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Meeting
Learning Infrastructure
Introduction
Lecture 01
2016-2017
Mobile Games Development & Promotion, Maksimenkova
Olga, FCS, SSI
1
Contacts
• Maksimenkova Olga
• Senior Lecturer, School of Software Engineering
• A member of ACM, IGIP (International Society of Engineering Pedagogy)
• Personal page [https://www.hse.ru/en/staff/maksimenkova]
• E-mail [omaksimenkova@hse.ru]
• Address: 417, 3, Kochnovskiy proezd, Moscow, Russia
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
2
Today
• Meet OneNote Classes
• Talking about the plans
• Assessment introduction
• Form working groups
• Talking about Games
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
3
Course Supportive Software
• Microsoft OneNote Classes
• Get
• Use your corporate e-mail address (*@edu.hse.ru)
• Set Up
• iOS version is available
• Use
• To communicate with a teacher
• To collaborate on home project
• To ask questions and to initiate discussions
• …
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
4
Assessment
• Group project (Home
assignment)
• Part 1 (deadline 04.10.2016)
• Part 2 (deadline 22.11.2016)
• Part 3 (deadline 20.12.2016)
• In-class assignment
• 01.11.2016
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
5
Plans
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
6
Lectures: 13.09, 27.09, 11.10, 25.10, 8.11
OneNote Classes
• http://portal.office.com
• Do you see something like this?
• If not pay your attention to the
right top corner
• Notifications ()
• Or My Accaunt -> View account ->
Subsriptions
• Open GameDevAdnProm-2016
notebook
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
7
Group Project
• Goal: to try planning, development, and promotion a simple game
• Collaboration: work in small teams, 16 / 4 = 4 persons in each
• Presentation: prepare and present the results of each step on
seminars
• Evaluation: discuss and formulate a check-list for each step, evaluate
each other inside groups and between groups, so
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
8
Group Project ToDo
• Idea, audience, type of a game, technology, etc.
• Deadline: 04.10.2016
• Introducing a game ready to upload to a store
• Deadline: 22.11.2016
• The results of promotion Statistics, Analytics
• Deadline: 20.12.2016
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
9
Do you like gaming?
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
10
Gaming industry is a big World
• Society
• Gamasutra [http://www.gamasutra.com]
• Gamasutra tablet/smartphone branch
[http://www.gamasutra.com/topic/smartphone-tablet]
• Events
• Game Developers Conference [http://www.gdconf.com]
• Game Developers Conference Europe [http://www.gdceurope.com]
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
11
Mobile Gaming Trends
• Smartphone
• Tablet
• Virtual and Augmented Reality (VR & AR)
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
12
What is a game for us?
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
13
GameAn idea
A niche
An audience
Competitors Design
Developer
tools
Stores
Analytics
tools
Statistics
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
14
Mobile Gaming by the numbers (http://www.gamedesigning.org/graphics/mobile-gaming-stats/)
Trends
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
15
https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/
Idea first?
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
16
• Idea may be
• good or bad
• a dream
• well-timed
• innovative
• well-planed
What do you think about this
idea?
Idea vs. Reality
Chrysler Crossfire Concept Car, 2001 Chrysler Crossfire Serial Model, 2004
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
17
Remember: Your idea is going to act in real world
What’s next?
• A niche
• An audience
• Competitors
• Promotion!!!
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
18
Your successful game MUST be recognizable
Details are first
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
19
A player or a gamer?
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
20
• Classic Game Model
• A game is
1. a rule-based formal system;
2. with variable and quantifiable outcomes;
3. where different outcomes are assigned different values;
4. where the player exerts effort in order to influence the outcome;
5. the player feels emotionally attached to the outcome;
6. and the consequences of the activity are optional and negotiable.
• Jesper Juul, Half-Real. Video Games between Real Rules and Fictional. MIT
Press. Cambridge, Massachusets
• http://www.bigfishgames.com/blog/2015-global-video-game-stats-whos-
playing-what-and-why/
• http://www.bigfishgames.com/blog/2014-global-gaming-stats-whos-playing-
what-and-why/
But the man is more significant
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
21
Man is the measure of all things © Protagoras
Games systematization and
classification schemes
• Characteristics – many points of view!
• Basic classification criteria
• Budget
• Audience
• Genres attribution
• Number of player
• Players interaction
• Input/output devices support
• Platform support
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
22
Targeted Audience
• Age
• Sex
• Time spent playing
• Type of device
• Mobile Platform
• What else???
• Munchkins, Powergamers, …
• A well example of audience study [http://www.igea.net/wp-
content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf]
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
23
Main genres and mixes
• Action (First-person shooter (FPS), Platform games (platformers),
Fighting,…)
• Strategy (Real-time strategy (RTS), Turn-based strategy (TBS), Turn-
based tactics (TBT), Real-time tactics (RTT), Massively multiplayer
online real-time strategy games (MMORTS), Tower defense…)
• Simulation (Life simulation, Vehicle simulation,…)
• Sports (Racing, Sport games,…)
• Adventure
• Role-playing (RPG)
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
24
Number of players
• Single-player
• Multi-player
• Massive multi-player
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
25
Players interaction type and technology
• Types
• Asymmetrical cooperation
• Cooperation
• Antagonism
• Mixed
• Socialization (in-game, out-game) Modern trend
• Technologies
• Shared/Split screen
• Session-based
• LAN
• Play-by-email
• Online (latency problems!)
• MUD (Multi User Dungeon)
• Massive online
• Super problem – Cheating!
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
26
Input/Output
• In mobile world
• Touch screen
• Buttons?
• Movement sensor
• Geolocation
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
27
Classification by platform (mobile OS)
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
28
Games ratings and rankings
• The ESRB Rating System
• (http://www.esrb.org/ratings)
• PEGI – Pan European Game Information
• (http://www.pegi.info/en/index/id/33)
• CBS Interactive Inc.
• metacritic (http://www.metacritic.com)
• Single “Metascore”!
• Game Rankings (http://www.gamerankings.com)
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
29
Think about
• Design (http://www.gamedesigning.org/career/mobile-game-design-
checklist/)
• Development (http://www.develop-online.net/tools-and-tech/15-
essential-mobile-game-development-tools/0184480)
• Promotion (http://buildfire.com/free-app-promotion/)
2016-2017
Mobile Games Development & Promotion,
Maksimenkova Olga, FCS, SSI
30

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Lec 01. Mobile games development

  • 1. Meeting Learning Infrastructure Introduction Lecture 01 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 1
  • 2. Contacts • Maksimenkova Olga • Senior Lecturer, School of Software Engineering • A member of ACM, IGIP (International Society of Engineering Pedagogy) • Personal page [https://www.hse.ru/en/staff/maksimenkova] • E-mail [omaksimenkova@hse.ru] • Address: 417, 3, Kochnovskiy proezd, Moscow, Russia 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 2
  • 3. Today • Meet OneNote Classes • Talking about the plans • Assessment introduction • Form working groups • Talking about Games 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 3
  • 4. Course Supportive Software • Microsoft OneNote Classes • Get • Use your corporate e-mail address (*@edu.hse.ru) • Set Up • iOS version is available • Use • To communicate with a teacher • To collaborate on home project • To ask questions and to initiate discussions • … 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 4
  • 5. Assessment • Group project (Home assignment) • Part 1 (deadline 04.10.2016) • Part 2 (deadline 22.11.2016) • Part 3 (deadline 20.12.2016) • In-class assignment • 01.11.2016 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 5
  • 6. Plans 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 6 Lectures: 13.09, 27.09, 11.10, 25.10, 8.11
  • 7. OneNote Classes • http://portal.office.com • Do you see something like this? • If not pay your attention to the right top corner • Notifications () • Or My Accaunt -> View account -> Subsriptions • Open GameDevAdnProm-2016 notebook 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 7
  • 8. Group Project • Goal: to try planning, development, and promotion a simple game • Collaboration: work in small teams, 16 / 4 = 4 persons in each • Presentation: prepare and present the results of each step on seminars • Evaluation: discuss and formulate a check-list for each step, evaluate each other inside groups and between groups, so 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 8
  • 9. Group Project ToDo • Idea, audience, type of a game, technology, etc. • Deadline: 04.10.2016 • Introducing a game ready to upload to a store • Deadline: 22.11.2016 • The results of promotion Statistics, Analytics • Deadline: 20.12.2016 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 9
  • 10. Do you like gaming? 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 10
  • 11. Gaming industry is a big World • Society • Gamasutra [http://www.gamasutra.com] • Gamasutra tablet/smartphone branch [http://www.gamasutra.com/topic/smartphone-tablet] • Events • Game Developers Conference [http://www.gdconf.com] • Game Developers Conference Europe [http://www.gdceurope.com] 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 11
  • 12. Mobile Gaming Trends • Smartphone • Tablet • Virtual and Augmented Reality (VR & AR) 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 12
  • 13. What is a game for us? 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 13 GameAn idea A niche An audience Competitors Design Developer tools Stores Analytics tools
  • 14. Statistics 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 14 Mobile Gaming by the numbers (http://www.gamedesigning.org/graphics/mobile-gaming-stats/)
  • 15. Trends 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 15 https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/
  • 16. Idea first? 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 16 • Idea may be • good or bad • a dream • well-timed • innovative • well-planed What do you think about this idea?
  • 17. Idea vs. Reality Chrysler Crossfire Concept Car, 2001 Chrysler Crossfire Serial Model, 2004 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 17 Remember: Your idea is going to act in real world
  • 18. What’s next? • A niche • An audience • Competitors • Promotion!!! 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 18 Your successful game MUST be recognizable
  • 19. Details are first 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 19
  • 20. A player or a gamer? 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 20
  • 21. • Classic Game Model • A game is 1. a rule-based formal system; 2. with variable and quantifiable outcomes; 3. where different outcomes are assigned different values; 4. where the player exerts effort in order to influence the outcome; 5. the player feels emotionally attached to the outcome; 6. and the consequences of the activity are optional and negotiable. • Jesper Juul, Half-Real. Video Games between Real Rules and Fictional. MIT Press. Cambridge, Massachusets • http://www.bigfishgames.com/blog/2015-global-video-game-stats-whos- playing-what-and-why/ • http://www.bigfishgames.com/blog/2014-global-gaming-stats-whos-playing- what-and-why/ But the man is more significant 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 21 Man is the measure of all things © Protagoras
  • 22. Games systematization and classification schemes • Characteristics – many points of view! • Basic classification criteria • Budget • Audience • Genres attribution • Number of player • Players interaction • Input/output devices support • Platform support 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 22
  • 23. Targeted Audience • Age • Sex • Time spent playing • Type of device • Mobile Platform • What else??? • Munchkins, Powergamers, … • A well example of audience study [http://www.igea.net/wp- content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf] 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 23
  • 24. Main genres and mixes • Action (First-person shooter (FPS), Platform games (platformers), Fighting,…) • Strategy (Real-time strategy (RTS), Turn-based strategy (TBS), Turn- based tactics (TBT), Real-time tactics (RTT), Massively multiplayer online real-time strategy games (MMORTS), Tower defense…) • Simulation (Life simulation, Vehicle simulation,…) • Sports (Racing, Sport games,…) • Adventure • Role-playing (RPG) 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 24
  • 25. Number of players • Single-player • Multi-player • Massive multi-player 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 25
  • 26. Players interaction type and technology • Types • Asymmetrical cooperation • Cooperation • Antagonism • Mixed • Socialization (in-game, out-game) Modern trend • Technologies • Shared/Split screen • Session-based • LAN • Play-by-email • Online (latency problems!) • MUD (Multi User Dungeon) • Massive online • Super problem – Cheating! 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 26
  • 27. Input/Output • In mobile world • Touch screen • Buttons? • Movement sensor • Geolocation 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 27
  • 28. Classification by platform (mobile OS) 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 28
  • 29. Games ratings and rankings • The ESRB Rating System • (http://www.esrb.org/ratings) • PEGI – Pan European Game Information • (http://www.pegi.info/en/index/id/33) • CBS Interactive Inc. • metacritic (http://www.metacritic.com) • Single “Metascore”! • Game Rankings (http://www.gamerankings.com) 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 29
  • 30. Think about • Design (http://www.gamedesigning.org/career/mobile-game-design- checklist/) • Development (http://www.develop-online.net/tools-and-tech/15- essential-mobile-game-development-tools/0184480) • Promotion (http://buildfire.com/free-app-promotion/) 2016-2017 Mobile Games Development & Promotion, Maksimenkova Olga, FCS, SSI 30