On create learning outcomes that will can be the foundation for the rest of your course development. Slides in support of workshop described at http://wp.me/p1Mdiu-rQ.
1. The document outlines the elements of a differentiated classroom which includes the teacher defining content goals, acknowledging learning differences, employing various assessments, making learning meaningful for students, and implementing flexible grouping and tiered activities.
2. Differentiated instruction refers to classroom practices that allow for differences in students' learning styles, interests, prior knowledge, and comfort levels. It involves the teacher creating activities that support different types of knowledge based on student needs.
3. Recommended print and online resources provide techniques for differentiating instruction using technology, as well as practical strategies for implementing differentiation in the classroom.
Introduction to Instructional Design WorkshopDebra Scott
The instructional design workshop covered two instructional design models - the ADDIE model and the UBD (Understanding By Design) model. It discussed completing pre-workshop requirements like surveys and gathering course content. Key learning theories - behaviorism, cognitivism and constructivism were explained. The workshop also covered the instructional strategy of active learning and creating virtual learning environments. Resources on instructional design and learning theories were provided.
The document discusses Universal Design for Learning (UDL), which is a framework for designing curricula that meets the needs of all learners. UDL is based on the concept of universal design, which aims to make products and environments usable by all people without the need for adaptation. The goal of UDL is to help turn novice learners into expert learners by providing flexible options that allow students to engage with content in their own ways. UDL takes into account research on learning differences and the three neural networks of recognition, strategic, and affective learning. Technology plays a central role in UDL by providing multiple means of representation, expression, and engagement.
Technology is radically transforming the way education is delivered and part of this transformation is taking place right inside our classrooms. From the ancient one-room school to the 20th century classroom where we have been taught, the classroom, as a pedagogical concept, has never witnessed such a transformational revolution as is the case now with the uptake of digital technology.
David Jonassen is a professor who focuses on constructivist learning environments. His framework involves engaging learners through ill-defined problems in authentic contexts. Instructors should provide related cases, just-in-time information, cognitive tools, collaboration tools, and social support. Learners construct knowledge by modeling performance, receiving coaching, and experiencing scaffolded support through adjusting tasks, restructuring tasks, and alternative assessments. The goal is for learners to actively explore and reflect on their problem-solving experiences.
This document outlines a study examining the use of problem-based learning (PBL) and Web 2.0 tools to support student collaboration in a 6th grade science classroom. It discusses how PBL has been used at secondary and college levels but not as much in elementary and middle schools due to lack of scaffolding. The study aims to see if Web 2.0 tools can provide scaffolding to support student collaboration during a PBL science unit to address standards focusing on scientific processes and inquiry.
Learning by design: constructing knowledge through design inquiry around educ...cilass.slideshare
A simulation was run by educational developers that matched Visualisation students with academics from across the university in order to explore the potential of digital game-based learning (DGBL). Students acted as 'developer companies' charged with designing educational games for their academic 'clients.' One unexpected outcome was the realisation that the design process itself provided a valuable learning opportunity, requiring creativity in problem solving and discourse in the iterative design negotiations, and so offering a model of networked inquiry. The session will engage participants in discussion in order to develop understanding of the links between creativity, design and inquiry-based learning.
This document discusses how school administrators can support integrating 21st century skills into curriculum to prepare students for success. It suggests administrators model collaboration, provide necessary resources and professional development, and promote risk-taking. Administrators should include Common Core standards and technology standards into curriculum development and align goals. They can motivate teachers to adopt technology standards by modeling best practices, providing blended professional development, and establishing learning communities for collaboration. The document shares various resources and reflection tools to help with these efforts but leaves unanswered how to transform other leaders into digital supporters.
1. The document outlines the elements of a differentiated classroom which includes the teacher defining content goals, acknowledging learning differences, employing various assessments, making learning meaningful for students, and implementing flexible grouping and tiered activities.
2. Differentiated instruction refers to classroom practices that allow for differences in students' learning styles, interests, prior knowledge, and comfort levels. It involves the teacher creating activities that support different types of knowledge based on student needs.
3. Recommended print and online resources provide techniques for differentiating instruction using technology, as well as practical strategies for implementing differentiation in the classroom.
Introduction to Instructional Design WorkshopDebra Scott
The instructional design workshop covered two instructional design models - the ADDIE model and the UBD (Understanding By Design) model. It discussed completing pre-workshop requirements like surveys and gathering course content. Key learning theories - behaviorism, cognitivism and constructivism were explained. The workshop also covered the instructional strategy of active learning and creating virtual learning environments. Resources on instructional design and learning theories were provided.
The document discusses Universal Design for Learning (UDL), which is a framework for designing curricula that meets the needs of all learners. UDL is based on the concept of universal design, which aims to make products and environments usable by all people without the need for adaptation. The goal of UDL is to help turn novice learners into expert learners by providing flexible options that allow students to engage with content in their own ways. UDL takes into account research on learning differences and the three neural networks of recognition, strategic, and affective learning. Technology plays a central role in UDL by providing multiple means of representation, expression, and engagement.
Technology is radically transforming the way education is delivered and part of this transformation is taking place right inside our classrooms. From the ancient one-room school to the 20th century classroom where we have been taught, the classroom, as a pedagogical concept, has never witnessed such a transformational revolution as is the case now with the uptake of digital technology.
David Jonassen is a professor who focuses on constructivist learning environments. His framework involves engaging learners through ill-defined problems in authentic contexts. Instructors should provide related cases, just-in-time information, cognitive tools, collaboration tools, and social support. Learners construct knowledge by modeling performance, receiving coaching, and experiencing scaffolded support through adjusting tasks, restructuring tasks, and alternative assessments. The goal is for learners to actively explore and reflect on their problem-solving experiences.
This document outlines a study examining the use of problem-based learning (PBL) and Web 2.0 tools to support student collaboration in a 6th grade science classroom. It discusses how PBL has been used at secondary and college levels but not as much in elementary and middle schools due to lack of scaffolding. The study aims to see if Web 2.0 tools can provide scaffolding to support student collaboration during a PBL science unit to address standards focusing on scientific processes and inquiry.
Learning by design: constructing knowledge through design inquiry around educ...cilass.slideshare
A simulation was run by educational developers that matched Visualisation students with academics from across the university in order to explore the potential of digital game-based learning (DGBL). Students acted as 'developer companies' charged with designing educational games for their academic 'clients.' One unexpected outcome was the realisation that the design process itself provided a valuable learning opportunity, requiring creativity in problem solving and discourse in the iterative design negotiations, and so offering a model of networked inquiry. The session will engage participants in discussion in order to develop understanding of the links between creativity, design and inquiry-based learning.
This document discusses how school administrators can support integrating 21st century skills into curriculum to prepare students for success. It suggests administrators model collaboration, provide necessary resources and professional development, and promote risk-taking. Administrators should include Common Core standards and technology standards into curriculum development and align goals. They can motivate teachers to adopt technology standards by modeling best practices, providing blended professional development, and establishing learning communities for collaboration. The document shares various resources and reflection tools to help with these efforts but leaves unanswered how to transform other leaders into digital supporters.
This document provides an overview of a challenge-based learning lesson focused on polar bears and climate change for grades 6-12. The lesson uses essential questions to guide students through understanding climate change impacts on polar bears and developing solutions to reduce CO2 emissions. Students research the topic, develop action plans and projects, take actions locally and globally, and present their solutions. The lesson is designed to teach critical thinking and problem solving while addressing National Education Technology Standards.
Becoming an Effective PLP-George Mason Univnsealey
This document provides an overview of the role of a Peer Learning Partner (PLP) in working with international students. The PLP's roles include assessing students, facilitating learning, being a role model, providing planning and material support, and offering interpersonal support. Specifically, PLPs are meant to provide psychological and emotional support, help students set goals and advance their knowledge in their major, role model research methods, and foster inquisitive communication. PLPs should also encourage students to learn how to learn, develop a caring attitude, cultivate confidence while being culturally sensitive, integrate different perspectives, apply knowledge critically, and achieve foundational knowledge. The document lists resources on cultural differences and learning how to learn.
The document discusses the concept of the personalized learner in 3 key areas: mobile learners who can learn anywhere using connected mobile devices; connected learners who see knowledge as part of a shared network; and learners who are ready to create by developing skills like digital literacy, self-regulated learning, and lifelong learning in both formal and informal settings.
The 21st Century Century Digital Learner and The 21st Century SkillsLiberty Gavas
This document discusses the skills needed for 21st century learners and teachers. It outlines 7 key skills for learners: creativity/innovation, critical thinking, communication, collaboration, information management, technology use, and career/life skills. It also discusses how teachers can integrate these skills into content by making learning authentic, project-based, collaborative, and through higher-order thinking. Effective 21st century instruction uses technology, cross-curricular projects, formative assessments, and collaborative and visual learning. Qualities of 21st century teachers include being adaptable, visionary, collaborative risk-takers and learners who model communication and leadership skills.
Authentic learning involves applying knowledge to real-world contexts and situations through activities like role-playing exercises, problem-based activities, case studies, and virtual communities. It has four key themes: involving real-world problems and presenting findings to outside audiences; using open-ended inquiry, thinking skills, and metacognition; engaging in social learning and discourse within a community; and allowing students to direct their own learning during project work. Authentic learning also incorporates elements like relevance to the real world, ill-defined problems, sustained investigation, multiple perspectives and sources, collaboration, reflection, interdisciplinary views, integrated assessment, polished final products, and multiple possible outcomes or interpretations.
This document describes various initiatives taken by a school in India to promote self-learning and project-based learning through the use of technology. It discusses the creation of a self-learning club and math zone equipped with learning materials. Students created a web portal to upload projects and presentations. PowerPoint presentations were shared globally and received thousands of views. The school implemented project-based learning approaches for classes 9-10 covering various interdisciplinary topics. Students' projects were selected for science exhibitions at various levels. ICT was used to create presentations, conduct research, and share work. The initiatives helped promote awareness in the school and local community.
Constructivism is a learning theory where students actively construct knowledge based on personal experiences. Key contributors include John Dewey who advocated for progressive education and project-based learning, and Jean Piaget who believed that learners adapt through assimilation and accommodation. Instructors act as facilitators rather than teachers by helping students form their own understandings. Constructivism encourages self-directed, creative, and innovative learning through problem-based learning and collaboration in the zone of proximal development.
Authentic learning involves using real-world tasks to engage students and motivate learning. It allows students to direct their own learning through projects, collaborate socially, and develop thinking skills. Examples of authentic tasks include research projects, experiments, case studies, and demonstrations. Authentic assessments are designed to evaluate skills used in real life, unlike traditional assessments which extract knowledge out of context. Authentic learning about reducing water pollution could involve students collaborating online to research the causes of pollution and ways to reduce it by sharing information on a class page or via email.
Student Engagement Through Project Based Learninglsquire
This document discusses project-based learning (PBL) and provides examples. It defines PBL as involving complex tasks based on challenging questions that require students to engage in design, problem-solving, decision making or investigations over an extended period of time, culminating in a tangible product or presentation. Key aspects of PBL include being centered around core concepts, driven by questions, involving constructive investigations, giving students autonomy, and addressing real-world problems. Examples provided include students designing an "amazing race" learning experience and investigating climate science through data collection.
Connecting People in Schools- SAESC meeting kaleylemottee
At a South African Extraordinary Schools Coalition on 4 November 2014, Sue Frederick of Inanda Seminary presented on the themes for connecting learners, leaders and teachers in schools.
This document discusses incorporating iPads into an elementary reading block using a blended learning model. It proposes a plan where students access materials, participate in online discussions, and use ePortfolios on iPads while the teacher manages discussions and provides individual support. Data collection includes student surveys, reflections, and portfolios. Analysis found students engaged when using iPads, enjoyed collaborating, and organizing was easier. Most students felt using iPads for reading was "awesome". Next steps discuss incorporating ePortfolios to help students become self-regulated learners.
This document discusses incorporating iPads into an elementary reading block using a blended learning model. It proposes a plan where students access materials, participate in online discussions, and use ePortfolios on iPads while the teacher manages discussions and provides individual support. Data collection includes student surveys, reflections, and portfolios. Analysis found students engaged when using iPads, enjoyed collaborating, and organizing was easier. Most students felt using iPads for reading was "awesome". Next steps discuss incorporating ePortfolios to help students become self-regulated learners.
The document discusses trends and challenges in higher education, including the disruption of existing models through technology and pedagogical innovation. It outlines Swinburne University's ecosystem approach, emphasizing blended learning across formal, informal, online, and work-integrated spaces. The document proposes guiding pedagogies like authentic and personalized learning, and principles for designing learning spaces that are comfortable, aesthetic, encourage flow, and are equitable and repurposable. Professional development is discussed to empower learners through developing digital literacies, seamless learning, self-regulation, and flexible pathways.
Web quests in the language classroom 2014Cyndi Cardoso
This document discusses WebQuests, which are inquiry-oriented lesson formats designed to use students' time online effectively. A WebQuest guides students through analyzing online resources to solve an authentic problem. It has six components: introduction, task, process, resources, evaluation, and conclusion. There are two main types - miniquests for shorter lessons and full WebQuests. Both aim to develop students' higher-order thinking skills through collaborative, student-centered learning. The document provides examples and discusses how WebQuests can be adapted for ESL classrooms by making information analysis, research, and persuasive writing skills.
Informal learning occurs through everyday activities outside of formal education and training and does not lead to qualifications. It is continuous, unstructured, spontaneous, intrinsic, voluntary, learner-led, and not evaluated. Informal learning benefits disengaged learners, older workers who can utilize life experience, workers and businesses who can focus on organizational needs, and migrants who can build language and community skills. It occurs through reading, technology use, media consumption, volunteering, learning from others, on-the-job training, and trial and error. Communities of practice are groups that share purpose and knowledge through mutual engagement and negotiated agreements.
lesson 8:higher thinking skills through it based projects (EDUCtech2).part1Carren Pangilinan
This document discusses four IT-based projects to engage students in higher-level thinking: 1) Resource-based projects require students to research a topic and organize information to answer questions, going beyond textbooks; 2) Simple creations focus on planning, making, and designing using software; 3) Guided hypermedia projects use hypermedia as an instructional or communication tool; 4) Web-based projects involve students creating and posting web pages on a given topic. The key elements are creating a learning environment where students demonstrate skills like searching, organizing, and synthesizing information.
The document describes the skills needed for 21st century learners and how to teach them. It outlines 8 skills including creative and innovative thinking, critical thinking and problem solving, communication, collaboration, information management, career/life skills, cultural awareness, and technology literacy. It emphasizes teaching these skills through real-world connections, collaboration, project-based learning, and technology integration. The 21st century teacher is described as an adaptor, visionary, collaborator, risk-taker, learner, communicator, model, and leader who understands different learning styles and leverages technology to engage and prepare students.
The document discusses project-based multimedia learning. It involves students creating multimedia presentations to demonstrate their learning. An example is provided of a class where students worked in groups to research and develop presentations on the Black Plague from various perspectives. They incorporated science, social studies, art, writing and technology. The teacher monitored students as they stayed engaged throughout the project. While project-based learning requires extended time and technical skills, it allows students to actively apply what they learn and produce a multimedia product to demonstrate their new knowledge.
Course Planning - Post Secondary Info Feb 2013Terry Ainge
This document provides information about apprenticeships, trades programs, and post-secondary options in 3 or less sentences. It begins with an overview of apprenticeships and trades training programs available during and after high school. It then lists local post-secondary institutions and general admission requirements to various faculties and programs. It concludes by informing students to make an appointment with the career advisor for more guidance on course selection and planning.
This document provides guidance on designing an English syllabus for 21st century students. It recommends including sections on context, competences, contents, methodology, diversity, and assessment. For each section, it suggests key information to include. For example, for the introduction it recommends describing the learners, level, and rationale for learning English. For competences, it advises naming and explaining how key competences are addressed. The methodology section should outline criteria like socioconstructivism and address diversity, groupings, and ICT use. It also gives examples of strategies for diversity and assessing competences. The overall document provides a framework and considerations for developing a comprehensive English syllabus.
Lesson plan - unit 8: Story of my village - language focusNgoc Dang
The lesson plan aims to teach students reported speech and conditional sentences. It includes a warm-up game, presentation of the grammar structures, and two practice activities. The teacher will introduce conditional type 1 sentences and have students practice forming sentences from word cues in groups. They will also play a matching game to produce conditional sentences from given clauses. The lesson is designed to help students understand and use reported speech and conditional sentences appropriately.
This document provides an overview of a challenge-based learning lesson focused on polar bears and climate change for grades 6-12. The lesson uses essential questions to guide students through understanding climate change impacts on polar bears and developing solutions to reduce CO2 emissions. Students research the topic, develop action plans and projects, take actions locally and globally, and present their solutions. The lesson is designed to teach critical thinking and problem solving while addressing National Education Technology Standards.
Becoming an Effective PLP-George Mason Univnsealey
This document provides an overview of the role of a Peer Learning Partner (PLP) in working with international students. The PLP's roles include assessing students, facilitating learning, being a role model, providing planning and material support, and offering interpersonal support. Specifically, PLPs are meant to provide psychological and emotional support, help students set goals and advance their knowledge in their major, role model research methods, and foster inquisitive communication. PLPs should also encourage students to learn how to learn, develop a caring attitude, cultivate confidence while being culturally sensitive, integrate different perspectives, apply knowledge critically, and achieve foundational knowledge. The document lists resources on cultural differences and learning how to learn.
The document discusses the concept of the personalized learner in 3 key areas: mobile learners who can learn anywhere using connected mobile devices; connected learners who see knowledge as part of a shared network; and learners who are ready to create by developing skills like digital literacy, self-regulated learning, and lifelong learning in both formal and informal settings.
The 21st Century Century Digital Learner and The 21st Century SkillsLiberty Gavas
This document discusses the skills needed for 21st century learners and teachers. It outlines 7 key skills for learners: creativity/innovation, critical thinking, communication, collaboration, information management, technology use, and career/life skills. It also discusses how teachers can integrate these skills into content by making learning authentic, project-based, collaborative, and through higher-order thinking. Effective 21st century instruction uses technology, cross-curricular projects, formative assessments, and collaborative and visual learning. Qualities of 21st century teachers include being adaptable, visionary, collaborative risk-takers and learners who model communication and leadership skills.
Authentic learning involves applying knowledge to real-world contexts and situations through activities like role-playing exercises, problem-based activities, case studies, and virtual communities. It has four key themes: involving real-world problems and presenting findings to outside audiences; using open-ended inquiry, thinking skills, and metacognition; engaging in social learning and discourse within a community; and allowing students to direct their own learning during project work. Authentic learning also incorporates elements like relevance to the real world, ill-defined problems, sustained investigation, multiple perspectives and sources, collaboration, reflection, interdisciplinary views, integrated assessment, polished final products, and multiple possible outcomes or interpretations.
This document describes various initiatives taken by a school in India to promote self-learning and project-based learning through the use of technology. It discusses the creation of a self-learning club and math zone equipped with learning materials. Students created a web portal to upload projects and presentations. PowerPoint presentations were shared globally and received thousands of views. The school implemented project-based learning approaches for classes 9-10 covering various interdisciplinary topics. Students' projects were selected for science exhibitions at various levels. ICT was used to create presentations, conduct research, and share work. The initiatives helped promote awareness in the school and local community.
Constructivism is a learning theory where students actively construct knowledge based on personal experiences. Key contributors include John Dewey who advocated for progressive education and project-based learning, and Jean Piaget who believed that learners adapt through assimilation and accommodation. Instructors act as facilitators rather than teachers by helping students form their own understandings. Constructivism encourages self-directed, creative, and innovative learning through problem-based learning and collaboration in the zone of proximal development.
Authentic learning involves using real-world tasks to engage students and motivate learning. It allows students to direct their own learning through projects, collaborate socially, and develop thinking skills. Examples of authentic tasks include research projects, experiments, case studies, and demonstrations. Authentic assessments are designed to evaluate skills used in real life, unlike traditional assessments which extract knowledge out of context. Authentic learning about reducing water pollution could involve students collaborating online to research the causes of pollution and ways to reduce it by sharing information on a class page or via email.
Student Engagement Through Project Based Learninglsquire
This document discusses project-based learning (PBL) and provides examples. It defines PBL as involving complex tasks based on challenging questions that require students to engage in design, problem-solving, decision making or investigations over an extended period of time, culminating in a tangible product or presentation. Key aspects of PBL include being centered around core concepts, driven by questions, involving constructive investigations, giving students autonomy, and addressing real-world problems. Examples provided include students designing an "amazing race" learning experience and investigating climate science through data collection.
Connecting People in Schools- SAESC meeting kaleylemottee
At a South African Extraordinary Schools Coalition on 4 November 2014, Sue Frederick of Inanda Seminary presented on the themes for connecting learners, leaders and teachers in schools.
This document discusses incorporating iPads into an elementary reading block using a blended learning model. It proposes a plan where students access materials, participate in online discussions, and use ePortfolios on iPads while the teacher manages discussions and provides individual support. Data collection includes student surveys, reflections, and portfolios. Analysis found students engaged when using iPads, enjoyed collaborating, and organizing was easier. Most students felt using iPads for reading was "awesome". Next steps discuss incorporating ePortfolios to help students become self-regulated learners.
This document discusses incorporating iPads into an elementary reading block using a blended learning model. It proposes a plan where students access materials, participate in online discussions, and use ePortfolios on iPads while the teacher manages discussions and provides individual support. Data collection includes student surveys, reflections, and portfolios. Analysis found students engaged when using iPads, enjoyed collaborating, and organizing was easier. Most students felt using iPads for reading was "awesome". Next steps discuss incorporating ePortfolios to help students become self-regulated learners.
The document discusses trends and challenges in higher education, including the disruption of existing models through technology and pedagogical innovation. It outlines Swinburne University's ecosystem approach, emphasizing blended learning across formal, informal, online, and work-integrated spaces. The document proposes guiding pedagogies like authentic and personalized learning, and principles for designing learning spaces that are comfortable, aesthetic, encourage flow, and are equitable and repurposable. Professional development is discussed to empower learners through developing digital literacies, seamless learning, self-regulation, and flexible pathways.
Web quests in the language classroom 2014Cyndi Cardoso
This document discusses WebQuests, which are inquiry-oriented lesson formats designed to use students' time online effectively. A WebQuest guides students through analyzing online resources to solve an authentic problem. It has six components: introduction, task, process, resources, evaluation, and conclusion. There are two main types - miniquests for shorter lessons and full WebQuests. Both aim to develop students' higher-order thinking skills through collaborative, student-centered learning. The document provides examples and discusses how WebQuests can be adapted for ESL classrooms by making information analysis, research, and persuasive writing skills.
Informal learning occurs through everyday activities outside of formal education and training and does not lead to qualifications. It is continuous, unstructured, spontaneous, intrinsic, voluntary, learner-led, and not evaluated. Informal learning benefits disengaged learners, older workers who can utilize life experience, workers and businesses who can focus on organizational needs, and migrants who can build language and community skills. It occurs through reading, technology use, media consumption, volunteering, learning from others, on-the-job training, and trial and error. Communities of practice are groups that share purpose and knowledge through mutual engagement and negotiated agreements.
lesson 8:higher thinking skills through it based projects (EDUCtech2).part1Carren Pangilinan
This document discusses four IT-based projects to engage students in higher-level thinking: 1) Resource-based projects require students to research a topic and organize information to answer questions, going beyond textbooks; 2) Simple creations focus on planning, making, and designing using software; 3) Guided hypermedia projects use hypermedia as an instructional or communication tool; 4) Web-based projects involve students creating and posting web pages on a given topic. The key elements are creating a learning environment where students demonstrate skills like searching, organizing, and synthesizing information.
The document describes the skills needed for 21st century learners and how to teach them. It outlines 8 skills including creative and innovative thinking, critical thinking and problem solving, communication, collaboration, information management, career/life skills, cultural awareness, and technology literacy. It emphasizes teaching these skills through real-world connections, collaboration, project-based learning, and technology integration. The 21st century teacher is described as an adaptor, visionary, collaborator, risk-taker, learner, communicator, model, and leader who understands different learning styles and leverages technology to engage and prepare students.
The document discusses project-based multimedia learning. It involves students creating multimedia presentations to demonstrate their learning. An example is provided of a class where students worked in groups to research and develop presentations on the Black Plague from various perspectives. They incorporated science, social studies, art, writing and technology. The teacher monitored students as they stayed engaged throughout the project. While project-based learning requires extended time and technical skills, it allows students to actively apply what they learn and produce a multimedia product to demonstrate their new knowledge.
Course Planning - Post Secondary Info Feb 2013Terry Ainge
This document provides information about apprenticeships, trades programs, and post-secondary options in 3 or less sentences. It begins with an overview of apprenticeships and trades training programs available during and after high school. It then lists local post-secondary institutions and general admission requirements to various faculties and programs. It concludes by informing students to make an appointment with the career advisor for more guidance on course selection and planning.
This document provides guidance on designing an English syllabus for 21st century students. It recommends including sections on context, competences, contents, methodology, diversity, and assessment. For each section, it suggests key information to include. For example, for the introduction it recommends describing the learners, level, and rationale for learning English. For competences, it advises naming and explaining how key competences are addressed. The methodology section should outline criteria like socioconstructivism and address diversity, groupings, and ICT use. It also gives examples of strategies for diversity and assessing competences. The overall document provides a framework and considerations for developing a comprehensive English syllabus.
Lesson plan - unit 8: Story of my village - language focusNgoc Dang
The lesson plan aims to teach students reported speech and conditional sentences. It includes a warm-up game, presentation of the grammar structures, and two practice activities. The teacher will introduce conditional type 1 sentences and have students practice forming sentences from word cues in groups. They will also play a matching game to produce conditional sentences from given clauses. The lesson is designed to help students understand and use reported speech and conditional sentences appropriately.
This one-week course aimed to develop young learner teachers' activity setup skills. Specifically, it sought to raise teachers' awareness of their various roles and help them improve skills like managing energy levels, varying interaction patterns, catering for different learning styles, and providing clear instructions. The course included tuition, observations, activities and presentations to help teachers strengthen areas they identified as challenges, such as energy management and instruction clarity.
Delta 3 curriculum & syllabus design and course planningNeil McMahon
The document discusses curriculum and syllabus design for an English language teaching course. It defines key concepts like curriculum, course, and syllabus. It also describes different types of syllabi like structural, lexical, and situational. The document provides examples of course planning models and advises candidates to base their course proposal on a needs analysis, state clear learning objectives, and justify how the course design addresses the objectives.
Language focus vs skills focus classes in ESL TeachingFella Boudjema
The document discusses the goals of an English lecturer training program, which are to increase awareness of the English language and provide background knowledge to make informed lesson planning choices. It also discusses psychological differences between students, study habits, personality, and motivation as factors in language learning. Key language learning concepts like interlanguage, grammar, vocabulary, pronunciation, context, and functions are defined. Productive and receptive language skills and the typical ratio of language to skills practice in lessons are also mentioned.
The document discusses Understanding by Design (UBD), a framework for designing curriculum and assessments. Some key points:
- UBD is based on backwards design - starting with the desired results and assessing if they were achieved before planning lessons.
- It focuses on developing students' deep understanding of key concepts and enduring understandings, rather than superficial coverage of content.
- Lessons and units are designed around essential questions to spark inquiry into big ideas.
- The framework emphasizes designing authentic performance tasks to assess if students achieved the desired understandings and skills.
- A template is provided to guide planning units using UBD in three stages: 1) identifying desired results, 2) determining acceptable evidence, and
Creating Significant Learning Enviroments (CSLE) 2 day workshop @ BCITnethowto
In this work we will explore how to start with a student centred approach and purposefully assemble all the key components of effective learning into a significant learning environment that will help our children to learn how to learn and grow into the people we all hope they will become.
This document defines project-based learning (PjBL) as an instructional approach that organizes learning around projects that are central to the curriculum. It discusses the origins of PjBL in constructivist learning theories. Benefits include students gaining a variety of knowledge and skills through different activities. Common features of implementing PjBL include an introduction, guiding question, process of investigation, resources, scaffolding, collaboration, and reflection. The document also outlines challenges for educators in adopting PjBL and proposes implementing it in a blended K-12 environment to teach mobile app development.
Teaching Language through Content (CBI)Russell Frank
This document outlines the key aspects of content-based instruction and provides an example thematic unit on corporate social responsibility for an ESL class. It discusses integrating language learning objectives with content objectives from other disciplines. The selection and sequencing of language is driven by authentic texts related to the content theme. An example unit immerses students in research on different companies' social responsibility policies through readings, videos, website analyses and culminating in a project comparing policies across companies. Challenges and best practices for developing content-based thematic units are also addressed.
Not Your Grandma’s Oldsmobile: Navigating the Changing World of Adult Learning
The adult learner is becoming more paradoxical. He/she is becoming more technologically dependent, yet more ubiquitous, searching for equilibrium, yet looking for applicative answers to real world questions, attending courses with the intention of learning, yet desperately in need of being inspired. The world of learning theory has been addressing these issues, but bringing it altogether is the difficult part. So how does one create a learning environment for the 21st century ubiquitous, technology savvy learner who is desperate to be inspire and inspire others? Instructional Design Scholar, author and award winning educator, T M “Tim” Stafford will help unwrap this learning “trilemma” and help create an understanding of the evolution of learning, an understanding of epistemology and how to move towards transformative practice. This fun and engaging time together will inspire you to embrace the shifts in paradigm for the new breed of learner and a new level of instructional design.
This document provides an overview of a workshop on curriculum planning and course design. The workshop aims to help participants understand what curriculum entails beyond just content, and identify different components for designing a course that actively engages students. It discusses defining curriculum, Schwab's curriculum commonplaces of the teacher, student, subject matter and milieu. Participants reflect on these factors and how to select essential content and learning outcomes. The workshop also addresses assessment, learning activities, resources and the importance of front-end analysis to guide course planning decisions.
The document provides an overview of instructional design including definitions, history, theories, models, and processes. It defines instructional design as the systematic development of instruction through analysis of learning needs, goals, delivery methods, and evaluation. The ADDIE model of analysis, design, development, implementation, and evaluation is described as a common instructional design process. Learning theories including behaviorism, cognitivism, and constructivism and their implications for instructional design are also summarized.
This document discusses instructional design and constructivism. It begins by defining instructional design and outlining its historical foundations in behaviorism and systems approaches. It then discusses constructivism as an influential learning theory, noting that it poses challenges for instructional design since it is not itself a design theory. The document argues that instructional designers must translate constructivism's principles into pragmatic design approaches focused on moderate constructivism. Overall, it examines the relationship between learning theories like constructivism and their application in instructional design models and processes.
The document describes a masterclass on backward curriculum design. It will focus on explaining the backward design approach developed by Wiggins and McTighe, which uses learning outcomes to determine assessment and content. Attendees will learn how to devise learning outcomes, assessment, and content for a lesson plan using this approach. The masterclass will be practical and allow participants to create a backward-designed lesson plan for use in their own teaching.
Curriculum Models & Taxonomies of LearningMark Davies
This document discusses different curriculum models and taxonomies of learning. It begins by defining curriculum and considering factors that inform curriculum design such as views of knowledge, learning, and the learner. It then describes several curriculum models including content/product, process/development, positivist, interpretivist, procedural, descriptive, conceptual, and critical. It also discusses educational taxonomies like Bloom's Taxonomy and Biggs' 3P Model that define learning objectives and outcomes. Finally, it provides an overview of Tyler's behavioral approach to curriculum design and learning taxonomies focused on cognitive development versus more holistic models like Fink's Taxonomy of Significant Learning.
This document proposes methods for creating supportive learning environments that encourage creativity in the classroom. It discusses establishing teacher-student relationships, communication, and peer learning activities. It recommends developing clear lesson plans focused on higher-order thinking, utilizing e-learning platforms for ongoing activities, and implementing formative assessment and self-regulated learning to empower students. While large class sizes and a focus on exams can hinder these efforts, the presenter responds that even small changes can promote creativity if modeled effectively for students.
The document summarizes a workshop on curriculum design theory and practice. It discusses different definitions of curriculum, including focusing on content, restrictions, or the wider purpose. Paradigms for curriculum design include focusing on products, processes, or praxis. Approaches discussed include Tyler's rational planning, Bruner's spiral curriculum, curriculum as a planned process, constructive alignment, and curriculum as a social process. The workshop emphasizes developing students' knowledge, skills, and attitudes; challenging students; and making learning meaningful through choices.
This document provides an overview of a session on introducing the University of Louisville's "Ideas to Action" initiative and defining critical thinking. The session objectives are to introduce I2A, have participants define critical thinking both individually and in groups, clarify I2A's definition of critical thinking, and explore how participants can promote critical thinking in their work. I2A is UofL's plan to enhance student learning and engagement, and progress must be shown to accreditors by 2012. Research presented finds that student involvement in co-curricular activities significantly improves critical thinking. The session discusses relating I2A to connecting academic and practical skills, assessing student learning outcomes, and defining critical thinking as an intellectually disciplined process
The document discusses faculty learning communities (FLCs), which are groups of faculty members who collaborate to improve teaching and learning practices. There are two types of FLCs: cohort-based, which address needs of specific faculty groups, and topic-based, which design curriculum around teaching/learning needs. The document provides frameworks for analyzing, designing, implementing, and assessing FLCs. It emphasizes that FLCs can help faculty build collegial communities, engage in professional development, and create better learning environments for students.
History, theories and models of instructional designingIjaz Ahmad
The document provides an overview of the history and theories of instructional design. It discusses early influences, the programmed instruction movement from the 1950s to today, and three major learning theories (behaviorism, cognitivism, and constructivism) and their implications for instructional design. It also describes several instructional design models, focusing on the ADDIE model which is a systematic process of analysis, design, development, implementation, and evaluation used to create effective training and learning.
Evolution of Digital Storytelling at Mercy CollegeMatt Lewis
Mercy College began exploring the use of digital storytelling (DS) in 2010 through a faculty learning community focused on critical inquiry. Faculty learned about DS through workshops and training, seeing its potential to empower students' voices and address learning outcomes. An initial pilot with freshman seminar courses was successful, leading to more faculty adopting DS and presenting on their experiences. While scaling DS campus-wide faced challenges like resources and support, its early successes helped gain administrative backing and spread adoption across departments.
The document discusses instructional planning models and their importance for school districts. It defines instructional planning models as frameworks that guide curriculum, instruction, assessment, and school organization to increase student achievement. The document reviews several specific models, including Understanding by Design (UBD), Dimensions of Learning (DOL), and Learning Focused Schools (LFS). It discusses establishing a committee to review models and determine the best approach for the Methacton School District.
Designing Blended Learning Experiences for the Language ClassroomBrent Jones
This document discusses frameworks for designing blended learning experiences. It covers Fink's model of significant learning experiences which involves identifying learning goals, assessment, teaching activities, and integrating components into a coherent course. The document also discusses frameworks like 21st century skills and change management. Examples are provided of how concepts like backward design, convergence/divergence tasks, and peer teaching can be applied in blended learning courses.
The history of instructional design transitioned from a focus on skills development and knowledge acquisition in the 1950s-1960s based on behaviorism, to a more learner-centered approach influenced by constructivism in the 1990s-present. Contemporary trends integrate social media, cloud-based services, and data-driven personalization to improve the learner experience. Major developments included programmed instruction in the 1950s, models identifying learning domains in the 1960s, and the rise of computer-based learning and online learning from the 1970s-2000s.
Brainstorming is a cooperative approach in which a number of people collectively agree upon a solution after all of their ideas are brought forth and discussed. Ideally, more people in a group can lead to more ideas being generated. Groups should consist of students who vary in experiences, backgrounds, knowledge and academic disciplines. It is important to provide some form of follow-up to the brainstorming session as a sort of follow-through to support student effort. Brainstorming sessions allow individual students’ voices to become one with the group’s voice. Explain that as part of this course all students are expected to bend a little which may have them participating in activities which might make them uncomfortable.
Microaggressions Table adapted by Patricia A. Burak, Ph.D., Tae-Sun Kim, Ph.D., Amit Taneja, Doctoral Candidate - all at Syracuse University, 2009. Based on Derald Wing Sue's “Racial Microagressions in Everyday Life: Implications for Clinical Practice.” American Psychologist (2007): 271- 286.
The document is a description of the adaptation of Rizzi-Salvatori's "difficulty paper" for use in small groups after students viewed each others videotaped interactions with standardized patients in a required ethics course in a Doctor of Pharmacy program.
The document outlines Bloom's Taxonomy of Educational Objectives for the Cognitive Domain. It describes 6 levels - Memory/Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. Each level provides examples of tasks, key verbs, and sample test questions that demonstrate that level of learning. The levels progress from remembering facts to more complex thinking like evaluating ideas against standards. The taxonomy provides a framework for designing learning outcomes and assessments at different levels of cognitive complexity.
Critical thinking is defined differently in different contexts and is learned through various experiences. Teaching critical thinking involves activities that develop traits like open-mindedness, analysis, and evaluation. Assignments that test critical thinking allow students to apply these traits to demonstrate their understanding.
This document outlines an upcoming teaching enrichment series session on critical thinking. The session will be led by Anita Gonzalez and cover definitions of critical thinking, two perspectives on teaching it, and mapping critical thinking skills. Critical thinking is defined as reasoning dispassionately and using evidence to solve problems and draw conclusions. It involves both general skills like logic as well as discipline-specific skills. Effective teaching of critical thinking engages students with specific critical thinking skills within a knowledge base.
The document outlines best practices for teaching large lecture courses with diverse student learners. It recommends putting together a complete syllabus, fostering active learning, and giving captivating lectures. It also suggests making the large class feel small by interacting with students, forming small groups, and learning students' names. The document advises encouraging questioning, bringing in student backgrounds, connecting concepts to other disciplines, cultivating multicultural learning, being available to students, reaching out to struggling students, personalizing the course, and getting student feedback.
The document provides teaching suggestions from students' perspectives, including dos and don'ts. It suggests that professors should respect student confidentiality, check prerequisites, adhere to the syllabus, avoid running over class time, post important announcements and grades online, clearly explain grading systems upfront, avoid publicly humiliating students, state exam times clearly, and proofread exams.
1. Set a positive tone by being fully prepared, treating students with respect, and showing enthusiasm for the subject matter. Your attitude will significantly impact students' experience.
2. Assume all students are capable and motivated, though not necessarily to learn the specific subject. Do your best to engage students and facilitate different levels of learning without forcing any student to achieve a high grade.
3. Be considerate of students' busy schedules by planning reasonable workload and following university guidelines. Changes to expectations can disadvantage some students.
Strategies for Beginning to Establish a Digital Presence
Tuesday, November 12, 3:00 - 5:00pm | 3-180 Keller Hall
Participants in this session will discuss strategies for making use of social media to build a scholarly digital presence and establish professional networks as scholars, researchers and teachers. Participants are encouraged to bring laptops or mobile devices.
The document discusses using text messaging as a feedback tool in a large lecture mathematics course. The professor trialled allowing students to text him questions during class. Over 40 conversations occurred with 18 unique students, mostly about math concepts. Student surveys found texting created a welcoming environment and some students were more comfortable asking questions this way. For future use, the professor plans to better advertise the system and provide examples for sending math notation by text.
The document provides teaching tips from Donald J. Liu. It discusses 5 key elements of effective teaching:
1) Overcoming limitations by transforming weaknesses into strengths, such as compensating for being a non-native English speaker.
2) Engaging students through active learning techniques like using clickers and group work rather than solely lecturing.
3) Building rapport with students by learning their names and treating them with respect.
4) Seeking out new teaching methods and frontier areas, such as using classroom experiments with clicker technology.
5) Maximizing the "theater" aspect of teaching through strong preparation and presentation skills.
Here are some additional credible resources for designing authentic learning tasks:
- Project-based Learning Lab at Buck Institute for Education (bie.org) - Provides examples of authentic, project-based learning units and lessons across various subject areas.
- Edutopia (edutopia.org) - Offers best practice guides and videos showing examples of authentic assessments being implemented in K-12 classrooms.
- Grant Wiggins' Authentic Education website (authenticeducation.org) - Includes articles and resources from Wiggins on understanding and designing authentic tasks.
- Quality Matters Higher Education Rubric Standards (qualitymatters.org) - Benchmark standards for course design that emphasize using authentic activities to assess learning.
This document discusses six core principles for creating memorable presentations: 1) have students dig deep into the material by linking it to things they care about, 2) introduce emotion to make people care about the topic, 3) show enthusiasm for the subject, 4) link the material to things students already value, 5) ask students what they value to understand how to engage them, and 6) make emotion the intended outcome of the presentation. It emphasizes using stories and storytelling techniques to help explain concepts and inspire students in a way that fosters emotional involvement.
This document outlines principles and practices for creating memorable presentations and courses. It discusses beginning a presentation with stories to engage learners and provides an overview of key concepts like aligned course design, active learning, creativity, and intended learning outcomes. The document notes that learning refers to significant and measurable changes in capability, understanding, knowledge, practices, attitudes or values. It also explores how to apply principles of aligned course design to draw on sticky teaching practices and provoke meaningful learning through well-designed course objectives, assessments and activities.
This single sentence document provides a URL link to an Adobe Presenter narrated presentation hosted on umconnect.umn.edu. The URL is https://umconnect.umn.edu/p68566488/.
This document discusses interactive and active teaching methods. It defines key terms like learning, active learning, and classroom assessment techniques. It discusses the advantages of active learning for both students and teachers. Examples of active learning techniques are presented, including large and small group discussions, active lecturing, and classroom assessment techniques like sample exam questions. Tips are provided for implementing active learning in the classroom.
The document provides instructions for attendees at a CTL retreat, including checking in at the tweet booth, sitting at tables, getting food, and writing a simple summary on a whiteboard. It then outlines 6 principles for effective presentations, focusing on making the content simple, unexpected, concrete, credible, emotionally engaging, and told through stories. Attendees are encouraged to consider how the presented model could be useful in their own teaching if supported by strong evidence.
More from Center for Teaching & Learning - University of Minnesota (20)
Sticky Teaching - Ideas and Evidence from CTL Staff Retreat
Course Design: Learning Outcomes
1. Learning Outcomes
Jeff Lindgren
Assistant Director
Center for Teaching and Learning
lindg027@umn.edu
2. What are learning outcomes?
“Learning outcomes or learning goals are goals that
describe how students will be different because of a
learning experience. More specifically, learning
outcomes are the knowledge, skills, attitudes, and
habits of mind that students take with them from a
learning experience.”
Suskie (2009, p. 116)
3. Avoid pitfalls.
• “Twin sins” of course design (Wiggins and McTighee
(2005)
– aimless coverage of content
– Isolated (though possibly engaging) activities
that are disconnected from goals
• Only “understand-and-remember” type of
learning goals (Fink, 2003)
4. Try to integrate potential learning goals from
internal and external resources.
Possible internal resources:
Your college’s mission statement, vision statement, and
strategic goals.
UM student learning and development outcomes
Possible external resources
Goals from relevant disciplinary associations and acreditors
Suskie (2009, p. 116)
6. Taxonomy of Significant Learning
• Write learning outcomes using the
“Questions for Formulating Significant
Learning Goals” worksheet.
• Fink (2003)
7. Big ideas are like “conceptual velcro”
• Consider identifying a few big ideas and then
design around them. Big ideas should
answer:
– What is most important here?
– How do the pieces connect?
– What are the priorities?
8. Clarifying content (and learning
goal) priorities
Worth being familiar with
Important to know and do
Big ideas and
core tasks
Wiggins and McTighee (2005)
9. Consider using questions to frame
big ideas
• Big idea: What are the three branches of
government. (Question: How might a government
guard against abuse of power? )
Wiggins and McTighee (2005)
10. Workshop
• Step 1: Clarify content priorities/identify big
ideas
• Step 2: Use questions to frame the big ideas
11. Bibliography
• Fink, D. (2003) Creating Significant Learning Experiences: an
Integrated Approach to Designing College Courses. San Francisco:
Jossey Bass http://www.finkconsulting.info/publications.html
• Wiggins, G & McTighe, J. (2005). Understanding by Design (2nd ed.).
Upper Saddle River: Pearson.
• Suskie, L. (2009). Assessing Student Learning: a Common Sense Guide
(2nd ed.). San Francisco: Jossey-Bass.