This document describes an activity called the "Agile Animal Farm" meant to help understand Agile behaviors. In the activity, participants are assigned roles like "lambs", "chickens", "foxes", etc. Each role comes with behaviors and contributions associated with that animal. The activity involves having teams with different roles complete tasks to see how the roles influence the outcomes. The purpose is to identify helpful and unhelpful behaviors to understand Agile principles and team dynamics.
This is the workshop I gave at The Psychology of Scrum Meetup in London Dec. 2015.
Agile Animal Farm highlights the behaviours we all have and how we are interacting with others.
At the end of the presentation, you will find a small introduction on how to use this game in Organisational Development.
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This is the workshop I gave at The Psychology of Scrum Meetup in London Dec. 2015.
Agile Animal Farm highlights the behaviours we all have and how we are interacting with others.
At the end of the presentation, you will find a small introduction on how to use this game in Organisational Development.
La ética en la empresa periodística y sus profesionalesMaría Rubio
Estudio conjunto de julio de 2012 entre Servimedia y Estudio de Comunicación, con la colaboración de la Federación de
Asociaciones de Periodistas de España, FAPE.
Estudio presentado en el curso “Ética, credibilidad y confianza en los Medios de Comunicación del siglo XXI”, de los curos de verano de la Universidad Complutense de Madrid en El Escorial.
http://www.estudiodecomunicacion.com/extranet/portfolio-view/la-etica-en-la-empresa-periodistica-y-sus-profesionales/
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When starting with Agile we often use the metaphorical approach of the story of « Lambs & Chicken » (former Pigs & Chicken). Animal are used to highlight and sketch our behavior within a group or across several groups. Based on scientific research outcomes, we will learn why instead being a Lamb, we are sometimes also Chicken, Cats, Bulls, Rats, Seagulls and so on. This session addresses the fundamentals of agile i.e. human being in a funny manner. If you want to learn with fun that’s the one for you!
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Watch a video on youtube by clicking on the URL
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Alessanda Bucci - Segmentazione e multimedialità nella strategia TIM - Case S...Alessandra_Bucci
Segmentazione e multimedialità nella strategia TIM: case study sul lancio del 4G presentato da Alessandra Bucci alla Conferenza Mobile&Marketing Communication, organizzata dall'Università degli Studi di Roma "Tor Vergata".
When starting with Agile we often use the metaphorical approach of the story of « Lambs & Chicken » (former Pigs & Chicken). Animal are used to highlight and sketch our behavior within a group or across several groups. Based on scientific research outcomes, we will learn why instead being a Lamb, we are sometimes also Chicken, Cats, Bulls, Rats, Seagulls and so on. This session addresses the fundamentals of agile i.e. human being in a funny manner. If you want to learn with fun that’s the one for you!
Lessons every leader should learn to become more effective in his way of dealing with day to day situations.
Watch a video on youtube by clicking on the URL
https://www.youtube.com/channel/UCFq82FGwWYJulZtx0CfvAOw
Ants Management - Management Lessons from AntsPranavT94
Through observation of behaviour of ants, philosophy has been developed which gives no of lessons which a manager can learn and implement in his work to improve the performance and efficiency.
Notes from the Global Leadership Summit of 2015, hosted by Willow Creek. Dr. Brene Brown, Jim Collins, Ed Catmull, Horst Schulze, Bill Hybels, and many more share their insight and research on leadership, management, and people.
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Modern Database Management 12th Global Edition by Hoffer solution manual.docxssuserf63bd7
https://qidiantiku.com/solution-manual-for-modern-database-management-12th-global-edition-by-hoffer.shtml
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6. Purpose of this game
๏ understanding the basic principles of the Agile Culture and understanding behavior
6
7. ๏
7
I don’t know.
What would we
call it?
Hey Lamb, I was thinkin’ we
should open a Restaurant.
Lamb
Awarma
How about Lamb Awarma?
the main story
8. ๏
No Thanks, I’d be
committed, but you’d only
be involved!
8
9. briefly
๏ the chicken only gives their eggs
๏ Lambs have to put their flesh on the table
9
10. Lambs
๏ They are involved, enganged to the project. In Scrum, it’s the purpose
of the Scrum Team (Delivery Team, Scrum Master and Product Owner).
๏ They are committed to the work. They are working in a sheepfold with
other lambs who love their work.
๏ When Agility is well set, they are all willing to put they « flesh-on-the-set
» each day because they feel ownership of the work.
๏ They are assertive and accountable for the success of the project and
have a majority (if not all) of their performance goals linked directly to
the success of the project and their specific Agile team.
10
credits M.Moreira
11. Chicken
๏ They come and go on the project.
๏ While chickens are mostly helpful, because
they are contributing their eggs, they don’t
always understand the full context because
they are not a dedicated team member.
๏ So occasionally they may accidently
contribute a rotten egg.
๏ They are not accountable for the success
of the project, although they may have a
small portion of their performance goals
linked to the success of the project.
11
credits M.Moreira
12. Foxes
๏ They like to stealthily move into and through
the team seeing who has certain skills and
ideas.
๏ Then they like to steal not only resources
(Agile team members) for their own teams,
but they also steal ideas.
๏ They are not necessarily negative, because
they are often so quiet in their manipulative
work.
๏ They are dedicated to their own success.
credits M.Moreira
13. ๏ They like to fly around the project and not really contribute in any manner.
๏ They enjoy “talking” (mostly hearing themselves speak) and pretend they are adding value,
but they are only annoying the lambs (Agile team members).
๏ Often, they like to swoop in so it can look like they are involved (and they’ll tell others this).
๏ They are often quite negative, squawk a lot in a “know it all” manner, and often poop on
people and their ideas. ¶R
13
Seagulls
credits M.Moreira
14. ๏ They are deceiver types who will use the trust of the team to gain insight
into topics so they can then “rat” on what is going on to others.
๏ Often on Agile teams, they are really deceivers because they are really
anti-Agile or just plain negative people.
๏ They often know the decisions that are made based on certain contexts
that the team is in, but will twist the truth in order to bring the project
down.
๏ It is important to identify these deceivers as quickly as possible and get
them off the team. ¶R
credits M.Moreira
Rats
14
15. Cats
๏ They are a lazy type on an Agile team
that really do not pitch in but instead like
to sleep instead.
๏ They are almost purposefully not
assertive, have been used to just
“getting by” on projects for years, and
are not really interested in feeling
ownership of the work.
๏ They typically neither positive nor
negative and simply like to be left alone.
๏ The other team members will begin to
notice this behavior and realize they are
not really interested in becoming part of
the team.
credits M.Moreira
16. ๏ They are command-and-control types who think
they can continue to tell their folks what to do
even though they are dedicated to their Agile
teams.
๏ Sometimes referred to as bullies, they charge
right into the team and attempt to direct them to
their own work and often deviate the team from
building product functionality.
๏ Typically, they are not interested in the Agile
mindset because they see it as a challenge to
their authority (technical or managerial) or don’t
really understand or care about the business
benefits of Agile, but instead want to maintain
their own status. ¶R
credits M.Moreira
Bulls
16
17. Shepherd Dog
๏ And finally no farm is complete without the Shepherd Dog.
๏ However, on an Agile farm, it cannot be just any Shepherd Dog but instead a
benevolent Shepherd Dog who is good to his animals and ensure the animals have
what they need to grow and prosper.
๏ The Agile Animal Shepherd Dog encourages, inspires, and allows for team autonomy
and self organization.
17
19. Rules of the game
1. we are 16, let’s make 3 teams
2. each team seats around a table
3. I came to with « animals » cards and assign a « role » to each of them
4. we got a team of lambs, a team of lambs and seagulls, a team of cats and seagull
5. during 15 minutes, each team has to draw or make a prairie with 5 flowers in different colors
19
21. after 15 minutes
๏ 2 teams delivered the work
๏ one team did nothing
21
22. all together…
๏ we tried to identify who played what animal
๏ and debriefed the pros and cons
๏ to be honest… people playing the cats where stressed because they couldn’t make anything
22
23. If I had time
๏ all the teams should worked on a single backlog during 15 minutes
๏ objective: understand dependencies and Team « Animal » behaviors
23