and mouse. Input devices such as keyboards are used to send data to computers, while output devices like monitors are used to display information.
- Hardware refers to the physical parts of a computer system, while software includes programs and instructions that control the hardware and allow it to perform tasks. There are various types of computers including desktops, laptops, tablets, and smartphones.
The document is the first chapter of a textbook on computer fundamentals. It introduces computers by defining them as electronic devices that can perform high-speed calculations and process data. It describes the characteristics of computers and how they have evolved over several generations from early mechanical calculators and vacuum tube-based machines to today's personal computers, servers and supercomputers. The chapter also outlines the key hardware and software technologies of each generation of computers.
This chapter introduces computers and their role in modern society. It discusses how computers have become integrated into our personal, educational, and professional lives. It provides an overview of the history of computers and describes the basic components of a computer including hardware, software, and how they work together. It also introduces different types of computers and how networks and the Internet connect computers globally.
This document provides an introduction to computers. It defines a computer as an electronic device that takes input, processes it, and provides output. It describes the main types of computers as analog, digital, and hybrid. It also classifies computers by size as supercomputers, mainframes, minicomputers, and microcomputers. The document outlines the key characteristics, parts, and common uses of computers. The parts discussed are hardware, software, and different input, output, and storage devices. Uses mentioned include applications at home, education, hospitals, government, and business.
The document provides a history of the development of computers from ancient calculating devices like the abacus to modern computers. It describes inventions like the Pascaline adding machine (1642), Leibnitz's calculator (1671), Babbage's Analytical Engine (1833), the ENIAC (1946), and the Intel 8080 processor (1974). It also discusses pioneers like Ada Lovelace, the world's first computer programmer. The document outlines the components, functions, advantages, and disadvantages of computers. It defines key terms like hardware, software, binary language, and peripherals. In summary, the document traces the evolution of computing technology and provides an overview of computer fundamentals.
This document provides an overview of the topics that will be covered in Lecture 1 of the ACCE 2204 Fundamentals of Computer Science and Engineering course. The lecture includes sections on the parts of a computer system including hardware, software, data, and users. It also covers the history of computer generations from first to fifth generation and classifications of computers including supercomputers, mainframes, minicomputers, and microcomputers. The document recommends books for the course and outlines the distribution of marks for assessments.
This document describes the history and evolution of computing systems from the early use of abacuses through modern computers, networks, and software. It discusses the layers of a computing system including hardware and software, and how abstraction is a key concept. The roles of systems programmers who build tools versus applications programmers and users who utilize tools are also distinguished.
An introduction to Computer TechnologySteven Heath
This document provides an introduction to the history of computing machines and computer basics. It discusses early calculating devices like the abacus and mechanical calculators. The four generations of computers are outlined, from the first generation using vacuum tubes to the modern fourth generation using microprocessors. Key early computers like ENIAC, the IBM PC, and Apple Macintosh are mentioned. The document also provides an overview of computer hardware components like the processor, RAM, ROM, and factors that impact performance. It concludes with a discussion of parallel processing and the goals of fifth generation computing.
This document is an introduction to computers that defines computers and their basic operations of input, processing, output, and storage. It describes different types of personal computers like desktops, laptops, tablets, and mobile devices. It explains the main internal and external components of computers and how they are used. It also discusses computer software, networks, the internet, online security threats, and provides guidance on purchasing different types of computers and mobile devices.
This document is the syllabus for a course titled "CS110 Microcomputer applications" taught by Professor Giuseppe Sindoni at John Cabot University. The syllabus outlines the course aims to develop skills in personal productivity software and new web tools. It details the course content which will cover operating systems, file management, office productivity software, and the technical and business aspects of the web. The grading policy and schedule are also provided.
This document contains a question bank and answer key for a fundamentals of computers exam. It includes 105 multiple choice questions related to topics like computer history, components, programming languages, operating systems, and applications. The questions are intended to test students' knowledge of basic computer concepts as part of a B.Com specialization in computer applications course through the School of Distance Education at the University of Calicut.
A computer is made up of different parts called devices that work together to perform tasks. There are three main types of devices: input devices that provide data to the computer like keyboards and mice, output devices that convert information into human-readable formats like monitors and printers, and storage devices that save and retrieve data like hard drives. The central processing unit (CPU) handles intermediate processing and the system unit or tower contains the motherboard, CPU, RAM and other core components.
The document provides an introduction to computers including definitions, common terminology, parts of a computer, peripheral devices, the development of computers, classifications of computers, areas of use, and functions and purposes of computers. It was prepared by Maurice Atika Nyamoti and contains information to help understand basic computer concepts.
At the end of this discussion the students are expected to:
To list computer peripherals
To define what is output, input, processing, and storage devices.
To categorized if the computer peripheral is: output, input, or storage device.
The document provides information about computer hardware and software lessons for weeks 1 and 2 of the second quarter. It includes learning activity sheets covering topics like input/output devices, primary and secondary storage, operating systems, and the functions of system and application software. The sheets contain learning concepts, exercises to identify and differentiate types of hardware and software, and multiple choice questions to test understanding.
This document provides an overview of chapter 1 from the 15th edition of the textbook "Understanding Computers: Today and Tomorrow". It introduces computers by explaining their basic components and operations. It discusses the evolution of computers from the earliest mechanical devices to modern systems. It also describes the different types of computers, from embedded systems to supercomputers. Finally, it introduces computer networks and the Internet, explaining how computers connect and how users access the World Wide Web.
Introduction to computing, Analog Computers, Hybrid computers, TYPES OF COMPUTER, Parts of the Computer ,
Software, Hardware, data, Users, Input and output devices,
Input Output Device | Computer Fundamental and OrganiationSmit Luvani
It's all about how computer takes input or give output.
Covered Topics :
Bus > Serial Port, Parallel Port, USB Port
Input Units:
> Keyboard, MICR, OMR, OCR,
OUput Unit:
> Printer (Types of Printer and work operation), CRT
Ch 1 introduction and 2 computer software 1rjsuthar56
The document summarizes the evolution of computers over five generations from the 1950s to present:
- The first generation used punched cards for input and vacuum tubes for memory and storage. High-level programming languages were developed.
- The second generation replaced vacuum tubes with transistors, enabling faster and more reliable computers. Timesharing allowed multiple users to access mainframe computers remotely via terminals.
- The third generation saw the development of integrated circuits and microprocessors, allowing for smaller computers. Networks like ARPANET, the precursor to the Internet, were established.
- The fourth generation featured microcomputers powered by microprocessors like the Intel 8080. The IBM PC launched in 1981, popularizing the use of microcomputers
The document discusses the basics of computers including their generations from vacuum tubes to artificial intelligence, components, number systems, logical problem solving techniques like algorithms, flowcharts, and pseudocode. It provides learning objectives and outcomes related to understanding computer fundamentals, performing number system conversions, and developing the ability to think logically and represent problems using algorithms, flowcharts, and pseudocode.
This document outlines the key milestones in computer architecture from mechanical devices (Generation 0) to modern computers with artificial intelligence capabilities (Generation 5). It discusses the transition from vacuum tubes to transistors to integrated circuits. Important innovators mentioned include Charles Babbage, Ada Lovelace, John Atanasoff, John von Neumann, and founders of companies like IBM, Microsoft, Apple, Intel and Texas Instruments.
A computer is made up of input devices, output devices, storage devices, and a processing device. Input devices such as keyboards and mice provide data to the computer. Output devices like monitors and printers convert information into human-readable form. Storage devices save and retrieve data either internally or externally. The central processing unit (CPU) handles intermediate processing, and the system unit or tower contains the motherboard, CPU, RAM and other core components.
This document provides an introduction to information technology and computers. It discusses key topics such as:
- Information technology is the use of technology to store, retrieve, transmit, and manipulate data or information.
- The basic parts of a computer are the central processing unit, monitor, keyboard, and mouse. Input devices such as keyboards are used to send data to computers, while output devices like monitors are used to display information.
- Hardware refers to the physical parts of a computer system, while software includes programs and instructions that control the hardware and allow it to perform tasks. There are various types of computers including desktops, laptops, tablets, and smartphones.
The document is the first chapter of a textbook on computer fundamentals. It introduces computers by defining them as electronic devices that can perform high-speed calculations and process data. It describes the characteristics of computers and how they have evolved over several generations from early mechanical calculators and vacuum tube-based machines to today's personal computers, servers and supercomputers. The chapter also outlines the key hardware and software technologies of each generation of computers.
This chapter introduces computers and their role in modern society. It discusses how computers have become integrated into our personal, educational, and professional lives. It provides an overview of the history of computers and describes the basic components of a computer including hardware, software, and how they work together. It also introduces different types of computers and how networks and the Internet connect computers globally.
This document provides an introduction to computers. It defines a computer as an electronic device that takes input, processes it, and provides output. It describes the main types of computers as analog, digital, and hybrid. It also classifies computers by size as supercomputers, mainframes, minicomputers, and microcomputers. The document outlines the key characteristics, parts, and common uses of computers. The parts discussed are hardware, software, and different input, output, and storage devices. Uses mentioned include applications at home, education, hospitals, government, and business.
The document provides a history of the development of computers from ancient calculating devices like the abacus to modern computers. It describes inventions like the Pascaline adding machine (1642), Leibnitz's calculator (1671), Babbage's Analytical Engine (1833), the ENIAC (1946), and the Intel 8080 processor (1974). It also discusses pioneers like Ada Lovelace, the world's first computer programmer. The document outlines the components, functions, advantages, and disadvantages of computers. It defines key terms like hardware, software, binary language, and peripherals. In summary, the document traces the evolution of computing technology and provides an overview of computer fundamentals.
This document provides an overview of the topics that will be covered in Lecture 1 of the ACCE 2204 Fundamentals of Computer Science and Engineering course. The lecture includes sections on the parts of a computer system including hardware, software, data, and users. It also covers the history of computer generations from first to fifth generation and classifications of computers including supercomputers, mainframes, minicomputers, and microcomputers. The document recommends books for the course and outlines the distribution of marks for assessments.
This document describes the history and evolution of computing systems from the early use of abacuses through modern computers, networks, and software. It discusses the layers of a computing system including hardware and software, and how abstraction is a key concept. The roles of systems programmers who build tools versus applications programmers and users who utilize tools are also distinguished.
The document provides an introduction to computers and their components. It discusses the evolution of computers through five generations from vacuum tubes to modern devices based on artificial intelligence. It describes the basic components of a computer system including input, output, storage and the central processing unit. The document also covers computer software types including operating systems, applications and system software. It defines programming languages from early machine code to modern high-level languages. Finally, it discusses operating systems and their classification into single-user/multi-user and single-tasking/multi-tasking models.
This document provides an overview of information technology concepts across five units:
Unit I introduces computers, including the development of generations from vacuum tubes to integrated circuits. A computer is defined as an electronic device that processes data under a stored program.
Unit II covers operating systems, their functions and types, including commands, graphical user interfaces, and security issues like viruses and cryptography.
Unit III discusses word processing software, including menus, creating and editing documents, and mail merge.
Unit IV covers spreadsheets, including creating and formatting worksheets, formulas, functions, and data analysis tools.
Unit V reviews presentation software, including creating and formatting slides, templates, and multimedia elements like objects and charts.
Unit 1 provides an introduction to computers including:
- The evolution of computers from vacuum tubes to integrated circuits to microprocessors across 5 generations.
- The main components of a computer including the central processing unit, memory, input/output devices, and mass storage.
- Types of computers ranging from personal computers to workstations, minicomputers, mainframes, and supercomputers.
- Key concepts such as what defines a computer, how they store and manipulate data based on programs, and their advantages in processing huge amounts of data efficiently.
computer application in hospitality Industry, periyar university unit 1admin information
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computer applicationin hospitality Industry1 periyar university unit1admin information
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Unit 1 provides an introduction to computers including their objectives, types (digital, analog, hybrid), evolution through generations, core components (CPU, memory, input/output devices), and number systems. Key points include:
- Computers accept digital data as input, manipulate it according to programs, and provide results as output.
- There are various types of computers including mini computers, supercomputers, mainframes, PCs, and workstations.
- Computers have evolved through 5 generations from vacuum tubes to integrated circuits and microprocessors.
- Core components include the CPU, memory, and input/output devices like keyboards, printers, and monitors.
Unit 1 provides an introduction to computers including their objectives, types (digital, analog, hybrid), evolution through generations, core components (CPU, memory, input/output devices), and number systems. Key points include:
- Computers accept digital data as input, manipulate it according to programs, and provide results as output.
- There are various types of computers including mini computers, supercomputers, mainframes, personal computers, and workstations.
- Computers have evolved through 5 generations from vacuum tubes to integrated circuits and microprocessors.
- Core components include the CPU, memory, and input/output devices like keyboards, printers, and monitors.
This document provides an overview of computers and their components. It discusses the history of computers from the first to fifth generations. It describes the different types of computers based on size and function. The key components of a computer system including hardware, software, input, output, memory and storage devices are explained. Common input devices like the keyboard and mouse and output devices like printers are defined. The document also covers computer data, processing, and the functions of main memory and secondary storage. Basic computer operations like starting up and shutting down a computer are outlined.
This document provides an overview of computers, including their definition, characteristics, history, generations, uses, and impact on society. It describes how computers have evolved from early mechanical devices through generations of electronics using vacuum tubes, transistors, integrated circuits, and microprocessors. It also outlines common computer types like desktops, notebooks, tablets, and smartphones. Additionally, it discusses how computers are used in organizations, industries, education, government, healthcare, banking, communication, and other areas of modern life.
This document contains a list of questions and answers related to IT tools and applications. Some of the topics covered include formulas in Excel, generations of computers, GUI, application vs system software, binary digits, cache memory, formatting options in Word, shortcuts, and functions of operating systems, compilers vs interpreters, and options in the Insert menu in MS Word.
Unit 1 one part introduction to computersNeha Kurale
This document provides an introduction to computers, including:
- The definition and features of computers such as speed, accuracy, memory.
- An overview of computer generations from vacuum tubes to modern computers.
- The basic components of a computer system including the CPU, memory, storage, and input/output devices.
- A brief history of early computers and pioneers like Babbage and their contributions to the development of modern computers.
A computer is an electronic device that accepts data and instructions, stores the information in its memory, processes the data, and provides results to the user. It has huge data storage capabilities and can perform input, output, and processing functions. Computers come in various forms for individual and organizational use and have advanced significantly over generations due to improvements in technology. They work by defining problems, analyzing and designing solutions, coding programs, debugging errors, testing programs, and documenting the work. Computer languages include low-level languages close to machine code and high-level languages that are easier for humans to read and write.
The document defines a computer as an electronic device that receives, stores, and processes data at high speeds according to programmed instructions. It then discusses the key characteristics of computers including their speed, accuracy, reliability, memory capability, and versatility. The document also outlines several common applications of computers in fields like business, education, banking, and more. It provides a basic block diagram of the typical components of a computer including the input, output, and central processing units. Finally, it discusses different generations of computers and how the technology used to build them has developed over time.
The document provides an overview of computer evolution and hardware components. It can be summarized as follows:
1) Computer hardware evolved rapidly from early vacuum tube computers to transistor-based systems to today's microprocessor-powered devices. Moore's Law predicted that processing power would double every 18 months.
2) The microprocessor revolutionized computing, allowing the development of personal computers that were as powerful as room-sized mainframes.
3) Modern computer systems consist of an input devices, a central processing unit (CPU), memory, storage devices, and output devices connected via buses. The CPU processes data and memory temporarily stores programs and data.
4) Common storage devices include magnetic disks, optical disks, solid
- Wires and Bulbs
- Batch Processing
- Terminal and Mainframe
- From the Command-Line to Killer Applications
- Vector Displays and Raster Displays
- Color Displays
- The Mouse and the Takeoff of Interactivity
- The Desktop Metaphor
This document provides an overview of computers, including their classification, components, and generations. It discusses how computers can be classified based on technology, purpose, function, and size/speed. The main components of a computer are hardware and software. Hardware includes physical parts like input/output devices and storage. Software includes system software, applications, and utilities. The document also outlines the five generations of computers from the first vacuum tube-based generation to the emerging fifth generation focused on artificial intelligence.
This document summarizes a lecture on knowledge representation in digital humanities. It discusses formalizing the modeling of real-world domains and representing complex objects. The lecture covers more complex data types in Python like lists, tuples, and dictionaries. It explains accessing, modifying, and deleting items from these data types. The document also discusses object-oriented programming concepts like classes, objects, attributes and methods for modeling domains.
This document contains a lecture on knowledge representation in digital humanities. It discusses using strings to represent text in Python programming. The lecture includes exercises on defining functions to print prime numbers under 100 and exploring string indices. It also covers functions, data types like integers and strings, and using strings to access individual characters and slices of text.
This document discusses a lecture on knowledge representation in digital humanities. It covers:
1. An introduction to the lecture, which teaches Python programming and develops programming skills for knowledge representation and modeling.
2. A discussion of the previous assignment to consolidate concepts from readings and discuss specific solutions.
3. An overview of Chapter 4 on the Python programming language, covering features of Python, programming in Python using variables, expressions, conditionals and iterations.
This document summarizes a lecture on knowledge representation in digital humanities. It discusses:
- The contents and objectives of the lecture, which trains problem solving skills through algorithm formalization.
- Last assignment discussion to consolidate concepts and discuss specific project solutions.
- Chapter 3 which covers fundamentals of programming, including designing algorithms, elements of a program, and the programming process.
This document provides an overview of a lecture on knowledge representation in digital humanities. It begins with an introduction to the course, its justification and goals, including explaining why knowledge representation and skills like modeling, programming, and natural language processing are important for digital humanities. It then discusses what digital humanities encompasses and provides some definitions of the field from various scholars. Examples are given of digital humanities projects, including the Sylva Project, which involves modeling, knowledge representation, data visualization, and collaboration.
This document provides an overview of knowledge representation in natural language processing. It discusses part-of-speech tagging using various taggers like the default tagger, regular expression tagger, and lookup tagger. It also covers n-gram tagging using a unigram tagger. The document compares the performance of these taggers on test data from the Brown corpus and finds that the lookup tagger and unigram tagger perform best with accuracies of around 58% and higher.
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For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
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Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
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Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
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Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
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2. Lecture 2
Knowledge Representation in Digital Humanities
Antonio Jiménez Mavillard
* Contents:
1. Why this lecture?
2. Discussion
3. Chapter 2
4. Assignment
5. Bibliography
2
3. Why this lecture?
Knowledge Representation in Digital Humanities
Antonio Jiménez Mavillard
* This lecture...
· outlines programming languages as the
highest type of formal languages, which
makes them ideal for KR
· describes how computers, the essential
tool for DHers, work at programming
level
3
4. Last assignment discussion
Knowledge Representation in Digital Humanities
Antonio Jiménez Mavillard
* Time to...
· consolidate ideas and
concepts dealt in the readings
· discuss issues arised in the specific
solutions to the projects
4
5. Chapter 2
Principles of Computing
1. Overview on computers
2. Programming languages
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6. Chapter 2
1 Overview on computers
1.1 What is a computer?
1.2 Computer components
1.3 How does a computer work?
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7. Chapter 2
2 Programming languages
2.1 User vs programmer
2.2 What is a programming language?
2.3 Classification
2.4 History of programming languages
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9. What is a computer?
* Definition
· A computer is a programable machine
that processes input data and produce
output information
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10. What is a computer?
* Computers in History
· Abacus
+ Calculating device
+ Three arithmetic
functions: + - x
+ Dated from 2700
to 2300 BC
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11. What is a computer?
* Computers in History
· Antikythera mechanism
+ Analog computer
+ Calculates
astronomical
positions
+ Dated to the
early 1st cent. BC
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12. What is a computer?
* Computers in History
· Pascaline
+ Adder machine
+ Invented by
Blaise Pascal
in 1640s
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13. What is a computer?
* Computers in History
· The Stepped Reckoner
+ Mechanical calculator
+ Four arithmetic
functions:
+ - x %
+ Invented by
Leibniz in 1673
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14. What is a computer?
* Computers in History
· Difference Engine &
Analytical Engine &
Difference Engine
No. 2
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15. What is a computer?
* Computers in History
· Difference Engine & Analytical Engine &
Difference Engine No. 2
+ First programable computer
+ Memory & Processing Units &
Punched-card Input
+ Invented by Charles Babbage
from 1821 to 1848
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16. What is a computer?
* Computers in History
· ENIAC
+ Electronic
calculator
+ Vacuum tubes
+ Invented by
John Mauchly
in 1942
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17. What is a computer?
* Computers in History
· Turing Machine
+ Theoretical
+ Equivalent to
any computer
+ Invented by
Alan Turing
in 1937
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18. What is a computer?
* Computers in History
· Modern computers
+ Turing-complete
+ Von Neumann
architecture
+ Integrated
circuits
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19. References
“Computer History Museum.” N. p., n.d. Web. 30 Nov. 2013.
De la Rosa, Javier. “Computer Tools for Linguists.” Yutzu. N. p., n.d. Web. 16 Sept. 2013.
Georges Ifrah. “Chapter 5: From Clockwork to Computer: The History of Automatic Calculation.” The Universal History of
Computing: From the Abacus to the Quantum Computer. Wiley, 2001. Print.
Georges Ifrah. “Chapter 6: What is a Computer?” The Universal History of Computing: From the Abacus to the Quantum
Computer. Wiley, 2001. Print.
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20. Computer components
* The architecture describes a computer in
terms of its componentes and their
relationships
* It also defines the instruction set
* Most of modern computers follow Von
Neumann's architecture
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21. Computer components
* Von Neumann's architecture:
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22. Computer components
* Hardware:
· CPU
· Memory
· Input/Output
* Operating System
* Software
· Applications
· Programming software
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23. Computer components
* CPU (Central Processing Unit) or Processor
1. Read an instruction from memory
2. Read data from memory if needed
3. Execute the instruction
4. Write the result into memory if needed
5. Get ready for next instruction
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24. Computer components
* RAM (Random Access Memory)
· Area where the system holds data (values
and program code) waiting to be
processed by the CPU
· This area can be seen as a huge “table”
where the rows are memory positions and
the columns are offsets with respect to
each memory position
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25. Computer components
* RAM (Random Access Memory)
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26. Computer components
* HD (Hard Disk/Drive)
· Area where the system stores information
· The way in which the Operating System
controls how information is stored and
retrieved is called file system
· The file format specifies how information
is encoded in a digital storage medium
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27. Computer components
* RAM vs HD
· RAM: small, fast and temporal
· HD: big, slow and permanent
· The OS moves from the HD to the RAM
only the data (vales and program code)
it needs to run a program
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28. Computer components
* Input
· Keyboard
· Mouse
· Microphone
* Output
· Screen
· Printer
· Speakers
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29. Computer components
* Operating System
· Examples:
+ OS X
+ Ubuntu
+ Android
+ Windows 8
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30. Computer components
* Operating System
· Connects software with hardware and
handles everything between both:
+ Memory
+ File system
+ I/O
+ ...
· Examples: Ubuntu, Android, OS X,
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31. Computer components
* Operating System
· The file system is the way in which the
OS controls how information is stored
and retrieved
· The file format specifies how information
is encoded information in a digital
storage medium
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32. Computer components
* Operating System
· Two types of files:
+ Text file
- Contains human readable plain text
- Encoded in a encoding scheme
(UTF-8, Latin 1...)
- Examples: txt, HTML, CSV
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33. Computer components
* Operating System
· Two types of files:
+ Binary file
- Contains any type of data
- Encoded in binary
- Examples: zip, JPEG, AVI
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34. Computer components
* Operating System
· Size units:
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1 B 8b
1 KB 1024 B
1 MB 1024 KB
1 GB 1024 MB
1 TB 1024 GB
b bit
B byte
KB kilobyte
MB megabyte
GB gigabyte
TB terabyte
35. Computer components
* Applications
· An application is a computer software
designed to help people to perform a
task
· Examples: word processor, spreadsheet,
image editor, videogame, web browser...
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36. Computer components
* Programming software
· A programming tool or software
development tool is a program or
application that software developers use
to create, debug, maintain, or otherwise
support other programs and applications
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37. Computer components
* Programming software
• An IDE (Integrated Development
Environments) combines the features of
many tools into one package
+ source code editor
+ build automation tools
+ debugger
· Examples: Eclipse, Jbuilder, Komodo
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38. References
Andrew S. Tanenbaum. “Chapter 1: Introduction.” Modern Operating Systems. 2nd edition. Pearson, 2001. Print.
Barata, Kimberly. Understanding Computers: An Overview for Records and Archives Staff. International Records
Management Trust/International Council on Archives, 1999. Print.
De la Rosa, Javier. “Computer Tools for Linguists.” Yutzu. N. p., n.d. Web. 16 Sept. 2013.
John Hennessy, and David Patterson. “Chapter 1: Fundamentals of Quantitative Design and Analysis.” Computer
Architecture: A Quantitative Approach. 5th Edition. Morgan Kaufmann, 2011. Print.
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39. How does a computer work?
* The computer...
1. accepts input data
2. performs pertinent operations with
input and stored data (processing)
3. stores data and keep processing while
needed
4. produces output information
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40. How does a computer work?
* How does a modern computer work?
The concrete behaviour depends on the
particular application
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41. How does a computer work?
* How does a modern computer work?
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Type of
program
Input What does the
program does
Output
Word processor Characters
typed from
the keyboard
Formats the
text, corrects
the spelling...
Displays and
prints neatly
organized text
Video game Keystrokes,
joystick
movements
Calculates how
fast and far
to move a
cartoon figure
on-screen
Moves a
cartoon figure
on-screen
42. How does a computer work?
* How does a modern computer work?
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Type of
program
Input What does the
program does
Output
Web browser HTML codes on
other
computers
Converts the
HTML codes
into text and
graphics
Displays web
pages
on-screen
OCR software Text from a
scanner
Recognizes
shapes of
characters
Converts
scanned
documents into
a text file
44. User vs programmer
* Tipically, to use a computer, someone can:
· Use an application previously developed
by a programmer (user rol)
· Develop their own application by using a
programming software (programmer rol)
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45. What is a programming language?
* Definition
· A programming language is a formal
language designed to communicate
instructions to a computer
· Formal/Artificial vs Human/Natural
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46. What is a programming language?
* Definition
· A formal language:
+ has a formalized morphology, syntax
and semantics
+ is computationally processable
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47. What is a programming language?
* Definition
· morphology: keywords (vocabulary)
+ Example: var, defun, if
· syntax: grammar rules
+ Example: x = y + 1; (assignment)
· semantics: meaning
+ Example: x * 2 + 1 ≡ (x * 2) + 1
(operator precedence and associativity)
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48. Classification
* Language levels
· Low-level languages
+ Close to machine
· High-level languages
+ Close to human
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50. Classification
* Compiled vs Interpreted
· Compiled language
+ Program translated (compiled) into
machine language instructions by a
compiler and executed by a hardware
· Interpreted language
+ Program executed (interpreted) by an
interpreter (run-time environment)
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51. History of programming languages
* Prehistory of programming languages
· Programmers of Babylon (1790 BC)
+ Written language
to describe
computational
procedures
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52. History of programming languages
* Prehistory of programming languages
· Muhammad Al-Khwarizmi (762 AD)
+ Inventor of algorithms
+ Wrote
Kitâ al-jabr
wa'l-muqabâla
+ Translated into
Latin as Algoritmi de numero Indorum
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53. History of programming languages
* Prehistory of programming languages
· Augusta Ada,
Lady Lovelace
+ First programmer
in history (1842)
+ Wrote a program
for Babbage Engine
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54. History of programming languages
* Prehistory of programming languages
· Konrad Zuse
+ Designed Plankalkül (1945)
+ Never implemented as a real language
+ Many modern languages share
Plankalkül's features
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55. History of programming languages
* Prehistory of programming languages
· Konrad Zuse
+ Plankalkül's features
- expressions, assignments
- types: bit, integer, real, arrays
- conditionals, loops, subrutines
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56. History of programming languages
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57. History of programming languages
* Fortran (1957)
· Paradigm: imperative
· First high-level language
· Scientific-oriented computing
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58. History of programming languages
* Fortran (1957)
· Introduced
+ variables
+ loops
+ procedures
+ datatypes: boolean, integer, real...
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59. History of programming languages
* Fortran (1957)
· Introduced
+ variables
+ loops
+ procedures
+ datatypes: boolean, integer, real...
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60. History of programming languages
* Algol 58/60 (1958/1960)
· Paradigm: imperative
· Ancestor of contemporary languages
· Introduced
+ block structure
+ recursion
+ formal definition
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61. History of programming languages
* Lisp (1958)
· Paradigm: functional
· Good for symbolic computing
· Language for Artificial Intelligence
· Syntax and computing based on lists
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62. History of programming languages
* Cobol (1959)
· Paradigm: object-oriented
· Business-oriented computations
· Non-academic language
· Elaborate data structures
· Introduced
+ Record type as data structure
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63. History of programming languages
* PL/I (1964)
· Paradigm: imperative
· Combination of the best features of
Fortran, Algol 60 and Cobol
· First language for general applications
· Introduced
+ event handling
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64. History of programming languages
* Basic (1964)
· Paradigm: unstructured
· First language for personal computing
· Easy to learn
· Simple, limited, general-purpose
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65. History of programming languages
* Simula 67 (1967)
· Paradigm: object-oriented
· Extension of Algol 60
· For concurrent processes
· Introduced
+ Object Orientation: classes and
encapsulation
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66. History of programming languages
* Algol 68 (1968)
· Paradigm: imperative
· Extension of Algol 60
· General purpose language
· For academia
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67. History of programming languages
* Pascal (1970)
· Paradigm: imperative
· Sucessor of Algol 60
· Academic language: excellent to teach
structured programming and good habits
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68. History of programming languages
* C (1972)
· Paradigm: imperative
· For system programming (implementation
language of Unix) and personal
computing
· Very fast
· High-level and low-level language
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69. History of programming languages
* Prolog (1972)
· Paradigm: logic
· Very high-level language
· Based on logic with proofs
· Very powerful:
+ Backtracking
+ Pattern matching
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70. History of programming languages
* Smalltalk (1972)
· Paradigm: object-oriented
· Sucessor of Simula 67
· The purest object-oriented language
· Very powerful
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71. History of programming languages
* Ada (1983)
· Paradigm: imperative
· For general applications
· Completely standard
· Supports concurrency
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72. History of programming languages
* C++ (1983)
· Paradigm: object-oriented
· Extension of C, based on Simula
· Introduced
+ Assignment operator overloading
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73. History of programming languages
* Haskell (1990)
· Paradigm: funcional
· Purely functional: no side effects
· Very high-level
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74. History of programming languages
* Java (1995)
· Paradigm: object-oriented
· Based on C++
· Portable
· Full object-oriented language
· For internet programming but
general-purpose
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75. History of programming languages
* Perl (1987)
· Paradigm: object-oriented
· Interpreted language
· For text processing
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76. History of programming languages
* Python (1991)
· Paradigm: object-oriented
· Interpreted language
· For text processing
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77. History of programming languages
* Ruby (1995)
· Paradigm: object-oriented
· Interpreted language
· Dinamically-typed
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78. History of programming languages
* Javascript (1995)
· Paradigm: object-oriented
· Interpreted language
· For web programming
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79. History of programming languages
* PHP (1997)
· Paradigm: imperative
· Interpreted language
· For web programming
· Dinamically-typed
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80. References
Bergin,Jr., Thomas J., and Richard G. Gibson,Jr., eds. History of Programming Languages II. New York, NY, USA:
ACM, 1996. Print.
Fuegi, J., and J. Francis. “Lovelace & Babbage and the Creation of the 1843 ‘Notes.’” IEEE Annals of the History of
Computing 25.4 (2003): 16–26. IEEE Xplore. Web.
History of Programming Languages III. New York, NY, USA: ACM, 2007. Print.
Sammet, Jean E. “Programming Languages: History and Future.” Commun. ACM 15.7 (1972): 601–610. ACM Digital Library.
Print.
Wexelblat, Richard L., ed. History of Programming Languages I. New York, NY, USA: ACM, 1981. Print.
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81. Assignment
* Assigment 2: Programming the Abacus
· Readings
+ Algorithm (Design And Analysis Of
Algorithms)
+ How to Program an Abacus
(http://baptiste.meles.free.fr/site/B.Meles-Abacus_presentation.pdf)
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82. Assignment
* Assigment 2: Programming the Abacus
· Project
Let us have a 9-wired abacus with 9
beads on each wire:
+ Identify the CPU, memory and I/O
+ Define the instruction set
+ Write an algorithm that calculates the
sum of any two numbers
Knowledge Representation in Digital Humanities
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83. References
A.A.Puntambekar. “Algorithm.” Design And Analysis Of Algorithms. Technical Publications, 2010. Print.
Baptiste Mélès. “How to Program an Abacus.” N. p., n.d. Web. 5 Jan. 2014.
Knowledge Representation in Digital Humanities
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84. Bibliography
A.A.Puntambekar. “Algorithm.” Design And Analysis Of Algorithms. Technical Publications, 2010. Print.
Andrew S. Tanenbaum. Modern Operating Systems. 2nd edition. Pearson, 2001. Print.
Baptiste Mélès. “How to Program an Abacus.” N. p., n.d. Web. 5 Jan. 2014.
Barata, Kimberly. Understanding Computers: An Overview for Records and Archives Staff. International Records
Management Trust/International Council on Archives, 1999. Print.
Bergin,Jr., Thomas J., and Richard G. Gibson,Jr., eds. History of Programming Languages II. New York, NY, USA:
ACM, 1996. Print.
“Computer History Museum.” N. p., n.d. Web. 30 Nov. 2013.
De la Rosa, Javier. “Computer Tools for Linguists.” Yutzu. N. p., n.d. Web. 16 Sept. 2013.
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85. Bibliography
Fuegi, J., and J. Francis. “Lovelace & Babbage and the Creation of the 1843 ‘Notes.’” IEEE Annals of the History of
Computing 25.4 (2003): 16–26. IEEE Xplore. Web.
Georges Ifrah. The Universal History of Computing: From the Abacus to the Quantum Computer. Wiley, 2001. Print.
History of Programming Languages III. New York, NY, USA: ACM, 2007. Print.
John Hennessy, and David Patterson. “Chapter 1: Fundamentals of Quantitative Design and Analysis.” Computer
Architecture: A Quantitative Approach. 5th Edition. Morgan Kaufmann, 2011. Print.
Sammet, Jean E. “Programming Languages: History and Future.” Commun. ACM 15.7 (1972): 601–610. ACM Digital Library.
Print.
Wexelblat, Richard L., ed. History of Programming Languages I. New York, NY, USA: ACM, 1981. Print.
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